small vga lcd panel free sample

Support four video input, BNC, AV, VGA, HDMI. According to the input signal 1 - 60 seconds automatic switching, does not interfere with other signal sources.

Pixel, also called Picture Element, A pixel is the smallest unit of a digital image or graphic that can be displayed and represented on a digital display device. A pixel is the basic logical unit in digital graphics. Pixels are combined to form a complete image, video, text, or any visible thing on a computer display
LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible
The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element. These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “
The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors
Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.
But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.
Abbreviation: QVGA, VGA, HD, FHD, 1080p, 1440p, 4K etc. It is very straight forward for different applications. For TV buyers, they can simply focus on 4K, 8K etc; for industrial engineers, they most likely focus on VGA, HD, WVGA etc.

Perhaps the best thing to do with an old flat-screen monitor is a DIY DAKboard. The DAKboard is a LCD wall display that shows the current time, weather forecast, calendar events, stock quotes, fitness data, and news headlines. It"s all displayed on a soothing photo. You could buy an official DAKboard, but the makers themselves have shown how to build your own wall display with a Raspberry Pi. when you can build one for far less money and a little geeky fun, the choice is obvious.
Basically, you will be cutting out the polarizing film of the old LCD monitor. This film will then be put on a simple pair of glasses. Now your screen appears white, but the glasses can "see" the content. It"s one of the best ways to keep prying eyes out of your PC.
If you have a broken old LCD monitor, it can be re-purposed into a usable mirror; but if you have a working old LCD monitor, adding a Raspberry Pi can turn it into a smart magic mirror!
If you"re on a tight budget for a first-time DIY project, consider the $100 smart mirror. It"s not the best version of turning an LCD monitor into a smart mirror, but you"ll get the basic features and not spend a bomb.
All desktop operating systems support the ability to use dual monitors. It"s pretty easy to setup dual monitors on Windows, and you can then customize how you use the two spaces. To connect two monitors, you will likely need a graphics card with multiple HDMI ports, or use an HDMI and a VGA port on desktops.
Make it a dedicated screen for Nintendo Wii:The Nintendo Wii can connect to a VGA monitor, so if you don"t have a Wii, buy one. In fact, buy a used one, they"re pretty cheap on Craigslist.

The thing to look out for are the different HDMI connection sizes. Not only is there full-sized HDMI (Type A), but you can come across mini-HDMI (Type B) and micro-HDMI (Type C), too. These are commonly found on portable devices such as tablets, camcorders and action cameras, where their physically smaller connections are required. You can either buy HDMI-mini-HDMI/HDMI-Micro-HDMI cables or you can buy mini/micro-HDMI adaptors so you can use your full-size HDMI cables.
DVI stands for "Digital Visual Interface", and is another common connection found on PC monitors. Things can become a little confusing when you consider there are three different types of DVI. There’s DVI-A (analog signal), DVI-D (digital signal) and DVI-I (integrated analog and digital signal). Not only that, but DVI-D and DVI-I have single-link and dual-link versions. Nowadays, DVI-A is very uncommon, as it’s no better than VGA.
VGA is the oldest of the connections outlined in this article. It’s been around for decades, dating back to the days of thick, heavy CRT monitors of yesteryear. VGA stands for Video Graphics Array but can also be referred to as an "RGB connection" or "D-sub". While VGA can technically output to 1,920 x 1,080, the problem is that it’s an analog connection, so as you push the resolution higher you get image degradation as the signal is converted from analog to digital. Unless you absolutely have to, use one of the other connections instead of VGA.

Dell offers a Premium Panel Exchange that ensures zero bright pixel defects on Dell Consumer, Professional, UltraSharp, and Gaming including Alienware monitors.
Unyielding commitment to quality and customer satisfaction has driven Dell to offer a Premium Panel Exchange as part of the standard limited hardware warranty. Even if one bright pixel is found, a free monitor exchange is supported during the limited hardware warranty period.
Premium Panel Exchange is available for Dell Consumer, Professional, UltraSharp, and Gaming (including Alienware) monitors that are sold with computers or as stand-alone units, with a standard 1-year or 3-year limited hardware warranty. Customers who purchase an extended warranty can benefit from this coverage during the limited hardware warranty period.

VGA cables have 15-pin connectors: 5 pins at the top, 5 in the middle, and the other 5 at the very bottom. The picture above is an example of a cable showing all 15 pins.
VGA cables are no different. The picture at the top of this page shows one with two male ends. This cable goes from the monitor to the computer, where it"s met with a female connection from the video card.
With VGA, DVI, and HDMI video cards and monitors all mixed in together in the real world, you"re bound to want a VGA converter if all you have is a VGA monitor or video card.
For example, if your computer has a video card that only supports VGA, but you"ve just bought a new monitor that only has DVI and/or HDMI ports, you must either replace your video card to get one with newer ports, get a different monitor that supports VGA, or buy a converter.
It can be confusing to understand what type of converter you need. Do you need a VGA to DVI, or a DVI to VGA converter? An HDMI to DVI converter, or is it called DVI to HDMI? Keep reading for some clarification.
A VGA to HDMI converter is what you need to convert the VGA signal from your computer to the HDMI port on a monitor or TV. Get this if your computer has a VGA port on the video card, but you want to use an HDMI monitor or TV as the display.
Some VGA to HDMI converters even have a USB cable embedded with the converter that carries audio along with the video signal (since VGA doesn"t transfer audio) so you can play sounds through a display with embedded speakers, such as an HDMI TV.
An HDMI to VGA converter does just the opposite: connects a video card with HDMI output to a monitor or TV that has a VGA input connection. Since HDMI is newer than VGA, this type of converter is helpful when you"re connecting a new desktop or laptop to an older display.
DVI to VGA converters are usually DVI male to VGA female converters. This means the DVI end of the converter plugs directly in to the DVI port in your video card, while the VGA end of the converter is used with a male to male VGA cable for connecting the converter to the female end of the display device.
VGA to DVI converters also exist, but can be rather expensive and hard to find. This type of converter is required if you need to move video from a VGA video card to a DVI monitor.
DVI to VGA converters work because the signal is going from digital to analog, which is just a matter of translation in the DVI pins since DVI carries both analog and digital signals. VGA carries just analog, so going from VGA to DVI requires a converter to change those analog signals to digital.
For example, this is common with HDMI to VGA converters. The converter may be made up of an HDMI cable with a VGA converter box all in one cable, but the VGA box has a female connection just like your monitor or TV, so you"d need a male to male VGA cable to finish the connection.
The only other distinction that needs to be made is identifying the type of connection at both ends; whether they"re VGA, DVI, or HDMI, but that shouldn"t be difficult given they look very different from one another.
In place of the standard VGA connector, some laptops and other devices may use what"s called mini-VGA, though it has never been as popular as the standard VGA connector.
In older versions of Windows, this option is found in the Advanced Boot Options Menu (called Advanced Boot Options in XP). It"s listed as Enable VGA Modein Windows XP.

A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
The transmittance of a pixel of an LCD panel typically does not change linearly with the applied voltage,sRGB standard for computer monitors requires a specific nonlinear dependence of the amount of emitted light as a function of the RGB value.
In-plane switching was developed by Hitachi Ltd. in 1996 to improve on the poor viewing angle and the poor color reproduction of TN panels at that time.
Most panels also support true 8-bit per channel color. These improvements came at the cost of a higher response time, initially about 50 ms. IPS panels were also extremely expensive.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
Less expensive PVA panels often use dithering and FRC, whereas super-PVA (S-PVA) panels all use at least 8 bits per color component and do not use color simulation methods.BRAVIA LCD TVs offer 10-bit and xvYCC color support, for example, the Bravia X4500 series. S-PVA also offers fast response times using modern RTC technologies.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.
Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.
K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.

The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio. When good quality alternate technologies (i.e., liquid crystal displays (LCDs) and plasma displays) became more available and less costly, around the year 2000, the common computer displays and entertainment products moved to a wider aspect ratio, first to the 16:10 ratio. The 16:10 ratio allowed some compromise between showing older 4:3 aspect ratio broadcast TV shows, but also allowing better viewing of widescreen movies. However, around the year 2005, home entertainment displays (i.e., TV sets) gradually moved from 16:10 to the 16:9 aspect ratio, for further improvement of viewing widescreen movies. By about 2007, virtually all mass-market entertainment displays were 16:9. In 2011, 1920 × 1080 (Full HD, the native resolution of Blu-ray) was the favored resolution in the most heavily marketed entertainment market displays. The next standard, 3840 × 2160 (4K UHD), was first sold in 2013.
All standard HD resolutions share a 16∶9 aspect ratio, although some derived resolutions with smaller or larger ratios also exist. Most of the narrower resolutions are only used for storing, not for displaying videos.
One of the few tabletop TVs to use this as its native resolution was the Sony XEL-1. Similar to DVGA, this resolution became popular for high-end smartphone displays in early 2011. Mobile phones including the Jolla, Sony Xperia C, HTC Sensation, Motorola Droid RAZR, LG Optimus L9, Microsoft Lumia 535 and Samsung Galaxy S4 Mini have displays with the qHD resolution, as does the PlayStation Vita portable game system.
The HD resolution of 1280 × 720 pixels stems from high-definition television (HDTV), where it originally used 50 or 60 frames per second. With its 16:9 aspect ratio, it is exactly 2 times the width and 11/2 times the height of 4:3 VGA, which shares its aspect ratio and 480 line count with NTSC. HD, therefore, has exactly 3 times as many pixels as VGA, i.e. almost 1 megapixel.
In the mid-2000s, when the digital HD technology and standard debuted on the market, this type of resolution was often referred to by the branded name HDr for short, which had specified it as a minimum resolution for devices to qualify for the certification. However, few screens have been built that use this resolution natively. Most employ 16:9 panels with 768 lines instead (WXGA), which resulted in odd numbers of pixels per line, i.e. 13651/3 are rounded to 1360, 1364, 1366 or even 1376, the next multiple of 16.
QHD (Quad HD), WQHD (Wide Quad HD),1440p,2560 × 1440 pixels in a 16:9 aspect ratio. The name QHD reflects the fact that it has four times as many pixels as HD (720p). It is also commonly called WQHD, to emphasize it being a wide resolution, although that is technically unnecessary, since the HD resolutions are all wide. One advantage of using "WQHD" is avoiding confusion with qHD with a small q (960 × 540).
This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same number of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead.
The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008,PPI 4K IPS monitor for medical purposes launched by Innolux in November 2010.Toshiba announced the REGZA 55x3,
Quarter-QVGA (QQVGA or qqVGA) denotes a resolution of 160 × 120 or 120 × 160 pixels, usually used in displays of handheld devices. The term Quarter-QVGA signifies a resolution of one fourth the number of pixels in a QVGA display (half the number of vertical and half the number of horizontal pixels) which itself has one fourth the number of pixels in a VGA display.
Half-QVGA denotes a display screen resolution of 240 × 160 or 160 × 240 pixels, as seen on the Game Boy Advance. This resolution is half of QVGA, which is itself a quarter of VGA, which is 640 × 480 pixels.
Quarter VGA (QVGA or qVGA) is a popular term for a computer display with 320 × 240 display resolution. QVGA displays were most often used in mobile phones, personal digital assistants (PDA), and some handheld game consoles. Often the displays are in a "portrait" orientation (i.e., taller than they are wide, as opposed to "landscape") and are referred to as 240 × 320.
The name comes from having a quarter of the 640 × 480 maximum resolution of the original IBM Video Graphics Array display technology, which became a de facto industry standard in the late 1980s. QVGA is not a standard mode offered by the VGA BIOS, even though VGA and compatible chipsets support a QVGA-sized Mode X. The term refers only to the display"s resolution and thus the abbreviated term QVGA or Quarter VGA is more appropriate to use.
QVGA resolution is also used in digital video recording equipment as a low-resolution mode requiring less data storage capacity than higher resolutions, typically in still digital cameras with video recording capability, and some mobile phones. Each frame is an image of 320 × 240 pixels. QVGA video is typically recorded at 15 or 30 frames per second. QVGA mode describes the size of an image in pixels, commonly called the resolution; numerous video file formats support this resolution.
While QVGA is a lower resolution than VGA, at higher resolutions the "Q" prefix commonly means quad(ruple) or four times higher display resolution (e.g., QXGA is four times higher resolution than XGA). To distinguish quarter from quad, lowercase "q" is sometimes used for "quarter" and uppercase "Q" for "Quad", by analogy with SI prefixes like m/M and p/P, but this is not a consistent usage.
Wide QVGA or WQVGA is any display resolution having the same height in pixels as QVGA, but wider. This definition is consistent with other "wide" versions of computer displays.
Since QVGA is 320 pixels wide and 240 pixels high (aspect ratio of 4:3), the resolution of a WQVGA screen might be 360 × 240 (3:2 aspect ratio), 384 × 240 (16:10 aspect ratio), 400 × 240 (5:3 – such as the Nintendo 3DS screen or the maximum resolution in YouTube at 240p), 428 × 240 (≈16:9 ratio) or 432 × 240 (18:10 aspect ratio). As with WVGA, exact ratios of n:9 are difficult because of the way VGA controllers internally deal with pixels. For instance, when using graphical combinatorial operations on pixels, VGA controllers will use 1 bit per pixel. Since bits cannot be accessed individually but by chunks of 16 or an even higher power of 2, this limits the horizontal resolution to a 16-pixel granularity, i.e., the horizontal resolution must be divisible by 16. In the case of the 16:9 ratio, with 240 pixels high, the horizontal resolution should be 240 / 9 × 16 = 426.6, the closest multiple of 16 is 432.
WQVGA has also been used to describe displays that are not 240 pixels high, for example, Sixteenth HD1080 displays which are 480 pixels wide and 270 or 272 pixels high. This may be due to WQVGA having the nearest screen height.
WQVGA resolutions were commonly used in touchscreen mobile phones, such as 400 × 240, 432 × 240, and 480 × 240. For example, the Hyundai MB 490i, Sony Ericsson Aino and the Samsung Instinct have WQVGA screen resolutions – 240 × 432. Other devices such as the Apple iPod Nano also use a WQVGA screen, 240 × 376 pixels.
HVGA (Half-size VGA) screens have 480 × 320 pixels (3:2 aspect ratio), 480 × 360 pixels (4:3 aspect ratio), 480 × 272 (≈16:9 aspect ratio), or 640 × 240 pixels (8:3 aspect ratio). The former is used by a variety of PDA devices, starting with the Sony CLIÉ PEG-NR70 in 2002, and standalone PDAs by Palm. The latter was used by a variety of handheld PC devices. VGA resolution is 640 × 480.
HVGA was the only resolution supported in the first versions of Google Android, up to release 1.5.WVGA resolution on the Motorola Droid or the QVGA resolution on the HTC Tattoo.
Video Graphics Array (VGA) refers specifically to the display hardware first introduced with the IBM PS/2 line of computers in 1987.D-subminiature VGA connector, or the 640 × 480 resolution itself. While the VGA resolution was superseded in the personal computer market in the 1990s, it became a popular resolution on mobile devices in the 2000s.
Wide VGA or WVGA, sometimes just WGA is any display resolution with the same 480-pixel height as VGA but wider, such as 720 × 480 (3:2 aspect ratio), 800 × 480 (5:3), 848 × 480, 852 × 480, 853 × 480, or 854 × 480 (≈16:9).
It is a common resolution among LCD projectors and later portable and hand-held internet-enabled devices (such as MID and Netbooks) as it is capable of rendering websites designed for an 800 wide window in full page-width. Examples of hand-held internet devices, without phone capability, with this resolution include: Spice stellar nhance mi-435, ASUS Eee PC 700 series, Dell XCD35, Nokia 770, N800, and N810.
FWVGA is an abbreviation for Full Wide Video Graphics Array which refers to a display resolution of 854 × 480 pixels. 854 × 480 is approximately the 16:9 aspect ratio of anamorphically "un-squeezed" NTSC DVD widescreen video and is considered a "safe" resolution that does not crop any of the image. It is called Full WVGA to distinguish it from other, narrower WVGA resolutions which require cropping 16:9 aspect ratio high-definition video (i.e. it is full width, albeit with a considerable reduction in size).
In 2010, mobile phones with FWVGA display resolution started to become more common. A list of mobile phones with FWVGA displays is available. In addition, the Wii U GamePad that comes with the Nintendo Wii U gaming console includes a 6.2-inch FWVGA display.
Super Video Graphics Array, abbreviated to Super VGA or SVGA, also known as Ultra Video Graphics Array,Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards.
Originally, it was an extension to the VGA standard first released by IBM in 1987. Unlike VGA – a purely IBM-defined standard – Super VGA was defined by the Video Electronics Standards Association (VESA), an open consortium set up to promote interoperability and define standards. When used as a resolution specification, in contrast to VGA or XGA for example, the term SVGA normally refers to a resolution of 800 × 600 pixels.
DVGA (Double-size VGA) screens have 960 × 640 pixels (3:2 aspect ratio). Both dimensions are double that of HVGA, hence the pixel count is quadrupled.
Examples of devices that use DVGA include the Meizu MX mobile phone and the Apple iPhone 4 and 4S with the iPod Touch 4, where the screen is called the "Retina Display".
The wide version of SVGA is known as WSVGA (Wide Super VGA or Wide SVGA), featured on Ultra-Mobile PCs, netbooks, and tablet computers. The resolution is either 1024 × 576 (aspect ratio 16:9) or 1024 × 600 (128:75) with screen sizes normally ranging from 7 to 10 inches. It has full XGA width of 1024 pixels.
All standard XGA modes have a 4:3 aspect ratio with square pixels, although this does not hold for certain standard VGA and third-party extended modes (640 × 400, 1280 × 1024).
Wide XGA (WXGA) is a set of non-standard resolutions derived from the XGA display standard by widening it to a widescreen aspect ratio. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentation. The exact resolution offered by a device described as "WXGA" can be somewhat variable owing to a proliferation of several closely related timings optimised for different uses and derived from different bases.
When referring to televisions and other monitors intended for consumer entertainment use, WXGA is generally understood to refer to a resolution of 1366 × 768,1024 × 768 pixels, 4:3 aspect) extended to give square pixels on the increasingly popular 16:9 widescreen display ratio without having to effect major signalling changes other than a faster pixel clock, or manufacturing changes other than extending panel width by one third. As 768 is not divisible by 9, the aspect ratio is not quite 16:9 – this would require a horizontal width of 13651⁄3 pixels. However, at only 0.05%, the resulting error is insignificant.
In 2006, 1366 × 768 was the most popular resolution for liquid crystal display televisions (versus XGA for Plasma TVs flat panel displays);1920 × 1080.
A common variant on this resolution is 1360 × 768, which confers several technical benefits, most significantly a reduction in memory requirements from just over to just under 1MB per 8-bit channel (1366 × 768 needs 1024.5KB per channel; 1360 × 768 needs 1020KB; 1MB is equal to 1024KB), which simplifies architecture and can significantly reduce the amount–and speed–of VRAM required with only a very minor change in available resolution, as memory chips are usually only available in fixed megabyte capacities. For example, at 32-bit color, a 1360 × 768 framebuffer would require only 4MB, whilst a 1366 × 768 one may need 5, 6 or even 8MB depending on the exact display circuitry architecture and available chip capacities. The 6-pixel reduction also means each line"s width is divisible by 8 pixels, simplifying numerous routines used in both computer and broadcast/theatrical video processing, which operate on 8-pixel blocks. Historically, many video cards also mandated screen widths divisible by 8 for their lower-color, planar modes to accelerate memory accesses and simplify pixel position calculations (e.g. fetching 4-bit pixels from 32-bit memory is much faster when performed 8 pixels at a time, and calculating exactly where a particular pixel is within a memory block is much easier when lines do not end partway through a memory word), and this convention persisted in low-end hardware even into the early days of widescreen, LCD HDTVs; thus, most 1366-width displays also quietly support display of 1360-width material, with a thin border of unused pixel columns at each side. This narrower mode is of course even further removed from the 16:9 ideal, but the error is still less than 0.5% (technically, the mode is either 15.94:9.00 or 16.00:9.04) and should be imperceptible.
When referring to laptop displays or independent displays and projectors intended primarily for use with computers, WXGA is also used to describe a resolution of 1280 × 800 pixels, with an aspect ratio of 16:10.both dimensions vs. the old standard (especially useful in portrait mode, or for displaying two standard pages of text side by side), a perceptibly "wider" appearance and the ability to display 720p HD video "native" with only very thin letterbox borders (usable for on-screen playback controls) and no stretching. Additionally, like 1360 × 768, it required only 1000KB (just under 1MB) of memory per 8-bit channel; thus, a typical double-buffered 32-bit colour screen could fit within 8MB, limiting everyday demands on the complexity (and cost, energy use) of integrated graphics chipsets and their shared use of typically sparse system memory (generally allocated to the video system in relatively large blocks), at least when only the internal display was in use (external monitors generally being supported in "extended desktop" mode to at least 1600 × 1200 resolution). 16:10 (or 8:5) is itself a rather "classic" computer aspect ratio, harking back to early 320 × 200 modes (and their derivatives) as seen in the Commodore 64, IBM CGA card and others. However, as of mid-2013, this standard is becoming increasingly rare, crowded out by the more standardised and thus more economical-to-produce 1366 × 768 panels, as its previously beneficial features become less important with improvements to hardware, gradual loss of general backwards software compatibility, and changes in interface layout. As of August 2013, the market availability of panels with 1280 × 800 native resolution had been generally relegated to data projectors or niche products such as convertible tablet PCs and LCD-based eBook readers.
First, the HDTV-standard 1280 × 720720p"), which offers an exact 16:9 aspect with square pixels; naturally, it displays standard 720p HD video material without stretching or letterboxing and 1080i/1080p with a simple 2:3 downscale. This resolution has found some use in tablets and modern, high-pixel-density mobile phones, as well as small-format "netbook" or "ultralight" laptop computers. However, its use is uncommon in larger, mainstream devices as it has an insufficient vertical resolution for the proper use of modern operating systems such as Windows 7 whose UI design assumes a minimum of 768 lines. For certain uses such as word processing, it can even be considered a slight downgrade (reducing the number of simultaneously visible lines of text without granting any significant benefit as even 640 pixels is sufficient horizontal resolution to legibly render a full page width, especially with the addition of subpixel anti-aliasing).
Widespread availability of 1280 × 800 and 1366 × 768 pixel resolution LCDs for laptop monitors can be considered an OS-driven evolution from the formerly popular 1024 × 768 screen size, which has itself since seen UI design feedback in response to what could be considered disadvantages of the widescreen format when used with programs designed for "traditional" screens. In Microsoft Windows operating system specifically, the larger taskbar of Windows Vista and 7 occupies an additional 16-pixel lines by default, which may compromise the usability of programs that already demanded a full 1024 × 768 (instead of, e.g. 800 × 600) unless it is specifically set to use small icons; an "oddball" 784-line resolution would compensate for this, but 1280 × 800 has a simpler aspect and also gives the slight bonus of 16 more usable lines. Also, the Windows Sidebar in Windows Vista and 7 can use the additional 256 or 336 horizontal pixels to display informational "widgets" without compromising the display width of other programs, and Windows 8 is specifically designed around a "two-pane" concept where the full 16:9 or 16:10 screen is not required. Typically, this consists of a 4:3 main program area (typically 1024 × 768, 1000 × 800 or 1440 × 1080) plus a narrow sidebar running a second program, showing a toolbox for the main program or a pop-out OS shortcut panel taking up the remainder.
XGA+ stands for Extended Graphics Array Plus and is a computer display standard, usually understood to refer to the 1152 × 864 resolution with an aspect ratio of 4:3. Until the advent of widescreen LCDs, XGA+ was often used on 17-inch desktop CRT monitors. It is the highest 4:3 resolution not greater than 220 pixels (≈1.05 megapixels), with its horizontal dimension a multiple of 32 pixels. This enables it to fit closely into a video memory or framebuffer of 1MB (1 × 220 bytes), assuming the use of one byte per pixel. The common multiple of 32 pixels constraint is related to alignment.
WXGA+ (1440 × 900) resolution is common in 19-inch widescreen desktop monitors (a very small number of such monitors use WSXGA+), and is also optional, although less common, in laptop LCDs, in sizes ranging from 12.1 to 17 inches.
There is a less common 1280 × 960 resolution that preserves the common 4:3 aspect ratio. It is sometimes unofficially called SXGA− to avoid confusion with the "standard" SXGA. Elsewhere this 4:3 resolution was also called UVGA (Ultra VGA), or SXVGA (Super eXtended VGA): Since both sides are doubled from VGA the term Quad VGA would be a systematic one, but it is hardly ever used because its initialism QVGA is strongly associated with the alternate meaning Quarter VGA (320 × 240).
SXGA is the most common native resolution of 17-inch and 19-inch LCD monitors. An LCD monitor with SXGA native resolution will typically have a physical 5:4 aspect ratio, preserving a 1:1 pixel aspect ratio.
Any CRT that can run 1280 × 1024 can also run 1280 × 960, which has the standard 4:3 ratio. A flat panel TFT screen, including one designed for 1280 × 1024, will show stretching distortion when set to display any resolution other than its native one, as the image needs to be interpolated to fit in the fixed grid display. Some TFT displays do not allow a user to disable this, and will prevent the upper and lower portions of the screen from being used forcing a "letterbox" format when set to a 4:3 ratio.
SXGA+ stands for Super Extended Graphics Array Plus and is a computer display standard. An SXGA+ display is commonly used on 14-inch or 15-inch laptop LCD screens with a resolution of 1400 × 1050 pixels. An SXGA+ display is used on a few 12-inch laptop screens such as the ThinkPad X60 and X61 (both only as tablet) as well as the Toshiba Portégé M200 and M400, but those are far less common. At 14.1 inches, Dell offered SXGA+ on many of the Latitude C-Series laptops, such as the C640, and IBM since the ThinkPad T21. Sony also used SXGA+ in their Z1 series, but no longer produce them as widescreen has become more predominant.
In desktop LCDs, SXGA+ is used on some low-end 20-inch monitors, whereas most of the 20-inch LCDs use UXGA (standard screen ratio), or WSXGA+ (widescreen ratio).
WSXGA+ stands for Widescreen Super Extended Graphics Array Plus. WSXGA+ displays were commonly used on Widescreen 20-, 21-, and 22-inch LCD monitors from numerous manufacturers (and a very small number of 19-inch widescreen monitors), as well as widescreen 15.4-inch and 17-inch laptop LCD screens like the Thinkpad T61p, the late 17" Apple PowerBook G4 and the unibody Apple 15" MacBook Pro. The resolution is 1680 × 1050 pixels (1,764,000 pixels) with a 16:10 aspect ratio.
UXGA or UGA is an abbreviation for Ultra Extended Graphics Array referring to a standard monitor resolution of 1600 × 1200 pixels (totaling 1,920,000 pixels), which is exactly four times the default image resolution of #SVGA (800×600) (800 × 600) (totaling 480,000 pixels). Dell Inc. refers to the same resolution of 1,920,000 pixels as UGA. It is generally considered to be the next step above SXGA (1280 × 960 or 1280 × 1024), but some resolutions (such as the unnamed 1366 × 1024 and SXGA+ at 1400 × 1050) fit between the two.
UXGA has been the native resolution of many fullscreen monitors of 15 inches or more, including laptop LCDs such as the ones in the IBM ThinkPad A21p, A30p, A31p, T42p, T43p, T60p, Dell Inspiron 8000/8100/8200 and Latitude/Precision equivalents; some Panasonic Toughbook CF-51 models; and the original Alienware Area 51M gaming laptop. However, in more recent times, UXGA is not used in laptops at all but rather in desktop UXGA monitors that have been made in sizes of 20 inches and 21.3 inches. Some 14-inch laptop LCDs with UXGA have also existed (such as the Dell Inspiron 4100), but these are very rare.
The QXGA, or Quad Extended Graphics Array, display standard is a resolution standard in display technology. Some examples of LCD monitors that have pixel counts at these levels are the Dell 3008WFP, the Apple Cinema Display, the Apple iMac (27-inch 2009–present), the iPad (3rd generation), the iPad Mini 2, and the MacBook Pro (3rd generation). Many standard 21–22-inch CRT monitors and some of the highest-end 19-inch CRTs also support this resolution.
QWXGA (Quad Wide Extended Graphics Array) is a display resolution of 2048 × 1152 pixels with a 16:9 aspect ratio. A few QWXGA LCD monitors were available in 2009 with 23- and 27-inch displays, such as the Acer B233HU (23-inch) and B273HU (27-inch), the Dell SP2309W, and the Samsung 2343BWX. As of 2011, most 2048 × 1152 monitors have been discontinued, and as of 2013, no major manufacturer produces monitors with this resolution.
QXGA (Quad Extended Graphics Array) is a display resolution of 2048 × 1536 pixels with a 4:3 aspect ratio. The name comes from it having four times as many pixels as an XGA display. Examples of LCDs with this resolution are the IBM T210 and the Eizo G33 and R31 screens, but in CRT monitors this resolution is much more common; some examples include the Sony F520, ViewSonic G225fB, NEC FP2141SB or Mitsubishi DP2070SB, Iiyama Vision Master Pro 514, and Dell and HP P1230. Of these monitors, none are still in production. A related display size is WQXGA, which is a widescreen version. CRTs offer a way to achieve QXGA cheaply. Models like the Mitsubishi Diamond Pro 2045U and IBM ThinkVision C220P retailed for around US$200, and even higher performance ones like the ViewSonic PerfectFlat P220fB remained under $500. At one time, many off-lease P1230s could be found on eBay for under $150. The LCDs with WQXGA or QXGA resolution typically cost four to five times more for the same resolution. IDTech manufactured a 15-inch QXGA IPS panel, used in the IBM ThinkPad R50p. NEC sold laptops with QXGA screens in 2002–05 for the Japanese market.iPad (starting from 3rd generation and Mini 2) also has a QXGA display.
To obtain a vertical refresh rate higher than 40Hz with DVI, this resolution requires dual-link DVI cables and devices. To avoid cable problems monitors are sometimes shipped with an appropriate dual link cable already plugged in. Many video cards support this resolution. One feature that is currently unique to the 30-inch WQXGA monitors is the ability to function as the centerpiece and main display of a three-monitor array of complementary aspect ratios, with two UXGA (1600 × 1200) 20-inch monitors turned vertically on either side. The resolutions are equal, and the size of the 1600 resolution edges (if the manufacturer is honest) is within a tenth of an inch (16-inch vs. 15.89999"), presenting a "picture window view" without the extreme lateral dimensions, small central panel, asymmetry, resolution differences, or dimensional difference of other three-monitor combinations. The resulting 4960 × 1600 composite image has a 3.1:1 aspect ratio. This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. Some WQXGA medical displays (such as the Barco Coronis 4MP or the Eizo SX3031W) can also be configured as two virtual 1200 × 1600 or 1280 × 1600 seamless displays by using both DVI ports at the same time.
In 2010, WQXGA made its debut in a handful of home theater projectors targeted at the Constant Height Screen application market. Both Digital Projection Inc and projectiondesign released models based on a Texas Instruments DLP chip with a native WQXGA resolution, alleviating the need for an anamorphic lens to achieve 1:2.35 image projection. Many manufacturers have 27–30-inch models that are capable of WQXGA, albeit at a much higher price than lower resolution monitors of the same size. Several mainstream WQXGA monitors are or were available with 30-inch displays, such as the Dell 3007WFP-HC, 3008WFP, U3011, U3014, UP3017, the Hewlett-Packard LP3065, the Gateway XHD3000, LG W3000H, and the Samsung 305T. Specialist manufacturers like NEC, Eizo, Planar Systems, Barco (LC-3001), and possibly others offer similar models. As of 2016, LG Display make a 10-bit 30-inch AH-IPS panel, with wide color gamut, used in monitors from Dell, NEC, HP, Lenovo and Iiyama.
Recent medical displays such as Barco Coronis Fusion 10MP or NDS Dome S10 have a native panel resolution of 4096 × 2560. These are driven by two dual-link DVI or DisplayPort outputs. They can be considered to be two seamless virtual QSXGA displays as they have to be driven simultaneously by both dual-link DVI or DisplayPort since one dual-link DVI or DisplayPort cannot single-handedly display 10 megapixels. A similar resolution of 2560 × 1920 (4:3) was supported by a small number of CRT displays via VGA such as the Viewsonic P225f when paired with the right graphics card.
Most display cards with a DVI connector are capable of supporting the 3840 × 2400 resolution. However, the maximum refresh rate will be limited by the number of DVI links connected to the monitor. 1, 2, or 4 DVI connectors are used to drive the monitor using various tile configurations. Only the IBM T221-DG5 and IDTech MD22292B5 support the use of dual-link DVI ports through an external converter box. Many systems using these monitors use at least two DVI connectors to send video to the monitor. These DVI connectors can be from the same graphics card, different graphics cards, or even different computers. Motion across the tile boundary(ies) can show tearing if the DVI links are not synchronized. The display panel can be updated at a speed between 0Hz and 41Hz (48Hz for the IBM T221-DG5, -DGP, and IDTech MD22292B5). The refresh rate of the video signal can be higher than 41Hz (or 48Hz) but the monitor will not update the display any faster even if graphics card(s) do so.
In June 2001, WQUXGA was introduced in the IBM T220 LCD monitor using a LCD panel built by IDTech. LCD displays that support WQUXGA resolution include: IBM T220, IBM T221, Iiyama AQU5611DTBK, ViewSonic VP2290,Hz and 48Hz, made them less attractive for many applications.
After having used VGA-based 3:2 resolutions HVGA (480 × 320) and Retina DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16:9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 × 640 (rarely: WDVGA) with the iPhone 5, 5C, 5S and SE 1st for 10-cm or 4-inch screens, and later 1334 × 750 with the iPhone 6, 6S, 7, 8, SE 2nd and SE 3rd for 12-cm or 4.7-inch screens, while devices with 14-cm or 5.5-inch screens used standard 1920 × 1080 with the iPhone 6 Plus, 6S Plus, 7 Plus and 8 Plus. The iPhone X, XS and 11 Pro introduced a 2436 × 1125 resolution for 15-cm or 5.8-inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17-cm or 6.5-inch screens (with a notch) all at an aspect ratio of roughly 13:6 or, for marketing, 19.5:9.
Some air traffic control monitors use displays with a resolution of 2048 x 2048, with an aspect ratio of 1:1,Eizo is major supplier of panels and monitors in this aspect ratio. Also in 2022, a 16:18 monitor (in 2560x2880 resolution, named SDQHD) was released for general productivity work by LG Electronics.
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