16x2 alphanumeric lcd module datasheet free sample
16×2 LCD is named so because; it has 16 Columns and 2 Rows. There are a lot of combinations available like, 8×1, 8×2, 10×2, 16×1, etc. But the most used one is the 16*2 LCD, hence we are using it here.
All the above mentioned LCD display will have 16 Pins and the programming approach is also the same and hence the choice is left to you. Below is the Pinout and Pin Description of 16x2 LCD Module:
These black circles consist of an interface IC and its associated components to help us use this LCD with the MCU. Because our LCD is a 16*2 Dot matrix LCD and so it will have (16*2=32) 32 characters in total and each character will be made of 5*8 Pixel Dots. A Single character with all its Pixels enabled is shown in the below picture.
So Now, we know that each character has (5*8=40) 40 Pixels and for 32 Characters we will have (32*40) 1280 Pixels. Further, the LCD should also be instructed about the Position of the Pixels.
It will be a hectic task to handle everything with the help of MCU, hence an Interface IC like HD44780 is used, which is mounted on LCD Module itself. The function of this IC is to get the Commands and Data from the MCU and process them to display meaningful information onto our LCD Screen.
The LCD can work in two different modes, namely the 4-bit mode and the 8-bit mode. In 4 bit mode we send the data nibble by nibble, first upper nibble and then lower nibble. For those of you who don’t know what a nibble is: a nibble is a group of four bits, so the lower four bits (D0-D3) of a byte form the lower nibble while the upper four bits (D4-D7) of a byte form the higher nibble. This enables us to send 8 bit data.
As said, the LCD itself consists of an Interface IC. The MCU can either read or write to this interface IC. Most of the times we will be just writing to the IC, since reading will make it more complex and such scenarios are very rare. Information like position of cursor, status completion interrupts etc. can be read if required, but it is out of the scope of this tutorial.
The Interface IC present in most of the LCD is HD44780U,in order to program our LCD we should learn the complete datasheet of the IC. The datasheet is given here.
There are some preset commands instructions in LCD, which we need to send to LCD through some microcontroller. Some important command instructions are given below:
We come across Liquid Crystal Display (LCD) displays everywhere around us. Computers, calculators, television sets, mobile phones, and digital watches use some kind of display to display the time.
An LCD screen is an electronic display module that uses liquid crystal to produce a visible image. The 16×2 LCD display is a very basic module commonly used in DIYs and circuits. The 16×2 translates a display of 16 characters per line in 2 such lines. In this LCD, each character is displayed in a 5×7 pixel matrix.
Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backward to adjust the LCD contrast.
A 16X2 LCD has two registers, namely, command and data. The register select is used to switch from one register to other. RS=0 for the command register, whereas RS=1 for the data register.
Command Register: The command register stores the command instructions given to the LCD. A command is an instruction given to an LCD to do a predefined task. Examples like:
Data Register: The data register stores the data to be displayed on the LCD. The data is the ASCII value of the character to be displayed on the LCD. When we send data to LCD, it goes to the data register and is processed there. When RS=1, the data register is selected.
Generating custom characters on LCD is not very hard. It requires knowledge about the custom-generated random access memory (CG-RAM) of the LCD and the LCD chip controller. Most LCDs contain a Hitachi HD4478 controller.
CG-RAM address starts from 0x40 (Hexadecimal) or 64 in decimal. We can generate custom characters at these addresses. Once we generate our characters at these addresses, we can print them by just sending commands to the LCD. Character addresses and printing commands are below.
LCD modules are very important in many Arduino-based embedded system designs to improve the user interface of the system. Interfacing with Arduino gives the programmer more freedom to customize the code easily. Any cost-effective Arduino board, a 16X2 character LCD display, jumper wires, and a breadboard are sufficient enough to build the circuit. The interfacing of Arduino to LCD display is below.
The combination of an LCD and Arduino yields several projects, the most simple one being LCD to display the LED brightness. All we need for this circuit is an LCD, Arduino, breadboard, a resistor, potentiometer, LED, and some jumper cables. The circuit connections are below.
Do you want your Arduino projects to display status messages or sensor readings? Then these LCD displays can be a perfect fit. They are extremely common and fast way to add a readable interface to your project.
This tutorial will help you get up and running with not only 16×2 Character LCD, but any Character LCD (16×4, 16×1, 20×4 etc.) that is based on Hitachi’s LCD Controller Chip – HD44780.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
The good news is that all of these displays are ‘swappable’, which means if you build your project with one you can just unplug it and use another size/color LCD of your choice. Your code will have to change a bit but at least the wiring remains the same!
Vo (LCD Contrast) controls the contrast and brightness of the LCD. Using a simple voltage divider with a potentiometer, we can make fine adjustments to the contrast.
RS (Register Select) pin is set to LOW when sending commands to the LCD (such as setting the cursor to a specific location, clearing the display, etc.) and HIGH when sending data to the LCD. Basically this pin is used to separate the command from the data.
R/W (Read/Write) pin allows you to read data from the LCD or write data to the LCD. Since we are only using this LCD as an output device, we are going to set this pin LOW. This forces it into WRITE mode.
E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD does not care what is happening on the R/W, RS, and data bus lines. When this pin is set to HIGH, the LCD processes the incoming data.
Now we will power the LCD. The LCD has two separate power connections; One for the LCD (pin 1 and pin 2) and the other for the LCD backlight (pin 15 and pin 16). Connect pins 1 and 16 of the LCD to GND and 2 and 15 to 5V.
Most LCDs have a built-in series resistor for the LED backlight. You’ll find this near pin 15 on the back of the LCD. If your LCD does not include such a resistor or you are not sure if your LCD has one, you will need to add one between 5V and pin 15. It is safe to use a 220 ohm resistor, although a value this high may make the backlight a bit dim. For better results you can check the datasheet for maximum backlight current and select a suitable resistor value.
Next we will make the connection for pin 3 on the LCD which controls the contrast and brightness of the display. To adjust the contrast we will connect a 10K potentiometer between 5V and GND and connect the potentiometer’s center pin (wiper) to pin 3 on the LCD.
That’s it. Now turn on the Arduino. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
Let’s finish connecting the LCD to the Arduino. We have already made the connections to power the LCD, now all we have to do is make the necessary connections for communication.
We know that there are 8 data pins that carry data to the display. However, HD44780 based LCDs are designed in such a way that we can communicate with the LCD using only 4 data pins (4-bit mode) instead of 8 (8-bit mode). This saves us 4 pins!
The sketch begins by including the LiquidCrystal library. The Arduino community has a library called LiquidCrystal which makes programming of LCD modules less difficult. You can find more information about the library on Arduino’s official website.
First we create a LiquidCrystal object. This object uses 6 parameters and specifies which Arduino pins are connected to the LCD’s RS, EN, and four data pins.
In the ‘setup’ we call two functions. The first function is begin(). It is used to specify the dimensions (number of columns and rows) of the display. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
After that we set the cursor position to the second row by calling the function setCursor(). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
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In this tutorial, we’ll discuss the alphanumeric LCD 16×2 interfacing with STM32 microcontrollers. Starting with an introduction to the LCD 16×2 display, then how to implement a driver for it on STM32 blue pill board. We’ll set up all the configuration parameters and get our first ECUAL layer driver done, so we can make our next applications more portable. This will be detailed by the end of this tutorial and in the next one, so let’s now get started!
We typically add a 16×2 Alphanumeric LCD to small embedded systems & projects to enhance the user experience and UI of the device/project. You can use it to display text messages to the user, number, etc. Other types of LCDs provide different features such as the number of columns and rows (characters) and maybe colored display, and also different interfaces (parallel, spi, i2c, etc).
For this tutorial, we’ll consider the 16×2 LCD with a 16-pin header interface. Assuming it has the standard Hitachi LCD driver HD44780 controller. The Alphanumeric LCD 16×2 Tutorial did highlight everything you need to know. That’s why I highly recommend that you check it out right now. In order to know, the internals of the LCD driver IC, it’s registers, commands, and how it works and gets initialized, etc.
Today’s tutorial is built upon the previous LCD one, and it’s assumed that you’ve got a basic understanding of the topics discussed earlier. We’ll port the LCD driver in 4-Bit mode to make it easily configurable and portable across most STM32 microcontroller devices.
The best way in my opinion for interfacing alphanumeric LCD screens is using an external I2C LCD driver chip. In this way, you save up a lot of valuable GPIO pins for other uses and it only requires 2 wires on the I2C bus. However, it’s going to be a topic for a future tutorial as we didn’t cover the I2C in STM32 MCUs yet.
Therefore, in this tutorial, we’ll be interfacing the LCD 16×2 display in the 4-bit mode which requires 6 GPIO pins. And as you know the STM32 microcontroller is a 3.3v logic device and the LCD is 5v. But it is not a big deal, as the STM32 output (3.3v) pins will be correctly detected by the LCD (5v) input pins. And the only 5v line that is required is the LCD VDD, and you can supply it from the blue pill board 5v pin.
Don’t also forget to connect the contrast control potentiometer as indicated in the diagram shown above. Low contrast may seem to you like a not-working-LCD and hence unnecessarily waste so much time debugging a code that actually works!
After flashing the code to your microcontroller, the LCD may not work from the USB programmer set up. It’s recommended to un-plug the programmer and use external power supply or USB power bank. The LCD may not work at all from the laptop USB or in some cases misbehave, so stay safe with an external power source.
The STM32 microcontroller has to first initialize the LCD display before it can actually send any characters to be displayed correctly. The initialization procedure is step-by-step indicated in the LCD driver datasheet for both modes 4-bit and 8-bit. And it requires a few delay instructions, so I’ll be using the DWT delay which we’ve developed in the previous tutorial.
The available instructions that the LCD driver IC can execute are listed in the datasheet. As well as the execution time for each instruction. Therefore, you should be careful at this time! you can use an extra pin to read the busy flag bit from the LCD to know whether it did execute the last instruction or not. Otherwise, it’s mandatory to use time delays according to the datasheet specs. Here is a list of the LCD instructions.
I’ve received a lot of questions and suggestions from you since the last LCD tutorial that I’ve published. The conclusion that I’ve settled for is that maybe there are various versions of the LCD modules and drivers ICs that can be the direct reason why the signal’s timing differs from a user to another.
Here I’m speaking about the enable pulse that you should send to the LCD driver after each command in order to transfer the 8-bit CMD word (whether at once or at 2 stages in 4bit mode).
The datasheet says it should be no less than 200nSec. However, an old LCD with me didn’t receive any data until this pulse delay was up to 500uSec (which is so long in fact). Another LCD could work just fine with 50uSec pulses but no less than that. Another one with a different color did work absolutely fine with a 1uSec pulse. Which is pretty reasonable amount of delay.
The LCD 16×2 driver is going to be our first ECUAL (ECU Abstraction Layer), driver. This software layer is added to abstract the hardware dependencies from the application layer. All the onboard ECU peripherals, sensors, memory, and so on do depend on the MCU peripherals and their HAL drivers. The procedure followed by calling some HAL drivers and doing some initialization and calculations work will also get abstracted from the application by introducing the ECUAL layer.
The software component (LCD Driver) in the ECUAL layer will call some HAL_GPIO pin manipulation functions, DWT_Delays, and other HAL & utilities. So that the application code can be more portable, and you can easily change the platform (microcontroller) and have your application running with a high level of portability. And you’ll also have configuration files in each driver to add further adjustability to our software.
The first step is to create the source code directory for the ECUAL layer in which we’ll also create the first driver directory called LCD16x2, and finally create the following 4 files.
The purpose of having these files in our driver is to make it easily configurable by the user (the application programmer). We shall put all the important parameters in there in a structure that encapsulates all the config parameters together. I’ve chosen to put in there the LCD GPIO pins, GPIO port, and the enable pulse width time.
This means that my driver in this way of implementation assumes that the user will hook the LCD pins to the sam MCU port whatever the pin numbers are. But you can actually make it even more portable so that the user can use pins from multiple GPIO ports! but the config structure will be a bit larger and it’s not a big deal however, it’s a design decision that I’ve made and preferred to tell you that I did that for simplicity’s sake and can be adjusted by you if it’s really needed.
Note that the configuration parameter structure is externed to the header file so that in the LCD16x2.c source code we can include the configuration header file LCD16x2_cfg.h and see that global config parameter and do our pin manipulations on these defined ones. This type of configuration is called linking configuration, as it gets resolved during the compilation time in the linking stage and the user (the programmer) doesn’t have to compile the whole project in order to change the configurations, only compile the configuration source and link it with your application object files. This topic and other types of configurations will be discussed in the next tutorial as well.
It is a bit long file 150 lines of code, and it’s found in the download link down below as well as the other files. The thing you need to know about this source code file is that it’s an implementation for all the declared functions in the header file above to initialize the LCD, write char, string, and all other stuff. It’s a direct implementation for what is documented in the LCD datasheet and we’ve previously done it in This LCD tutorial. So it should be easily ported to the STM32 ecosystem.
In this LAB, our goal is to build a system that initializes the LCD driver. Which in turn initialized the configuration-defined GPIO pins and therefore send the initialization commands to the LCD as described in its datasheet. After this, we can easily call the LCD driver functions to set the cursor position, print strings, and shift the entire display on the LCD right and left. It’s a very basic and simple LAB.
FSTN Gray background, SPI Interface, RGB Edge-lit LED backlight, bottom (or 6:00) viewing angle, Transflective polarizer, 5-Volt LCD, 5-Volt LED, RoHS Compliant. This display has a wide temperature range: -20° Celcius to +70° Celcius which equates to (-4° Fahrenheit to +158° Fahrenheit).
FSTN (Film-compensated Super-twisted Nematic) provides a sharper contrast than STN by adding a film. The cost is approximately 5% higher than STN. FSTN works great for indoor and outdoor applications and is mainly used in graphic displays and higher end products. The Transflective polarizer is a mixture of Reflective and Transmissive. It provides the ability to read the LCD with or without the backlight on. It will work for all lighting conditions from dark with backlight to direct sunlight which makes it the most common choice. There is no cost difference between Transflective, Transmissive and Reflective.
Focus LCDs can provide many accessories to go with your display. If you would like to source a connector, cable, test jig or other accessory preassembled to your LCD (or just included in the package), our team will make sure you get the items you need.Get in touch with a team member today to accessorize your display!
Focus Display Solutions (aka: Focus LCDs) offers the original purchaser who has purchased a product from the FocusLCDs.com a limited warranty that the product (including accessories in the product"s package) will be free from defects in material or workmanship.
Dark on light gray sunlight readable 16x2 character LCD with single LED backlight included. All pins and functionality is documented in the datasheet. Contrast can be easily adjusted with a potentiometer or PWM. Each row holds 16 characters there are 2 rows per module.
16x2 LCD modules are very commonly used in most embedded projects, the reason being its cheap price, availability, programmer friendly and available educational resources.
16×2 LCD is named so because; it has 16 Columns and 2 Rows. There are a lot of combinations available like, 8×1, 8×2, 10×2, 16×1, etc. but the most used one is the 16×2 LCD. So, it will have (16×2=32) 32 characters in total and each character will be made of 5×8 Pixel Dots. A Single character with all its Pixels is shown in the below picture.
Now, we know that each character has (5×8=40) 40 Pixels and for 32 Characters we will have (32×40) 1280 Pixels. Further, the LCD should also be instructed about the Position of the Pixels. Hence it will be a hectic task to handle everything with the help of MCU, hence an Interface IC like HD44780is used, which is mounted on the backside of the LCD Module itself. The function of this IC is to get the Commands and Data from the MCU and process them to display meaningful information onto our LCD Screen. You can learn how to interface an LCD using the above mentioned links. If you are an advanced programmer and would like to create your own library for interfacing your Microcontroller with this LCD module then you have to understand the HD44780 IC working and commands which can be found its datasheet.
Grove - 16 x 2 LCD is a perfect I2C LCD display for Arduino and Raspberry Pi with high contrast and easy deployment. 16x2 means two lines and each line has 16 columns, 32 characters in total. With the help of Grove I2C connector, only 2 signal pins and 2 power pins are needed. You don"t even need to care about how to connect these pins. Just plug it into the I2C interface on Seeeduino or Arduino/Raspberry Pi+baseshield via the Grove cable. There won"t be complicated wiring, soldering, worrying about burning the LCD caused by the wrong current limiting resistor.
The Grove - LCD RGB Backlight has been well received since its inception. Based on customer feedback, now, we bring more cost-effective monochrome backlight derivative for you.
Except for RGB backlights, these three products are almost identical to the the Grove - LCD RGB Backlight, they are all 16 characters wide, 2 rows with high brightness backlight.
An introduction of What is a Grove - 16 x 2 LCD and How does it work is strongly recommended reading ahead if you are not familiar with it. Please visit our
The platforms mentioned above as supported is/are an indication of the module"s software or theoritical compatibility. We only provide software library or code examples for Arduino platform in most cases. It is not possible to provide software library / demo code for all possible MCU platforms. Hence, users have to write their own software library.
The first version of Grove - 16 x 2 LCD series does not have a built-in pull-up resistor, nor does it provide a pad to solder the optional pull-up resistor. We have redesigned the module, and the new version has built-in pull-up resistors.
The Grove - 16 x 2 LCD shares the same library with the Grove-LCD RGB Backlight. Their usage is almost the same, except that the Grove - 16 x 2 LCD does not support the RGB color API, such as setRGB().
2). Open it in your computer by click the HelloWorld.ino which you can find in the folder XXXX\Arduino\libraries\Grove_LCD_RGB_Backlight-master\examples\HelloWorld, XXXX is the location you installed the Arduino IDE.
Since the Grove - 16 x 2 LCD series are all monochrome backlight, you need to comment out the RGB color related code. In the demo code above, i.e., line 6 and line 17.
Step 2. Make sure that the ArduPy firmware contains the Grove - 16 x 2 LCD ArduPy library using the following commands. For more information, please follow here.
Step 4. Save the ArduPy-LCD1602.py in a location that you know. Run the following command and replace
Range tests made easy with the RE-Mote and LCD:Reduce the number of equipment and preparations required for field testing (2.4GHz and 868MHz), pack everything you need in your hand.
The LK162-12 is a 16x2 intelligent Serial LCD display also available with TTL, I2C and USB interfaces. Engineered to quickly and easily add a powerful Human-Machine Interface (HMI) to any application. Multiple communication protocols such as Serial RS232, TTL, I2C, and USB communication modes allow the LK162-12 LCD to be connected to a wide variety of host controllers.
Our Character LCD provides you with a cost-effective industrial HMI user interface solution for that great product/project you are developing. This LCD displays features optional on-board medium digits, bar graphs all with the convenience of a 12 key matrix keypad will allow fast development for any application.
The 162D is one of our 16 character x 2 row chip on board (COB) alphanumeric displays. These classic 16x2 LCD modules are available in a multitude of LCD and LED backlight color combinations to achieve the perfect look for your product. Some of our most popular combinations are STN yellow-green LCD with yellow-green LED backlight, STN blue LCD with white LED backlight, and STN grey LCD with either blue, amber or pure green LED backlight.