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The Pixelcade™ software includes thousands of marquee designs painstakingly remastered in 8-bit form covering the majority of popular emulators and MAME games. If the selected game does not have a corresponding LED marquee design, then a generic emulator marquee (ie, atari2600, mame, nes, etc.) will be displayed or scrolling text. To create your own LED marquee designs, author a 64×32 (1 Panel Installation) or 128×32 (2 Panel Installation) PNG or GIF animation in your favorite image editor like Photoshop. High contrast colors and preferably a black background look best on the LEDs. And if you can, please do share your creations with the community on the
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I have already modded an Arcade 1Up cabinet and built a few cabinets from scratch, but one of the coolest features I love to have on my cabinets is a digital marquee. For those who don’t know what a “marquee” is, it’s the wide rectangular artwork window that is located at the top of an arcade cabinet that usually displays the name of the game you are playing. MAME cabinets will sometimes simply display “MAME” on top or something that generally says “ARCADE”, but when I first started building cabinets I wondered “what if you could put a monitor on top and make it dynamically change for each game?” and I found several options.
I came across 2 options for having a dynamic marquee using Windows 10. The first one I discovered was “Hyper Marquee“, which has to be used in conjunction with other programs to work. The most common configuration was installing a program called “Event Dispatch System” or “EDS” for short, and then you had to configure RocketLauncher to work with HyperSpin and everything mentioned above to make it work. As I was configuring everything, I felt like I was getting tangled up in a web of software that created many points for potential failure and conflicts. When something went wrong, it was difficult to pinpoint where the mistake was made.
I don’t mean to sound negatively about using RocketLauncher, HyperMarquee, Event Dispatch System, and HyperSpin, but it’s tiresome even listing all of those names, let alone configuring each and every one of them to work together. For what it’s worth, if you have the patience to configure everything successfully, it works really well. Slower machines seem to run more responsive with this configuration, but the process of setting everything up made me feel overwhelmed, which is why I decided to look for something more dummy-proof.
After doing more research I came across “LaunchBox” which is a game collection launcher similar to HyperSpin. LaunchBox itself is free, but they have an upgrade you can purchase for it called “BigBox”, which adds arcade-friendly themes and support for a dynamic marquee on a 2nd monitor.
Configuring BigBox was extremely simple. You just go into the options menu, select “General”, “Marquee Screen”, and change it from saying “None” to “Screen 2” and your 2nd monitor will then display artwork for each and every game. The devs released a tutorial video on how to fully configure this.
What’s even more awesome, is you can scan your library of games and download missing artwork all from within the LaunchBox menu. You can manually install artwork as well, but they provide great community-made artwork themselves. Overall, I found BigBox to be the best software solution for dynamic marquee support because of how simplified the process was.
I loved the Raspberry Pi 3 because of how capable it was for the price, but the dual-HDMI outputs on the Raspberry Pi 4 make it a superior upgrade. When the Pi 4 was first announced with dual monitor support, all I could think of was the potential for having a dynamic marquee on a pocket-sized machine. The Raspberry Pi 4 is also strong enough to emulate anything you’d want on a cabinet.
Recently, I came across an announcement from a site called “Arcade Punks”, stating that they released a Pi 4 image that has dual-monitor dynamic marquee support and I was thrilled. I dug a little deeper and found that their image was based off of some code that can be found hereat GitHub.
Syetem image for each system “systemname.png” in “/home/pi/PieMarquee2/marquee/” folder (same as rom folder eg: snes for super nintendo, fba for finalburn)
Of course, if those instructions seem over your head, you can just go to the Arcade Punks site and you’ll find readily made and pre-configured Pi 4 images there, but if you already have an image that you are happy with, it’s possible to add marquee support with what you already have.
The monitor you go with can make or break the look of your cabinet. The first display I ever went with was for a cabinet I upgraded for a friend. I ordered a “Vitrolight” monitor off of Ebay, which was described as a “stretched LCD bar” and the dimensions were an almost perfect match for the cabinet I was working on.
The pixel dimensions were 1920×360 on the LCD panel and it loooks amazing on the cabinet. There were some drawbacks to using this monitor though. The shipping price was astronomical. They package the monitor in a miniature wooden crate with tons of padding, which ships from China for $200. So if you see a display selling for $400, expect to pay at least $600.
Another drawback is the way the LCD panel was designed. It wasn’t designed to be a native 1920×360 resolution. In fact, it’s actually just a standard 1920×1080 monitor that had the lower two-thirds physically cut off. So when you plug this monitor into a Windows 10 machine, you will only see the top third of your desktop and Windows will still see it as a 1920×1080 display. It provided lots of challenges to configure it, but I asked for help on the LaunchBox forum and luckily one of the moderator’s provided me with a fix that scaled every image to display in the upper third section only. Everything looks great on it now. The fix they provided can be found here. Their helpful support forum was what made me decide to buy the forever upgrade license.
The LG Ultrawide monitor was something that I decided to try out for my first cabinet that I built. The main 32 inch display matched the width of this monitor almost perfectly, and it still has a wide “marquee” look to it. The monitor is one of the more affordable options out there, but it’s still a bit on the tall side. When I designed the side panels for my arcade cabinet, I measured the upper marquee area to fit this monitor perfectly. I was pretty happy with how it turned out.
Configuring it with BigBox is essentially just plug-and-play. Just enable it as “Screen 2” in the settings and you are good to go. As a bonus, there are some emulators and games that can benefit from having a marquee monitor with this height. Games that require 2 displays, such as the arcade version of Punch-Out!! look great and you can even run the upper screen of a Nintendo DS game on the marquee monitor for a true dual-screen experience. The Wii U emulator and Visual Pinball X works great with dual monitors as well.
I could probably find many other models and brands for ultrawide and stretched LCD displays, but the VSDisplay is one of the best candidates for an Arcade 1Up cabinet. It’s affordable and its dimensions will almost fit perfectly. You will need to either build or order a custom bezel to mount the panel correctly. Sellers on Etsy will sometimes sell kits online, but they tend to sell out quickly.
That just about sums it up though. The main ingredients you really need are a wide monitor that fits your cabinet and the proper software to work with it. Once you have everything installed and configured, the end result is awesome. When you are playing a game like “Mortal Kombat”, and it says “Mortal Kombat” on the marquee, guests will simply think it’s a Mortal Kombat cabinet. It’s always cool to see how people react when you exit out of a game and the marquee art changes. You’ll never get tired of hearing “Woah! That’s actually a monitor? That’s awesome!”
AtGames has released the latest version of their popular digital marquees for the Legends Ultimate called, the Legends BitLCD. This device is a replacement for the lighted marquee found in the ALU or the BitPixel (LED) marquee that you may also have installed. Instead of using LEDs, this accessory uses an LCD panel to display marquee artwork (static images or video).
After having the BitLCD for about a day, I was very impressed with the product and created this BitLCD YouTube short video. There was less than a day until the NOD-A 2022 was ending and wanted to make sure that anyone interested could at least catch a glimpse of the BitLCD.
If you ask my opinion if the BitLCD is a worthwhile upgrade over the stock or BitPixel marquee, I’m going to go with definitely! The price may be a turn-off for some, fully understand that. However, the price is certainly competitive as this is a very unique dimension for a display.
CoinOpsX BitLCD Marquee Video Pack 1.0 saUCEy Edition – This package from the CoinOpsX team includes over 1200+ Marquee videos for use with the BitLCD on the AtGames Legends Ultimate. In the above video, I’ll demonstrate how to set it up and demonstrate some examples of the marquee images.
CoinOpsX BitLCD Marquee Pack 1.0a [FansOfsaUCE/reddit]- The CoinOpsX crew is back with an awesome set of new BitLCD Marquee’s. Click the Fans of Sauce link for a thread announcing it’s availability!
JamesT1968 – JamesT has now made his BitLCD artwork available on the Pixelcade forums. There have been a number of updated images made since the above video was released and you’ll be able to find the latest here.
Below you’ll find BitLCD YouTube video reviews from content creators that I think you’ll enjoy. It’s always a good idea to not base a purchase decision based on one review. Also, don’t forget to subscribe to their channels!
Angled USB 2.0 Type-A Male to Female Extension Data Flat Slim FPC Cable – If you find yourself removing the BitLCD marquee often and want a little more convenient option, this flat extension cable may be what you’re looking for. Video: See how
Viewing angles are an important aspect of a product such as the BitLCD. Granted, my camera isn’t the best and the images have been scaled to fit on this page. However, when viewing from an angle, the images look great! I see no “ghosting” effects or washed out colors. If you look at the ALU display from the same angles, that is roughly what to expect with the BitLCD. Below are some images to help demonstrate.
Will the BitLCD work identically on the ALU 1.0 as compared to the ALU 1.1? Installation and setting are identical on ALU 1.0 and ALU 1.1, except for:
Screw holes on the marquee might be placed slightly differently from different factories. Installation for different screw patterns have been addressed in the Step 4 in the instruction manual (See Resources for the latest Instruction Manual).
Some games don’t have artwork available, why? It takes time for artwork approvals from IP owners. Please be patient and you can periodically check AppStoreX→ BitLCD→ Update Resources for the latest image artwork for the BitLCD. Also, you may find many community artwork packs available soon. See the Resources section for places to check for new artwork packs.
Can the BitPixel work connected to the USB 2.0 port while the BitLCD is operating? Yes, this works. A segment will be added in the above video to demonstrate.
When pressing the power button on the ALU, is it really removing power to the BitLCD? Yes, when you turn off the power to the ALU it does turn the signal off to the backlight on the BitLCD.
What function does the HDMI port on the back of the BitLCD perform? At the present time, Windows display monitor mode is not supported. To be supported in a future update.
Will the BitLCD work with any Legends device other than the ALU? I would hold off on purchasing the BitLCD for any devices other than the ALU 1.0/1.1/1.2 at this time. It’s unclear at this point how this would work as the power going into the BitLCD is supplied by the ALU (internally).
The following are some quick steps to assist with the BitLCD installation. This assumes you will be installing the BitLCD to the ALU 1.1 (not wall-mounted, see included documentation for wall-mount options).
If you previously installed the Legends BitPixel, unplug and remove the power adapter and USB cable going to the BitPixel. If your cabinet has the lighted marquee, remove the mounting screws at the top of the marquee and set it aside (it is no longer needed). Now insert the 3 mounting screws for the BitLCD in one of the patterns identified in the manual. For reference, I went with Pattern 2 (upside down “V”) on an ALU 1.1 cabinet. *NOTE
Make sure you have a FAT32-formatted USB stick and plug it into the USB port at the back of the BitLCD (far left, if flipped upside down). See the Prerequisites section for more information.
There is a 2-wire small black and white cable connected to the ALU main board. This is for the stock light-up marquee. If it’s connected, you may want to disconnect it as it’s no longer going to be necessary.
The other end of the included long USB cable should be connected to the USB port near the middle of the BitLCD (USB port near the power input) at the back of the panel.
Connect both of the loose power cables into the power splitter/adapter (not the BitLCD power). Connect the long power cable from the BitLCD to the other power jack on the back panel of the ALU.
Under Storage, select Choose Storage and from the popup, please select your Flash Drive from the list. IMPORTANT: Please Make Sure You Select The Correct Flash Drive You Want To Format For The BitLCD.
Once the write has been successful, select Continue. You may now close the Raspberry Pi Imager. Then plug the USB stick directly into the BitLCD (USB port nearest the power input) and proceed to the next section, Update the BitLCD Firmware and Resources.
After installing the BitLCD into your Legends Ultimate and having installed firmware v5.67 (or higher), you’ll also need to update the firmware in the BitLCD and download the resources (folder structure, images, etc.) to the installed USB stick. All of this is performed using the BitLCD application in AppStoreX. This section assumes that you have prepared the FAT32-formatted USB stick and have installed the BitLCD into your Legends Ultimate. Please proceed below:
Select the option to Update BitLCD Firmware. This process may take several minutes. Once done the BitLCD will restart. You will see a message stating The update is complete. Please wait for the BitLCD to restart.
Once the BitLCD has restarted, launch BitLCD→ Update BitLCD → Update BitLCD Resources. This process will take much longer (~20 minutes). It will create the initial folder structure on the USB Stick and download any available 1st-party artwork. Once complete, you’ll see the message The update is complete.
This concludes the section for updating the firmware and downloading the resources. You can now select options and any new artwork should appear for gameson the BitLCD
*NOTE – At the time of this writing, images were still being approved/added. From the Games tab, select TAITO Arcade to see some of the available marquees. Check the BitLCD application periodically for updates and re-run the Update BitLCD Resources from time-to-time to get the latest.
Carefully bring the panel down to a comfortable position. NOTE:Be very cautious when removing the panel. There are two cables attached to the back (power and USB) and you might need to to help the cables down as to not place any unnecessary strain on the connectors attached to the BitLCD.
Ideally, images for the BitLCD will be 1920x360p for optimal viewing. Static images may be .jpg or .png formats. Animated videos may also be used and should be in .mp4 format with the same resolution.
There are any number of graphics applications that can be used to create custom artwork for the BitLCD. I’m not going to go into too much detail on this topic as everyone is going to have their own favorite graphics and video generation applications they prefer to use. However, I will mention a few that I use and if you want to use them, great. If not, you can do the same with most other packages available.
At the time I received the BitLCD, there was no CoinOpsX artwork available. I’m sure there will be community artwork packs created to fill this gap. In the meantime, I set out to find a “quick way” to generate some. Obviously artwork is copyrighted material and I can’t provide direct links for what was used below. However, using your favorite search engine you may find some using “mame marquees” for the search criteria.
The set of marquees I used was divided into two parts Full-Set 0.219 1 and Full-Set 0.219 2. There will be a lot of unnecessary artwork, I chose to convert it all (less time consuming than deleting).
Download and extract all marquees you wish to convert (see hint above) to a single folder. If you use the pack I downloaded, it’s in two parts so copy all files into a single folder.
From the left-side explorer, navigate to the folder containing the marquees. You should see thumbnail images on the right for all the artwork at this point.
Make sure Preserve aspect ratio (proportional) is unchecked. If you enable this setting (which might make sense, initially) the artwork will appear on the far-left of the marquee.
Once done, using File Explorer, locate the subfolder you assigned for Output folder for result files. This folder now contains all the converted marquees that will now fit on the BitLCD. Now proceed to the next section to copy the artwork to the BitLCD.
If you’ve converted your own artwork, as described above, or received a downloadable set of artwork you will then want to copy it to the USB drive used by the BitLCD. The instructions below will step you through it:
Marquee artwork for CoinOpsX should be copied to the /bitlcd/thirdparty subfolder. While navigating the menu options/games, any 1st party artwork found will be pulled from /bitlcd/bitlcd folders first. If not found there, artwork that exists in /bitlcd/thirdparty will be used – if found and the image file name matches the selected option or game title.
The following are any issues encountered during my testing. Issues noted below may be the result of using test firmware and may not exist once the BitLCD application is available in AppStoreX :
Susan, a WTT viewer, left a comment in the BitLCD video with a brilliant idea: use the CoinOpsX reference cards (from this guide) as a marquee image! The image will only appear when CoinOpsX is selected from AppStoreX. If someone wants to go through the task of setting all CoinOpsX image filenames to match the name of this marquee, it would then show this reference card in the event you don’t have any artwork for the game. Then, as you acquire new marquee artwork, just copy over this one. If anyone does this, let me know