2 lcd displays arduino manufacturer
In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.
The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.
The sizes are 0.96” (160×80), 1.13” (240×135), 1.3” ((240×240), 1.33” (128×128), 1.54” (240×240), 1.77” (128×160), 2.0” (240×320), 2.3” (320×240), 2.4” (240×320), 2.8” (240×320), 3.2” (240×320).
Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.
LCD character modules are “characteristically” simple display devices known for their very low power consumption, low cost and long-term reliability. They are designed to display alpha-numeric characters in preset patterns and do not have much. In most cases, they are small displays with only 8 or 16 or 32 characters, utilized for status reports and simple communication. It is the most popular display for hobbyist because of its ease of operation.
Orient Display offers many standard sizes including (characters x lines) 8×1, 8×2, 16×2, 16×4 , 20×2, 20×4 , 24×4, 40×4, and many more. Orient Display’s character LCD displays cover small LCD character display modules for tiny devices to large character LCD displays for medical equipments.
Orient Display character LCD modules use industrial standard Hitachi HD44780 controller or compatible controllers such as Sitronix ST7066U, Samsung S6A0069, so they can be quickly integrated into a new product or used as a replacement in your existing products.
The LCD panel technologies include TN, STN, FSTN, FFSTN or VA (Vertical Alignment) types and also with positive mode and negative mode and options of reflective, transflective or transmissive polarizers. There are different LED backlights available in various colors including yellow-green, white, red, blue, green, amber, and RGB LEDs as well as no backlight option.
The viewing angles for these character LCD displays are available with 6:00, 12:00, 3:00, and 9:00. Orient Display offers various IC options of character fonts including English/Japanese, western European, eastern European, Scandinavian European, Cyrillic (Russian), and Hebrew/Arabic. These LCD character modules and LCD modules can be used on industrial and consumer’s applications including printers, microwaves, water machines, medical devices, car and home audio, white goods, game machines, toys, industrial meters, etc.
Please see our character LCD display list here. If you can’t find any in the list, please check with our engineers to search our factory database or have a custom-made option.
This module works with at least the LiquidCrystal I2C and LiquidCrystal_PCF8574 libraries available in the Arduino library manager. Address 0x3F worked for me since the A0, A1, and A2 jumpers are not shorted.
Recently purchased unit has a different address than the same part number purchased a year ago. It seems that if the small board is marked MH, the address is not going to be 0x27 or 0x20 but 0x3F. With that change of address, this display works and looks great.
Google for LCM1602 and you will find many pages that mention the board - including the pinouts stated above and sample programs using the Arduino library.
Heres the scoop. The library that works with this chip set is available at this link. http://www.play-zone.ch/en/fileuploader/download/download/?d=0&file=custom%2Fupload%2FFile-1345667375.zip
I liked the idea of the 4-wire interface, but I was disappointed that no documentation was available for this part. However after a night of hacking I got it to work with my Arduino Uno. I thought Id pass along the following information to spare others the trouble.
On the software side, you have to download and install a new LiquidCrystal_I2C library for Arduino, which has the capability to talk to the LCD display over the I2C bus. Heres a link to the library. Follow the example code for the DFRobot board, which turns out to have the same configuration as this LCD, and it should fire right up for you. The LCD has white characters on a backlit blue background, and looked great.
We are going to make every single effort for being excellent and excellent, and accelerate our ways for standing while in the rank of international top-grade and high-tech enterprises for 16 By 2 Lcd Arduino, Digital Signage Touch Screens, Interactive Screens, Square Lcd Panel,Ips Lcd Module. We respect your enquiry and it truly is our honor to operate with each friend around the world. The product will supply to all over the world, such as Europe, America, Australia,Jordan, Curacao,Malaysia, Myanmar.We attained ISO9001 which provides solid foundation for our further development. Persisting in "High quality, Prompt Delivery, Competitive Price", we have established long-term cooperation with clients from both overseas and domestically and get new and old clients" high comments. It is our great honor to meet your demands. We are sincerely expecting your attention.
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Your customers can choose the aruino lcd display for a variety of purposes, such as creating a variety of learning materials. Having an options of display aruino lcd displays in bulk, it is easy to use and consume less. Your customer can choose the aruino lcd display depending on their needs and preferences. Lcd display or aruino lcd display depending on the needs of the user.
Your customers can use different aruino lcd displays to provide information such as watching videos, gamers, and hobbyists. An aruino lcd display provide user-friendly design for the activities to watch and watch TV shows, or for a games-designer look for an aruino display that is useful to watch at least one of the basic functions of using TV.
Unlike an aruino lcd display, the lcd display have many functions and interfaces that allow it to be adjusted based on a game of thumb. On Alibaba.com, you can find aruino lcd displays in bulk and are the most popular lcdds at wholesale prices.
Alibaba.com offers 749 lcd screen arduino products. About 48% % of these are lcd modules, 11%% are lcd touch screen, and 10%% are integrated circuits (old).
A wide variety of lcd screen arduino options are available to you, such as original manufacturer, odm.You can also choose from standard, lcm and tft lcd screen arduino,
I find this a strange question. You must be able to buy the LCDs; as a general rule if someone makes something then it"s usually possible to buy those things. The way to find out is to start with internet sales web sites and search for them. If that fails then contact component distributors and manufacturers. You may well find you can buy them but that the prices for small quantities will make it not worthwhile.
Unless you are going to manufacture displays in large quantities, or unless you have a specialist requirement that means the ready made ones are not suitable for some reason, I am pretty sure that making them yourself will not make economic sense.
Liquid Crystal displays or LCDs have been used in electronics equipment since the late 1970s. LCD displays have the advantage of consuming very little current And they are ideal for your Arduino projects.
In this article and in the accompanying video I’ll show you how easy it is to add an LCD display to your next Arduino design. I’ll also show you a very popular Arduino Shield that has a keypad which you can use in your projects as well.
Today LCD displays are used in a variety of items from test equipment to televisions. They’re inexpensive and versatile, this makes them ideal for all sorts of designs.
LCD displays do not emit light. Instead they block the passage of light, like little windows which open and shut the let light through. The liquid crystals used inside LCD displays are sandwiched between two layers of polarized material. By changing the orientation of the liquid crystals they allow light to pass or they block the light entirely.
Because transmissive LCD displays (the type we will be using) work by blocking light they require a backlight. Several methods have been used to create back lights including electroluminescent panels and fluorescent tubes. these days the most common form of backlight is an LED, in fact so-called LED televisions are usually just LCD screens with an LED backlight system.
Another type of LCD display, the passive-matrix display, does not require a backlight, it works using reflected light. This type of display is often found in digital watches.
The principles of liquid crystals were discovered in the late 1880s but work on Modern LCD displays did not begin until the mid-1960s. a number of patents were filed in the early 1970s and in 1973 the Sharp Corporation introduced LCD displays for calculators.
The first color LCD displays were developed in the early 1980s but production units were not commonly available until the mid-1990s. By the late 1990s LCD displays were quite common.
A number of LCD displays are available for experimenters. These low-cost monochrome displays are ideal for use with microcontrollers like the Arduino and micro computers like the Raspberry Pi.
These displays are available in a number of different configurations. The part number for the display generally relates to the number of rows and columns in the display.
Common display configurations include 16 x 2, 16 x 4 and 20 x 4. All of these displays are used in a virtually identical fashion the only difference being the number of columns and rows they have.
The LCD1602 display module is a very popular and inexpensive LCD display. It is available in a number of different colors such as blue yellow and green and can easily be connected to an Arduino or Raspberry Pi.
Because the LCD module uses a parallel data input it requires 8 connections to the host microcontroller for the data alone. Add that to the other control pins and it consumes a lot of connections. On an Arduino Uno half of the I/O pins would be taken up by the display, which can be problematic if you want to use the I/O pins for other input or output devices.
We will begin our experiments by hooking up the LCD1602 to an Arduino Uno and running a few of the example sketches included with the Arduino IDE. This will allow you to get familiar with the display without needing to write any code.
We need to hookup our LCD display to our Arduino. The display can use any of the Arduino digital I/O pins as it has no special requirements, but if you hook it up as I’ve illustrated here you can run the example sketches without needing to make any modifications.
In addition to the LCD1602 display ands the Arduino Uno you will need a 10K trimpot ot potentiometer, this is used a s a brightness control for the display. You’ll also need a 220 ohm resistor to drop the voltage for the displays LED backlight.
The Arduino IDE includestheLiquidCrystallibraryand this library has a number of example sketches. I’ll go over three of them here but you can also try the other ones.
The sketch starts with a number of credits and a description of the required hardware hookup. You’ll note that this is the same hookup you just performed on your Arduino and LCD module.
We then initialize an object that we call “lcd” using the pinouts of the LCD display. If you decide to hook up your display to different pins then you’ll need to modify this section.
That ends the loop, so we start back at the top of the loop and repeat. The result will be a counter on the second line that counts seconds from the htime the Arduino was last reset.
Load the sketch up to your Arduino and observe your display. If you don’t see anything try adjusting the brightness control that you wired to the display.
The second example we will try isthe Scroll sketch. Scrolling is a useful technique when you can’t get your text to fit on one line of the LCD display.
Custom characters are useful when you want to display a character that is not part of the standard 127-character ASCII character set. Thi scan be useful for creating custom displays for your project.
The Custom Character demonstration requires one additional component to be wired to the Arduino, a potentiometer (10K or greater) wired up to deliver a variable voltage to analog input pin A0.
As with the previous sketches we examined this one starts by loading theLiquidCrystallibrary and defining an object calledlcdwith the connection information for the display. It then moves on to define the custom characters.
Finally the setup routine ends by printing a line to the first row of the LCD display. The line makes use of two of the custom characters, the “heart” and the “smiley”.
We begin by reading the value of the voltage on pin A0 using the ArduinoanalogReadfunction. As the Arduino has a 10-bit analog to digital converter this will result in a reading ranging from 0 to 1023.
We then use an Arduinomapfunction to convert this reading into a range from 200 to 1000. This value is then assigned to an integer calleddelayTime, which as its name implies represents a time delay period.
One thing you may have noticed about using the LCD display module with the Arduino is that it consumes a lot of connections. Even in 4-wire mode there are still a total of seven connections made to the Arduino digital I/O pins. As an Arduino Uno has only 14 digital I/O pins that’s half of them used up for the display.
In other cases you would need to resort to using some of the analog pins as digital pins or even moving up to an Arduino Mega which has many more I/O pins.
But there is another solution. Use the I2C bus adapter for the LCD display and connect using I2C. This only consumes two I/O pins and they aren’t even part of the set of digital I/O pins.
The I2C or IIC bus is theInter Integrated Circuitbus. It was developed by Philips Semiconductors in 1982 for use in the television industry. The idea was to allow the integrated circuits in televisions to “talk” to one another using a standard bus.
The bus has evolved to be used as an ideal method of communicating between microcontrollers, integrated circuits, sensors and micro computers. You can use it to allow multiple Arduinos to talk to each other, to interface numerous sensors and output devices or to facilitate communications between a Raspberry Pi and one or more Arduinos.
Power– This can be either 5 Volts or 3.3 volts, depending upon the application. Note that there are many precautions that must be observed if you are interfacing a 3.3 volt and 5 volt I2C device on the same bus.
In I2C communications there is the concept of Master and Slave devices. There can be multiples of each but there can only be one Master at any given moment. In most Arduino applications one Arduino is designated Master permanently while the other Arduinos and peripherals are the Slaves.
The Master transmits the clock signal which determines how fast the data on the bus is transferred. There are several clock speeds used with the I2C bus. The original design used 100 KHz and 400 KHz clocks. Faster rates of 3.4 MHz and higher are available on some I2C configurations.
Every device on the I2C bus has a unique address. When the Master wants to communicate with a Slave device it calls the Slaves address to initiate communications.
The I2C Adapter for the LCD display is a tiny circuit board with 16 male header pins soldered to it. These pins are meant to be connected directly to the 16-pin connection on the LCD1602 display (or onto other displays that use the same connection scheme).
The device also has a 4-pin connector for connection to the I2C bus. In addition there is a small trimpot on the board, this is the LCD display brightness control.
Most of these devices have three jumpers or solder pads to set the I2C address. This may need to be changed if you are using multiple devices on the same I2C bus or if the device conflicts with another I2C device.
Most Arduino Unos also have some dedicated pins for I2C, these are internally connected to A4 and A5 and are usually located above the 14 digital I/O pins. Some models of the Uno have additional I2C connectors as well.
Note how much easier it is to use the I2C connection, which does not consume any of the Arduino Unos 14 digital I/O pins. Since A4 and A5 are being used for the I2C bus they can’t be used as analog inputs in this configuration.
Not all I2C adapters have the same I2C address, Most have address 0x20 but some use address 0x27 or 0x3F. You can change the address of your adapter by shorting some of the solder pads on the board.
Nick has written a simple I2C scanner sketch that he’s put into the public domain. It scans your I2C bus and gives you back the address of every I2C device it finds. I’ve repeated Nick’s sketch here, it’s also in the ZIP file that you can download with all of the code for this article.
Load this sketch into your Arduino then open your serial monitor. You’ll see the I2C address of your I2C LCD display adapter. You can then make note of this address and use it in the sketches we’ll be looking at now.
In order to run the subsequent sketches you’ll need to install another library. This is theNewLiquidCrystallibrarywhich, as its name implies, is an improved version of the LiquidCrystal library packaged with your Arduino IDE.
This library includes libraries for running the I2C adapter, which is why we are going to use it. But ist also can be used as a replacement for the original LiquidCrystal library and it offers improved performance over the original.
Remember that you’ll need to know the address of your I2C adapter before you run this sketch, so if you don’t know it go back and run Nick Gammon’s I2C Scanner first.
The sketch starts by loading the ArduinoWirelibrary. This is the Arduino library that facilitates communications over I2C and it’s part of your Arduino IDE installation.
On the next line we define the connections to the LCD display module from the I2C Adapter,. Note that these are NOT the connections from the Arduino, they are the connections used by the chip on the adapter itself.
Load the sketch and run it on your Arduino. If you can’t get it to work check out the address and connection information to be sure you have it right.
In this project we will put together a digital temperature and humidity gauge. It’s pretty accurate thanks to the use of a DHT22 temperature and humidity sensor. You could also substitute a cheaper DHT11 sensor but it won’t be as accurate.
We need to make a minor wiring adjustment to the hookup with our I2C adapter, specifically we will need to add a DHT22 temperature and humidity sensor into the circuit. The wiring is shown here:
As you can see the DHT22 is connected with its output tied to pin 7 of the Arduino. The other two connections are 5 volts and ground. Note that pin 3 of the DHT22 is not used.
This sketch also makes use of theDHTlibrary from Adafruit. We used this library in a previous article, “Using the HC-SR04 Ultrasonic Distance Sensor with Arduino” so you may want to take a look at that one in order to get it installed.
The key thing to note is that this library is dependant upon another Adafruit library, theirUnified Sensorlibrary. Both can be installed using the Library Manager in your Arduino IDE.
The sketch is similar to our demo sketch in that it creates an “lcd” object with the I2C and display connection information. It also defines a couple of parameters for the DHT22 sensor, as well as some floating variables to hold the temperature and humidity values.
Note that this displays the temperature in Celsius. If you want to change this to Fahrenheit its a simple matter of using some math. The formula( temp * 1.8 ) + 32will convert the results to Fahrenheit.
So far we have used the LCD1602 display module for all of our experiments. For our final demonstration we’ll switch to a popular Arduino shield that contains a LCD1602 along with some push buttons.
The LCD Keypad Shield is available from several different manufacturers. The device fits onto an Arduino Uno or an Arduino Mega and simplifies adding an LCD display to your project.
The Reset button is simply connected to the Arduino Reset pin and works just like the Reset button on the Arduino itself. This is common on many shields as the shields physically cover the Reset button.
Instead the buttons are connected to a resistor array that acts as a voltage divider. The entire array is connected to the Arduino’s analog A0 pin. One pin for five push buttons.
Note that the LCD is being used in 4-wire mode. The LCD itself is the same one used on the LCD1602 module, so all of the code for that module will work with the LCD Keypad Shield as well.
Now that you know how the LCD Keypad module works and which Arduino pins it uses all that remains is to install it onto your Arduino and load the demo sketch.
One thing – once the shield is installed on the Arduino you won’t have easy access to the unused I/O pins to connect any sensors or output devices you may want to use (although the demo sketch doesn’t need anything else connected). There are a couple of ways to get around this:
Use a shield that exposes the pins for prototyping before you install the LCD Keypad shield. In the video associated with this article I use a “Screw Shield” that brings all of the Arduino I/O pins out to a series of screw connectors. There are other similar shields. Using one of these shields is the easiest way to work with the LCD Keypad shield, as well as other Arduino shields.
The sketch begins by including theLiquidCrystallibrary. You can use the original one or the one includes with theNewLiquidCrystallibrary. We then set up an object with the LCD connections, note that these are just hard-coded as they won’t change.
Next we define a number of constants, one for each of the push buttons. Note that nothing is defined for the Reset button as it simply mimics the Arduino Reset button, however a constant is defined for the “none” condition.
After that we define a function calledread_LCD_buttons(). This function reads the value on analog port A0 and returns an integer corresponding to the button integers we defined earlier. Note that the function adds approximately 50 to each of the manufacturers specified values to account for intolerances in the resistors in the voltage divider.
We start the loop by placing the cursor 9 spaces over on the second line. We then use themillisfunction to display a counter that counts the time since the Arduino was reset. This is to test the Reset button.
We then call ourread_LCD_buttons()function and use it to display the value of the push button, right before the counter. Then we end the loop and do it again.
Load the code onto the Arduino and run it. You should see the value of each button as you press it, along with a counter that increments each second. If you press Reset the counter should reset itself back to zero.
As you can see LCD displays are pretty simple to use thanks to the availability of some excellent libraries for the Arduino. As these displays are also very inexpensive they will make an ideal addition to many of your Arduino projects.
And finally the LCD Keypad Shield is a convenient method of adding both a display and a simple keypad to your project, no wiring or soldering required.
If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
According to the Texas Instruments’ datasheet, the three address selection bits (A0, A1 and A2) are placed at the end of the 7-bit I2C address register.
By shorting the solder jumpers, the address inputs are puled LOW. If you were to short all three jumpers, the address would be 0x20. The range of all possible addresses spans from 0x20 to 0x27. Please see the illustration below.
According to the NXP Semiconductors’ datasheet, the three address selection bits (A0, A1 and A2) are also placed at the end of the 7-bit I2C address register. But the other bits in the address register are different.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.
Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.
Filter your search by typing ‘liquidcrystal‘. There should be some entries. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry, and then select Install.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
First of all an object of LiquidCrystal_I2C class is created. This object takes three parameters LiquidCrystal_I2C(address, columns, rows). This is where you need to enter the address you found earlier, and the dimensions of the display.
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
In this Instructables lesson, displaying texts and featuring them on a 16 by 2 LCD using Arduino is demonstrated. Let"s get started and I hope you enjoy!
Arduino is a device that is widely used by students for various robotics projects and sensors to detect heart-rate, temperature, air pressure ... Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board micro controllers and micro controller kits for building digital devices and interactive objects that can sense and control both physically and digitally. Basically Arduino is capable to store codes inserted from Arduino IDE using C and C++ coding languages from a computer to manipulate the functions that are assigned for the device to do. LCD (Liquid Crystal Display) screen is an electronic display module and find a wide range of applications. A 16x2 LCD display is very basic module and is very commonly used in various devices and circuits. A 16x2 LCD means it can display 16 characters per line and there are 2 such lines. The LCD has 16 pins. Starting from left to right, the first pin is GND (ground). The second pin is the VCC (5 volts) pin which is connected to the Arduino board. The third pin is the Vo (display contrast) pin which can be connected to a potentiometer to adjust the display contrast. Fourth pin is the RS (register select) pin used for selecting the commands/data sent to the LCD using methods defined in the Arduino Liquid Crystal packages. Fifth one is the R/W (read/write) pin which selects the mode whether we read or write on the LCD. Sixth pin is the E (enable) pin which enables writings to the registers. The next 8 pins are data pins D0 to D7 that registers are written in using binary numbers according to the ASCII Table. The fifteenth pin is the A (anode) , and the last one is K (cathode).
The IDE Now that we have a little undrestanding of what Arduino and the LCD are, let"s jump ahead into the Arduino IDE and install that on our computer. Arduino IDE can be downloaded from Or from the windows store on windows 8. The IDE is the place where coding takes place. Here, the codes are written in C and C++. After compiling the code and troubleshooting the mistakes, the complied code is sent to the Arduino Board using the USB 2 cable. After installing the IDE we implement the Liquid Crystal package as shown below. Liquid Crystal Package implementation... Installing LiquidCrystal package opens our access to use the methods and implementations defined in the specific package regarding to the LCD on our IDE to be compiled and stored into the Arduino board. After package installation, the setup and loop are written in the IDE. Follow the above and copy the parameters to make a connection between the board and the LCD.
Compiling and Storing the Code into the Arduino For the last step, connect the Arduino to the computer using a USB-2 cable. compile the code and select the Arduino UNO on the IDE and store the code into the Arduino by clicking on the horizontal arrow on the top left corner of the IDE.
The note "Arduino" should be appearing on your LCD. Congratulations !!! You have made your first text on the LCD... Now if you want to go the extra mile, www.arduino.cc has all the methods and explanations that can be used to use on your text for further design and change, move, personalize your own text. Above are some of the example codes found in the website. Try them yourself.