arduino 1.8 tft lcd tutorial manufacturer

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.

The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.

This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.

The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.

The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:

In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

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Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two libraries from Adafruit to help us easily communicate with the LCD. The libraries include the Adafruit GFX library which can be downloaded here and the Adafruit ST7735 Library which can be downloaded here.

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions as regards this project.

arduino 1.8 tft lcd tutorial manufacturer

Download each library and unzip the folders. Rename them to "Adafruit_ST7735" and "Adafruit_GFX" and place each folder inside your Arduino Libraries folder. I"ve attached a screenshot of the libraries in the correct folder. Once installed, you are ready to operate the screen! Inside the Adafruit ST7735 library is a file called graphicstest.ino which you can upload to your Arduino and it will run through a number of functions that draw objects to the screen. However, this file will need some altering to adapt the pins to your layout.

Alternatively, you can copy/paste the code below into the Arduino IDE and upload it. This is a modified version of Adafruit"s graphictest.ino, the primary difference being the assignment of pins. I also played with the code a bit to see what kind of functions there are. Let me know if you experience any issues with code. It worked fine for me./***************************************************

arduino 1.8 tft lcd tutorial manufacturer

Recently, I had the idea to make a digital picture frame—one of these kinds which load images from SD cards and show each image for some time. I was remembering myself that I already own a small TFT display, the KMR-1.8 SPI, that works out of the box with an Arduino Uno. When I digged up my KMR-1.8 SPI, I realized that it has also an in-built SD card reader. Moreover, I looked up the Internet and found ready-to-use libraries for the in-built SD card reader as well as showing images on the TFT display. For these reasons, I thought making such an digital picture frame will turn out very easy.

When I started to implement my first lines of codes and started to connect my Arduino Uno to the KMR-1.8 SPI, I ran into two major problems. First, the colors of my image file did not match to the colors displayed by the KMR-1.8 (red and blue were interchanged). Second, my first prototypes stopped to work after about 5 minutes. The application started to freeze and showed the same image forever instead of displaying the next image after a chosen time.

There exists various versions of so-called “1.8 TFT displays” from different manufacturers. Not all of them are 100% compatible to each other. Therefore, if you own a TFT display and want to use my tutorial to make it work, please check if your TFT display really matches the version I used in this tutorial:

The source code relies on three header files (and libraries): SPI.h (Link), SD.h (Link) and TFT.h (Link). Please make sure that all of them are correctly installed before trying out my source code (In Arduino IDE: Tools -> Manage Libraries…).

In the introduction of this blog post, I mentioned that I came across two major problems: the colors red and blue were interchanged and my early Arduino programs started to freeze after some time. Luckily, I was able to fix all issues. The following source code works perfect on my setup. My “digital picture frame” does not require to be restarted after some time (my long-term test lasted about two weeks—and no restart was necessary).

I overcame the first problem by not using the default initialization method (“TFTscreen.begin();”) of the TFT library. Instead, I looked up whats inside the “begin”-method. I found a method called “initR” which has a parameter that allows to perform the initialization for a specific chip. Here, the parameter value “INITR_BLACKTAB” worked for me as the colors were then shown correctly. In addition, I call the method “setRotation” with parameter value “1” in order to be conform to the default initialization method. In the end, the code for the setting up the TFT library object looks like this:// ...

Important Note: The image files on the SD card must be stored as BMP with a resolution of 160x128 pixels (width x height). Moreover, long file names and special characters must be avoided.

arduino 1.8 tft lcd tutorial manufacturer

The TFT display is a kind of liquid crystal LCD that is connected to each pixel using a transistor and it features low current consumption, high-quality, high-resolution and backlight. This 1.8-inch full color LCD has a narrow PCB screen. The resolution is 128×160 pixels and it has a four-wire SPI interface and white backlight. The driver is ST7735R.

arduino 1.8 tft lcd tutorial manufacturer

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes.  Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image and use the arc and print function to create this gauge.  Download the .h file and add it to folder of the Arduino sketch.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

arduino 1.8 tft lcd tutorial manufacturer

The 1.8" display has 128x160 color pixels. The TFT driver (ST7735) can display full 18-bit color. The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector)

In the above example, Node32-Lite and this 1.8-inch LCD.  Please refer to the tutorial here: ST7735S interfacing with ESP32 to make the connections, Arduino library installation, and modification needed for it to works on this LCD.

arduino 1.8 tft lcd tutorial manufacturer

The 1.8inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)

ST7735S is a 132*162 pixel LCD, and this product is a 128*160 pixel LCD, so some processing has been done on the display: the display starts from the second pixel in the horizontal direction, and the first pixel in the vertical direction. Start to display, so as to ensure that the position corresponding to the RAM in the LCD is consistent with the actual position when displayed.

The LCD supports 12-bit, 16-bit and 18-bit input color formats per pixel, namely RGB444, RGB565, RGB666 three color formats, this routine uses RGB565 color format, which is also a commonly used RGB format

2. The module_init() function is automatically called in the INIT () initializer on the LCD, but the module_exit() function needs to be called by itself

Python has an image library PIL official library link, it do not need to write code from the logical layer like C, can directly call to the image library for image processing. The following will take 1.54inch LCD as an example, we provide a brief description for the demo.

The first parameter is a tuple of 2 elements, with (40, 50) as the left vertex, the font is Font2, and the fill is the font color. You can directly make fill = "WHITE", because the regular color value is already defined Well, of course, you can also use fill = (128,255,128), the parentheses correspond to the values of the three RGB colors so that you can precisely control the color you want. The second sentence shows Micro Snow Electronics, using Font3, the font color is white.

The demo is developed based on the HAL library. Download the demo, find the STM32 program file directory, and open the LCD_demo.uvprojx in the STM32\STM32F103RBT6\MDK-ARM directory to check the program.

image.cpp(.h): is the image data, which can convert any BMP image into a 16-bit true color image array through Img2Lcd (downloadable in the development data).

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This is a single-chip controller/driver for 262K-color, graphic type TFT-LCD.  It consists of 396 source line and 162 gate line driving circuits. This chip is capable of connecting directly to an external microprocessor, and accepts Serial Peripheral Interface (SPI), 8-bit/9-bit/16-bit/18-bit parallel interface.

arduino 1.8 tft lcd tutorial manufacturer

To purchase the computer, you must have visited the computer stores. And, if you have gone there, you must have seen the TFT AMLCD monitor there. The thin-film transistor active matrix display, the high-quality flat screen monitor. The technology is often known as the active matrix. Moreover, it’s are of greater quality than the passive matrix. Because it uses exceptional image qualities like contrast and addressability. Hence, used in video games, etc. So, if you are looking to build some entering projects, this tutorial is for you. Because, In this tutorial, we are going to interface “1.8 TFT Color Display ST7735 with Arduino UNO”.

A TFT display has a liquid crystal layer between the substrate and the pixel electrode. When the change of the voltage is applied to the liquid crystal, it changes the transmittance of panels. Thus, changes the quantity of light from the backlight. As a result, LCD generates full-color images.

Assemble the circuit according to the above schematic to Interface Display 1.8 TFT with Arduino UNO. Further, open your Arduino IDE and paste the above-mentioned code. After that, upload that code. Arduino will pass the commands to the display. Now, you will see that shapes would appear on the TFT screen.

Now include the TFT library. Also, include the SPI library to communicate with the external display. After that, define the display pins that are connected with the pins of Arduino.

In the void setup, initialize the TFT display by using the TFTscreen. begin ( ). Then, set the background colors of a display by using the TFTscreen.background( ).

In the void loop, generate a random color by giving the random( ) command. Choose the random font color by giving the command TFT. stroke( ).Draw the line on a display by using TFTscreen. line( ). Use TFTscreen.rect( ) to draw a square. Use TFTscreen.circle( ) to draw a circle. At last, to clear the display set the background to 0 by using TFTscreen. background(0, 0, 0).

arduino 1.8 tft lcd tutorial manufacturer

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here. At the end of this article, you can :Write texts and numbers with your desired font.

There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

The second adds a library that supports drivers of MCUFRIEND Arduino display shields.#include "TouchScreen.h" // only when you want to use touch screen#include "bitmap_mono.h" // when you want to display a bitmap image from library#include "bitmap_RGB.h" // when you want to display a bitmap image from library#include "Fonts/FreeSans9pt7b.h" // when you want other fonts#include "Fonts/FreeSans12pt7b.h" // when you want other fonts#include "Fonts/FreeSerif12pt7b.h" // when you want other fonts#include "FreeDefaultFonts.h" // when you want other fonts#include "SPI.h" // using sdcard for display bitmap image#include "SD.h"

fillScreen function change the color of screen to t color. The t should be a 16bit variable containing UTFT color code.#define BLACK 0x0000#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEF#define BLUE 0x001F#define GREEN 0x07E0#define CYAN 0x07FF#define RED 0xF800#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define PINK 0xF81F

Drawing Linestft.drawFastVLine(x,y,h,t);//drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t t)tft.drawFastHLine(x,y,w,t);//drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t t)tft.drawLine(xi,yi,xj,yj,t);//drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t t)

drawLinefunction draws a line that starts in xi and yi locationends is in xj and yj and the color is t.for (uint16_t a=0; a<5; a++){ tft.drawFastVLine(x+a, y, h, t);}for (uint16_t a=0; a<5; a++){ tft.drawFastHLine(x, y+a, w, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi+a, yi, xj+a, yj, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi, yi+a, xj, yj+a, t);}

These three blocks of code draw lines like the previous code with 5-pixel thickness.tft.fillRect(x,y,w,h,t);//fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.drawRect(x,y,w,h,t);//drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.fillRoundRect(x,y,w,h,r,t);//fillRoundRect (int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)tft.drawRoundRect(x,y,w,h,r,t);//drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)

Drawing Circlestft.drawCircle(x,y,r,t); //drawCircle(int16_t x, int16_t y, int16_t r, uint16_t t)tft.fillCircle(x,y,r,t); //fillCircle(int16_t x, int16_t y, int16_t r, uint16_t t)

fillCirclefunction draws a filled circle in x and y location and r radius and t color.for (int p = 0; p < 4000; p++){ j = 120 * (sin(PI * p / 2000));i = 120 * (cos(PI * p / 2000));j2 = 60 * (sin(PI * p / 2000));i2 = 60 * (cos(PI * p / 2000));tft.drawLine(i2 + 160, j2 + 160, i + 160, j + 160, col[n]);}

Drawing Trianglestft.drawTriangle(x1,y1,x2,y2,x3,y3,t);//drawTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)tft.fillTriangle(x1,y1,x2,y2,x3,y3,t);//fillTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)

This code sets the cursor position to of x and ytft.setTextColor(t); //setTextColor(uint16_t t)tft.setTextColor(t,b); //setTextColor(uint16_t t, uint16_t b)

The second function just displays the string.showmsgXY(x,y,sz,&FreeSans9pt7b,"www.Electropeak.com");//void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg)void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){ uint16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}

This function changes the font of the text. You should add this function and font libraries.for (int j = 0; j < 20; j++) {tft.setCursor(145, 290);int color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);tft.print("www.Electropeak.com");delay(30);}

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point, You can use sin(); and cos(); functions. you should define the PI number. To change colors, you can use color565(); function and replace your RGB code.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"#define PI 3.1415926535897932384626433832795int col[8];void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.setRotation(1);tft.invertDisplay(true);tft.fillScreen(0xffff);showmsgXY(170, 250, 2, &FreeSans9pt7b, "Loading...");col[0] = tft.color565(155, 0, 50);col[1] = tft.color565(170, 30, 80);col[2] = tft.color565(195, 60, 110);col[3] = tft.color565(215, 90, 140);col[4] = tft.color565(230, 120, 170);col[5] = tft.color565(250, 150, 200);col[6] = tft.color565(255, 180, 220);col[7] = tft.color565(255, 210, 240);}void loop() {for (int i = 8; i > 0; i--) {tft.fillCircle(240 + 40 * (cos(-i * PI / 4)), 120 + 40 * (sin(-i * PI / 4)), 10, col[0]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 1)*PI / 4)), 120 + 40 * (sin(-(i + 1)*PI / 4)), 10, col[1]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 2)*PI / 4)), 120 + 40 * (sin(-(i + 2)*PI / 4)), 10, col[2]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 3)*PI / 4)), 120 + 40 * (sin(-(i + 3)*PI / 4)), 10, col[3]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 4)*PI / 4)), 120 + 40 * (sin(-(i + 4)*PI / 4)), 10, col[4]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 5)*PI / 4)), 120 + 40 * (sin(-(i + 5)*PI / 4)), 10, col[5]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 6)*PI / 4)), 120 + 40 * (sin(-(i + 6)*PI / 4)), 10, col[6]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 7)*PI / 4)), 120 + 40 * (sin(-(i + 7)*PI / 4)), 10, col[7]); delay(15);}}

In this template, We converted a.jpg image to.c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#include "Ard_Logo.h"#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextSize(sz);tft.println(msg);}uint8_t r = 255, g = 255, b = 255;uint16_t color;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(WHITE);tft.drawRGBBitmap(100, 50, Logo, 350, 200);delay(1000);tft.setTextSize(2);for (int j = 0; j < 20; j++) {color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);showmsgXY(95, 280, 1, &FreeSans12pt7b, "ELECTROPEAK PRESENTS");delay(20);}delay(1000);for (int i = 0; i < 480; i++) {tft.vertScroll(0, 480, i);tft.drawFastVLine(i, 0, 320, 0xffff); // vertical linedelay(5);}while (1);}

In this template, We used draw lines, filled circles, and string display functions.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;uint16_t ox=0,oy=0;int ave=0, avec=0, avet=0;////////////////////////////////////////////////////////////////void aveg(void){int z=0;Serial.println(ave);Serial.println(avec);avet=ave/avec;Serial.println(avet);avet=avet*32;for (int i=0; i<24; i++){for (uint16_t a=0; a<3; a++){tft.drawLine(avet+a, z, avet+a, z+10, 0xFB21);} // thickfor (uint16_t a=0; a<2; a++){ tft.drawLine(avet-a, z, avet-a, z+10, 0xFB21);} delay(100); z=z+20; } } ////////////////////////////////////////////////////////////////// void dchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; tft.drawCircle(nx, ny, 10, 0x0517); tft.drawCircle(nx, ny, 9, 0x0517); tft.fillCircle(nx, ny, 7, 0x0517); delay (100); ox=nx; oy=ny; } /////////////////////////////////////////////////////////////////////// void dotchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; int plus=0; float fplus=0; int sign=0; int y=0,x=0; y=oy; x=ox; float xmines, ymines; xmines=nx-ox; ymines=ny-oy; if (ox>nx){xmines=ox-nx;sign=1;}elsesign=0;for (int a=0; a<(ny-oy); a++){fplus+=xmines/ymines;plus=fplus;if (sign==1)tft.drawFastHLine(0, y, x-plus, 0xBFDF);elsetft.drawFastHLine(0, y, x+plus, 0xBFDF);y++;delay(5);}for (uint16_t a=0; a<2; a++){tft.drawLine(ox+a, oy, nx+a, ny, 0x01E8);} // thickfor (uint16_t a=0; a<2; a++){tft.drawLine(ox, oy+a, nx, ny+a, 0x01E8);}ox=nx;oy=ny;}////////////////////////////////////////////////////////////////////void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);}void loop() {tft.invertDisplay(true);tft.fillScreen(0xffff);dotchart_10x10(3, 0);dotchart_10x10(2, 1);dotchart_10x10(4, 2);dotchart_10x10(4, 3);dotchart_10x10(5, 4);dotchart_10x10(3, 5);dotchart_10x10(6, 6);dotchart_10x10(7, 7);dotchart_10x10(9, 8);dotchart_10x10(8, 9);dotchart_10x10(10, 10);dchart_10x10(3, 0);dchart_10x10(2, 1);dchart_10x10(4, 2);dchart_10x10(4, 3);dchart_10x10(5, 4);dchart_10x10(3, 5);dchart_10x10(6, 6);dchart_10x10(7, 7);dchart_10x10(9, 8);dchart_10x10(8, 9);dchart_10x10(10, 10);tft.setRotation(1);tft.setTextSize(2);tft.setTextColor(0x01E8);tft.setCursor(20, 20);tft.print("Average");int dl=20;for (int i=0;i<6;i++){for (uint16_t a=0; a<3; a++){tft.drawLine(dl, 40+a, dl+10, 40+a, 0xFB21);}dl+=16;}tft.setRotation(0);aveg();while(1);}

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Volume.h"#define BLACK 0x0000int a = 0,b = 4000,c = 1000,d = 3000;int s=2000;int j, j2;int i, i2;int White;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);White = tft.color565(255, 255, 255);while(1){if (a < s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a-300) / 2000));i = 14 * (cos(PI * (a-300) / 2000));j2 = 1 * (sin(PI * (a-300) / 2000));i2 = 1 * (cos(PI * (a-300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a++;}if (b < s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b-300) / 2000));i = 14 * (cos(PI * (b-300) / 2000));j2 = 1 * (sin(PI * (b-300) / 2000));i2 = 1 * (cos(PI * (b-300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b++;}if (c < s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c-300) / 2000));i = 14 * (cos(PI * (c-300) / 2000));j2 = 1 * (sin(PI * (c-300) / 2000));i2 = 1 * (cos(PI * (c-300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c++;}if (d < s) { j = 14 * (sin(PI * d / 2000)); i = 14 * (cos(PI * d / 2000)); j2 = 1 * (sin(PI * d / 2000)); i2 = 1 * (cos(PI * d / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White); j = 14 * (sin(PI * (d-300) / 2000)); i = 14 * (cos(PI * (d-300) / 2000)); j2 = 1 * (sin(PI * (d-300) / 2000)); i2 = 1 * (cos(PI * (d-300) / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000); tft.fillRect(402, 285, 30, 30, 0x0000); tft.setTextSize(2); tft.setTextColor(0xffff); tft.setCursor(402, 285); tft.print(d / 40); tft.print("%"); d++;} if (a > s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a+300) / 2000));i = 14 * (cos(PI * (a+300) / 2000));j2 = 1 * (sin(PI * (a+300) / 2000));i2 = 1 * (cos(PI * (a+300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a--;}if (b > s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b+300) / 2000));i = 14 * (cos(PI * (b+300) / 2000));j2 = 1 * (sin(PI * (b+300) / 2000));i2 = 1 * (cos(PI * (b+300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b--;}if (c > s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c+300) / 2000));i = 14 * (cos(PI * (c+300) / 2000));j2 = 1 * (sin(PI * (c+300) / 2000));i2 = 1 * (cos(PI * (c+300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c--;}if (d > s) {j = 14 * (sin(PI * d / 2000));i = 14 * (cos(PI * d / 2000));j2 = 1 * (sin(PI * d / 2000));i2 = 1 * (cos(PI * d / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White);j = 14 * (sin(PI * (d+300) / 2000));i = 14 * (cos(PI * (d+300) / 2000));j2 = 1 * (sin(PI * (d+300) / 2000));i2 = 1 * (cos(PI * (d+300) / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000);tft.fillRect(402, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(402, 285);tft.print(d / 40); tft.print("%");d--;}}}

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the.h file and add it to folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "images.h"#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"int a = 3000;int b = 4000;int j, j2;int i, i2;void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;// tft.drawFastHLine(0, y, tft.width(), 0xffff);tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(WHITE);tft.setTextSize(sz);tft.print(msg);delay(1000);}void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);tft.drawBitmap(20, 20, Line1, 45, 45, 0xffff);//batterytft.drawBitmap(65, 20, Line2, 45, 45, 0xffff);//wifitft.drawBitmap(125, 25, Line3, 45, 45, 0xffff);//mailtft.drawBitmap(185, 25, Line4, 45, 45, 0xffff);//instagramtft.drawBitmap(245, 25, Line6, 45, 45, 0xffff);//powertft.drawBitmap(20, 260, Line5, 45, 45, 0xffff);//twittertft.drawBitmap(410, 140, Line7, 45, 45, 0xffff);//raintft.setTextSize(6);tft.setTextColor(0xffff);tft.setCursor(280, 210);tft.print("20:45");tft.setTextSize(2);tft.setTextColor(0xffff);showmsgXY(330, 280, 1, &FreeSans12pt7b, "Saturday");showmsgXY(300, 305, 1, &FreeSans12pt7b, "6 October 2018");while (1);}

×SPECIAL OFFER (VALID UNTIL NOVEMBER 1ST 2018): If you order the 3.5″ LCD from ElectroPeak, our technical staff will design your desired template for free! Just send an email to info@electropeak.Com containing your order number and requirements ;)

arduino 1.8 tft lcd tutorial manufacturer

Displaying potentiometer value and temperature using LM35In my previous tutorial series on displaying sensor data (value) on OLED display, I have explained how to display values of different sensors like a potentiometer, LM35, soil moisture sensor, DHT, HC SR04, etc. on a tiny 1” OLED display. This time, I will demonstrate and explain how to display various sensor values on a multicolor TFT LCD screen.

TFT LCDs are very widely used attractive displays that can display TEXT, digits, numbers, figures, images, graphics, etc. They are available in different sizes such as:

Most of these TFT LCDs work on SPI protocol. All these TFT LCDs can be easily interfaced with Arduino because Arduino has SPI pins (MOSI, MISO, SCK). In Arduino IDE, there is also a TFT library.

Displaying sensor data on a TFT LCD looks very attractive because it has 64K to 256K colors.  Also, it is possible to show colorful TEXT or image animation on this TFT LCD using Arduino. Here, I am using a 1.8” TFT LCD with 128×160 pixels, as shown in the figure. It works on SPI protocol and has eight pins for interfacing with Arduino.

Let’s start with a straightforward analog sensor—potentiometer (POT). I will show you how to display the POT value on TFT LCD. The circuit diagram is followed by its connections, working, and operation.

Circuit connectionsThe potentiometer has three terminals. The two end terminals are connected with +5V and GND pins of the Arduino board, as shown. The middle-slider terminal is connected with analog input pin A0. Thus, rotating POT’s analog input voltage at pin A0 varies from 0 to 5V.

The Arduino 5V supply output directly powers the circuit. Since the Arduino is powered by the computer’s USB port (PC / laptop), there is no need for any external power supply.

Circuit operationThe POT is used to vary the analog voltage from 0 to 5V. This analog voltage is given to Arduino pin A0 as input. Arduino reads this analog voltage and converts it into a digital value between 0 to 1023. It is first converted into a string and then into an array of characters because TFT LCD can only display characters. The value is displayed as characters on TFT LCD.  Arduino has a TFT library “TFT.h” that is used here along with other two libraries, “SPI.h” and “wire.h”.

The Arduino TFT library has direct functions to display TEXT, graphics, and images in various colors on the TFT LCD. Since the TFT LCD works on SPI, we need an SPI library and wire library to communicate.Below is the software program in Arduino IDE for displaying POT value on TFT LCD

I will replace the POT with a widely-used and accurate temperature sensor, the LM35. It gives analog output voltage as ten mV/oC. Now, I will show you how to measure accurate room temperature and display it on TFT LCD. First, see the circuit diagram below.

The LM35 temperature sensor module also has three pins (terminals) (1) +V (2) G(-) and (3) S (signal). +V and G(-) are connected to +5V and GND of the Arduino board. S (signal) is the sensor’s analog output and is connected to analog input pin A0 of Arduino.

Circuit operationThe LM35 sensor sense room temperature and gives analog voltage output from 0 to 1V. This analog voltage is given to Arduino pin A0 as input. Arduino reads this analog voltage and converts it into a digital value between 0 to 1023. This value is multiplied by a factor of 0.488* to get the exact room temperature value. This value is the float number. It is first converted into a string and further into an array of characters because TFT LCD can only display characters.

We will now display this temperature reading on TFT. It is handled again similarly by TFT library functions. Here is the program code to display room temperature on TFT LCD

In the next article of this tutorial series, I will demonstrate how to display temperature, humidity, and soil moisture content on a TFT LCD using the DHT11 and soil moisture sensor.