vive schematics lcd panel free sample

On paper, the HTC Vive Focus 3 is easily the best VR headset in the standalone form factor (no connection to a system required) that has ever been released. It is precisely what we"d expect from a high-end VR system for gamers with deep pockets and a desire for the best of the best.

The Vive Focus 3 is HTC"s third standalone VR headset, but it is the first one to get an official Western release. Sadly, HTC targets businesses with the Focus 3, which is not meant for a consumer audience, which is a shame because it is a capable device that gamers would appreciate, if not for the hefty $1,300 price tag.

The Focus 3 features the same 2448 x 2448 per eye RGB displays as found in the Vive Pro 2, although the standalone device"s refresh rate is limited to 9 0Hz. The headset also features HTC"s newly developed dual-element lenses, which give you a wide, 120-degrees field of view. On the bottom, there"s an analog IPD adjustment dial, which provides you with a range of 57 to 72mm.

The front of the headset features a glossy section with the Vive logo. The rest of the visor is constructed of lightweight magnesium alloy. The material helps keep the weight to a minimum while also facilitating cooling for the internal components. In addition, HTC installed a heatsink inside the visor, which you can see through vent holes on the top and bottom of the headset, which is actively cooled by a small fan. When the headset is running, you can hear the fan spinning.

The next step is to connect the controllers. The process is simple and involves pressing the Vive logo button on the right controller and the hamburger button on the left controller. The pairing process took less than a second.

The Vive Focus 3 home looks like a modern office space that overlooks a desert scene. The environment is fancy, but the menu system is relatively basic. We could log in to our Viveport account; However, it did not give us access to the Viveport marketplace. You can access the content library, which provides you with a tiled listing of the installed software. You also get a settings menu to adjust some of the configuration options for the headset.

The Vive Focus 3 is a Snapdragon XR2-based headset, the same processing hardware found in Facebook"s Oculus Quest 2. Therefore, games built for Quest should theoretically be compatible with Focus 3 with minor changes from the developer. Furthermore, Qualcomm developed a wireless streaming feature for the XR2 platform, so Focus 3 should be capable of streaming PC VR games wirelessly to the headset.

At present, neither of those two options is possible. However, we did locate an option in the system settings that suggests a future software update could enable SteamVR streaming in the future. If that happens, the Vive Focus 3 could develop a niche following of enthusiast gamers. However, most of these headsets will be used for business training, remote collaboration, product design or in location-based entertainment facilities.

One of the most prominent things that stood out about the Focus 3 is how fast it is. From a cold boot, the headset takes just a few seconds to get you right to the home environment. The screens turn on immediately and the Vive logo spins in front of you while it boots, giving you something visually interesting to look at while you wait. At no point did it feel like we were waiting around too for something to happen.

As mentioned, we tried out the apps pre-loaded for reviews on the Vive Focus 3 to get an idea of the experiences business users can expect. HTC told us that the Vive Focus 3 would be compatible with SteamVR content with use of something called the Vive Business Steaming cable. The company didn"t provide additional details about the cable, but we imagine it would be similar to Facebook"s optical USB Link cable for the Quest 2. A wireless streaming app is also in development, and HTC said it would be available soon.

Mona Lisa: Beyond the Glass is a VR tour of part of the Louvre in France. The courtyard is fully rendered in near-photorealistic detail, and you can explore all around it via teleport. You can move right up to the paintings hanging in the Grand Gallery, and with the clarity of the Vive Focus 3’s screens, you can see enough detail to appreciate these masterpieces. For each painting, there is an accompanying narrative clip explaining the significance.

HTC put together an excellent package with the Vive Focus 3. Businesses that adopt this platform will undoubtedly love the features and the performance. It"s a shame that gamers won"t see the benefits of a healthy competitor in the standalone consumer VR space just yet.

Editor"s Note June 28, 2021:This review was originally published on June 24, 2021 and was updated on June 28, 2021 to include information on the Micro SD card slot.HTC Vive Focus 3: Price Comparison

vive schematics lcd panel free sample

The view direction is the right direction marked with Φ which is with respect to the X-axis. The original location is the center point of the display panel surface, the Z axis is Normal, the X-axis is Horizontal and Y-axis is Vertical.

Normally it was defined 4 angles to correspond with 3, 12, 9, and 6 o’clock respectively. So, you can find the 6 o’clock or 12 o’clock parameter in the LCD datasheet.

Viewing Angle is the angle with respect to the Z-axis in a certain direction and marked by θ (θU means upper View Angle). LCD Viewing Angle describes the maximum watching angle, and it is one of the key indicators with the display module.

The LCD bias angle is the angle perpendicular from which the display is best viewed. (See Fig.2) This angle is determined when the display is designed and can be set at any angle or orientation. The orientation of the bias angle of LCD displays is often stated with reference to a clock face. If the offset is above the display, it is referred to as a 12:00 or Top view.

The LCD viewing angle is the angle formed on either side of the bias angle, where the contrast of the display is still considered acceptable. Generally, this contrast is specified as 2:1 for monochrome LCD and 10:1 for color LCD.

The LCD is positioned at the nominal viewing position and the pot is adjusted to obtain the desired LCD appearance. The voltage on the VL pin is now measured and a pair of resistors are chosen to produce this voltage in the production units.

– Positive LCD to Negative LCD (When the LCD is used indoor or dark environment, the contrast will increase a lot, but it will not display well with ambient light only, it is also more expensive)

When a LCD is high density with the segments/icons or very crowded, some customers also complains the viewing angle or contrast are not good. The reason is for crowded display, the layout can be long and thin. The voltage drop along the layout can be big. The solutions are:

Want to find out more about LCD, OLED & TFT solutions? – Check out our knowledge base, where ypu can find tips on electronics operating temperature and differences between LCD and TFT!

vive schematics lcd panel free sample

The absolute best-quality VR experiences can’t be powered by a mobile phone. The Oculus Rift, Valve and HTC’s Vive, and Sony PlayStation VR — the three high-end headsets we’re currently waiting for — all run off external computers or game consoles. This means that they can offer sophisticated features like motion tracking, high-resolution screens, and the best graphics possible. They’re also generally more comfortable, better at blocking outside light, and less prone to inducing motion sickness. But they won’t be released until later this year, and for now, they’re expensive and intended mostly for early adopters.

By almost any metric, high-end headsets cost a lot. The Oculus Rift is $599, plus the still-unknown cost of its motion controllers. The HTC Vive is $799. The one headset that we don’t know anything about right now is PlayStation VR. Early price estimates for both the Rift and Vive were way off — people underestimated the former and overestimated the latter — so we’ll refrain from making any guesses on PSVR. But we know it’s going to be "several hundred dollars," and it’s not just a headset; there’s also a box that helps the PlayStation 4 process video. These prices will come down over time, but it’s hard to say how long that might take.

Most people have a desktop or laptop computer. But the only ones likely to own VR-ready PCs (sorry, no Macs for now) are film or video editors, big-budget video game fans, and other people who routinely need lots of processing power. To be clear, computers that don’t meet the Rift and Vive’s recommended specs might still be able to run some VR games and videos, which will vary in complexity and size. But to get a guaranteed good experience, expect to spend around $1,000 if you’re buying a new desktop — maybe a little less if you buy a combined headset and PC bundle. With PlayStation VR, though, the calculation is a lot simpler: all you need is a PlayStation 4 console.

Unlike these, HTC’s Vive uses a laser tracking system that lets you walk around a 15 x 15-foot room. It’s by far the most freedom you’ll get from any headset, especially with a "chaperone" system that turns on a camera to show you when you’re getting close to an edge. But that also means you’ll need to install a high-powered computer next to a totally clear patch of floor. The Vive can work in smaller spaces as well, so it’s fine to buy if your house or apartment is a little more cramped. But it makes less sense to get the most expensive headset on the market if you’re not taking advantage of its biggest perk.

Sony already had its Move motion-tracking wands, and the PlayStation 4 gamepad has a light strip that tracking cameras can pick up as well. The Rift and Vive use their own specially designed controllers, and which one you prefer largely comes down to feel, since they have similar capabilities. But there are a couple of logistical concerns: the Rift’s controllers won’t come out until months after the headset is released, and the Vive only uses HTC and Valve’s motion wands — no traditional gamepads included.

April is going to be a huge month for high-end headsets. The Oculus Rift ships at the end of March, and the HTC Vive ships shortly thereafter, marking the first two high-end headset launches. Many people, though, might be getting their orders closer to this summer. The Oculus Rift is heavily backordered, with a current shipping date of July for new buyers — though buying a PC bundle might get you one sooner. Vive preorders have just opened, and we’re not sure how much inventory HTC is working with. The Rift (and probably Vive) will appear in stores, but don’t count on seeing large quantities.

If you’re looking at PlayStation VR, the timeline gets a bit longer. We’ve recently heard that Sony will ship it this fall, and it’s possible we’ll hear an exact date at this year’s Game Developers Conference, where the company has released VR news in the past. Sony introduced around 17 launch games last year, although developers have generally been more secretive about their plans than they have with the Rift or Vive. And while there are free games bundled with the headsets — Rift orders will come with platformer Lucky’s Tale for everyone and EVE: Valkyriefor preorders, and Vive preorder customers get Tilt Brush, Fantastic Contraption, and Job Simulator — everyone has also been pretty coy about how much you’ll pay to buy a game.

Unless you’re determined to be a super-early adopter, waiting a few months may well be the best option. Oculus and Valve have both lined up several dozen titles for the Rift and Vive, but the full catalog will take some months to come out, and it will take time to squash the inevitable bugs that come with new releases. For the Oculus Rift particularly, many of its best experiences — like sculpting tool Medium — won’t work until the Touch motion controllers ship later this year. And if you wait, the hardware needed to run these high-end headsets will only get cheaper.