20 4 lcd display pin diagram manufacturer
The Displaytech 204G series is a lineup of 20x4 character LCD modules. These modules have a 98x60 mm outer dimension with 77x25.2 mm viewing area on the display. The 204G 20x4 LCD displays are available in STN or FSTN LCD modes with or without an LED backlight. The backlight color options include yellow green, white, blue, pure green, or amber color. Get a free quote direct from Displaytech for a 20x4 character LCD display from the 204G series.
In this tutorial I am going to explain about the pin out, working and control systems of character lcd’s. Character lcd’s comes in many sizes for example 8×1, 8×2, 8×4, 16×1, 16×2, 20×1, 20×2, 20×4, 24×1, 24×2, 24×4, 32×1, 32×2, 40×1, 40×2 and 40×4. In these MxN dimensions, M represents number of coulombs & N represents number of rows.
All these Lcd’s available in market have 14 or 16 pins depending on the vendor/supplier. Also they all contains a same lcd controller in them which controls all their activities. Talks to external peripherals(like microcontrollers) receives data from external devices and displays them on lcd display screen. Generally every character lcd has HD44780 controller in it which controls every operation of character lcd. Some variants and competitors of HD44780 also placed step in embedded market but they are not popular for exampleAIP31066 , KS0066 , SPLC780 and ST7066 lcd controller.
In these 14 pins, 8 are data pins(FromDB-0toDB-7). Three are lcd control pinsRS(Register Select),R/W(Read-Write) &En(Enable). Two are lcd power pinsVcc(+5v)Vss(Gnd). The last pin islcd contrast pin(V0).
If lcd contains 16 pins than the extra 2 pins are LED+ and LED- pins. LED+ and LED- are for lcd’s back light, if you want to switch on the back light of lcd then use these pins other wise leave them void.
Character lcd’s which have pins arranged in two lines like headers, their pin-out is given below. Female header pin-out is shown below. Vendors for ease pre-solder the lcd pins and provide a female header for connections.
Mostly character lcds contains HD44780U lcd controller in them. HD44780 was developed by Hitachi. A single HD44780 can handle up to 80 characters. In 40×4 lcd display total characters which we can display on lcd are 40×4=160. So to control 160 characters we need two HD44780 controllers. To work with two HD44780 controllers we need an extra pin to energize the second controller.
Lcd contrast pin is same like fine tuning your television. In televisions we fine tune stations using remote but in character lcd’s we have to manually do it by varying the resistance. Varying the resistance means we control the input current to lcd. Varying resistance will fade or brighten the characters or data appearing on lcd screen.
Character Lcd’s can be interfaced in 8-bit and 4-bit mode with external controllers. In 8-bit mode all the data lines(DB0-DB7) of lcd are utilized. In 4-bit mode only four data pins of lcd are utilized (DB7-DB4). In 4-bit mode first the 8-bit ASCII value is divided in to two nibbles, first the upper nibble is send on data line and then the lower nibble. 4-bit mode is used when we want to save GPIO pins of our external device like microcontoller. An example of lcd connection with remote controller is shown in the picture below.
I prepared a good tutorial on interfacing character lcd in 8-bit and 4-bit mode with microcontrollers. Demo codes are also presented and explained in the post. Click the below button to take the tutorial.
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Newhaven 20x4 character Liquid Crystal Display shows characters with white pixels on a blue background when powered on. This transmissive LCD Display requires a backlight for visibility while offering a wide operating temperature range from -20 to 70 degrees Celsius. This NHD-0420DZ-NSW-BBW display has an optimal view of 6:00. This display operates at 5V supply voltage and is RoHS compliant.
Adjust the length, position, and pinout of your cables or add additional connectors. Get a cable solution that’s precisely designed to make your connections streamlined and secure.
Easily modify any connectors on your display to meet your application’s requirements. Our engineers are able to perform soldering for pin headers, boxed headers, right angle headers, and any other connectors your display may require.
Choose from a wide selection of interface options or talk to our experts to select the best one for your project. We can incorporate HDMI, USB, SPI, VGA and more into your display to achieve your design goals.
Choose from a wide selection of changes including shape, size, pinout, and component layout of your PCB to make it a perfect fit for your application.
16×2 LCD is named so because; it has 16 Columns and 2 Rows. There are a lot of combinations available like, 8×1, 8×2, 10×2, 16×1, etc. But the most used one is the 16*2 LCD, hence we are using it here.
All the above mentioned LCD display will have 16 Pins and the programming approach is also the same and hence the choice is left to you. Below is the Pinout and Pin Description of 16x2 LCD Module:
These black circles consist of an interface IC and its associated components to help us use this LCD with the MCU. Because our LCD is a 16*2 Dot matrix LCD and so it will have (16*2=32) 32 characters in total and each character will be made of 5*8 Pixel Dots. A Single character with all its Pixels enabled is shown in the below picture.
So Now, we know that each character has (5*8=40) 40 Pixels and for 32 Characters we will have (32*40) 1280 Pixels. Further, the LCD should also be instructed about the Position of the Pixels.
It will be a hectic task to handle everything with the help of MCU, hence an Interface IC like HD44780 is used, which is mounted on LCD Module itself. The function of this IC is to get the Commands and Data from the MCU and process them to display meaningful information onto our LCD Screen.
The LCD can work in two different modes, namely the 4-bit mode and the 8-bit mode. In 4 bit mode we send the data nibble by nibble, first upper nibble and then lower nibble. For those of you who don’t know what a nibble is: a nibble is a group of four bits, so the lower four bits (D0-D3) of a byte form the lower nibble while the upper four bits (D4-D7) of a byte form the higher nibble. This enables us to send 8 bit data.
Now you must have guessed it, Yes 8-bit mode is faster and flawless than 4-bit mode. But the major drawback is that it needs 8 data lines connected to the microcontroller. This will make us run out of I/O pins on our MCU, so 4-bit mode is widely used. No control pins are used to set these modes. It"s just the way of programming that change.
As said, the LCD itself consists of an Interface IC. The MCU can either read or write to this interface IC. Most of the times we will be just writing to the IC, since reading will make it more complex and such scenarios are very rare. Information like position of cursor, status completion interrupts etc. can be read if required, but it is out of the scope of this tutorial.
The Interface IC present in most of the LCD is HD44780U,in order to program our LCD we should learn the complete datasheet of the IC. The datasheet is given here.
There are some preset commands instructions in LCD, which we need to send to LCD through some microcontroller. Some important command instructions are given below:
This 20-character, 4-line parallel liquid crystal display provides a large viewing area. It features white text on a blue background with an LED backlight and uses the common HD44780 interface, so sample interface code is widely available for a variety of microcontrollers. This display is electrically compatible with the LCD that is included as part of some of our Orangutan X2 robot controller packages, although the physical interface is different.
As shown in the diagram above, a potentiometer whose output is connected to Vo will allow you to set the contrast for optimal viewing of your display.
This LCD has an LED backlight. The voltage drop across the LEDs is typically about 3.2 V and the recommended current through the LEDs is 72 mA. This LCD includes a 25.5 Ω resistance (two 51 Ω resistors in parallel) in series with the backlight, so an external current-limiting resistor is not required for backlight supply voltages up to 5 V. For higher voltages, you should add a current-limiting resistor RLIMIT as shown above where:
Note: No cables or connectors are included with this product, but a straight or right angle male header can be purchased separately to be soldered into the through-holes. We also have 1×16-pin female headers and crimp connector housings to mate with the male headers. This LCD is intended for use with 5V systems.
This is not official manufacturer"s information. It is distilled from information on many different data sheets and from my own experience. I have never used some of these displays. I have extrapolated what I know about the displays that I have used to the ones that I have just read about. I welcome any suggestions and corrections. Contact information is at the bottom of the page.
The HD44780 type controller chip is used with a wide variety of Liquid Crystal Displays. These LCDs come in many configurations each with between 8 and 80 viewable characters arranged in 1, 2, or 4 rows.
The problem is that there is no way to inform the controller of the configuration of the display that it is driving. The controller operates exactly the same way for all displays and it is up to the programmer of the device that is controlling the LCD controller (usually a host microcontroller) to deal with this situation.
The controller contains 80 bytes of Display Data Random Access Memory which is usually referred to as DDRAM. When the controller is used with a 40 x 2 display (forty characters on each of two rows) the operation is quite straightforward and that operation will be explained first. Each of the other configurations introduces one or more quirks so it is best to understand the operation of the 40 x 2 before proceeding to the description of the operation of any of the others.
This is the most common Memory Map for the 80 bytes of DDRAM in the HD44780 controller. There is another rarely encountered configuration that will be presented later.
As you can see the DDRAM consists of two lines of memory with a somewhat mysterious gap (see note 1) in the addressing when going from the first line of memory to the second. The first line has 40 storage locations identified by the addresses 00h through 27h. The second line has another 40 storage locations identified by the addresses 40h through 67h.
Each of these DDRAM memory addresses corresponds to a character position on an attached display, but the specific position varies depending on the configuration of that display. As part of the initialization sequence the display is cleared by storing the ASCII code for a space in each of the 80 memory locations. Subsequently if a different ASCII code is stored in any of those memory locations then the character corresponding to that ASCII code is automatically displayed at a specific location on the display.
You can tell the controller where you want the first ASCII character that you send it to be stored, this is usually address 00h. After receiving that character it will automatically update its address pointer and put the next ASCII character you send into an adjacent memory location with no more addressing work on your part. You can specify whether to increment or decrement the address counter but normally it is incremented, so the next character will be put into address 01h. The LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.
Here is a simplified diagram of the display on a 40 x 2 LCD Module. Each of the boxes in the diagram represents a location where a character can be displayed.
Here is a copy of the memory map of the controller. Remember, each of the memory locations in the controller chip is directly associated with one of the character locations on the display.
By some miracle of modern technology there is actually a one for one relationship between these two diagrams. If an ASCII code is stored at address 00h in memory the corresponding character will appear at the left end of the top row of the display. If an ASCII code is stored at address 63h in memory the corresponding character will appear five locations in from the right end of the second row of the display.
Here is a diagram showing how the two rows of the display are mapped into the two lines of memory. It is basically a combination of the two diagrams just above.
When the host controller wants to display a string of characters on the display all it has to do is specify a starting DDRAM address and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another. The LCD controller takes the first code that it receives, stores it at the specified address, and simultaneously displays the corresponding character on the display. It then increments it"s internal address counter and stores the next ASCII code that it receives in the next DDRAM location which causes the corresponding character to appear in the next location on the display. As mentioned before the LCD controller automatically accounts for the gap in addresses and after storing an ASCII code in address 27h it puts the next code in address 40h. Similarly it increments from address 67h back to 00h.
This display also has 80 characters, but the relationship between the DDRAM addresses and the character locations on the LCD is not quite as straightforward as the LCD with two rows of 40 characters. Here is a diagram of the device.
The memory map is always the same regardless of the display configuration, but in this drawing I have shown a small space between addresses 13h and 14h on the first line and another between addresses 53h and 54h on the second line.
Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 20 x 4 LCD. Note how the right half of the previous diagram is now below the left half and note the resulting sequence of starting addresses for each display row (00h, 40h, 14h, 54h).
Remember that the LCD controller still considers this to be two lines of RAM. It is important to understand that this way of picturing the DDRAM addresses helps relate the memory addresses to the character locations but does not change the fact that as far as the controller is concerned there are only two lines of memory. In other words, although this diagram shows the DDRAM differently than before, the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display since there is no way of telling the LCD controller that there are now 4 rows of 20 characters instead of 2 rows of 40 characters.
When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for the 40 x 2 display. After the first row is full the characters will continue on to the third row. The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After that the following characters will appear back on the first row, and so on.
In order to get a coherent display on sequential rows it is necessary to compensate for the design of the LCD controller when programming the host microcontroller. Basically the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address.
For each of the above displays there are 80 addresses in memory and there are 80 character locations on the display so it should be obvious that any time you send an ASCII code to the controller the corresponding character will show up somewhere on the display. If you mess up the address the character may not show up where you expected it, but it will be visible somewhere. If you work back from where it actually appears you can usually figure out where you made your mistake. All of the displays that follow have fewer character locations on the display than memory addresses in the controller. This makes the operation somewhat more complicated and troubleshooting more difficult.
This can be thought of as a truncated 40 x 2 display, but there are some ramifications of this truncation that may not be readily apparent. Here is a drawing of the device.
It is important to understand that, although this diagram shows only the part of the DDRAM that is normally used to display information on the 20 x 2 LCD, the actual memory map and controller operation is exactly the same as described above for the previous displays. Again that is because there is no way of telling the LCD controller that there are only 40 characters on the attached display.
Here is a drawing of the complete memory map. Note that this drawing is the same as the one for the 20 x 4 display except that the addresses on the right side are greyed out.
Although this display has only 40 characters there are still 80 bytes of DDRAM and they are still configured the same as they were before. The greyed out addresses are the locations in DDRAM that do not have corrresponding locations on the display. Any ASCII codes that are written to those locations are not lost, and it is possible to display them by "shifting" the display window, but in normal use as described here they are simply not displayed.
When a long string of ASCII codes is sent to this LCD controller the action is not quite as simple as for either of the 80 character displays. Assume that the host controller is sending a string of characters as described above. Consider what happens after the LCD controller stores an ASCII code in address 13h and displays the corresponding character at the right end of the top row on the LCD. It then stores the next ASCII code in address 14h, which has no corresponding location on this 20x2 display. As more ASCII codes are sent to the LCD controller they are stored in the DDRAM but do not appear on the display until the LCD controller finally increments it"s address counter from 27h to 40h at which time subsequent characters start to appear on the second row of the display. As far as a viewer of the display is concerned there is a gap of 20 missing characters. The same thing will happen on the second row when ASCII codes are stored in addresses 54h - 67h.
In order to prevent any missing characters the program on the host microcontroller can keep track of the DDRAM addresses, and when appropriate it can set up a new starting DDRAM address. On the other hand the display can be shifted to display those missing characters, but the techniques to do that will not be covered here.
This is a commonly found configuration and its operation is almost identical to that of the 20 x 2. The relationship between the DDRAM addresses and the character locations on the LCD is a subset of the example shown above. Here is a drawing of the device.
Once again it is important to understand that although this diagram shows only the part of the DDRAM that is normally used to display information on the 16 x 2 LCD the actual DDRAM configuration and operation is exactly the same as described above for the 40 x 2 display. This is because there is no way of telling the LCD controller that there are only 32 characters on the attached display.
Here is a drawing of the complete memory map. Note that this drawing is the same as the one for the 20 x 2 display except that a different range of addresses on the right side are greyed out.
The operation of this display when a long string of characters is sent to it is that same as described for the 20 x 2 display except that there is a gap of 24 missing characters at the end of each line (instead of 20).
There are actually two different varieties of 16 x 1 LCD displays and the initialization and operation of each is different so it is important to determine which one you have.
When power is first applied to any of the multi-row LCD modules and before the controller is initialized you will see that the character locations corresponding to the first line of memory are dark and the others are light (assuming that the contrast adjustment is properly set). If you apply power to a 16 x 1 LCD module and only the left 8 character locations are dark you have what I will call a type 1 module. If only the right 8 character locations are dark this is also a type 1 module but it is upside down! If all 16 character locations are dark then it is what I will call a type 2 module. This is my own terminology used only for the purpose of keeping them differentiated while describing their operation. The type 1 modules will have only one IC on the back of the pcb while the type 2 will have 2 (I guess this tidbit gives away the source of my "type" designations). This distinction may apply to newer devices with epoxy blobs instead of ICs, but I believe that sometimes one blob may cover more than one equivalent IC function.
From this you can see that although the display has only a single row of characters, as far as the LCD controller is concerned it is using two lines of memory and it must be considered to be a 2 line device when initializing the controller.
Here is a drawing of the complete memory map. Note that this drawing is the same as the one for the 20 x 2 and 16 x 2 displays except that a different range of addresses on the right side are greyed out.
Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after each 8 characters are displayed the next 32 will "disappear".
Also, to display a message of more than 8 characters on the 16 character display the host controller will have to readjust the DDRAM address after displaying the first 8 characters.
Here is a drawing of the complete memory map. Note that this memory map is different than all of the previous ones. This is the only device described here that is a true "one-line" display (see note 2) and as such it has a different memory map.
Here you can see that if the host controller sends a long string of characters after the first 16 characters are displayed the next 64 will "disappear".
At the expense of an extra IC you get some slightly easier programming since, in order to display a message of more than 8 characters on the 16 character display, the host microcontroller does not have to readjust the DDRAM address after displaying the first 8 characters.
Since only one line of memory is in use this LCD module should be configured as a 1-line device. As far as I can determine, this changes the multiplex frequency which changes the display brightness and/or contrast. Also, there are some single row LCDs that are capable of displaying a larger 5x10 font instead of the more common 5x7 font.
I"ve stuck this description toward the end because, as you will see, it has some of the characteristics of the 40 x 4 and some of the characteristics of the 16 x 2. Here is a drawing of the device.
Here is the same memory map, rearranged this time to show how the memory addresses relate to the character positions on a 16 x 4 LCD. Note how the center of the previous diagram is now below the left part, the right part is missing, and the resulting sequence of starting addresses for each display row is different than for the 20 x 4 (00h, 40h, 10h, 50h).
Here you can see that if the host controller sends a long string of characters without periodically adjusting the DDRAM starting address then after the first row is full the characters will continue on to the third row. After the third row is full the next eight characters "disappear". The normal automatic incrementing from 27h to 40h will then cause the display to continue on the second row, and from there it will continue to the fourth row. After the fourth row is full the next eight characters will "disappear" and then it"s back to the first row.
The 40 x 4 LCD is treated essentially as two 40 x 2 devices stacked one on top of another in the same glass enclosure. Electrically it uses what amounts to two HD44780 controller chips and it therefore has two separate memory maps each with the same address range. One is used for the top two lines and the other is used for the bottom two lines. The memories are accessed individually by strobing the desired Enable pin of which there are now two. Here is a diagram of the device.
To display a really long string of characters on this display the host controller would start out just like it did for the 40 x 2 display. It would specify a starting DDRAM address (typically 00h) and then start sending the string of ASCII codes corresponding to the desired characters to the LCD controller, one after another, making sure to strobe the enable pin associated with the upper memory bank. After storing an ASCII code in address 67h the LCD controller will automatically increment to address 00h as before and at this time the host controller must stop strobing the enable pin for the upper bank and start strobing the one for the lower bank.
There are other LCD configurations available but I believe that any of them can be handled by a technique similar to one of the examples above. If you have a display that seems to be considerably different from any of these I would like to hear from you.
(1) The mysterious gap is due to considerations resulting from the multiplexing of the display. The DDRAM addressing uses seven bit addressing and the highest bit signifies which row of memory is involved. If you compare the addresses in the first row with those just below in the second row you will see that the only difference is in that one bit.
(2) As implied above the number of rows of characters that can be displayed on the LCD is not the same as the number of lines of memory used by its controller. Only some of the 16x1 displays use "one line" of memory, all of the other displays including most 16x1 displays, use "two lines" of memory.
The invention of LCD gives new life to electronic industries and replaces lED and gas plasma techniques. It also replaces the CTR (cathode ray) tube that used for visual display. The input power consumed by the liquid crystal display is less then light-emitting diode and plasma display. In today"s post, we will have look at 20 x 4 LCD, its features, working, applications, and practical implementation in different electronic devices. So let"s get started with the Introduction to 20x4 LCD Module.
In a 20x4 LCD module, there are four rows in display and in one row twenty character can be displayed and in one display eighty characters can be shown.
The liquid crystal display interfacing code is easily accessible. We just required eleven input and output pinouts for the interfacing of the LCD screen.
It is the detailed tutorial on the 20x4 LCD module I have mentioned each and everything related to this Liquid crystal display. If you have any question about it ask in comments. Thanks for reading.
This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.
The first part of this article covers the basics of displaying text and numbers. In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal Arduino library.
As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:
These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.
For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.
Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.
After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.
Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.
In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.
We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.
To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.
The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.
After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.
In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.
Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.
Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.
This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.
Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.
This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.
The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.
With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.
Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.
/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */
After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.
In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!
I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.