dreamcast lcd screen supplier
Crazy cool thing I just discovered: The LCD TV has a Picture-in-Picture feature, so if I was to plug to Dreamcast"s into the TV via different types of connection (Aerial and RGB, or something). could play two games at the same time! Even better, get out two copies of the same game, and compete against each other to see who can beat it first! I had a go at playing Sonic 1 with a Mega Drive and a Saturn at the same time and struggled on my own, but once a mate comes over..
As for your "grey box" with composite in (yellow cable) and VGA out, that"s not a DC VGA box. That"s a composite to VGA converter. And those suck, which is why you aren"t getting a good result. Get an official or officially licensed VGA cable or box made for Dreamcast (and only Dreamcast). You"ll see a huge difference.
That"s another thing: the article keeps mentioning the VGA box as a "converter". VGA boxes for DC (officially licensed for Dreamcast) don"t "convert" the signal. The DC outputs VGA natively. All the box or cable (there"s a VGA cable as well for DC that plugs directly into the console, so no need for a box) is carry that signal. Again, the DC outputs that signal on its own.
If you take A DAMN SECOND TO LOOK AT THE PICTURE...you will see that the VGA box IS directly hooked up to the Dreamcast. You can switch outputs on the box from VGA and Composite for games that don"t work with VGA.
If it was just a composite converter like you say the VGA box wouldn"t be hooked up directly to the Dreamcast. The composite would go from the Dreamcast into the VGA box Not Directly out of the VGA bo TO composite and VGA
I bought a VGA Cable for my Dreamcast to hook up to my 19inch LCD. And as i thought the picture looks horrible! LCD"s look crap if there not run in there native res. Luckily i have an old CRT so i used that instead and the picture quality is Amazing!
I guess you need an LCD TV for it to upscale from 480p? I"ve looked at all my Monitors options and there is no "Game Mode" or anything along those lines to upscale.
I got a VGA box but it doesn’t work with my LCD so I"m looking into a VGA to HDMI scalar. Anyone tried the lkv351? Comparison pictures of these also would be really handy to see how the Dreamcast looks scaled to 720p!
The Visual Memory Unit (VMU), also called the Visual Memory System, is the primary memory card produced by Sega for the Dreamcast home video game console. Sega Corporation is a Japanese video game developer and publisher.
The Visual Memory Unit features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top of the device), second-screen functionality, a real-time clock, a file manager, built-in flash memory, and sound capability. Before the launch of the Dreamcast, a special Godzilla edition Virtual Memory Unit was released in Japan and was preloaded with a virtual pet game. The VMU is basically a removable storage device, but can also serve as an auxiliary display during normal gameplay and acts like a handheld game console through the use of additional software. The Visual Memory Unit includes a screen, speaker, proper directional pad, four action buttons, the ability to download additional games, and the ability to connect and interact with other VMUs.
In high school, I found a website that really piqued my interest, benheck.com. Ben Heck is a hardware hacker who has done many projects involving video game consoles. I had been interested in modding my Xbox and had previously thought about how cool it would be to take apart a game console mount all the parts on a wall. So when I found Ben Heck I was hooked immediately. I never had the money or the time to tackle my own project until 2008, when I was getting ready to graduate from high school and finally had some time. I loved the Sega Dreamcast and decided that I was going to make a Dreamcast portable. Part of the draw was the fact that there were only 1 or 2 other people on the benheck.com forums that had been successful in creating a portable out of the Sega Dreamcast.
It wasn"t until after I got the Dreamcast from eBay that I found out that I had actually received one of the later versions of the Dreamcast which did not have a separate board for controlling the GD-ROM drive which meant that smashing this thing into a case was going to be a lot easier.
The next steps were to get the Dreamcast running off of a smaller power supply that could be run off a battery. For this, I chose the PICO PSU. It"s an ATX power supply intended for embedded systems using PICO or MICRO ITX boards. It provided all of the necessary power needs as the Dreamcast runs off of 12v, 5v, and 3.3v just as a PC does. The other advantage of the PICO PSU was that it could be run off of any 12V power source. Which means a battery can power it. Whereas the original power supply required 120V AC wall power which doesn"t work well in a portable.
For the screen of the portable, I used a 5" TFT LCD screen intended for hooking onto the top of an original Xbox in case you somehow could travel with it. Oddly enough I have used it in a car before. The screen already has built-in audio and headphone jacks which made it ideal for a portable.
Note from racketboy: Forum member, nick944 was kind enough to share this informative review about his portable Dreamcast system with us. I hope you enjoy it!
The Treamcast is a Dreamcast with a screen attached and a few modifications. Yup, this is another one of those crazy modified systems from China. As you may have figured out, its designed to play Dreamcast games in your car. There are three different variations of the Treamcast, the original (white with a PSone screen), the widescreen (white with a horizontally stretched screen), and the SE (black with a high quality screen).
The original Tremcast has been said to have problems with the screen like dark areas turning completely black, and light areas turning completely white. The widescreen model is mostly useless, it stretches the games horizontally. Though it would be great for shmup games if the fan for the Treamcast wasn’t on the opposite side of a normal Dreamcast.
The SE model is the best by far, it looks identical to the original though with a Samsung TFT. One main thing many people don’t understand about the Treamcast is that it isn’t a clone. It uses original Dreamcast hardware with a few changes. It contains a modchip for booting imports, two speakers, an external power supply (Dreamcast has an internal power supply), a computer fan, a headphone jack, and a screen.
The first thing you will probably notice about the Treamcast if you own or have owned a Dreamcast, is that it is a bit smaller than a Dreamcast due to an external power supply.
One small gripe about the shell design is if you want to use a modem or BBA with it, you have to force it in and risk damaging the plastic. The quality of plastic is just what you would expect from a pirated system, cheap. It has a switch on the back of the system for turning the screen and speakers on and off.
The external power supply on my unit I’ve found either runs very hot or could be overheating after 30 minutes to an hour. The computer sized fan does a great job of keeping the Treamcast cool, and it usually doesn’t make much more noise than the standard Dreamcast fan.
You can connect a Treamcast to a TV with a normal (NTSC only) Dreamcast A/V cable, though the power cable is different than a normal Dreamcast. The screen is running in VGA mode on the newer SE model, with an internal VGA box. This means that some games won’t play (see the VGA compatibility list) but most will.The speakers are not the best quality, though alternatively you could hook up your own speakers to the headphone jack.
The history of video game consoles, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles bore out from electro-mechanical games that had used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles, and fully realized by the Game Boy system.
The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only pre-defined built-in games,LED, VFD, or LCD.optoelectronic-display-driven calculator market of the early 1970s.Mattel in 1977, where Michael Katz, Mattel"s new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED technology."Auto RaceFootball.Milton Bradley in 1978, followed, which further popularized such electronic games and remained an enduring property by Milton Bradley (later Hasbro) that brought a number of copycats to the market.Coleco, Parker Brothers, Entex, and Bandai began following up with their own tabletop and handheld electronic games.
The transition from handheld electronic games to handheld video games came with the introduction of LCD screens which today have the capability to present a large number of pixels across a display, approaching the video format used by home consoles, and giving the unit more flexibility in playing a range of games. Milton Bradley"s Microvision, released in 1979, is often considered the first such handheld video game console, as well as the first handheld to use interchangeable games, though the unit never caught on due to short-term technical struggles. Revolutionary at the time, the Microvision featured a 16x16 pixel LCD that a variety of games could be played by swapping out its faceplate, which contained the game"s ROM data and controls.
Nintendo"s line of Gunpei Yokoi after seeing a man playing on an LCD calculation while passing time on a bullet train, and had devised the idea of an electronic game that doubled as a watch.Game & Watch series were considered handheld electronic games rather than handheld video game consoles, their success led Nintendo, through Yokoi"s design lead, to produce the Game Boy in 1989, considered to be the defining basis of the current handheld game console.
Nintendo brought its experience from the Game & Watch series to develop the Game Boy system in 1989, with subsequent iterations through the years. The unit included a LCD screen that supported a 4-shade monochrome pixel display, the use of a cartridge-based system, and the means to link up two units to play head-to-head games. One of the early packages included killer app and led the unit to dominate handheld sales at the time.
The Atari Lynx was also introduced in 1989 and included a color-LED screen, but its small game library and low battery life failed to make it competitive with the Game Boy.Game Gear and the TurboExpress, respectively, both released in 1990. Each were attempts to bring the respective home console games to handheld systems, but struggled against the staying power of the Game Boy.
By this point, there were only three major players in the market: Sega, Sony, and Nintendo. Sega got an early lead with the Dreamcast first released in Japan in 1998.modem to allow players to connect to the Sega network and play online games.PlayStation 2 released in 2000. The PlayStation 2 was the first console to add support for DVD playback in addition to CD-ROM, as well as maintaining backward compatibility with games from the PlayStation library, which helped to draw consumers that remained on the long-tail of the PlayStation.GameCube in 2001, its first system to use optical discs based on the miniDVD format. A special Game Boy Player attachment allowed the GameCube to use any of the Game Boy cartridges as well, and adapters were available to allow the console to connect to the Internet via broadband or modem.
Nintendo introduced the new Nintendo DS system in 2004, a game cartridge-based unit that support two screens including one being touch-sensitive. The DS also included built-in wireless connectivity to the Internet to purchase new DS games or Virtual Console titles, as well as the ability to connect to each other or to a Wii system in an ad hoc manner for certain multiplayer titles.PlayStation Portable (PSP), with a reduced design based on the PlayStation 3. Like the DS, the PSP also supported wireless connectivity to the Internet to download new games, and ad hoc connectivity to other PSP or to a PlayStation 3. The PSP used a new format called Universal Media Disc (UMD) for game and other media.
Aside from the usual hardware enhancements, consoles of the eighth generation focus on further integration with other media and increased connectivity.x86 instruction set, the same as in personal computers, and there was a convergence of the individual hardware components between consoles and personal computers, making the porting of games between these systems much easier. Later hardware improvements pushed for higher frame rates at up to 4K resolutions.Digital distribution increased in popularity, while the addition and improvements to remote play capabilities became standard, and second screen experiences via companion apps added more interactivity to games.
The Wii U, introduced in 2012, was considered by Nintendo to be a successor to the Wii but geared to more serious players. The console supported backward compatibility with the Wii, including its motion controls, and introduced the Wii U GamePad, a tablet/controller hybrid that acted as a second screen. Nintendo further refined its network offerings to develop the Nintendo Network service to combine storefront and online connectivity services. The Wii U did not sell as well as Nintendo had planned, as they found people mistook the GamePad to be a tablet they could take with them away from the console, and the console struggled to draw the third-party developers as the Wii had.
Later in the eighth generation, Nintendo released the Nintendo Switch in 2017. The Switch is considered the first hybrid game console. It uses a special CPU/GPU combination that can run at different clock frequencies depending on how it is used. It can be placed into a special docking unit that is hooked to a television and a permanent power supply, allowing faster clock frequencies to be used to be played at higher resolutions and frame rates, and thus more comparable to a home console. Alternatively, it can be removed and used either with the attached Joy-Con controllers as a handheld unit, or can be even played as a tablet-like system via its touchscreen. In these modes, the CPU/GPU run at lower clock speeds to conserve battery power, and the graphics are not as robust as in the docked version. A larger suite of online services was added through the Nintendo Switch Online subscription, including several free NES and SNES titles, replacing the past Virtual Console system. The Switch was designed to addressed many of the hardware and marketing faults around the Wii U"s launch, and has become one of the company"s fastest-selling consoles after the Wii.
The Nintendo 3DS released in 2011 expanded on the Nintendo DS design and added support for an autostereoscopic screen to project stereoscopic 3D effects without the use of 3D glasses. The console was otherwise remained backward compatible with all of the DS titles.PlayStation Vita in 2011, a revised version of the PSP but eliminating the use of external media and focusing on digital acquisition of games, as well as incorporating a touchscreen.
Master System: 10–13 million, not including recent Brazil sales figures.Screen Digest wrote in a 1995 publication that the Master System"s active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.Tectoy in Brazil as of 2016.
Reserved., . All Rights (April 17, 2014). "Press Start: Sega"s failed Dreamcast console has actually outsold Nintendo"s Wii U (sort of)". canada.com. Archived from the original on 2021-10-09. Retrieved November 30, 2016.
"Sega Corporation Annual Report 2001" (PDF). Sega Corporation. August 1, 2001. p. 14. Archived from the original (PDF) on 2013-06-29. Retrieved November 2, 2015. A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
"Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Archived from the original (PDF) on July 26, 2015. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
"Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Archived from the original (PDF) on 2011-08-23. Retrieved November 2, 2015. The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
I"ve just aquired a used SEGA Dreamcast console for £13, no cables or anything, but I"m planning to convert it into a CD/HD/Network based player that will play MP3, Vorbis, FLAC and others.