dreamcast lcd screen quotation
Crazy cool thing I just discovered: The LCD TV has a Picture-in-Picture feature, so if I was to plug to Dreamcast"s into the TV via different types of connection (Aerial and RGB, or something). could play two games at the same time! Even better, get out two copies of the same game, and compete against each other to see who can beat it first! I had a go at playing Sonic 1 with a Mega Drive and a Saturn at the same time and struggled on my own, but once a mate comes over..
As for your "grey box" with composite in (yellow cable) and VGA out, that"s not a DC VGA box. That"s a composite to VGA converter. And those suck, which is why you aren"t getting a good result. Get an official or officially licensed VGA cable or box made for Dreamcast (and only Dreamcast). You"ll see a huge difference.
That"s another thing: the article keeps mentioning the VGA box as a "converter". VGA boxes for DC (officially licensed for Dreamcast) don"t "convert" the signal. The DC outputs VGA natively. All the box or cable (there"s a VGA cable as well for DC that plugs directly into the console, so no need for a box) is carry that signal. Again, the DC outputs that signal on its own.
If you take A DAMN SECOND TO LOOK AT THE PICTURE...you will see that the VGA box IS directly hooked up to the Dreamcast. You can switch outputs on the box from VGA and Composite for games that don"t work with VGA.
If it was just a composite converter like you say the VGA box wouldn"t be hooked up directly to the Dreamcast. The composite would go from the Dreamcast into the VGA box Not Directly out of the VGA bo TO composite and VGA
I bought a VGA Cable for my Dreamcast to hook up to my 19inch LCD. And as i thought the picture looks horrible! LCD"s look crap if there not run in there native res. Luckily i have an old CRT so i used that instead and the picture quality is Amazing!
I guess you need an LCD TV for it to upscale from 480p? I"ve looked at all my Monitors options and there is no "Game Mode" or anything along those lines to upscale.
I got a VGA box but it doesn’t work with my LCD so I"m looking into a VGA to HDMI scalar. Anyone tried the lkv351? Comparison pictures of these also would be really handy to see how the Dreamcast looks scaled to 720p!
...No, that’s not a typo! The Treamcast was a Chinese-market modification of the official Dreamcast, featuring region-free capability, a fold-down LCD screen, and it’s own official Treamcast controllers!
The Hyperkin HD Cable for Dreamcast lets you conveniently play your favorite Dreamcast titles on your HDTV. Ditch your composite AV cable and experience Dreamcast gaming up to 480p along with crisp,...
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Hyperkin HD Cable for Dreamcast lets you conveniently play your favorite Dreamcast titles on your HDTV. Ditch your composite AV cable and experience Dreamcast gaming up to 480p along with crisp,...
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Dreamcast is a home video game console released by Sega on 9.9.99 in North America. All of our USED system are cleaned, tested and include a full 30 day warranty.
The Visual Memory Unit (VMU), also referred to as the Visual Memory System(ビジュアルメモリ, Bijuaru Memori) (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability (via connectors at the top), second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998, in Japan.
While its most basic function is as a removable storage device, the VMU may also serve as an auxiliary display during normal gameplay and, through the use of additional software (distributed as extras on Dreamcast GD-ROMs), acts as a handheld game console. Console-like features of the VMU include a screen, speaker, proper directional pad, four action buttons, the ability to connect and interact with other VMUs, and the ability to download additional games. While the standard VMU is white, colors were expanded to include many variations. Japan even saw the release of branded VMUs, such as those by Sonic Team, Capcom and Hello Kitty.
VMUs attach through either of two slots on the controller; the screen of the VMU attached in the front slot is visible through a window on the controller.
For use as a memory card and second screen, the VMU is plugged directly into one of two slots on a Dreamcast controller (up to two VMUs may be plugged in each controller, and eight VMUs per Dreamcast console).
Upon initial use, the player is prompted to set the date and time, and then select from a group of bitmap images to serve as the default background for the VMU (various Dreamcast titles may offer players additional background images for the unit). This image is displayed while the Dreamcast console is in the operating system menu.
When operated independently of the Dreamcast console, the VMU acts as a file manager, clock/calendar (with selectable clock animations), and handheld game console. VMUs may also connect to each other directly to facilitate file transfer or multiplayer gaming.
The VMU runs on two CR-2032 lithium batteries which are inserted into the rear of the VMU under a screw-secured lid. Without battery power, the VMU still functions as a memory card and auxiliary display, but cannot play downloaded mini-games. Additionally, a VMU without battery power will beep when the Dreamcast is powered on (if the VMU is inserted into a connected Dreamcast controller).
Several titles for the Dreamcast include mini-games that can be downloaded onto a VMU. The Chao Adventure mini-games (Chao Adventure and Chao Adventure 2 which features more activities and items). In the games, players can transfer Chao eggs to the VMU and partake in various activities to increase the stats of their hatched Chao, whereupon they can upload their improved Chao back into the Dreamcast game. Pocket GT, a top-down racer in the style of the 8-bit
Multiple Dreamcast memory cards with no VMU features have been released. The cards therefore omit a display screen, input buttons, speaker and built-in clock. Some have the same 128 KB storage as the VMU, equivalent to 200 blocks, while others have multiple "pages" with each acting as a 128 KB memory card. In the latter case, a button or switch allows the gamer to select the desired memory card. This is due to the Dreamcast having a limit of 128 KB per individual memory card.
The 4x Memory Card did not make it to retail in Europe, despite a planned release (along with the Dreamcast Broadband Adapter which was also unreleased in Europe) due to the Dreamcast"s unforeseeably short lifespan – although unofficial third party 4x Memory Cards were released in Europe.
The Nexus Memory Card is a third party version of the Visual Memory Unit that features four times the memory of a stock VMU with 800 blocks (4 megabit / 512 kilobytes) but lacks an LCD screen. The card is divided into 4 pages each with 200 blocks, each page can be selected using a button on the top left of the card.personal computer by USB, Parallel or Serial cable. A 3200 block (16 megabit / 2 megabytes) version of the Nexus is also available, but this model has been known to be unstable.
Nyko released two memory cards for the Dreamcast: the Jumbo Memory Pak X2 with twice the storage as a VMU, and the Hyperpak with four times the storage. The Hyperpak could also act as a Jump Pak by setting its switch to rumble mode.
The Dreamcast video game console had several light guns released as accessories between the years of 2000 and 2003. The official light gun from Sega was released in Europe and Asia, but not in the United States due to concerns about bad press soon after the Columbine High School massacre.Mad Catz for the U.S. market.
Several Dreamcast games support light guns, as well as various homebrew titles. The light guns work with a CRT TV or a CRT VGA monitor in 640x480 mode.
The Dreamcast Gun is a light gun that was released only in Europe and Asia, where it is the official light gun for use. It works on American consoles, as all Dreamcast peripherals are region-free. However, American games such as Confidential Mission and House of the Dead 2, are region-locked and will not work with the Japanese gun, displaying a message like "This gun incompatible in North America" (HOTD2). Other North American releases, such as Virtua Cop 2 are not soft-locked. Not releasing and locking out the official gun in North America was an intentional move on Sega"s part, who were worried about bad press after the Columbine High School massacre. Instead, Mad Catz released an officially licensed light gun in America, which does work with Sega"s US gun games. The official European and Asian Dreamcast Gun does not work with any American games. American consoles can run Japanese games using this gun since it is the software that disallows the gun, not the console.
Mad Catz"s Dream Blaster is the official Dreamcast light gun for use in the United States. It features official Sega branding on the side of the gun and has a design mimicking the Dreamcast Gun. This gun also features an auto-reload feature. However, unlike the Star Fire Light Blaster, it lacks the delay, thus giving the player an infinite stream of ammunition.
The Bio Gun is identical in form to the Saturn light gun, but is a beige color similar to the Dreamcast console. It incorporates auto fire and auto reload functions, has internal vibration, an 8-way directional pad, and B/Start buttons.
The DCX Blaster is an almost exact clone of the original Dreamcast Gun, except that it is painted black and has minor stylistic variations. It features a single expansion slot and is compatible in all regions. It has variable firing configurations which include manual-reload & triggered-fire, auto-reload & triggered-fire, and auto-reload & auto-fire.
Hais DC Lightgun with Kick-Back has 3 modes of operation which are selected using a switch: "Normal" (single shot), "AR" (single shot with auto reload) and "AR+AF" (automatic fire with automatic reload). The gun features a kick-back feature where the slide actually kicks back and forth every shot (which can be disabled using a switch). For this functionality, however, the gun requires an additional power supply to be plugged into the gun"s plug on the Dreamcast console.
The Hais DC Mini Gun has both single shot and autofire capabilities and has a built-in vibration function (which can be disabled using a switch). The gun is small in comparison to other light guns for the Dreamcast. There are no expansion slots. The gun features a directional pad and Start and B buttons beneath the barrel. The trigger uses a plastic slide, as opposed to hinged triggers, which produce clicking noises. The orange plastic hammer of the gun is actually a functional button capable of triggering a secondary weapon.
Yobo DC Lightgun has 3 modes of operation which are selected using a switch: "Normal" (single shot), "AR" (single shot with auto reload) and "AF" (automatic fire with automatic reload). It also has a vibration on/off switch. It looks like the original Dreamcast Gun but bulkier. There is an expansion slot. The gun features a D-pad with Start and B buttons above the grip along with the trigger.
This Dreamcast light gun was modeled after light guns traditionally used in arcades. It is wireless and uses a transmitter that utilizes infrared signals. The box gives these instructions:
Sega may have long since left console manufacturing behind, but the Dreamcast remains one of the longest-lived games consoles going, with fans ever so occasionally putting out new Dreamcast releases. The system has a cult following - the Dreamcast never dies.
The latest new development in Dreamcast technology is now available to be backed on crowd-funding site Indiegogo - and it’s a curious upgrade to one of the system’s most unique features - its VMU memory cards.
For those of you who aren’t rapidly hurtling towards their forties or indeed already there, the VMU (Visual Memory Unit) was a fascinating take on the memory cards of the time, making them interactive and fun rather than simply a slab of plastic that held your save data. Original VMUs contained a little LCD screen that could display information from the game you’re currently playing - providing a very rudimentary two-screen experience years before the Nintendo DS would do the same with far more utility.
Unplug the VMU from the controller, where its screen stares at you even when docked, and it had simplistic game controls meaning you could download mini-games from your disc-based, full-fat Dreamcast games and then play them on the go. The VMU also shipped with a Virtual Pet game built-in.
This new crowdfunded project is aiming to offer players an upgraded version of the VMU, improved by modern technology. Despite the improvements, this ‘VM2’ device retails all compatibility with the original Dreamcast.
Among its features, it offers a higher screen resolution, a high-capacity battery, the ability to stream the VMU LCD games to a PC via a Micro-USB connection, and a huge 128kb of storage - that’s 200 ‘blocks’, in Dreamcast parlance.
As many of you typically know, VMUs, while a cool concept of memory card, have a couple of problems. The biggest (Or not biggest depending how you look at it) issue are many of them not having a large storage size. Games like Half-Life for example will take up your entire VMU to save, causing you to hunt down another VMU, or sacrifice the game to the Dreamcast gods in order to keep your precious Shenmue save.
Thankfully, Chris Diaoglou, the man behind awesome Dreamcast devices such as the DreamConn, a wireless Dreamcast controller, has announced a SD card based VMU for the Dreamcast that not only addresses the original VMU shortcomings, but is loaded with even more features!
CRTs can be abundant if you have good places in your local community to look, but they are getting trickier to track down each passing year. And while nothing’s stopping you from using a modern LCD for retro gaming, you may want to track down a square-shaped LCD (mostly 4:3 aspect ratio) so your classic content seems a bit more “at home” — avoiding those black bars.
So whether you’re looking for a cheap 4:3 LCD to use with your MiSTER FPGA setup, have a classic personal computer, or just want something for watching “full screen” video content or a emulation box to run on, I’m hoping this guide is helpful in your shopping.
Granted LCDs, especially older models, aren’t ideal for retro gaming compared to CRTs. LCDs often down’t have as deep of black colors and there is input lag involved among some other issues.
However, LCDs are easier to move around and store and use less electricity. And even though there are many die-hard CRT fans out there, there are also many long-time retro fans that have been using the recommended monitors below for a while and been happy with their performance. I’ve even quoted and handful of enthusiasts to give you a good perspective on these recommendations. And don’t forget, eventually LCDs might be much easier to find and purchase remotely then the CRTs counterparts.
Early LCD monitors may show a lack of technical maturity, however, near some of the later ones that we are focusing on have some decent IPS technology with reasonable color and response times.
In the end, I thought this would be a fun, lighthearted look at some options for those that are interested. If you have any commentary on the matter, please share your thoughts and suggestions in the comments section below. Just be respectful — not looking for CRT vs LCD wars