touch screen monitors for schools free sample

Interactive touch screen displays in education are poised to make unprecedented changes in how teachers teach and learners learn. There are many reasons to use interactive whiteboards in a classroom and those range from student engagement and performance to teacher and administrator efficiency. And they also come in with a few unexpected benefits as well.

Read the full list of 10 ways an interactive touch screen display can improve your students’ learning journey and your classroom’s effectiveness or visit ViewSonic Education Solutions.

There’s no one-size-fits-all answer for ideal classroom display solutions. Fortunately, schools have options. Most classrooms benefit (hugely) from at least one interactive whiteboard. Many find that more than one display is ideal for flexible classrooms that maximizeactive learning.

Interactive touchscreen displays – what some call smart flat-screen TVs – deliver loads of benefits. Here are ten of the top advantages of using an interactive touch screen display in your school.

Interactive touch screen displays are meant to assist with active learning. (Provided teachers use them for more than showing videos and slides). It’s one of the greatest advantages these dynamic devices bring to the classroom.

Collaboration.Students working together consistently tops the list of active learning aproaches. Interactive touch screen displays are masterful at enabling collaboration, especially with the multitouch feature that lets several students write onscreen content at the same time. It’s an ideal way to brainstorm, present, analyze text or images. Work through an experiment or engage with a learning game. (All of which, by the way, are recommended activities for active learning.) Add collaboration software and students can cast and share content from their seats. Even better, use an interactive touch screen display that comes with it out of the box or offers secure cloud-based capabilities.

Demonstration.When students show, explain, and teach, their minds are actively engaged in the learning process. Do these things on a large interactive screen and the benefits blossom. Have a process to demonstrate? Step up to the interactive touch screen and diagram it out. Create a presentation with teammates and present together on the big screen. Break into workgroups to learn about different aspects of a topic, then teach the rest of the class. With an interactive touch screen, students can pull content from the internet. Annotate on top of slides to highlight key points. Add video and audio clips. And so much more. Students are adept at finding creative ways to use tech. Give them the tools. Provide the direction. Then let them loose. You’ll be amazed at what they come up with.

Experimentation.Forget telling students about the results of scientific study. Lecturing is old school. Active learning is paramount to maximizing STEM learning. Interactive touch screen displays bring STEM subjects to life. Students can conduct labs and experiments at the display. Work out equations as a team. And share their inquiry via screencasting to spark group discussion. Try Digital Frog for a humane, formaldehyde-free option. Explore the inner workings of cells with the iCell App. Or build a tower with Mosa Mack Science Design Thinking activities. The options for leveraging big-screen interactivity are endless.

Interactive whiteboards help students of all ages develop critical life skills. The jobs of today and tomorrow demand greater adaptability, problem-solving and critical thinking. To prepare students for career and college readiness they need to be using tech tools. And they need to be using these classroom tech tools in ways that develop these critical skills.

Collaboration skills are critical. Today’s employers expect employees to work in teams and collaborate effectively. The traditional one-to-many lecture format fails to foster these skills. Interactive displays enable constructivist learning. They enable students to work together to make connections and develop knowledge.

By 2030, 30 to 40 percent of jobs will require strong social-emotional skills. Automation is displacing jobs that require repetitive tasks. Today’s students will engage in work that machines can’t do. Like communicating, managing people, and applying expertise. Using touch screen displays with classmates helps students develop social-emotional learning (SEL) competencies. Skills like self-awareness and self-management. Social awareness, relationship skills, and responsible decision-making.

Students in classes that leverage an interactive touch screen display are more engaged. They pay more attention. They’re more positive about learning. Teachers often report that increased attentiveness and engagement are the top benefits of teaching with interactive display technology.

This motivating impact of interactive displays is seen at every level of education. A good deal of research shows the benefits of interactive whiteboards in early childhood education. (Note that many researchers still use the term “interactive whiteboard,” “IW,” or “IWB” for all similar technology.) These benefits include gains in achievement, participation, motivation, and cooperation. Students were also able to engage in exploration and activities for longer periods of time. Focus and attention span during lessons increased.

A recent study compared the results of traditional vs. tech teaching with students ages three to six. One of the three groups each used tablets, interactive touchscreen displays, or paper worksheets to learn and practice concepts. The results revealed that students who used tech were more motivated. They also achieved better results than those who used paper. What’s more, the teachers strongly perceived interactive display learners as being the most motivated of the three groups. Why the difference in enthusiasm between the tablet and interactive display groups? It was likely the collaborative component, the authors concluded1.

The interactive whiteboard allows several students to perform the activities at the same time, and this encouraged them to interact with each other. For instance, they discussed the correct answers… and they willingly helped their partners if they did not know the correct answer. In this way, the benefits of collaborative learning became very noticeable thanks to enhancedinteractivity and accessibility….

Primary-age students were similarly more motivated when they used interactive displays. The positive impact of interactive tech was significant. Student learning improved as did the quality of the learning environment. Plus, the interactive displays clearly boosted excitement for the lessons.

Moving up to higher education. The results continue to prove the captivating qualities of interactive displays. A study of first-year students compared classes taught with and without an interactive touch screen display. Those assigned to the “with” class achieved higher levels of “academic press” – the degree to which they cared about academic achievement. The researchers conclude that the difference was a significant positive correlation.

In this example, Mazur didn’t employ an interactive touch screen. But he easily could have. EdTech provides abundant ways to create effective feedback. Small group discussions get an infusion of creativity when students have technology at their disposal. Be it an iPad, Chromebook or touch screen display. Tech-savvy students will turn to the devices at hand to research, draw, diagram, describe, and defend. During these discussions, students provide one another with continuous feedback on their ideas and understanding.

On this note, not all feedback is created equal. The most effective feedback is timely and consistent. It’s delivered frequently and in proximity to the learning event. Interactive whiteboards can maximize effective feedback. Use them to employ formative feedback apps like Formative, Kahoot and Socrative. Get kids in the game with interactive learning apps like MathPlayground, DuoLingo, and Tiny Cards. Students working at interactive display boards receive immediate responses that tell them how they’re doing. Quick action and repetition allow them to try again. In doing so they receive the consistent, ongoing input critical to turning feedback into learning.

However, if you find your school does not need advanced devicemanagement features, there are other great options likemyViewBoard Display that allows you to easily present andcollaborate without the need for APP download or long pauses inbetween.​

myViewBoard Display is also an easy-to-use web-based solution,where you simply use the one-time password to mirror yourscreen. No need for additional setups so you can jumpstart yourcollaborative class activities in an instance.

Interactive touch screen displays can be a boon to keeping classes running smoothly. For one thing, the more engaged students are, the less likely they are to be disruptive. By making lessons more dynamic, students are inherently more captivated by the content. (Who doesn’t like learning with a game, video or lively discussion with onscreen annotation?)

For another, interactive displays enable the use of can’t-be-missed visual aids. Visual timers like Time Timer keep kids on task. They help kids conceptualize, manage and visualize time when taking tests or taking turns. Visual noise level cues make “shushing” more fun and spare the teacher from being the bad guy. Two popular options to try: Bouncy Balls and the Too Noisy app.

Finally, experienced teachers know that developing a cohesive classroom community is half the classroom management battle. (Or more.) The classroom interactive touch screen display provides a central space around which to build that community. Use it to conduct your morning meetings. Even better, let students earn the role of morning moderator at the big screen. Take a break from traditional Star Student posters. Let students create multimedia presentations that express themselves in a dynamic new way. Challenge them to join forces with cooperative gameplay apps.

When schools implement one-to-one learning programs, students can end up spending a lot of time behind a screen. Focused on their own activities. This can be great for differentiated learning. Not so good for maintaining a classroom community. Diverting their focus to the interactive display brings students back to a community mindset. Whether it’s the teacher or a group of students presenting, the display creates a common experience.

The more you use your interactive touch screen display the more it becomes a central gathering point. A visible means of creating common ground among classmates. Collaborative projects, presentations, and gamified learning all do the trick. Or, take a group break from the pressures of the day. Try infusing mindfulness activities from the Calm School Initiative. Your display can even help create a communal atmosphere when students are focused on their iPads or Chromebooks. Use it to display nature scenes or play music from music visualizer.

Interactive whiteboards help teachers offer more learning opportunities to more students. Lessons that bring students to the board let kinesthetic learners get up and move. Videos and multimedia presentations appeal to visual and auditory learners. And for those that learn best by reading? Teachers can capture and save on-screen notes and distribute the files for independent review.

Classroom technology can be a great equalizer for students with special needs. Interactive touch screen displays integrate easily with assistive tech. Like captions, text highlighters and text-to-speech software. Students that have difficulty holding a pen can write on the display with a finger or tennis ball. Early learners can trace letters and shapes. Advanced learners can collaborate with classmates on more complex lessons at the display.

Students with mobility challenges may not be able to participate at a wall-mounted display. It may be difficult to reach due to height or their reach may be blocked. An ADA-compliant lift with robust functionality adds accessibility. Look for height adjustment and multiple tilt angles. Plus the ability to go fully horizontal.  More options maximize access for more students.

Students and teachers agree: interactive whiteboards are fun. They captivate, improve attention span and boost student engagement. They can be an outstanding cornerstone for classroom cohesion. They’re also a proven way to help students learn more, learn better, and be better able to apply that learning as they move forward in their lives.

We know that active learning works. A meta-analysis of 225 studies concluded that it reduces failure rates by 55% over passive receipt of information. It also demonstrated the many ways active learning promotes higher-order thinking. The very foundation for the skills most in-demand by employers.

We also know that interactive displays and active learning go hand in hand. That these dynamic and versatile touch screen displays facilitate countless active learning adventures.

Early research demonstrated a 6-point gain when 85 teachers used interactive displays across 170 classrooms. This jumped to 26 points when instructors used graphs, charts, videos, and other visuals to reinforce information. Success skyrocketed to a 31 percent increase under the optimal circumstances. By adding “interactive reinforcers” and audience response polling, student achievement reached the highest levels.3

IT departments are big fans of interactive touch screen displays. Compared to traditional interactive whiteboards and projector-based technology, they offer big benefits. Because they’re all-in-one solutions, they’re faster to implement. They require virtually no maintenance. Plus, teachers get up and running with their dynamic displays with minimal training. All of which saves IT time and reduces related costs.

As teachers gain experience with their interactive touch screen they begin benefiting from the full range of features. IT teams often report that after brief training most teachers are comfortable with the displays. Some display manufacturers offer webinars and onsite training to help educators optimize the use of their classroom display.

Teachers who’ve previously used projector-based systems are often the biggest fans. Compared to these older-style systems, the advantages of touch-screen displays include:

1Martin, Estefania, et al. Impact of using interactive devices in Spanish early childhood education public schools, Journal of Computer Assisted Learning, Volume 35, Issue 1. Accessed 5.20.19 at: https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12305

touch screen monitors for schools free sample

An interactive screen is a mounted device that enables users to make vibrant visual presentations and control on-screen data through digital touchscreen interactions. It is large display unit or panel that is driven by a computer. They might look like large television screens, however they are digital devices that allow users to access their computer files and interact with them in an engaging way, as well as create new content.

Interactive touch technology engages students like never before, allowing increased collaboration and efficient learning. It is both simple and intuitive, providing teachers with the latest and most responsive interactive screen technology to support active and inspired learning.

Interactive screens have several uses. For example, there are interactive screens for business and interactive screens for classrooms. Although they will be used in different environments, they have very similar features.

Interactive screens can be used to present documents, information, and videos to different groups. For example, they’re great for presenting to a group of students in a classroom or during a meeting in a business environment. Interactive displays for the classroom allow teachers to communicate content to students in a completely new way. This can be extremely beneficial for those students who have trouble engaging with traditional forms of presentation.

A key feature of interactive screens is digital annotation, or the ability to annotate documents and files in an electronic way. In the same way that you can write on a traditional blackboard, an interactive screen allows you to essentially write using digital ink in a variety of colors. For example, you may choose to write a series of words, numbers, or diagrams on a blank white surface, or you may want to make annotations on top of an existing document or image. In addition, the touchscreen display will allow you to save this marked-up file as a new image, which you can then save to external devices, email, or print.

Interactive touch screen displays allow you to save time. They respond to commands faster and reduce the time it takes to navigate through a process and present results. If you own a restaurant and would like to take orders from your customers, using a touch screen will help reduce the time required to post an order. As a result, customers are served faster.

Large touch screen displays are easy to use. Using your finger to point and touch is highly intuitive. Therefore, learning how to use a touch screen is very straightforward. It is easier to navigate any device using touch, whether it is a phone or a computer. If you have new employees coming in, they do not need a lot of training to be able to use your touch screen displays.

Interactive displays help you to save on space. Computers that have a touch screen display use up less space as opposed to other regular monitors that must have a mouse and keyboard on the table as well. This helps to conserve space and is beneficial especially if you have a small establishment. You can make better use of the space. It also reduces the number of wires criss-crossing your workstation.

Interactive touch screen displays are durable. The material used on the displays is hard glass which can withstand a lot of force in case of an accident. They are also very easy to clean as all you need to do is wipe them. These displays are best used in areas where many people must use computers to access a system. You’ll find examples of this in hospitals, schools and restaurants. Touch screens also excel in these environments because cleaning and maintaining them is easy.

For those who are limited in one way or another, interactive displays are the best. If you have trouble seeing all the letters on the keyboard, a touch screen can help you by making things larger and more accessible.

Large touch screen displays also help to improve efficiency because they allow you to do your work faster. The turnaround time for any project is much faster with a touch screen display than with alternatives.

Interactive displays are the way to go when it comes to schools and businesses like restaurants or even hospitals. They improve turnaround time and ease of access. This makes work easier and results in significant savings of time and other resources. A touch screen also improves the efficiency of staff members which leads to higher profit margins.

Two-way screen sharing allows teachers to share any pre-prepared documents to the interactive screen from their own iOS or Android device, as well as share any content that is created on the screen to students’ laptops or tablets.

Many interactive screens come with free-to-download content, offering teachers and lecturers the chance to access a vast library that they can use to enhance their lessons. From videos to scientific calculators and games, this content makes the learning environment far more engaging.

Interactive screens allow teachers to focus less on the delivery of their teaching materials and more on the content they have prepared, as digital resources can be easily tweaked during lessons.

Thanks to high-definition screens that are now clearer, crisper, and brighter than ever, students are able to clearly make out the content wherever they are seated in the class.

For those students who may not like speaking up in class, interactive screens allow them to have their voice and opinions heard without the need to actually speak. This helps unlock their potential and allows them to actively engage in their own learning in a way that they feel comfortable with.

Interactive screens utilize the touch technology that we are all familiar with on our smartphones and tablets and bring it into the office environment.

They allow presentations to become more dynamic, engaging, and inclusive. Rather than just having a presenter stand at the front and run through some PowerPoint slides, colleagues can join in by adding writing or drawings to the screen, making the session much more interactive and memorable.

In meetings, there is also the opportunity for members of staff to collectively add their ideas and suggestions to documents quickly and easily, allowing everyone to play a role rather than just sitting and listening.

The touchscreen will produce an image that is much cleaner and crisper than a projector. Plus, there is no risk of the image being hard to see due to bright sunlight.

Some interactive screens come with a built-in PC as an optional feature, offering an ‘all-in-one’ system that is even easier to use, is more user-friendly, and requires no additional hardware.

When compared to traditional whiteboards, interactive screens have a far more durable surface which can withstand the accidental use of permanent marker, punctures and even water.

Many screens have 4K resolution for the ultimate viewing experience. Some also have high-quality audio like Dolby Certified soundbars and microphones, allowing for Skype calls or integration with similar VoIP applications.

Both are types of interactive technology which provide a touch interface as your main display. Generally, connection to the display is via HDMI or VGA using a portable device like a laptop, tablet, or PC.

A multi-touch system can recognize multiple touch points at once. This allows two-handed (or multi-fingered) gesturing and operation by multiple users at the same time.

touch screen monitors for schools free sample

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touch screen monitors for schools free sample

The best touchscreen monitors can offer advantages for certain workflows. Whether it’s for creative use or to improve general productivity tasks, the best touchscreen displays can make navigating certain programs more intuitive and more precise, particularly for tasks like making a selection in an image.

They can deliver a seamless, responsive experience that feels like writing with a pen on paper, and an immediacy that you don"t get with even the best mice to the best keyboards. But while touch screens now abound in phones and tablet, most monitors don"t offer touch. There are some excellent touch displays out there, however.

Below, we"ve made our pick of the best touchscreen monitors after evaluating a range of options for their accuracy and responsiveness, design, extra features and price. From regular-sized displays ideal for a desktop PC to portable monitors for those on the road, these are the best touchscreen monitors we"ve found.

If you prefer a more traditional monitor, possibly with a higher resolution, check out guides to the best monitors for photo editing and the best 4K monitors. If accurate colours are important to you, whether you’re a photographer or video editor, you might want to invest in one of the best monitor calibrator tools.

With so many options on the market, our choice of the best touchscreen monitors comes down to the details. And detail is something that Dell"s P2418HT monitor does brilliantly. This 1080p monitor on a 23.8-inch panel boasts an LCD screen to deliver excellent resolution, contrast, and colour. Moreover, it boasts an anti-glare surface that works beautifully in distracting light conditions as well as ultra-thin bezels that give it a stylish flair and you more screen real estate.

Looking for a cheap touchscreen monitor from a reputable brand? The 21.5in Dell P2219H IPS monitor is available at a brilliant price, and it still does an impressive job, making it one of the best touchscreen monitors available for those on a tighter budget.

While creative professionals usually go for larger screens, there’s definitely a place for portable monitors in content creation. Nomadic users in particular can benefit from a portable monitor that’s designed specifically with video editors, designers, and music producers in mind.

The ProArt Display PA148CTV is something of a rarity in the sea of portable monitors with its robust set of features targeted towards creatives. They include the Asus Dial, a physical dial that you can use to make effortless adjustments to your project whether you’re in Lightroom, Premiere Pro, or Photoshop. There’s also the Virtual Control Panel function, which allows you to use the display itself as your touchscreen control panel, simplifying your workflow.

The ViewSonic TD2230 is small, light and portable touchscreen monitor, making it perfect for anyone with limited desk space and/or who needs to travel with their screen. The 22in, Full HD, IPS display offers beautifully sharp image quality and high visual accuracy. The screen is also scratch-poof, and the bookstand design allows it to be tilted and adjusted from 20 to 70 degrees, or rested flat.

The connection ports are all on the side of the monitor, offering easy access. You get HDMI, DisplayPort and VGA and USB connectivity. The monitor offers low power consumption – great for both your pocket and the planet. The colours are a little dull, but overall this is an excellent buy for anyone looking for a portable touchscreen monitor.

The Viewsonic TD1655 is another small, portable option from Viewsonic, and one that comes with a budget price. The 15.6-inch monitor offers 1080p resolution, which is more than enough for a panel this size. It is a little light on special features, but it delivers where it counts.

The Philips 242B9T is another good touchscreen monitor. It might not be the most stylish looking touch monitor but it has an awful lot to offer. For a start, it comes with built-in 2W speakers. Also, you can connect it to a wide range of devices via HDMI, DVI, VGA and DisplayPort.

The Asus VT229H comes with many features you’ll find on most touchscreen monitors, including 10-point multi-touch capacity, 178/178 viewing angles, flicker-free backlighting, and blue light filter to make it easy on the eyes. However, it also boasts a few extras you won’t find on rival displays, and these help make your workflow more seamless.

Want a larger touchscreen monitor? Most touchscreen monitors tend to be on the smaller side, but this 27in offering from Planar offers a relatively large IPS LED-backlit display. While Full HD is a little thin for a 27in display, the screen offers dependable color accuracy and contrast that won"t shift depending on where you"re looking.

It"s a versatile monitor too, with a built-in HD webcam and microphone, making it great for home office working and video conferencing. It boasts 10-point capacitive multi-touch and an ergonomic stand that can take the display from completely flat to a 70-degree tilt.Is it worth buying a touchscreen monitor?If you’ve ever used a touchscreen laptop and wished you could do the same at your desk, then the slightly higher price of a touchscreen monitor over its non-touch counterpart is well worth it. After all, there’s no other way to get that kind of nuanced control when navigating various windows and apps. For example, if you want to translate handwriting to text or draw directly on the screen using your finger, one of these panels is the way to do it. And, instead of having to use keyboard shortcuts to carry out a command, you can perform the actual action directly on the screen.

But, you won’t be holding a touchscreen display the way you would a tablet or smartphone. So, consider whether you’re comfortable using your fingers to navigate a screen that’s sitting at eye level for long periods.What are the disadvantages of a touchscreen monitor?There are some drawbacks to using a touchscreen monitor. For example, holding your arm up to interact with a touchscreen throughout a day’s worth of work will get tiring no matter how strong you are. And, you’ll have to clean that screen regularly. Otherwise, that buildup of smudges and fingerprints can get in the way of seeing it properly.

Most importantly, however, touchscreen displays are more likely to experience some kind of damage. This is because there’s much more going on under the hood than with non-touch monitors. And, when something goes wrong, it will cost more to fix due to the more complicated design of these panels.What is a 10-point touchscreen?A 10-point touchscreen can register 10 distinct points of contact all at once. Not all touchscreen devices and displays utilise this technology. But, having it makes a huge difference in the accuracy of your taps, swipes, and various gestures. With one or two-point touchscreens, any accidental contact like the edge of your palm grazing the screen could confuse the interface and register a tap where it shouldn’t be. Utilising a 10 point touchscreen largely eliminates that kind of accidental interaction. And, it also allows for more complex interactions like typing directly on the screen.Can I use a touch screen monitor with any computer?Yes, you can use a touch-sensitive screen with any PC, or even a laptop. provided it has the right ports to connect with your machine. Check what ports your device has, but most touchscreen monitors will have several, including USB and HDMI.

touch screen monitors for schools free sample

Does your school implement interactive learning? If it does, you’re on the right track: studies show that this is a powerful education technique. One of the best ways to create a digitalized schooling experience is to use touch screens. Even a single interactive display makes learning far more engaging. Flexible classrooms could use more than one display to boost the learning process.

For example, interactive touch screens are great at enabling collaboration. Multi-touch displays allow students to interact with on-screen content as a team. This makes it much easier to brainstorm, analyze things, or work through an experiment.

An interactive screen can also help with classroom demonstrations. You can add video clips, pull content from the internet, annotate slides, and much more. Students are great at using tech creatively, so give them the tools and let them loose.

Finally, this technology brings STEM subjects to life. Instead of telling students about a scientific study, you can show it on the display. Students can conduct experiments and share their findings via screencasting.

For starters, interactive displays allow for use of can’t-miss aids like visual timers. These help students manage time when taking tests or waiting for their turn to talk. You also have apps that show the level of noise and will “shush” the class if necessary.

A touch screen can serve as the central feature in the classroom. This makes the class more cohesive, which is a big help with managing it. Take advantage of this display by letting students use it as much as they want.

For example, visual and auditory learners will get a lot out of video presentations. Kinaesthetic learners can get up and move. As for students who learn best by reading, they can save on-screen notes and look at the files later.

School technology is also a great equalizer for students with special needs. Interactive screens integrate very well with assistive tech. Examples include text-to-speech software, captions, and text highlighters.

If a student struggles to hold a pen, they can use a finger—or even a tennis ball—to write on the screen. Early learners can trace shapes and letters. Advanced learners will have an easier time collaborating with classmates on complex lessons.

There’s plenty of research that proves active learning is great for students. For instance, this Harvard study compares active learning with traditional lectures. Most students think they get more out of lectures, but the study proves the opposite.

We also know that active learning and interactive displays go hand in hand. Using charts, graphs, and videos can do wonders for reinforcing information. Plus, as technology solutions get better, the potential for interactive learning keeps increasing.

This is true at every level of education. Even in early childhood, using interactive devices increases motivation and participation. It also improves the students’ attention span, allowing them to engage in activities for a longer time.

Why does tech teaching make younger students more motivated? Most experts agree that the key lies in students performing the activities together. They discuss correct answers, help their partners, and interact more in general.

The same applies to primary-age and older students. Plenty of studies show that interactive tech improves learning by boosting excitement for the lessons.

Using tech tools can be a great way to prepare students for the future. They make it easier to observe, analyze, and suss out solutions to complex dilemmas. As noted above, touch screens help students work in teams and collaborate better.

With automation replacing many jobs, today’s students will need social-emotional skills as well. Using a touch screen display with classmates helps students develop these skills. It also improves their self-awareness and self-management.

Though Mazur didn’t use interactive tech in his class, he easily could have. Touch screens are great at maximizing feedback, as they provide an immediate response. The ongoing and consistent input makes it easy to turn feedback into learning.

As for why that’s the case, the above benefits should give you a good idea. Interactive displays help students learn more, get motivated, and stay engaged. This is why so many schools already use them and their popularity only keeps increasing.

Looking for an interactive display for your classroom? If so, our touch screen solutions are the perfect combination of performance and affordability! Contact us right here—we’ll get back to you soon.

touch screen monitors for schools free sample

Yes, Hope Industrial touch screens use resistive technology, which is pressure-sensitive and can be used with any type of stylus, as long as it is not sharp or rough (which could damage the touch screen surface). Please contact our sales department for more information.

After initial setup, the touch screen should not require periodic re-calibration. Installing new drivers could erase a previous calibration and at time re-calibration is done by preference since some users prefer a different calibration style (e.g.: pointer centered on the finger-tip vs. centered on the finger).

Drivers are available for a wide variety of current and legacy operating systems, including all major Windows versions, Microsoft Embedded operating systems, Apple Mac, and many others. A full list and downloadable drivers are available in our support section.

Yes. Our touch screen drivers allow multiple displays to be connected to a single PC whether in mirroring mode (multiple screens showing the same desktop) or extended desktop (a single desktop stretched across multiple displays).

Our Windows drivers allow each touch screen to be calibrated independently whether you are using USB or Serial for connection to the PC. Once configured, the cursor will follow your finger to any connected touch screen. For configuration help or more information, please contact our support group for assistance.

Support for Linux-based operating systems is available through both native drivers, and by using driver-less methods that rely on the HID device compatibility of our touch screens. A full review of the available methods is available on our blog.

touch screen monitors for schools free sample

Since Apple launched iPad in 2010, the whole world has begun to be obsessed with a new kind of technical products–touchscreen devices. The popularization of touchscreen devices has stoked public interest in its potential for early childhood education (Rideout, 2014; Hirsh-Pasek et al., 2015; Apple, 2017). By March 2018, Apple reports that there have been over 180,000 educational applications (“apps”) designed specifically for education (Apple, 2018a). In a 2017 nationwide survey by Common Sense Media in the U.S., 98% children from birth to 8 live in a home with mobile devices, 95% of families with children this age have a smartphone, 78% have a tablet, and 42% of children have their own tablet device; 71% parents report that they have downloaded apps (including educational apps) for their children to use; 67% parents whose children use screen media say it helps their child"s learning, and 80% of them at least somewhat agree that they are satisfied with the amount and quality of educational screen media available for their children (Rideout, 2017). In addition, touchscreen devices have been gaining wide acceptance in school settings, which has been a global phenomenon (Beach and Castek, 2015; Haßler et al., 2015; McLean, 2016; Chou et al., 2017). For example, with the rapid growth of mobile touchscreen technologies, BYOD (bring your own device) has become a feasible pedagogical strategy which is aimed at promoting students" active engagement during learning (Nortcliffe and Middleton, 2013). BYOD allows students (including young children) to bring their touchscreens or other devices into classrooms for learning goals (Nelson, 2012; New Media Consortium, 2015; Chou et al., 2017). Research showed that 43% of pre-kindergarten through 12th-grade students use mobile devices (e.g., touchscreens) for classroom activities, and they have been adopted as an innovative approach to support traditional learning and teaching practices (New Media Consortium, 2015). That means many children and teachers are authorized to learn and teach by touching the screens, which is more or less different from traditional non-technology-enhanced classroom settings. To some degree, thus, the prevalent enthusiasm for the application of touchscreen devices to early childhood education is literally playing its role in the process that young students learn as well as teachers teach (Hu and Garimella, 2014; New Media Consortium, 2015; Apple, 2017; Papadakis et al., 2017; Chambers et al., 2018).

Touchscreen-based app developers believe that their apps are able to promote young children"s learning performance2013; Schroeder and Kirkorian, 2016; Apple, 2017; Herodotou, 2018b). It says on Apple"s official website (Apple, 2018b) that iPad apps can help children “stay focused,” “ignite the creativity in every student,” and “bring their biggest ideas to life;” the power and flexibility of iPad can “transform how students learn about and connect with the world around them…make a history lesson as vivid as the present by restoring ancient artifacts, or even peer inside everyday objects to understand how they"re put together.” With tools developed for teaching, iPad apps can make it easy for teachers to gain “valuable insight into each student"s progress,” “focus on what"s most important—teaching,” and even help teachers “evaluate students" long-term progress as they move toward statewide testing.” After highlighting the worldwide amazing success of iPad usage in education, Apple (2017) summarized that using iPad might have the following advantages: (1) improvement in academic performance; (2) increase in engagement and motivation; (3) rise in cost savings and resource efficiency; and (4) integrated focus on content quality and design. From those mentioned above, it seems that touchscreen apps have the potential to make learning and teaching more powerful, which is seemingly beneficial to the improvement of children"s learning performance (Wang et al., 2016).

However, the effects of these so-called “educational” apps on learning outcome remain to be largely untested, especially during the early years after the introduction of iPad (Hirsh-Pasek et al., 2015). Only in recent years has this question been extensively and seriously concerned by scholars. The related empirical work has been published in journals such as Science (e.g., Berkowitz et al., 2015), Psychological Science (e.g., Choi and Kirkorian, 2016), Child Development (e.g., Zimmermann et al., 2017), Frontiers in Psychology (e.g., Tarasuik et al., 2018), Computers and Education (e.g., Walczak and Taylor, 2018), Computers in Human Behavior (e.g., Huber et al., 2016), etc. For the same purpose in previous work, the present study focused on reevaluating the impact of educational touchscreen devices on young children"s learning outcome (i.e., whether learning by touching a screen could facilitate young children"s learning outcome) by conducting a meta-analysis.

Consider a learning scenario in which a child plays an educational game on a hand-held device such as an iPad. The touchscreen interface of an iPad affords the possibility of physical interactivity such as touching an object on the screen with a finger by a continuous dragging manipulation or by a discrete tapping manipulation (Dubé and McEwen, 2015). The objective of this meta-analysis is to assess the potential pedagogic value of physical interactivity features of touchscreen devices.

The rationale of this meta-analysis is that an assessment of the overall influence of using touchscreen devices on young children"s learning outcome is required before widely introducing touchscreen devices to their learning at home or in preschool. In just a few short years, dozens of studies have been conducted to verify the effect of touchscreen devices with physical interactivity features on young children"s learning performance (e.g., Aladé et al., 2016; Huber et al., 2016; Kirkorian et al., 2016; Patchan and Puranik, 2016; Schroeder and Kirkorian, 2016). However, the mixed findings (i.e., some studies find positive effects of touchscreen on learning performance, but others find no or even negative effects, see section Research on Young Children"s Touchscreen Learning) in this body of research call into question the robustness of this effect. Thus, it is worthwhile to determine whether touchscreen devices usage can work to improve child learning.

Viewing from a lifespan perspective of cognition, children"s knowledge acquisition is likely to be based on their physical experience (Kontra et al., 2012; Loeffler et al., 2016; Setti and Borghi, 2018). This is to some extent in line with the viewpoint of early developmental psychologists (Piaget, 1952; Held and Hein, 1963). In the field of developmental and cognitive science, the notion that physical action and cognition are linked is actually not a novel concept (Glenberg et al., 2013). For instance, Piaget (1952) proposed that knowledge acquired by children is constructed through their actions and it is these body actions that subserve the creation of mental representations which are of importance to information processing. According to his theory, young children, even infants, construct a comprehension of the physical world through their own actions upon and engagement with the world. A body of subsequent research in young child samples confirmed the crucial impact of such physical experience on cognitive processes (e.g., Adolph and Avolio, 2000; Thelen et al., 2001; Smith, 2005; Hadzigeorgiou et al., 2009; Boncoddo et al., 2010; Becker et al., 2014; Mavilidi et al., 2015; Toumpaniari et al., 2015). Besides, effective learning occurs not only when children physically manipulate the materials (Glenberg et al., 2007), but also when they manipulate them in the form of imagination, as long as they possess enough imagining basis in some way, for example, by teaching children how to imagine during learning (Glenberg et al., 2004; Glenberg, 2011).

Because actions play a vital role in the process of young children"s cognitive development (Piaget, 1952), it should be beneficial if a certain (virtual) environment is created to strengthen the link between young children"s physical experience and their cognitive processing. Touchscreen devices provide a unique and virtual testbed for the effect of physical manipulation on children"s learning (Baccaglini-Frank and Maracci, 2015; Wang et al., 2016). Extending the above idea of learning via physical experience and/or actions, scholars have strongly advocated that learning tools in an educational context should be designed in an embodied way (Abrahamson, 2014, 2015; Abrahamson and Lindgren, 2014). A touchscreen device is one of those embodiment-based tools providing access to learning through physical interaction because it invites a child to physically manipulate the elements (e.g., with a finger) presented on the screen. For example, with the help of an iPad a child can scrutinize an object through rotating or zooming it. These sensorimotor interactions and bodily engagement with the touchscreen learning environment contribute to the construction of children"s mental representations as well as their cognitive processes (Wang et al., 2016; Yuill and Martin, 2016; Duijzer et al., 2017). Thus, learning from touchscreens is supposed to be potentially beneficial to student performance (Wang et al., 2016).

A series of empirical research has been conducted to examine whether touchscreen learning leads to a stable improvement of young children"s learning outcome; however, this outcome has not yet received consistent support (e.g., Huber et al., 2016; Schroeder and Kirkorian, 2016; Wang et al., 2016; Furman et al., 2018), with some studies showing that touchscreen facilitates their learning performance, but others showing that touchscreen does not or even hinders learning performance (see below for details).

On the one hand, some studies have found that there was some beneficial effect of touchscreen devices on young children learning achievement (McKenna, 2012; Schacter and Jo, 2016; Wang et al., 2016; Papadakis et al., 2018). For example, a pre- and post-test study conducted by Wang et al. (2016) found that after 10 min of exposure to an iPad touchscreen app designed to teach how to tell time, the post-test scores of 5- to 6-year-old children were significantly higher than those at pre-test, supporting their prediction that children could benefit from the touchscreen itself. This positive role of touchscreen-based learning in learning outcome has also been proved in a limited number of studies of younger children (e.g., Patchan and Puranik, 2016) and even toddlers (e.g., Strouse and Ganea, 2017). On the other hand, the educational effect of touchscreens on young children"s learning outcome has been questioned in some other studies (e.g., Schroeder and Kirkorian, 2016; Piotrowski and Krcmar, 2017; Zipke, 2017). Quite a few studies indicated that learning from touchscreens did not show superiority over other learning methods, for example, learning with physical objects (Huber et al., 2016), learning by watching on touchscreens (Aladé et al., 2016), or face-to-face paper teaching (Kwok et al., 2016). For instance, Aladé et al. (2016) asked preschool-aged children from 45 to 68 months to play an animal measuring game. Results on transfer performance indicated that participants who played the game through touching a tablet did not outperform their counterparts who viewed a video recorded version of the game that was otherwise identical in content to the interactive game. In addition, several studies even discovered a negative impact of touchscreen learning on child performance (e.g., Parish-Morris et al., 2013). Simply put, the mixed findings bring into question the robustness of touchscreen effect with respect to young children"s learning. Fortunately, this question could be addressed through meta-analysis to synthesize and test the data from multiple empirical studies.

The above mixed findings at least indicate that not in all cases touchscreen technology has a positive effect on cognitive processing (Wang et al., 2016, p2). Part of the reason might be that there are some potential moderators of this effect. However, to our knowledge, there has been no call for a search for potential moderators in touchscreen learning research and touchscreen scholars have been primarily concerned with the question of whether touchscreen learning works, thus leading to no sufficient knowledge about when it works. To date, dozens of studies have been conducted to verify the touchscreen learning effect in samples of young children under 6 years old (see Table ​Table1),1), with different characteristics of participants (e.g., age), learning materials (e.g., learning material domain), and experimental designs (e.g., comparison condition, test media, experimental environment). These sets of characteristics are usually regarded as important potential moderators by researchers in the field of learning and instruction (e.g., Berney and Bétrancourt, 2016; Fiorella and Zhang, 2018; Xie et al., 2018). The present meta-analysis will make an attempt to check whether these characteristics moderate the effect of touchscreen on young children"s learning outcome.

StudySample sizeAge (months)Learning material domainComparison groupTest mediaExperimental environmentAladé et al., 201640mean = 58.06STEMwatch on touchscreenpaperlaboratory

Based on the detailed exposition of pedagogic effect of touchscreens mentioned above, an obvious and crucial issue concerns that the generality of touchscreen effect on young children"s learning is an open question. These inconsistencies were the impetus for our meta-analytic investigation. Specially, this meta-analysis was conducted to address the following two questions:RQ1: Is learning by physically touching a screen effective for increasing young children"s learning performance?

Before widely introducing touchscreen devices to young children"s learning at home or in preschool, it is of value to evaluate the overall effect of touchscreen learning. Thus, the most important question we addressed was whether or not young children would benefit from learning via touchscreen devices featured by physical interactivity. According to the potential role of physical experience in cognitive processing, we hypothesized that the learning outcome would be better in touchscreen condition compared to non-touchscreen condition.

In consideration of the mixed findings on the effect of touchscreens on child learning, one might argue that it is the moderators of this effect that counts. However, because this moderator-related question has not been attached enough importance, in most cases there is no theoretical rationale or sufficient empirical evidence to justify hypotheses about moderators. On an exploratory basis, we examined the following moderators (a) age, (b) learning material domain (STEM vs. non-STEM), (c) comparison condition (baseline vs. traditional classroom teaching vs. mouse-based computers vs. paper vs. physical objects vs. watch on touchscreen), (d) test media (touchscreen devices vs. paper vs. physical objects vs. oral), and (e) experimental environment (classroom vs. laboratory vs. other). We chose these variables as potential moderators because (1) when considering relevant empirical research as a whole, these variables were either continuous or able to be divided into different subgroups, which is necessary for moderator analyses, and (2) they were usually regarded as important potential moderators by researchers in the field of learning and instruction (e.g., Berney and Bétrancourt, 2016; Fiorella and Zhang, 2018; Xie et al., 2018). Since it was difficult to provide a theoretical frame for these potential moderators and to make predictions about the moderators" roles in the effect of touchscreens on young children"s learning, moderation analyses in the present study were treated as exploratory, rather than theory-based. Even so, these potential moderators should prove of interest to touchscreen learning researchers.

touch screen monitors for schools free sample

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touch screen monitors for schools free sample

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touch screen monitors for schools free sample

Take the office anywhere, with a portable, lightweight monitor that’s set up in seconds. Work productively from airport lounges and make travel easy with a lightweight monitor that fits comfortably in your carry on.

Finally, a user-friendly paperless device. Digital documents are right there in portrait mode for quick cross-referencing and editing is made easy with copy-paste functionality across different screens.

touch screen monitors for schools free sample

A touch screen is a computer display screen that is sensitive to human touch, allowing a user to interact with the computer by touching pictures or words on the screen.

Touch screens today are frequently used for information kiosks, automated teller machines (ATMs), airline e-ticket terminals, and customer self-service stations in retail stores, libraries, and fast food restaurants. Touch screens are certainly the most common means of input into mobile phones. The learning curve can initially seem daunting, but many people overcome it to become quite proficient. It is important to note that some gestures are slightly different for blind/visually impaired individuals who use screen readers such as Android’s TalkBack or Apple’s VoiceOver screen readers, combined with touch input.

In the field of education, touch screen stations are installed in K-12, postsecondary, and corporate learning environments to facilitate interaction between the learner and the content to be learned. In elementary schools, students who don"t have keyboard and mouse skills can use touch screens to access rich computer-based content. Researchers are actively exploring ways to further integrate touch screens more fully into educational environments, such as building touch screen functionality into walls, student desks, and other objects in the learning environment.

Since touch screens were designed to provide user-friendly, intuitive computer access without requiring a keyboard and mouse, it logically follows that touch screens can be excellent tools for people who experience difficulty using keyboards and mice because of physical or cognitive disabilities. In fact, touch screens have been used as assistive technology for many years, providing an alternative to standard input devices for users who need access to standard applications. Specially designed applications have also been developed specifically for touch screen use. These applications typically include large icons and a simple intuitive design layout.

Despite advantages to some, however, touch screens can present barriers to others, such as people with physical disabilities who are unable to touch the device, as well as people with low vision and blindness, for whom the device provides no controls that can be appreciated by sense of touch. At the same time,  people who are blind or have low vision can successfully use touch screens on their Android and/or iOS platform mobile phones. They may be able to locate and activate controls if they are labeled in a large high-contrast font, if there is a least one tactile reference point to provide orientation, and/or if audible output is provided to help identify the controls. Audible output is also required for users with visual impairments to access the information that results from activating the controls.

For people who are physically unable to touch the device, an accessible product is one that allows the individual to enter commands by voice or by pressing the controls with a mouthstick, headstick, or other similar device (stylus). Some touch screens support stylus input, and others do not. Martez Mott, while a Ph.D. candidate in the Information School at the University of Washington, has worked extensively on research toward making touch screens accessible for individuals with motor impairments. For information about Mott"s work, see his website Slide to Unlock.

touch screen monitors for schools free sample

A touchscreen or touch screen is the assembly of both an input ("touch panel") and output ("display") device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers.zooming to increase the text size.

The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is optional for most modern touchscreens).

Touchscreens are common in devices such as game consoles, personal computers, electronic voting machines, and point-of-sale (POS) systems. They can also be attached to computers or, as terminals, to networks. They play a prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers. Touchscreens are also important in educational settings such as classrooms or on college campuses.

The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field, heavy industry, automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display"s content.

Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged the trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products.

The prototypeCERNFrank Beck, a British electronics engineer, for the control room of CERN"s accelerator SPS (Super Proton Synchrotron). This was a further development of the self-capacitance screen (right), also developed by Stumpe at CERN

One predecessor of the modern touch screen includes stylus based systems. In 1946, a patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode ray tube display (CRT) would amplify and add to the original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A, Denk, William E, "Electronic pointer for television images", issued 1949-11-08. Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A, Graham, Robert E, "Telewriting apparatus", issued 1963-05-14.

The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A, Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09. This touchscreen utilized a matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio, and a nonorthogonal matrix to remove shadow readings when using multi-touch.

The first finger driven touch screen was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern, England, who described his work on capacitive touchscreens in a short article published in 1965Frank Beck and Bent Stumpe, engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s,In the mid-1960s, another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by a team around Rainer Mallebrein[de] at Telefunken Konstanz for an air traffic control system.Einrichtung" ("touch input facility") for the SIG 50 terminal utilizing a conductively coated glass screen in front of the display.

In 1972, a group at the University of Illinois filed for a patent on an optical touchscreenMagnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of the screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. A similar touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world"s earliest commercial touchscreen computers.infrared transmitters and receivers around the bezel of