20x4 character lcd display free sample
This is a 20x4 Arduino compatible LCD display module with high speed I2C interface. It is able to display 20x4 characters on two lines, white characters on blue background.
(I tried this code with numbers 0x27, 16 and 2 as it originally came. Also tried it later with 0x3F, 20, and 4 to denote a 20x4 display (which mine was). Same result. I wouldn’t think having different numbers like that would cause it to fail during compile time, though perhaps it might fail during run time. But I could never get it to compile in the first place without errors.
ERM2004FS-2 is 20 characters wide,4 rows character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with white color included can be dimmed easily with a resistor or PWM,fstn-lcd positive,black text on the white color,high contrast,wide operating temperature range,wide view angle,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set. It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
ERM2004SYG-3 is small size 20 characters wide,4 rows character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with yellow green color included can be dimmed easily with a resistor or PWM,stn-lcd positive,dark blue text on the yellow green color,wide operating temperature range,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set, It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
The Displaytech 204G series is a lineup of 20x4 character LCD modules. These modules have a 98x60 mm outer dimension with 77x25.2 mm viewing area on the display. The 204G 20x4 LCD displays are available in STN or FSTN LCD modes with or without an LED backlight. The backlight color options include yellow green, white, blue, pure green, or amber color. Get a free quote direct from Displaytech for a 20x4 character LCD display from the 204G series.
Previous examples connect the white LED backlight to power. The following example is specifically for those using an LCD with a RGB LED backlight. The only difference between the connection is the LED"s backlight on pins 15-18.
The Arduino family of devices is features rich and offers many capabilities. The ability to interface to external devices readily is very enticing, although the Arduino has a limited number of input/output options. Adding an external display would typically require several of the limited I/O pins. Using an I2C interface, only two connections for an LCD character display are possible with stunning professional results. We offer both a 4 x 20 LCD.
The character LCD is ideal for displaying text and numbers and special characters. LCDs incorporate a small add-on circuit (backpack) mounted on the back of the LCD module. The module features a controller chip handling I2C communications and an adjustable potentiometer for changing the intensity of the LED backlight. An I2C LCD advantage is that wiring is straightforward, requiring only two data pins to control the LCD.
A standard LCD requires over ten connections, which can be a problem if your Arduino does not have many GPIO pins available. If you happen to have an LCD without an I2C interface incorporated into the design, these can be easily
The LCD displays each character through a matrix grid of 5×8 pixels. These pixels can display standard text, numbers, or special characters and can also be programmed to display custom characters easily.
Connecting the Arduino UNO to the I2C interface of the LCD requires only four connections. The connections include two for power and two for data. The chart below shows the connections needed.
The I2C LCD interface is compatible across much of the Arduino family. The pin functions remain the same, but the labeling of those pins might be different.
Located on the back of the LCD screen is the I2C interface board, and on the interface is an adjustable potentiometer. This adjustment is made with a small screwdriver. You will adjust the potentiometer until a series of rectangles appear – this will allow you to see your programming results.
The Arduino module and editor do not know how to communicate with the I2C interface on the LCD. The parameter to enable the Arduino to send commands to the LCD are in separately downloaded LiquidCrystal_I2C library.
Several examples and code are included in the Library installation, which can provide some reference and programming examples. You can use these example sketches as a basis for developing your own code for the LCD display module.
The I2c address can be changed by shorting the address solder pads on the I2C module. You will need to know the actual address of the LCD before you can start using it.
Once you have the LCD connected and have determined the I2C address, you can proceed to write code to display on the screen. The code segment below is a complete sketch ready for downloading to your Arduino.
The code assumes the I2C address of the LCD screen is at 0x27 and can be adjusted on the LiquidCrystal_I2C lcd = LiquidCrystal_I2C(0x27,16,2); as required.
Similar to the cursor() function, this will create a block-style cursor. Displayed at the position of the next character to be printed and displays as a blinking rectangle.
This function turns off any characters displayed to the LCD. The text will not be cleared from the LCD memory; rather, it is turned off. The LCD will show the screen again when display() is executed.
After 40 spaces, the function will loop back to the first character. With this function in the loop part of your sketch, you can build a scrolling text function.
Scrolling text if you want to print more than 16 or 20 characters in one line then the scrolling text function is convenient. First, the substring with the maximum of characters per line is printed, moving the start column from right to left on the LCD screen. Then the first character is dropped, and the next character is displayed to the substring. This process repeats until the full string has been displayed on the screen.
The LCD driver backpack has an exciting additional feature allowing you to create custom characters (glyph) for use on the screen. Your custom characters work with both the 16×2 and 20×4 LCD units.
A custom character allows you to display any pattern of dots on a 5×8 matrix which makes up each character. You have full control of the design to be displayed.
To aid in creating your custom characters, there are a number of useful tools available on Internet. Here is a LCD Custom Character Generator which we have used.
This tutorial shows how to use the I2C LCD (Liquid Crystal Display) with the ESP32 using Arduino IDE. We’ll show you how to wire the display, install the library and try sample code to write text on the LCD: static text, and scroll long messages. You can also use this guide with the ESP8266.
Additionally, it comes with a built-in potentiometer you can use to adjust the contrast between the background and the characters on the LCD. On a “regular” LCD you need to add a potentiometer to the circuit to adjust the contrast.
Before displaying text on the LCD, you need to find the LCD I2C address. With the LCD properly wired to the ESP32, upload the following I2C Scanner sketch.
After uploading the code, open the Serial Monitor at a baud rate of 115200. Press the ESP32 EN button. The I2C address should be displayed in the Serial Monitor.
Displaying static text on the LCD is very simple. All you have to do is select where you want the characters to be displayed on the screen, and then send the message to the display.
The next two lines set the number of columns and rows of your LCD display. If you’re using a display with another size, you should modify those variables.
Then, you need to set the display address, the number of columns and number of rows. You should use the display address you’ve found in the previous step.
To display a message on the screen, first you need to set the cursor to where you want your message to be written. The following line sets the cursor to the first column, first row.
Scrolling text on the LCD is specially useful when you want to display messages longer than 16 characters. The library comes with built-in functions that allows you to scroll text. However, many people experience problems with those functions because:
delayTime: delay between each character shifting. Higher delay times will result in slower text shifting, and lower delay times will result in faster text shifting.
The messageToScroll variable is displayed in the second row (1 corresponds to the second row), with a delay time of 250 ms (the GIF image is speed up 1.5x).
In a 16×2 LCD there are 32 blocks where you can display characters. Each block is made out of 5×8 tiny pixels. You can display custom characters by defining the state of each tiny pixel. For that, you can create a byte variable to hold the state of each pixel.
Then, in the setup(), create a custom character using the createChar() function. This function accepts as arguments a location to allocate the char and the char variable as follows:
In summary, in this tutorial we’ve shown you how to use an I2C LCD display with the ESP32/ESP8266 with Arduino IDE: how to display static text, scrolling text and custom characters. This tutorial also works with the Arduino board, you just need to change the pin assignment to use the Arduino I2C pins.
On previous tutorials on our website, we have covered the use of several displays, LCDs, and TFTs, with diverse Arduino boards. From Nokia 5110 LCD display to different types of OLEDs, the reason for the tutorials has been to ensure that, as a reader, you know how to use many of the most popular displays so this help you make the best choice when trying to select the perfect display for your project. For today’s tutorial, we will continue in that line and examine how to use the 20×4 I2C Character LCD Display with Arduino.
The 20×4 LCD display is essentially a bigger (increased number of rows and columns) version of the 16×2 LCD display with which we have built several projects. The display has room to display 20 columns of characters on 4 rows which makes it perfect for displaying a large amount of text without scrolling. Each of the columns has a resolution of 5×8 pixels which ensures its visibility from a substantial distance. Asides its size, the interesting thing about this version of the display being used for today’s tutorial is the fact that it communicates via I2C, which means we will only require 2 wires asides GND and VCC to connect the display to the Arduino. This is possible via the Parallel to I2C module coupled to the display as shown in picture below. The I2C module can also be bought individually, and coupled to the 16 pins version of the display.
To demonstrate how to use this display, we will build a real-time clock which will display date and time on the LCD. To generate and keep track of date and time, we will use the DS3231 Real time clock. We covered the use of the DS3231 RTC module in the tutorial on DS3231 based Real-time Clock, you can check it out to learn more about its use with the Arduino.
Since the display and the real-time clock are both I2C devices, they will be connected to the same pins on the Arduino. For the Arduino Uno, the I2C pins are located on Pin A5 (SCL) and A4 (SDA). This may differ on any of the other Arduino boards. Connect the components as shown in the schematics below;
To write the code for this project, we will use three main libraries; the DS1307 Library to easily interface with the DS3231 module, the liquid crystal I2C library to easily interface with the LCD display, and the Wire library for I2C communication. While the Wire library comes built into the Arduino IDE, the other two libraries can be downloaded and installed via the links attached to them.
As mentioned during the introduction, our task for today is to obtain time and date information from the RTC module and display on the LCD. As usual, I will do a breakdown of the code and try to explain some of the concepts within it that may be difficult to understand.
We start the code by including the libraries that will be used. After which we create an object of the Liquid crystal library, with the I2C address of the LCD as an argument. The I2C address can be obtained from the seller or as described in our tutorial on using the 16×2 LCD display to ESP32.
Next, we create a set of variables which comprises of byte arrays that represent custom characters to be created and displayed. The custom characters are usually 5pixels in width and 8 pixels in height, representing each box in the rows or columns of the LCD. The byte array represents which pixels of the box to be turned on or off.
Next, we write the void setup function and start by initializing the library using the lcd.begin() function, with the first argument representing the number of columns, and the second argument representing the number of rows. After this, the CreateCustomCharacters() function is called to convert the char variables created above into characters that can be displayed on the LCD. One of the characters created is then used to create a UI/frame which is displayed using the printFrame() function.
The first function is the printTime() which breaks down the time data stored in the “tm” variable to extract seconds, minutes and hour values. These values are then displayed on the LCD using the lcd.print() function.
The printDate function is similar to the printTime function. It extracts date information from the variable tm and uses the lcd.print() function to display it.
Other functions include the createCustomCharacters() and the printFrame() functions. The createCustomCharacters() function, as the name implies, is used to create custom characters using byte arrays. The function takes two arguments; the character number, and the variable to in which the byte array for that character is stored. Only 7 characters can be created at once as such the character number is usually between 1 and 7.
The printFrame() function, on the other hand, was used to create a sort of user interface for the project. it makes use of the characters created above. Each of the custom characters created is displayed using the lcd.write(byte(x)) function with x being the character number of the character to be displayed. The characters are positioned on the LCD using the lcd.setCursor() function which takes numbers representing the column and row on which the character is to be displayed, as arguments.
Different projects, come with different screen requirements. If you need to display a large amount of information and the size is not a constraint, the 20×4 I2C display is definitely one of the options you should consider.
This 20-character, 4-line parallel liquid crystal display achieves a large viewing area in a compact package. It features a yellow-green LED backlight and uses the common HD44780 interface, so sample interface code is widely available for a variety of microcontrollers. This is the same LCD that is included as part of some of our Orangutan X2 robot controller packages.
As shown in the diagram above, a potentiometer whose output is connected to Vo will allow you to set the contrast for optimal viewing of your display.
The backlight in this LCD is composed of LEDs in series. The total voltage drop across these LEDs is typically 4.2 V and the recommended current through the LEDs is 180 mA. You should use a current limiting resistor RLIMIT as shown above where:
Note: no cables or connectors are included with this product, but a 2×8 shrouded box header and 20", 16-conductor ribbon cable can be purchased separately. The box header can be soldered into the through-holes on the left or right side of the LCD PCB and the cable is designed to plug into the header.