connect lcd screen to arduino quotation
In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.
The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.
The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.
BONUS: I made a quick start guide for this tutorial that you can download and go back to later if you can’t set this up right now. It covers all of the steps, diagrams, and code you need to get started.
Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:
Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:
The resistor in the diagram above sets the backlight brightness. A typical value is 220 Ohms, but other values will work too. Smaller resistors will make the backlight brighter.
All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.
In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:
This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.
The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:
Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
These two functions can be used together in the void loop() section to create a blinking text effect. This code will make the “hello, world!” text blink on and off:
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:
This function takes a string of text and scrolls it from right to left in increments of the character count of the string. For example, if you have a string of text that is 3 characters long, it will shift the text 3 spaces to the left with each step:
Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:
This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):
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This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.
The first part of this article covers the basics of displaying text and numbers. In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal Arduino library.
As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:
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These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.
For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.
Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.
After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.
Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.
In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.
We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.
To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.
The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.
After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.
In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.
Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.
The LiquidCrystal Arduino library has many other built-in functions which you might find useful. You can find an overview of them below with explanation and some code snippets.
Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.
This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.
Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.
This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.
The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.
With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.
Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.
/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */
After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.
When looking closely at the array, you will see the following. Each row consists of 5 numbers corresponding to the 5 pixels in a 5 x 8 dot character. A 0 means pixel off and a 1 means pixel on.
It is possible to edit each row by hand, but I recommend using this visual tool on GitHub. This application automatically creates the character array and you can click on the pixels to turn them on or off.
In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!
I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.
What is the purpose of declaring LiquidCrystal_I2C lcd(0x27, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE); if we are using pins A4 and A5? I know that 0x27 is the ic address but what is the rest for?
there is a bit more but i"ll leave that for you to look into. in a more sophisticated IDE you normally can right click to a sub menu that will take you to the definition. it"s a great way to help you get a deeper understanding of how things work.0
I am getting a error while i m going to add zip file of lcd library error id this zip file does not contains a valid library please help me to resolve this issue as soon as possible.....
Hey guys. My LCD works fine using the above instructions (when replacing the existing LCD library in the Arduino directory) but I can"t get the backlight to ever switch off. Suggestions?
Hello friend welcome to “Techno-E-Solution” in this article we are going to learn how to connect LCD display with Arduino Uno and print "Hello World!" on LCD using Arduino Uno. The 16x2 LCD is most popular LCD in electronics projects. In upcoming project we need this display in our project so it"s the beginners level tutorial learn this tutorial with fun. So friends let"s get started..........
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Granted, the Arduino doesn’t have much use for text when used on it’s own. It has no display. But a display can be attached, or text can be send/received through the serial port and other ways of communication.
We have used strings already a few times. Each time when we used a “Serial.print() ” or “Serial.println() “, we actually already used strings. Remember that a text in C needs to be enclosed in double quotes? That would make it a string.
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In the case of a string, the array keeps going, until your Arduino finds a NULL character. The NULL character terminates the string – or indicates the end of the string.
It’s character zero. But we do not (yet) have to worry about that – but it is something to keep in mind. Since strings are quite often used, the language “C” which we use for Arduino Programming, comes with a standard library of string related functions, which handle quite a lot already automatically.
What this does, is create an array of characters (which is a string), the empty square brackets basically says “compiler! Go figure out yourself how large this array should be“. If we would have entered a number, then that number should at least be big enough to hold our string plus one NULL character.
Note that if the number is bigger than the number of characters we need, then this will work just fine. However, your Arduino might allocate the extra characters as well and waste memory space as we’re not using it. On the other hand, if you expect the string to change in the program and all those characters might be needed, then you’d already be prepared.
The variable “Name” points to the memory location of the “H” character of the string, which is at position 0 (zero) and therefor has “0” as it’s index number.
Not really. Remember how I said before that the variable (in our example “Name”) actually points to the memory location of the first element in the array? It’s a memory address, which is not the same as a string. Believe me, this is something you’ll run into quite often, and it’s one of the reason why I’m not a fan of the C-language (I’m more of a Pascal fan – and plenty of people will argue with me on that one).
Unfortunately this makes things more complicated, and we’d have to assign each character to the proper element. Thank goodness there is a function for that: strcpy() .
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Now sometimes we’d like to print for example double quotes, but just typing them into a string will not work – the string would break. The compiler will think you’re done after seeing the second double quotes and everyting remaining will become an unclear mess.
The code highlighting of the Arduino IDE text editor, will show you if a string “breaks” or not, by changing character colors in the string you just typed.
Note that when you want the next character to be special as well, then you’d need to “escape” those as well. For example if we add multiple double quotes around the word “guest”: Serial.println("Hello \"\"guest\"\", welcome to Arduino");
This trick has to be used for certain other characters as well, for example starting a new line is an ASCII character (see the character table, and look in the “Esc” column). If we’d like to place a line break (start a new line) in our string, then we would need ASCII character 10, which we write as “\n”.
The error message invalid conversion from "const char*" to "char" tells us that we are assigning the wrong kind of datatype to our array element. In simple words: This is because we are trying to assign a string to a character.
However, if our string becomes shorter, for example by replacing “Hans” with “Max” (my other nephew), then we would need to add the NULL character again:
Obviously, using ASCII is not the obvious way to do it when you’d like to assign text to a string. However, there are scenario’s where this can be very practical. I’ll illustrate this with a quick nonesense example, which quickly lists all the letters of the alphabet, where we can use a “for” loop to count from 65 (=A) to 90 (=Z).
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When we added ” has two nephews, called Bram and Max!” to that string/array, we royally exceed the pre-defined space, and your Arduino will try to print that anyway. Not being able to find the NULL character (we have overwritten it with a non-NULL character, a space-character, in this example), it will keep spitting out whatever is in memory until it finds a NULL character. Which might be right away, or never …
The tedious and cumbersome things we had to do with the old “string” (lowercase: Array of Char), are done much easier with the “String” (Capital “S”: an object) object … but what is an object?
For one; everything is logically grouped together. There is no confusion to what item the properties or functions belong. So when we aks for properties or call a method (function) of a given object “car” then we know it only relates that that specific car.
Another reason is that once an object has been defined, it actually kind-a behaves like a data type, which can use for variables. Say we have one “car” then we create a variable “MyCar” as the object (data type) “car”. But if we have a garage filled with cars, then we can re-use that same definition to create multiple variables (MyCar, YourCar, DadsCar, MomsCar), or even an array of cars (Cars[0], Cars[1], Cars[2],…).
With “Serial” we have already seen the methods (functions) “begin”, “print” and “println”. We call these methods to have the object do something , like start communication, or send a string to our Serial Monitor of our Arduino IDE.
As mentioned and shown before: the array of char variant of a string is a little cumbersome to work with. So the good people at Arduino created an object to make working with strings easier. Again a reminder: it’s the “String” with a capital “S”!!!
Line 10 could also be written as Name = String("Bram"); , which will actually work as well, but now we assign the new object (holding the string “Bram”) to the old object, versus the method in the code where we assign just a string to the object.
Now let’s make that string longer, in the previous example, when using the array of char “string”, we noticed that we had to pay attention to the size of the array, so we wouldn’t go beyond it’s capacity. The “String” object however saves us that worry. It corrects automatically.
You see? We can assign a much larger string than what we started out with, and when printing it, we experience zero problems. This is already a second point where the object is easier to use.
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We create the String object “Name” and assign it the value “Hans” (lines 7 and 8), which we can print with “Serial” as we have seen before. Now in line 12, we retrieve the length of our string – which is just the number of characters in the string, and not including the NULL terminating character. This is done with the “length()” method of the “String” object: Name.length() . This method will return a number, an integer, which we send right away to “Serial.print”.
In line 14, we call the method “concat()” to concatenate ” has two nephews, called Bram and Max!” to the original string “Hans”. As you can see, this works right away. But … there is an easier way to glue an extra string to your “String” object by simply using the plus symbol (+), even the compound operator “+=” works. See lines 27 and 28, where we use “+=” and even the regular “+”.
The “String” object however is even more powerful and can right away convert a number (int in this example) to a string, and replace or attach it to an existing string – see line 34 – which is something we cannot do with the previous “string” array of characters.
Now if we know that String("some text") returns a “String” object, and we know that we can glue strings together with the plus symbol (+), and we know that “Serial.println()” take a “String” as a parameter,… then we can do some tricks to save us the hassle of writing 2 “Serial” lines (print() and println()) whenever we want to print values or variables.
The reason why this fails, is because we are comparing a string with the memory location “pointer” of an array. Which will not be the same obviuosly. We actually need to use a special function for this: “strcmp()” (read that as “string compare”)
When comparing the two strings, it will actually compare the ASCII values. So when it returns a number greater than zero, it actually means that it ran into a character which has a greater ASCII value compared to the other character, in the same position in the other string, and this can be confusing, because we humans would expect “Hans” to be greater than “Hi” – but its not. This is in part also because we humans see the longer string “Hans” as the larger one of the two.
Comparing “String” objects result in the same kind of confusion, but instead of using the “strcmp()” function, we can use the simple comparison operators.
If you have questions, just ask them below in the comment section, and keep in mind: There are no stupid questions! We all had to start at some point!
ERM2402SYG-1 is 24 characters wide,2 rows character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with yellow green color included can be dimmed easily with a resistor or PWM,stn-lcd positive,dark blue text on the yellow green color,wide operating temperature range,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set. It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
It"s easily controlled by MCU such as 8051,PIC,AVR,ARDUINO,ARM and Raspberry Pi.It can be used in any embedded systems,industrial device,security,medical and hand-held equipment.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and Development Kit at the bottom of this page.