ce certification 3.5 inch tft lcd screen free sample
• (2.4", 2.8", 3.2", 3.5", 4.3", 5.0", 7.0")• TFT 65K RGB Resistive Touchscreen• Onboard Processor and Memory• Simple ASCII Text Based Instruction Set• The Cost-effective HMI Solution with Decreased
Nextion is a Human Machine Interface (HMI) solution combining an onboard processor and memory touch display with Nextion Editor software for HMI GUI project development.
Nextion guarantees the availability of all Series products for a minimum of 5 years with CE and RoHS certification compliant. Unless you are specifically notified at the time of purchase, all Nextion series products purchased will be available at least 5 years since 2019. Here is our LTA announcement.
Nextion is available in various TFT LCD touchscreen sizes including 2.4”, 2.8”, 3.2”, 3.5”, 4.3”, 5.0”, 7.0”, 10.1” . With a large selection to choose from, one will likely fit your needs. Go Nextion Series and Product Datasheets.
The Nextion Editor software offers an easy way to create the intuitive and superb touch user interface even for beginners. Add a static picture as background, define functions by components, you can make a simple GUI in minutes. The easy Drag-and-Drop components and simple ASCII text based instructions will dramatically reduce your HMI project development workloads.
Easy-to-use components, touch event programming and customized GUI at screen side allow you to develop projects rapidly in cost-effective way. The TTL serial Nextion display is the best balance HMI solution between cost and benefit with low and decreased learning curve. See Nextion Editor Guide and Instruction Set.
First of all, a happy new 2023! I"ll use this occasion to introduce a new type of Sunday blog post: From now on, every now and then, I"ll publish a collection of FAQ around a specific topic, to compile support requests, forum posts, and questions asked in social media or by email...Whatever you are currently celebrating, Christmas, Hanukkah, Jul, Samhain, Festivus, or any other end-of-the-civil-year festivities, I wish you a good time! This December 25th edition of the Nextion Sunday Blog won"t be loaded with complex mathematical theory or hyper-efficient but difficult to understand code snippets. It"s about news and information. Please read below...After two theory-loaded blog posts about handling data array-like in strings (Strings, arrays, and the less known sp(lit)str(ing) function and Strings & arrays - continued) which you are highly recommended to read before continuing here, if you haven"t already, it"s big time to see how things work in practice! We"ll use a string variable as a lookup lookup table containing data of one single wave period and add this repeatedly to a waveform component until it"s full.A few weeks ago, I wrote this article about using a text variable as an array, either an array of strings or an array of numbers, using the covx conversion function in addition for the latter, to extract single elements with the help of the spstr function. It"s a convenient and almost a "one fits all" solution for most use cases and many of the demo projects or the sample code attached to the Nextion Sunday Blog articles made use of it, sometimes even without mentioning it explicitly since it"s almost self-explaining. Then, I got a message from a reader, writing: "... Why then didn"t you use it for the combined sine / cosine lookup table in the flicker free turbo gauge project?"105 editions of the Nextion Sunday blog in a little over two years - time to look back and forth at the same time. Was all the stuff I wrote about interesting for my readers? Is it possible at all to satisfy everybody - hobbyists, makers, and professionals - at the same time? Are people (re-)using the many many HMI demo projects and code snippets? Is anybody interested in the explanation of all the underlying basics like the algorithms for calculating square roots and trigonometric functions with Nextion"s purely integer based language? Are optimized code snippets which allow to save a few milliseconds here and there helpful to other developers?Looking through the different Nextion user groups on social networks, the Nextion user forum and a few not so official but Nextion related forums can be surprising. Sometimes, Nextion newbies ask questions or have issues although the required function is well (in a condensed manner for the experienced developer, I admit) documented on the Nextion Instruction Set page, accessible through the menu of this website. On top of that, there is for sure one of my more than 100 Sunday blog articles which deals not only with that function, but goes often even beyond the usual usage of it. Apparently, I should sometimes move away from always trying to push the limits and listen to the "back to the roots!" calls by my potential readers...
This 3.5" display is a 320x240 resolution IPS TFT. The LCD screen includes IPS technology which delivers enhanced color reproduction, better image consistency, sunlight readable capabilities with high brightness backlight, and boasts superior optical characteristics at any angle. This 24-bit true color Liquid Crystal Display also includes better FPC design with EMI shielding on the cable. It also has a built-in ST7272A IC driver and offers the same mechanical footprint and pinout as the TN display. This TFT is RoHS compliant and does not include a touch panel.
Enhance your user experience with capacitive or resistive touch screen technology. We’ll adjust the glass thickness or shape of the touch panel so it’s a perfect fit for your design.
Choose from a wide selection of interface options or talk to our experts to select the best one for your project. We can incorporate HDMI, USB, SPI, VGA and more into your display to achieve your design goals.
Customers in many different industries have chosen this full color graphic TFT display module for its stunning 320x480 pixel 3.5-inch diagonal active area.
As an added convenience, the white LED backlight has anode (A,+) and cathode (K, -) pins brought out on the FPC instead of requiring a separate backlight connection.
3.5 inch 320x480 industrial classTFT LCD Module& 4-wire resistance Touch Screen; Brightness 300cd/m2; LED backlight; RGB Color 65k; View Area 49mm*73.4mm; Visual Angel 70/70/50/70; Working life 20000 hours.
32bit Cortex-M4 200Hz CPU; CPLD EPM240 TFT-LCD Controller; 128MB (Or 1GB) Flash Memory; USB port (U-Disk) downloading; Toolbox Software for GUI design; Simple & Powerful HEX Instruction.
Basic Function: Touch screen Control / Display image / Display Text / Display Curve / Read & Write Data / Play Video & Audio. For Various Industry Field.
Adopt from Famous Company"s Components(Industrial Class); 3 years Warranty Period; 24 hours Aging Testing; 0.1% repair rate per year; CE / Rohs / FCC / ISO9001 International Certification; Export to more than 80 countries.
Learn the fundamentals of electronics and programming at a bargain through ELEGOO’s starter kits. Choose from our Mega 2560 R3 or UNO R3 Project Starter Kits with over 200 components for a comprehensive learning experience. You’ll get sets of LEDs, resistors, sensors, DC motors, and transistors among others for your simple or complex Arduino projects.
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Hardware Classics: Bandai WonderSwan Nintendo Life What the creator of the Game Boy did next by Share: Image: Nintendo Life Although Nintendo"s lofty standing in the games industry cannot be attributed solely to a single person, it"s fair to say that without the talents of Gunpei Yokoi the Kyoto firm wouldn"t be where it is today. Yokoi was employed by Nintendo in 1965 and his inventions — such as the Ultra Hand and Lover Tester — would steer the company away from manufacturing hanafuda playing cards and towards the then nascent interactive entertainment industry. Yokoi was one of Nintendo"s first video game designers, and under his watchful eye Shigeru Miyamoto would create , Nintendo"s first gaming smash hit. Later, Yokoi would create a handheld revolution with the and then the — both of which became international sensations that earned Nintendo millions of dollars in revenue and helped cement the company"s position globally. He is also credited with the invention of the "cross" directional pad, a feature which is used on modern controllers even to this day. Yokoi would leave Nintendo in 1996 after more than 30 years of dutiful and fruitful service, but one of his final projects — the ill-fated — would cast a cloud over his departure. He founded a new company called and was approached by Japanese toymaker Bandai to assist with the production of a portable console which was intended to topple the mighty Game Boy — an ironic twist which must have raised eyebrows within the walls of Nintendo.
Sadly, Yokoi would never live to see the new console hit the market — in 1997, he was involved in a roadside collision and was hit twice by passing cars, dying of his injuries two hours later. The first WonderSwan model arrived in 1999 and had a monochrome screen. Battery life was over 30 hours — and from a single AA battery, too - Images: Nintendo Life Given the tragic background to its conception, it"s little surprise that the Bandai WonderSwan attracts so much attention from retro gaming enthusiasts and Nintendo fans alike. It is viewed by many as Yokoi"s most accomplished work in the handheld arena, fusing portability, control and stamina into one pocket-sized package. However, unlike fellow pretender to the throne the SNK Neo Geo Pocket, it never saw release outside of its native Japan. The original WonderSwan was released in 1999 and boasted a 16-bit NEC V30 CPU clocked at 3.072 MHz, which left the Game Boy in the dust. It was also unique for offering two different control arrangements; it could be held horizontally or vertically, with titles like Gunpey (a -beater named in honour of the late Yokoi) and Beatmania benefitting greatly from the increased screen height in the latter mode. Eight buttons — laid out on the left-hand side of the console — permitted full control when playing vertically. The WonderSwan Color improved on the original in almost every regard, but the FSTN reflective LCD screen is hard to see when not playing in a well-lit environment - Images: Nintendo Life When Yokoi
created the Game Boy he deliberately used a unlit monochrome screen to ensure that battery life would be decent — something that rivals Sega and Atari spurned in favour of power-hungry colour screens. By the time the WonderSwan was in development technology had come so far that the system could be powered by a single AA battery, offering an incredible 30 hours of playtime. However, to achieve this Yokoi and Bandai had to use a monochrome display, which was something of a step backwards when you consider that the Game Boy Color had launched the previous year. Bandai countered this by making the system cheap and affordable, which helped it gain some traction in what was still a highly competitive marketplace. Just like SNK, Bandai was forced to rethink its hardware when it became clear that gamers expected colour screens in the wake of the Game Boy Color hitting store shelves. The resultant WonderSwan Color boasted an FSTN reflective LCD screen capable of displaying 241 colour simultaneously out of a possible 4096. The screen size was bumped from 2.49-inches to 2.8-inches (although overall resolution remained locked at 224 x 144 pixels) and system RAM was increased to 256 Mbit. The side-mounted power switch of the original console was changed to a button below the screen, and the overall weight was reduced — yet the battery life remains impressive, with around 20 hours from a single AA. However, one issue that wasn"t solved was the lack of a 3.5mm audio jack — just like the first model, the WonderSwan
Color forced players to purchase an additional accessory in order to use their headphones. 2002"s SwanCrystal is the definitive version of the WonderSwan, and has seen its value rise sharply over the past decade - Images: Nintendo Life The WonderSwan Color marked something of a turning point in the console"s life — not only did the console look, sound and play as well (if not better) than the Game Boy Color, but it also had some impressive support from the likes of Capcom, Namco and — most importantly — Square. The creator of Final Fantasy and one-time Nintendo stalwart had cooled its relationship with the Kyoto firm following the launch of the N64, and was keen to find another partner to work with in the portable arena. A deal was struck which would see Square remaster its early Final Fantasy titles for the WonderSwan, as well as sign-off on special limited edition bundles. Front Mission was another famous property which the studio brought to Bandai"s console, and Square also created WonderSwan exclusives such as Blue Wing Blitz and Wild Card. This surge of support allowed the WonderSwan to grow its market share considerably, eating up around 8% of the total Japanese handheld market — that might not sound like much, but it"s worth keeping in mind that Nintendo had practically locked out the entire sector for itself at this point. Bandai had managed to bloody Nintendo"s nose with Square"s help, but it didn"t last. Nintendo"s announcement of the Game Boy Advance gave the firm a massive technical
advantage over consoles like the WonderSwan Color, and third party publishers and developers flocked to support the new console — including Square. With its valuable ally back in bed with Nintendo, Bandai could no longer call upon its raft of exclusive RPGs to interest potential customers. The release of the SwanCrystal in 2002 resulted in the most refined version of the hardware yet seen, but even with its gorgeous TFT screen, 15 hours of battery life (again, off a single AA) and sleek, redesigned casing, it couldn"t hope to compete with the GBA. Bandai pulled the plug on the console shortly afterwards, and silently retreated from the hardware arena. Images: Nintendo Life The WonderSwan"s status as Yokoi"s final games system — twinned with its lack of release outside of Japan — has made the console very popular indeed with seasoned collectors. Despite the large number of impenetrable Japanese-language RPGs (including the famous Square offerings), the system is home to a considerable amount of highly playable releases. Capcom"s Pocket Fighter and Arc System Works" Guilty Gear Petit (1 and 2) are fine examples of handheld brawlers, while anime tie-in One Piece: Grand Battle Swan Colosseum is arguably one of the best looking titles on the console. Capcom would also contribute entries in its Mega Man and Ghosts "n Goblins series (released as Rock Man and Makaimura in Japan), while Namco released a Tekken card-battling game and a sequel to the PlayStation platformer, Klonoa. Sure, there are a lot of
Gundam and One Piece titles in the WonderSwan"s library that are only likely to appeal to completists, but the console"s reputation as being import-unfriendly is largely unfounded; provided you"re willing to spend the high prices being asked for its best games, there"s plenty of quality content to be had even if you aren"t able to read Japanese. What makes the WonderSwan even more interesting today is the wide range of peripherals released for the console. The WonderWave allowed communication with a Sony PocketStation via an IR link, while the MobileWonderGate took the console online. Possibly most interesting of all is the WonderBorg, an insect-like robot which could be programmed using the WonderSwan itself. Finally, the WonderWitch encouraged bedroom coding by giving people the tools to make their own software on a PC, and then write it to a flashable WonderSwan cartridge. Interestingly, the winner of the 2001 WonderWitch coding competition — vertically-scrolling shooter Judgement Silversword — actually got a commercial release and is now one of the most sought-after and expensive WonderSwan games. Clockwise from top left: Makaimura for WonderSwan, Guilty Gear Petit 2, Pocket Fighter, Mr. Driller, Kaze no Klonoa, Golden Axe As if to underline the WonderSwan"s growing popularity with collectors, the SwanCrystal has gone from being almost worthless to a seriously expensive investment. Shortly after Bandai ceased production, brand new SwanCrystal systems could be obtained from Japan for around
$30-$40, but now the same consoles have been known to fetch much higher prices, while unboxed variants sell for close to $100. Both the monochrome and Color iterations are considerably cheaper, but it"s recommended that you opt for the SwanCrystal. The black and white unit"s screen suffers from ghosting — and is obviously incompatible with Color software — while the WonderSwan Color"s display is incredibly dark and almost impossible to see unless you"re standing under a light. You might have to pay more to get the optimum WonderSwan experience, but it"s worth it in the end. Had Gunpei Yokoi not been tragically killed at the age of 56, who knows what projects he and his team at Koto would have moved onto. His influence can be felt in Nintendo systems like the , which personifies his "Lateral Thinking of Withered Technology" approach, where existing tech is used in new and interesting ways. It"s a crying shame that we"ll never get to see what kind of amazing gaming ideas Yokoi could have come up with after the WonderSwan, but those who have lived with and enjoyed this excellent little handheld will attest that it"s a fitting send-off for one of the greatest designers the game industry has ever known, and arguably one of Nintendo"s most important employees. Images: Nintendo Life Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our
knowledge, completely and utterly unfounded. Comments ) Wasn"t there a lot of politics involved which prevented the Swan from releasing outside of Japan? I remember reading about that somewhere (could have been this site), though if anyone has a link it would be helpful. Thanks in advance. It would be great if this console would arrive one day to the virtual console, although it would probably only be released in Japan if it was Like the idea of these two things : WonderBorg. Sold in two versions, WonderBorg is a robot kit that can be programmed and controlled from a WonderSwan with Robot Works game cartridge, or a Microsoft Windows PC with a serial port infrared adapter and application software. WonderWitch. A game development kit including a reprogrammable WonderSwan game cartridge, Microsoft Windows application software for compiling C code, and a serial cable to connect a WonderSwan to a PC. Correction: the wonderswan color had 256 Megabit ram. MB would refer to megaBYTE, not megaBIT. It"s too bad it never made it outside of Japan. I would had lived to get one and try it out with games I can understand. At least the west did get the Neo Geo Pocket though. Noted and corrected. Do you guys notice something about the WonderSwan? It had TWO D-pad controllers. TWO! Just like the VB. Which means that if Mr. Yokoi had been alive and working for Nintendo by the time the 3DS was conceived, it would"ve had two Circle Pads instead of one. Great article! I remember being aware of handhelds like Game Gear, Neo
Geo, WonderSwan, Lynx, and Game.Com. However, I was too busy with my GameBoy to care at the time. It"s nice all these years to get more educated on what else was out there. Always wanted this thing. Man, I love handheld game devices. Great article! I"ve been reading up on the WonderSwan since Valentines Day; my wife bought me a color system plus "Gunpey EX" and "Rhyme Rider Keroican." Besides the numerous puzzle and action games, I would love to find more games that don"t require much Japanese reading skills to enjoy. Does anyone have any recommendations? I"ve been closely looking at "Mobile Suit Gundam MSVS", but I can"t tell what the gameplay is like. Same goes for that single "Neon Genesis Evangelion" title on the system. I remember my brothers friend had one at a convention we were set up at in like 2001. Man that Crazy Climber was a blast with the vertical screen.(Sorry if you hate Crazy Climber) I was going to say I never heard of it......until the article mentioned it never made it out of Japan. I had one of these. I had the Final Fantasy special edition model. It was quite nice but it wasn"t the crystal version. I can confirm the screen was awful to look at. The Wonderswan was so cheap. I picked my first up, soon after release, for just £30. My SwanCrystal only cost about £40 too, not long after that came out. I don"t think I paid more than £15 for any of the games - not even FFI, FFII and FFIV. Loved the console, and it had some great unknown games. Disappointed
that you"ve not mentioned Engacho! despite having a picture of it - it was certainly... unique: Also great were Flash, Tarepanda no Gunpey, and (my first game for it) Tekken Card Fighters - the only Tekken game I"ve ever enjoyed! Great article! Though I"m left wondering, what kind of a name is "WonderSwan"? No "wonder" they didn"t release it outside of Japan... the marketing team clearly didn"t want to come up with a name that would be acceptable in the West. I have a WonderSwan. It"s way better than GBA and a shame it didn"t release in the west. Nintendo feared the competition from the WonderSwan. That"s why they had Gunpei Yokoi assassinated. With him dead, the WonderSwan was sure to fail. I never got a chance to own one of these but did try one at a game shop somewhere. Looks cool and all and the graphics are almost on par with GBA but the screen like the GBA is still not backlit. Like the Atari Lynx, some WS games had the options for player to play either right or left-handed which is cool but a lot of Wonder Swan games like Guilty Gear X, Riviera: The Promised Land, Mega Man Battle Network, and the Final Fantasy remakes did get re-released for GBA later on so we"re not missing much from the WS library. Absolutely love my WonderSwan. Managed to get the Final Fantasy limited edition white model mint condition in box for a very good price a while back.I have the One Piece game mentioned in the article for it along with some others too. The handheld is definitely worth a pick up if
you like collecting more odd gaming hardware. I like how they always throw the little "Nintendolife" paper in there for confirmation. Is that Megaman and Bass? Yes that game is the monochrome version of Mega Man and Bass for Wonder Swan. That game was also ported to GBA as well. Like I said we"re not missing much of any game with the Wonder Swan. Nintendo had nothing to do with the man"s death. It"s just a tragic everyday accident. Interesting! I might check it out sometimes. This might sound stupid but...why does it have two D-Pads?! you"re right, it needs 3 dpads not two. forget 2 dpads, 3 is the new 2! lol I wana know why it only has two. But really has it right. Not many systems at the time that could do games that used in the arcades 2 joysticks and a vertical monitor. SO jealous of that SwanCrystal Damien! Very nice little WonderSwan collection you have there. "Swan Next" what could of happened had Gunpei not been killed. Hopefully Wonderswan games will hit the 3DS Virtual Console. So, in going with Bandai Namco"s name change, this logically would become the Swan BandaiWonder. Keep telling yourself that. Whatever helps you sleep at night. According to a few source, Yokoi was driving on the Hokuriku Expressway with one of his associate until he rear ended a truck driven by Takashi Okushima. When the two man stopped to inspect the damage, Yokoi was hit by 2 passing cars, one which almost hit Okushima as well. Yokoi died two hours later. If this is indeed Nintendo"s doing (a plan
assassination) then it would be the truck that rear end Yokoi"s vehicle, not the other way around. Yokoi cause the accident therefore he got caught in another accident. I love the WS version of Tetris. Very nice indeed. Some great puzzlers on this system. "Seeding Bird" is another favourite I have. The reason why he rear ended another car was because Nintendo cut his breaks. When that failed to take him out, they went to plan B. Evidence or it didn"t happen. There was no proof that anything was wrong with his vehicle. I got your evidence right here. Checkmate. Leave A Comment Hold on there, you need to to post a comment....
Richik "anarkiddie" Bhattacharya Modified 29 Sep 2022 Follow Us 1 Comment Share Fixing FIFA 23 Anti-Cheat (Image via EA Sports FIFA) FIFA 23 early access release was not without a few bumps. This was especially showcased with some notable errors and bugs in the PC version of the game due to the EA Anti-Cheat software that appears to be the primary reason for most of the problems while launching the game. While EA has promised to get on with fixing it, some users may still be facing problems. PC launches of many AAA games in the recent past have been mired in controversy and FIFA 23 happens to have encountered a sleuth of problems since it was released in early access on September 27. With the full release mere hours away, here are a few remedies that might help PC players fix the Anti-Cheat error.
Easy ways to resolve EA Anti-Cheat errors for FIFA 23 The game was made available to Ultimate Edition owners and EA Play subscribers three days before people with Standard Edition get access. This is supposed to be an incentive for FUT fans to get a head start on the season before the vast majority of the players even start their FIFA 23 careers. However, many were met with fatal launch errors pertaining to the software that comes with the game.
Go to C:\Program Files\EA\ACRun EAAntiCheat.Installer.exeUninstall the service for FIFA 23 or for all games. You can manually install the Anti-Cheat by going to its EA website.
2 Run Origin EA App Steam EPIC Games Launcher with admin access Errors such as "EA AntiCheat Service has encountered an error" may be resolved by running the launcher app, mainly Origin or EA App, with administrator access. Try relaunching the game through EA apps with admin privileges rather than third-party vendors such as Steam or Epic Games launcher. Players should also run the game in administrator mode to avoid similar errors.
3 Enable Secure Boot on your system to resolve the unrecoverable error For Windows 11 users, enabling the Secure Boot function from the BIOS is a must when trying to play FIFA 23. It is also a fix for the common "The application encountered an unrecoverable error." According to EA, the problem may be caused by the presence of expired or unsigned drivers in the system. To fix the unrecoverable EA Anti-Cheat error and enable Secure Boot, follow the manufacturer"s guidelines or follow these steps:
Go to Settings > Update & Security on your Windows systemSelect Recovery from the side pannel and click on Restart Now under Advanced StartupThen, go to Troubleshoot > Advanced Options > UEFI Firmware Settings > Restart Do note that to change the settings from BIOS, the PC boot mode must also be changed from Legacy BIOS to UEFI BIOS. Important: Your BIOS interface will depend on your motherboard. If unsure of anything, follow your manufacturer"s manual or website for more information.
[email protected]@SmokyyyR6 If you have faceit anticheat installed uninstall it. That was the fix for me :)@SmokyyyR6 If you have faceit anticheat installed uninstall it. That was the fix for me :) EA Anti-Cheat is known to be very strict when it comes to vetting other debugging software on PC. Many have reported that other anti-cheat programs might be in conflict with EA"s software. Even proprietary software by reliable vendors appears to be causing errors.
4 Reinstall the game If all else fails, the last resort is to uninstall the game and do a fresh install. Make sure to uninstall the EA Anti-Cheat in the process for a clean slate before downloading the game again. Also, make sure that the launcher in question is running in Administrator mode during this process to ensure there are no errors of that kind. FIFA Direct [email protected] are investigating reports of issues reported by some PC players when trying to launch FIFA 23 and in this thread we"ll provide a status update and workarounds. (1/4)223061We are investigating reports of issues reported by some PC players when trying to launch FIFA 23 and in this thread we"ll provide a status update and workarounds. (1/4)
If the the software is still giving you problems, EA have announced that they are looking into it and errors should be resolved in the upcoming FIFA 23 patches/updates. Poll : 0 votes Quick Links More from Sportskeeda Edited by Abu Amjad Khan × Feedback Thank You! 1 comment Follow Us Share Show More Comments GIF Comment in moderation 0 0 Reply x Edit
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The OnePlus Nord CE2 5G is now available in two variants (128GB/6/8GB RAM). Now, the OnePlus Nord CE2 5G’s Price is 35990 Taka in Bangladesh. Nord CE2 5G has a 4500 mAh battery with 65W fast charging. This device is running with Android 11 and powered by the MediaTek MT6877 Dimensity 900 5G (6 nm) chipset.ModelOnePlus Nord CE 2 5G
OnePlus Nord CE 2 5G will be launched in February 2022. The Nord CE2 5G launched with model number unknown. Firstly, Its dimensional measure is 160.6 x 73.2 x 7.8 mm and the weight is 173 g. Secondly, the display of the Nord CE2 5G is a 6.43-inch AMOLED panel with 1080 x 2400 pixels resolution. The display is protecting from the unknown. Thirdly and most importantly, It is powered by the MediaTek MT6877 Dimensity 900 5G (6 nm) and runs with Android 11. Moreover, it has up to an Octa-core (2×2.2 GHz Kryo 660 Gold & 6×1.7 GHz Kryo 660 Silver) CPU.
OnePlus Nord CE2 5G phone has a triple-camera setup on the back. This formation consists of a 64MP wide, 8MP ultrawide, and 2MP macro camera. It has a 16MP selfie camera inside the notch of the display. The video recording capability is 1080p@30fps. According to its RAM and ROM, It has two (6/8GB/128GB) variants. On the other hand, it can support up to microSDXC on using a dedicated slot. Certainly, the Nord CE2 5G has a 4500 mAh battery with 65W fast charging. It has a dual nano-SIM card slot. That is to say, the Nord CE2 5G is 2G/3G/4G/5G supportable. The fingerprint sensor is under the display.
In this paragraph, we are going to describe the important major to buy this. Why a person may buy this smartphone? Firstly, when anyone wants to buy a device they find out the premium things on the device according to their price. So, let us find out some eligible things which are in the CE 2 5G.
In conclusion, we are giving our verdict on this device. If you want to buy the best 5G smartphone under 40K Taka. Then OnePlus Nord CE2 5G will be in the first row among the best smartphones. Dear friends if you have an attraction to online games like Free Fire, PUBG MOBILE, and so on then you can buy it. Because it has RAM and a well Processor using the Qualcomm SM6375 Snapdragon 695 5G (6 nm) chipset. If you want a big backup on charge then you can buy this. Because it has a huge 4500 mAh battery. In addition, it’s a 5G supportable smartphone. So, you can get good network facilities on it. However, it has a triple-cam setup with a 64MP primary camera. So, it’s the image and video capability may be well. Therefore, to judge all of these reasons you can buy this.
The Realme 9 5G Speedis now available in two variants (128GB/6/8GB RAM). Now, Realme 9 5G Speed’s Price is 25500 to Bangladesh. The 9 5G Speed has a 5000mAh battery with 30W fast charging. This device is running with Android 11 and powered by a Qualcomm SM7325 Snapdragon 778G 5G (6 nm) chipset.ModelRealme 9 5G Speed
Realme 9 5G Speed will be launched on March 2022. The9 5G Speed launched with model number RMX3461. Firstly, Its dimensional measure is 164.4 x 75.8 x 8.5 mm and the weight is 199 grams. Secondly, the display of 9 5G Speed is a 6.6-inch IPS LCD panel with 1080 x 2412 pixels resolution. The display is protected from the Panda Glass. Thirdly and most importantly, It is powered by the Qualcomm SM7325 Snapdragon 778G 5G (6 nm) and runs with Android 11. Moreover, it has up to an Octa-core (4×2.4 GHz Kryo 670 & 4×1.9 GHz Kryo 670) CPU.
Realme 9 5G Speed phone has a three-camera setup on the back. This formation consists of a 48MP wide, 2MP macro, and 2MP depth camera. It has a 16MP selfie camera inside the notch of the display. The video recording capability is 4K@30fps, 1080p@30/60/120fps. According to its RAM and ROM, It has two (6/8GB/128GB) variants. On the other hand, it can support up to microSDXC using a dedicated slot. Certainly, 9 5G Speed has a 5000mAh battery with 30W fast charging. It has a dual nano-SIM card slot. That is to say, 9 5G Speed is 2G/3G/4G/5G supportable. The fingerprint sensor is side-mounted.
In this paragraph, we are going to describe the important major to buy this. Why a person may buy this smartphone? Firstly, when anyone wants to buy a device they find out the premium things on the device according to their price. So, let us find out some eligible things which are in 9 5G Speed.
In conclusion, we are giving our verdict on this device. If you want to buy the best 5G smartphone under 30K Taka. Then Realme 9 5G Speed will be in the first row among the best smartphones. Dear friends if you have an attraction to online games like Free Fire, PUBG Mobile, and so on then you can buy it. Because it has RAM and a well Processor using the Qualcomm SM7325 Snapdragon 778G 5G (6 nm) chipset. If you want a big backup on charge then you can buy this. Because it has a huge 5000mAh battery. In addition, it’s a 5G supportable smartphone. So, you can get good network facilities on it. However, it has a three-cam setup with a 48MP primary camera. So, it’s the image and video capability may be well. Therefore, to judge all of these reasons you can buy this.