space engineers lcd panel not displaying information factory
I placed a screen on my ship and it doesn"t want to show me text and textures. I"m the owner and the screen has power, but when I write stuff on the public/private area or if I assign a texture there is "Online" written on the screen and nothing else
The various LCD Panel blocks are a great way to add a human touch to a ship or base by displaying useful images or text. For LCD configuration and usage, see LCD Surface Options.
Note: Some functional blocks, such as Cockpits, Programmable Blocks, Custom Turret Controllers, and Button Panels, have customizable LCD surfaces built in that work the same way as LCD Panel blocks, which are also discussed in detail under LCD Surface Options.
LCD Panels need to be built on a powered grid to work. Without power, they display an "Offline" text. While powered without having a text, image, or script set up, they display "Online".
LCD Panel blocks come in a variety of sizes from tiny to huge (see list below) and are available for large and small grid sizes. Note that LCD Panel blocks all have connections on their backs, and very few also on a second side.
All LCD Panels and LCD surfaces work with the same principle: They are capable of displaying dynamic scripts, or few inbuilt static images accompanied by editable text. Access the ship"s Control Panel Screen to configure LCD Panels or LCD surfaces; or face the LCD Panel block and press "K".
A Text Panel, despite its name, can also display images. On large grid, it is rectangular and does not fully cover the side of a 1x1x1 block. On small grid it is 1x1x1, the smallest possible LCD block in game.
On large grid, you choose the Text Panel when you need something that has rectangular dimensions that make it look like a wall-mounted TV or computer screen. If you want to display images, this one works best with the built-in posters whose names end in "H" or "V" (for horizontal or vertical rotation). On Small grid, you place these tiny display surfaces so you can see them well while seated in a cockpit or control seat, to create a custom display array of flight and status information around you.
Corner LCDs are much smaller display panels that typically hold a few lines of text. They don"t cover the block you place them on and are best suited as signage for doors, passages, or containers. They are less suitable for displaying images, even though it"s possible. If you enable the "Keep aspect ratio" option, the image will take up less than a third of the available space.
These huge Sci-Fi LCD Panels come in sizes of 5x5, 5x3, and 3x3 blocks, and can be built on large grids only. These panels are only available to build if you purchase the "Sparks of the Future" pack DLC.
They work the same as all other LCD Panels, the only difference is that they are very large. In the scenario that comes with the free "Sparks of the Future" update, they are used prominently as advertisement boards on an asteroid station.
This LCD panel can be built on large and small grids. The transparent LCD is basically a 1x1x1 framed window that displays images and text. It is part of the paid "Decorative Blocks Pack #2" DLC.
What is special about them is that if you set the background color to black, this panel becomes a transparent window with a built-in display. In contrast to other LCD Panels it has no solid backside, which makes it ideal to construct transparent cockpit HUDs, or simply as cosmetic decoration.
While configuring an LCD Panel, the GUI covers up the display in-world and you can"t see how the text or images comes out. In the UI Options, you can lower the UI Background opacity to be translucent, so you can watch what you are doing more easily.
It does not only affect texts that are created with the API, but according to my observations, also texts that are written normally via the editor in the terminal.
It does not only affect texts that are created with the API, but according to my observations, also texts that are written normally via the editor in the terminal.
For anyone curious following this. You can still use traditional LCD panels and the WriteText() method for your updating displays in dedicated servers.
For anyone curious following this. You can still use traditional LCD panels and the WriteText() method for your updating displays in dedicated servers.
I tried to put it on another ship but it gave me the same problem, the ships were all naturally less than 600 meters away, and I checked the requirements several times.
I tried to put it on another ship but it gave me the same problem, the ships were all naturally less than 600 meters away, and I checked the requirements several times.
Joined my friend"s game hosted by him. Non-dedicated server. I made a blueprint with a couple scripts loaded in, tested that everything worked in single player, but when we used it in multiplayer only the host could see the scripts update. The text doesn"t get sent to clients. It updates every detail of a panel but not the text. All LCDs, cockpit LCDs, programmable block LCDs, etc don"t update. Opening the panel shows there is no text but the host confirmed the panel is not blank and is updating for him.
Joined my friend"s game hosted by him. Non-dedicated server. I made a blueprint with a couple scripts loaded in, tested that everything worked in single player, but when we used it in multiplayer only the host could see the scripts update. The text doesn"t get sent to clients. It updates every detail of a panel but not the text. All LCDs, cockpit LCDs, programmable block LCDs, etc don"t update. Opening the panel shows there is no text but the host confirmed the panel is not blank and is updating for him.
Can confirm this bug. This bug seems to apply to both DS and Non-DS and the problem only happens for the connected clients, not the host (Networking issue?). The screen is updated for the host but not the client until the client reconnects where the current displayed image/text will be refreshed and stay that way until you reconnect again. Using "IMyTextSurface.GetText()" will return the correct text that is supposed to be displayed.
Can confirm this bug. This bug seems to apply to both DS and Non-DS and the problem only happens for the connected clients, not the host (Networking issue?). The screen is updated for the host but not the client until the client reconnects where the current displayed image/text will be refreshed and stay that way until you reconnect again. Using "IMyTextSurface.GetText()" will return the correct text that is supposed to be displayed.
It"s still not working for any of my scripts. Locally I can update the text on a cockpit display fine, but doing so on a dedicated server does not actually update the visible text. Am I doing this wrong, or was it marked as Solved when not actually Solved?
It"s still not working for any of my scripts. Locally I can update the text on a cockpit display fine, but doing so on a dedicated server does not actually update the visible text. Am I doing this wrong, or was it marked as Solved when not actually Solved?
yes. you can also see the resulting text if you try to manually edit the text. you just cannot see it on the outside surface. This is still an issue on my DS, but only after other players join the server. It works fine when I am alone on the server as the host.
yes. you can also see the resulting text if you try to manually edit the text. you just cannot see it on the outside surface. This is still an issue on my DS, but only after other players join the server. It works fine when I am alone on the server as the host.
It seems that the programmer block has a new bug, not important but PB screen cannot be set to anything, it stays on the "No Content" image event with simple text or image or script (ex: digital / analog clock).
It seems that the programmer block has a new bug, not important but PB screen cannot be set to anything, it stays on the "No Content" image event with simple text or image or script (ex: digital / analog clock).
Change your AutoCAD profile so that you have at least two Workspaces- duplicate your workspace if you only have one of them. Then switch between the two Workspaces to bring the palettes back on screen.
Check using an alternate method of displaying the palette. Many palettes can be enacted by a button on the ribbon, a menu item, a keyboard shortcut, or a command on the command line. For example, the Properties palette can be displayed by pressing Ctrl+1 or by typing in PROPERTIES on the command line (along with PROPERTIESCLOSE to close it).
Note: Disable Snap windowsoption from the operating system to prevent it from potentially repositioning palettes when moved between screens. Type "multitasking settings" into the Start menu and turn off Snap windows.
It does not only affect texts that are created with the API, but according to my observations, also texts that are written normally via the editor in the terminal.
It does not only affect texts that are created with the API, but according to my observations, also texts that are written normally via the editor in the terminal.
For anyone curious following this. You can still use traditional LCD panels and the WriteText() method for your updating displays in dedicated servers.
For anyone curious following this. You can still use traditional LCD panels and the WriteText() method for your updating displays in dedicated servers.
I tried to put it on another ship but it gave me the same problem, the ships were all naturally less than 600 meters away, and I checked the requirements several times.
I tried to put it on another ship but it gave me the same problem, the ships were all naturally less than 600 meters away, and I checked the requirements several times.
Joined my friend"s game hosted by him. Non-dedicated server. I made a blueprint with a couple scripts loaded in, tested that everything worked in single player, but when we used it in multiplayer only the host could see the scripts update. The text doesn"t get sent to clients. It updates every detail of a panel but not the text. All LCDs, cockpit LCDs, programmable block LCDs, etc don"t update. Opening the panel shows there is no text but the host confirmed the panel is not blank and is updating for him.
Joined my friend"s game hosted by him. Non-dedicated server. I made a blueprint with a couple scripts loaded in, tested that everything worked in single player, but when we used it in multiplayer only the host could see the scripts update. The text doesn"t get sent to clients. It updates every detail of a panel but not the text. All LCDs, cockpit LCDs, programmable block LCDs, etc don"t update. Opening the panel shows there is no text but the host confirmed the panel is not blank and is updating for him.
Can confirm this bug. This bug seems to apply to both DS and Non-DS and the problem only happens for the connected clients, not the host (Networking issue?). The screen is updated for the host but not the client until the client reconnects where the current displayed image/text will be refreshed and stay that way until you reconnect again. Using "IMyTextSurface.GetText()" will return the correct text that is supposed to be displayed.
Can confirm this bug. This bug seems to apply to both DS and Non-DS and the problem only happens for the connected clients, not the host (Networking issue?). The screen is updated for the host but not the client until the client reconnects where the current displayed image/text will be refreshed and stay that way until you reconnect again. Using "IMyTextSurface.GetText()" will return the correct text that is supposed to be displayed.
It"s still not working for any of my scripts. Locally I can update the text on a cockpit display fine, but doing so on a dedicated server does not actually update the visible text. Am I doing this wrong, or was it marked as Solved when not actually Solved?
It"s still not working for any of my scripts. Locally I can update the text on a cockpit display fine, but doing so on a dedicated server does not actually update the visible text. Am I doing this wrong, or was it marked as Solved when not actually Solved?
yes. you can also see the resulting text if you try to manually edit the text. you just cannot see it on the outside surface. This is still an issue on my DS, but only after other players join the server. It works fine when I am alone on the server as the host.
yes. you can also see the resulting text if you try to manually edit the text. you just cannot see it on the outside surface. This is still an issue on my DS, but only after other players join the server. It works fine when I am alone on the server as the host.
It seems that the programmer block has a new bug, not important but PB screen cannot be set to anything, it stays on the "No Content" image event with simple text or image or script (ex: digital / analog clock).
It seems that the programmer block has a new bug, not important but PB screen cannot be set to anything, it stays on the "No Content" image event with simple text or image or script (ex: digital / analog clock).
Interaction with the pillar-to-pillar display is supported by an integrated control display, that appears, as if by magic, only when it is needed. This unique display solution prevents unnecessary information from distracting the driver. The panel can also be used to conveniently control areas that are out of arm’s reach for the user. The haptic feedback of the panel makes it possible to operate the pillar-to-pillar display without having to take your eyes off the road. Covered by a semi-transparent surface the invisible display is integrated seamlessly into the interior design surface, both visually and haptically. When the display is not needed, it is invisible. It does not appear as an empty black space, instead it merges with the decorative surface to form a single unit, in a wood, carbon or any other premium look and feel. In addition, a special matrix backlight is used. This lighting technology allows content to be displayed in the required brightness and with the highest possible contrast in any lighting situation, without a visible background (also known as the “postcard effect”).
“The combination of our In2visible Technology with the Curved Ultrawide Display is unique because it solves the problem of how to keep the growing screens in the cockpit operable. Pillar-to-pillar displays in particular present a challenge of finding operating solutions that allow the driver and front passenger to reach the entire screen. The seamlessly integrated control panel, within the driver’s reach, solves this problem in the most elegant manner while also granting the request of many drivers to operate the display via touch control,” said Kai Hohmann, product manager Display Solutions at Continental.
A geographic information system (GIS) is a computer system for capturing, storing, checking, and displaying data related to positions on Earth’s surface. By relating seemingly unrelated data, GIS can help individuals and organizations better understand spatial patterns and relationships.
GIS can use any information that includes location. The location can be expressed in many different ways, such as latitude and longitude, address, or ZIP code.
Many different types of information can be compared and contrasted using GIS. The system can include data about people, such as population, income, or education level. It can include information about the landscape, such as the location of streams, different kinds of vegetation, and different kinds of soil. It can include information about the sites of factories, farms, and schools, or storm drains, roads, and electric power lines.
Cartographic data are already in map form, and may include such information as the location of rivers, roads, hills, and valleys. Cartographic data may also include survey data and mapping information that can be directly entered into a GIS.
Digital data can also be entered into GIS. An example of this kind of information is computer data collected by satellites that show land use—the location of farms, towns, and forests.
Remote sensing provides another tool that can be integrated into a GIS. Remote sensing includes imagery and other data collected from satellites, balloons, and drones.
GIS technology allows all these different types of information, no matter their source or original format, to be overlaid on top of one another on a single map. GIS uses location as the key index variable to relate these seemingly unrelated data.
Putting information into GIS is called data capture. Data that are already in digital form, such as most tables and images taken by satellites, can simply be uploaded into GIS. Maps, however, must first be scanned, or converted to digital format.
GIS must make the information from all the various maps and sources align, so they fit together on the same scale. A scale is the relationship between the distance on a map and the actual distance on Earth.
Often, GIS must manipulate data because different maps have different projections. A projection is the method of transferring information from Earth’s curved surface to a flat piece of paper or computer screen. Different types of projections accomplish this task in different ways, but all result in some distortion. To transfer a curved, three-dimensional shape onto a flat surface inevitably requires stretching some parts and squeezing others.
A world map can show either the correct sizes of countries or their correct shapes, but it can’t do both. GIS takes data from maps that were made using different projections and combines them so all the information can be displayed using one common projection.
GIS technology also allows users to “dig deep” in a specific area with many kinds of information. Maps of a single city or neighborhood can relate such information as average income, book sales, or voting patterns. Any GIS data layer can be added or subtracted to the same map.
GIS maps can be used to show information about numbers and density. For example, GIS can show how many doctors there are in a neighborhood compared with the area’s population.
GIS technology sometimes allows users to access further information about specific areas on a map. A person can point to a spot on a digital map to find other information stored in the GIS about that location. For example, a user might click on a school to find how many students are enrolled, how many students there are per teacher, or what sports facilities the school has.
Engineers use GIS technology to support the design, implementation, and management of communication networks for the phones we use, as well as the infrastructure necessary for internet connectivity. Other engineers may use GIS to develop road networks and transportation infrastructure.