gamecube 5 inch lcd screen manufacturer

This was totally worth the investment. It has a good picture(remember, it is a small screen so the fact that the pic is small is to be expected-- but that is why it is a travel montitor). It has great sound and the capability to let the player/s play with headphones so as not to interrupt others around them. It makes the game system a "take along" system and that is worth a LOT! The fact that my kids can now play in the car, in the hotel, etc...makes this worth its weight in gold. What we have saved in hotel videos games in pay per view has paid for the screen:) Finally, because we have more than one game system, my daughter can play one hooked to the TV while my son plays this one with the screen-- or vice versa-- and that creates peace of mind for me (and less arguments for them) here at home, as well!! Totally a smart buy which I haven"t regretted for a moment in any way:)

gamecube 5 inch lcd screen manufacturer

I have no idea what the benefit of the Wii-U gamepad LCD is.It"s bigger than a Dreamcast VMU, it"s not multi-touch... Wasn"t the GBA attachment for the GC (best utilized in Zelda: Four Swords and Pac-Man) supposed to be enough?

It comes in Indigo, black, and Platinum, and there are two models: one is a basic screen with volume and Brightness controls, while the other also includes three plugs and a color dial.

They also came out with a sound system and a battery pack for the LCD screen. The sound system allows you to connect other game systems or DVD players, and has a set of external speakers (which you can also use for the GC"s sound, as an alternative to the screen"s built-in speakers and headphone ports). The battery pack makes the GC portabie, but only lasts for about an hour and a half before it needs recharging again.

Thanks, I"ll look into this. The screen doesn"t need a separate power source, does it? Ideally it"d just draw power from the system, like the PSOne screen did.

gamecube 5 inch lcd screen manufacturer

It looks like he took a PS1 screen and made it fit a game cube,,,The trouble is, the same company made a ps1 screen, a xbox screen, and a game cube screen. All with the same 4″ LCD, but in a different case to fit each console. Nice hack I guess, but no need if you could buy the gamecube screen for the same price as the ps1 screen / less than the cost of the hack.

I bought one of the game cube screens back in the day to use as a monitor for my first car pc. It was black and square, very clean looking, and matched my dashboard very well. Also, the hinge made it fold flat for when i parked, or didn’t want a monitor in my way.

gamecube 5 inch lcd screen manufacturer

Gamecube 5 inch LCD Screen prices (Gamecube) are updated daily for each source listed above. The prices shown are the lowest prices available for Gamecube 5 inch LCD Screen the last time we updated.

gamecube 5 inch lcd screen manufacturer

But thanks to Interact Accessories there is an alternative, and quite a solid one at that. The third-party hardware manufacture, capitalizing most triumphantly on the portability of GameCube, has developed the Mobile Monitor 5.4 -- a 5.3" backlit LCD display that snaps to the top of Nintendo"s next-generation console. The device, simple in design, offers enough features to keep most of us satisfied and delivers a respectable picture quality to boot. Indeed, it is one of the cooler peripheral contributions to arrive in a good while.

The Mobile Monitor retails for $149.95 and comes packed with AC and Car adapters. The accessory is available in both indigo (purple) and (jet) black. The screen couldn"t possibly be simpler to hook up. One merely attaches the monitor to the top of the GameCube console, where it snaps into place. From here, the audio/video extension from the device is inserted into the system and a power adapter plugged in. Done. Unless buyers own the separately released Interact Mobile Monitor battery ($49.95), the GameCube itself will also need to be plugged in to supply power to the platform.

The accessory"s screen can be tilted to the preference of the player -- all the way closed (snapping into place atop the console) or pushed back to the opposite direction so that it"s nearly level with the machine. Interact has intuitively designed the unit so that gamers can still open the GameCube"s lid to eject and insert software while it"s still snapped into place, which is handy. The monitor features a power switch and controls for volume and brightness, not to mention a headphone jack and an audio-video input for other external devices such as VCRs, DVD-players or -- gasp -- a PS2. It"s really quite a complete set of options considering that it"s primarily a display designed for Nintendo"s system.

We tested the Mobile Monitor 5.4 with a half-dozen GameCube titles including everything from the 60 frames per second Extreme G 3 to the dark Batman Vengeance and motion-blurry Pikmin. We even tried the fast moving, miniscule sized cast of Super Smash Bros. Melee into the mix for good measure. All in all, the display performs above average. As seasoned players used to portable handhelds, the monitor"s backlight display comes as somewhat of a godsend, allowing us to see the vibrant colors of the GameCube software, even in the dark. And while the screen itself is by no means as clear and vivid as a regular television, for gamers on the go it more than adequately gets the job done.

While the majority of titles we tested look fine, the Mobile Monitor performs better with high-color, brighter GameCube software -- especially if the camera is zoomed closer to the action, as it is in Dave Mirra"s Freestyle BMX 2. Gamers will have no troubles seeing Wave Race, or Tony Hawk, or Super Monkey Ball, but Batman Vengeance, on the other hand -- an undeniably dark game, seems either too black or too bright depending on our settings. Also, some occasional color bleeding and saturation occur, and the screen refresh doesn"t appear to keep up with every game (resulting in a kind of motion blur effect that is barely noticeable). But these are never more than a minor gripe -- and the picture is still more than adequate for a portable. Compared to Game Boy Advance"s display, it"s a treasure, in fact.

All in all, a very satisfactory monitor for gamers who have somewhere to go. The device is definitely dedicated to a decidedly niche audience, and we highly recommend picking up the battery addition (which will power the GameCube and the monitor for up to three hours) for the ultimate package. Also, next year Nintendo will release the Wavebird controller, which will allow players an entirely wireless portable experience. Can"t really ask for better than that, can you?

For gamers who can afford $149.95 for the Mobile Monitor and $49.95 for the battery extra, this is a very complete traveling solution. Sure, it"s got some drawbacks more associated with portable screens in general than with this particular display, but the monitor gets the job done very respectably, and we wholeheartedly recommend it to anybody interested.

gamecube 5 inch lcd screen manufacturer

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gamecube 5 inch lcd screen manufacturer

Image processing functions: Volumetric fog, heat haze, motion blur, bloom, subpixel anti-aliasing, per-vertex lighting, 8 hardware lights, alpha blending, hardware transform and lighting (T&L), virtual texture design, multi-texturing, emboss bump mapping, Dot3 bump mapping (normal mapping), lightmapping, shadow mapping, shadow volumes, planar projection shadows, environment mapping, mipmapping, LOD, depth of field, perspective-correct texture mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC) (6:1 ratio), 8 simultaneous texture layers, 256 levels of transparency, clipping, hidden surface removal/culling, Zfreeze, Zcomploc/early-Z reject, bounding box, destination alpha test, alpha test, depth test, render to texture, TEV compare, color combiners, alpha combiners, texture combiners, transparency effects, framebuffer effects, post-processing effects, Gouraud shading, cel shading, dithering, can emulate 1-bit stencil buffer through a Zfreeze function