lcd screen code quotation

In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.

The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.

The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.

BONUS: I made a quick start guide for this tutorial that you can download and go back to later if you can’t set this up right now. It covers all of the steps, diagrams, and code you need to get started.

Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:

Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:

All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.

In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include . When you include a library in a program, all of the code in the library gets uploaded to the Arduino along with the code for your program.

Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:

There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.

TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:

This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.

The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:

Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

These two functions can be used together in the void loop() section to create a blinking text effect. This code will make the “hello, world!” text blink on and off:

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:

Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:

This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):

lcd screen code quotation

The Canadian mechanical engineering student hacked the dashboard display screen in his car, so it’s now displaying funny quotes from Reddit. Specifically, it’s displaying those weird “Shower Thoughts” — the headlines from Reddit’s forum for the brilliant one-off insights that pop into your head at random moments.

“I have no programming experience other than a few Arduino projects around the house,” De Mel wrote in a blog post, “so my code is definitely not optimal.” But within one month, he’d already finished the project, and shared its Python code on GitHub. “Hopefully, this will at least give you some kind of starting point for your own project, and you will be able to see the underlying process for making this work.”

Luckily, all the digital devices in his 2012 Hyundai Genesis Coupe were connected using a fairly common standard — the “Controller Area Network bus” (or CAN bus). So Harin grabbed one of his Arduino’s — plus a cheap SPI CANBUS circuit board — and just started doing some experiments. When he first installed his Arduino circuit board into the dashboard, the LCD began showing the time of day — every ten milliseconds — and any new messages that he sent to the screen were simply being wiped out when the system re-transmitted. But Harin had already built up a strong motivation to keep moving forward, according to a recent write-up in Make: magazine, because “I hated that stupid little blue LCD. It would just sit there staring at me brightly with the words ‘AUX’…”

So he re-routed the LCD’s input. And fortunately, Harin’s other Raspberry Pi board could accommodate a WiFi dongle. By using an iPhone for connectivity, it was now able to draw down the funny Reddit quotes. And Make: also reported that his next project may be to install a router directly into his car.

Harin’s even mounted his Nexus 7 Android tablet into his car’s dashboard and is using it to play music. In the comments on his blog, he talks about one day transmitting the “now playing” information from the tablet to the LCD. Somewhere in the mix, there’s even an SQL database. “My main script retrieves the top post from Shower Thoughts and converts the characters to their hexadecimal equivalents, adds the message ID and row identifier, and stores it in an SQL database.”

There’re two more scripts just for retrieving the quote from the database and display it on the screen, which Harin says will be building blocks for more features down the road. “Eventually, I’ll be able to screen the messages intended for the LCD on the primary [CAN bus] network and add the ones I want to keep to the SQL database while removing the ones I don’t need anymore.”

Now instead of seeing the external temperature on his display, he sees bits of mind-blowing amateur philosophy. But maybe it goes to show you that if you’re going someplace strange, your journey there can be just as unpredictable. According to his blog post, the screen was originally intended for displaying song information (title and artist) for Sirius XM.

Because of this, the Reddit quotes were originally preceded by a musical note, and one screenshot makes it look like he’d been listening to a song titled “Being a cop must be awful…”

lcd screen code quotation

This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.

As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:

These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.

For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.

Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.

After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.

Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.

In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.

We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.

To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.

The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.

After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.

In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.

Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.

The LiquidCrystal Arduino library has many other built-in functions which you might find useful. You can find an overview of them below with explanation and some code snippets.

Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.

This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.

Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.

This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.

The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.

With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.

Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.

/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */

After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.

In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!

I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.

lcd screen code quotation

OK, this is the sketch that I used to try out user-defined characters on a four-row, 20 character LCD. If you have a two-row LCD, you"ll have to change the calls to "drawbar" in the main loop. You"ll need a potentiometer with the track connected to 0V and 5V, and the wiper connected to analog in 0. Turn (or slide) the pot to see the bar extend across the LCD. The crucial command to the LCD is 0x40, which is used to position the "cursor" in the CGRAM, which is where the user-defined characters are stored. A call to "home" is required after defining the characters, to put the cursor back into the main display memory. All this is documented in the HD44780 data sheet.

lcd screen code quotation

For our first project, we’re using both the inbuilt LCD screen and WiFi module to get text data of famous quotes. Since we’re all nerds at DIYODE, we’ve of course chosen to choose famous programming quotes. The center button of the Wio Terminal will be used to load a new quote and display it on the screen.

If you’re new to programming, this code may appear daunting, but it’s really just our Wio Terminal pretending to be a computer sending a web request and reading the response. An API is just an ‘application programming interface’ and is a fancy way of saying it’ll be the source of our data.

After installing the required WiFi libraries, we can open a new Arduino sketch and pop in the following initialization code. Unless your WiFi network so happens to be named “YOUR_WIFI_NAME” and has the password “YOUR_WIFI_PASSWORD”, you’ll want to change them to your home network details!

There isn’t a ton of libraries we need to import here. We’re using the Arduino JSON, rpcWiFi and HTTPClient libraries to handle the internet connection and data, and the TFT_eSPI library to handle the screen on the Wio Terminal.

Our setup code is verbose but should be fairly self-explanatory as we read through it. We’re starting the TFT screen and setting its rotation, background settings and a placeholder text while we wait for a connection to the WiFi.

The getQuoteResponse() function is where the request actually happens, which consists of opening our URL (feel free to visit the URL shown, it will show a random programming quote in your browser), and loading it from a JSON format. We won’t go into JSON formats and the specifics of it in this project, but essentially its a field and value-based system where attributes are given names. Our response usually comes in this format:{"id":"5a6ce86f2af929789500e824","author":"Ken Thompson","en":"One of my most productive days was throwing away 1,000 lines of code."}

In this case, if we refer to the field “author”, it’s value is “Ken Thompson”. That’s why in our code, we can refer to fields to get their values.int len = 23;

Finally, we can actually draw the quote text on the Wio Terminal’s screen! This isn’t that tricky, except for that weird for loop with the numbers in it. The purpose of this is to provide some basic text wrapping.

Text wrapping is the process of bringing text fields down to the next line on the screen if it’s too long – which is often the case with quotes. The LCD library does have this function built-in, but it wasn’t cooperating for us, so we wrote it ourselves!

Essentially, we’re taking ‘chunks’ out of the text with the substring function and writing each to one line of the Wio Terminal’s LCD screen. The ‘len’ variable describes the number of characters on each line. If the function is confusing, just change some values and observe the effects!

lcd screen code quotation

Looking at Future, they do seem to have a few LCDs quoted on their site, however it is certainly not a comprehensive list. If you contact a sales rep (there or anywhere) and provide them your requirements, they may come back with additional parts that their manufacturers produce that better fit your need.

Unless your volumes are going to be in the millions, let me dispel any thoughts you have of "Why not just talk to (LCD mfc) directly?". Said manufacturers will not care about you, and the premium they will charge to deal with you (if they bother at all) will be higher than what a typical distributor would, because, frankly, they do not want your direct business. Use the middlemen. They will make specifying, finding, and sourcing LCD panels vastly easier and cheaper.

lcd screen code quotation

Than displays are the way to go. There are different kinds of displays like 7 Segment LED display, 4 Digit 7 Segment display, 8×8 Dot Matrix display, OLED display or the easiest and cheapest version the liquid crystal display (LCD).

Most LCD displays have either 2 rows with 16 characters per row or 4 rows with 20 characters per row. There are LCD screen with and without I2C module. I highly suggest the modules with I2C because the connection to the board is very easy and there are only 2 instead of 6 pins used. But we will cover the LCD screen with and without I2C module in this article.

The LCD display has an operating voltage between 4.7V and 5.3V with a current consumption of 1mA without backlight and 120mA with full backlight. There are version with a green and also with a blue backlight color. Each character of the display is build by a 5×8 pixel box and is therefore able to display custom generated characters. Because each character is build by (5×8=40) 40 pixels a 16×2 LCD display will have 16x2x40= 1280 pixels in total. The LCD module is able to operate in 8-bit and 4-bit mode. The difference between the 4-bit and 8-bit mode are the following:

If we use the LCD display version without I2C connection we have to add the potentiometer manually to control the contrast of the screen. The following picture shows the pinout of the LCD screen.

Also I added a table how to connect the LCD display with the Arduino Uno and the NodeMCU with a description of the LCD pin. To make it as easy as possible for you to connect your microcontroller to the display, you find the corresponding fritzing connection picture for the Arduino Uno and the NodeMCU in this chapter.

4RSD12D2Select command register to low when we are sending commands to the LCD like set the cursor to a specific location, clear the display or turn off the display.

8Data Pin 1 (d1)Data pins 0 to 7 forms an 8-bit data line. The Data Pins are connection to the Digital I/O pins of the microcontroller to send 8-bit data. These LCD’s can also operate on 4-bit mode in such case Data pin 4,5,6 and 7 will be left free.

Of cause we want to try the connection between the microcontroller and the LCD display. Therefore you find an example sketch in the Arduino IDE. The following section shows the code for the sketch and a picture of the running example, more or less because it is hard to make a picture of the screen ;-). The example prints “hello, world!” in the first line of the display and counts every second in the second row. We use the connection we described before for this example.

Looks very complicated to print data onto the LCD screen. But don’t worry like in most cases if it starts to get complicated, there is a library to make the word for us. This is also the case for the LCD display without I2C connection.

Like I told you, I would suggest the LCD modules with I2C because you only need 2 instead of 6 pins for the connection between display and microcontroller board. In the case you use the I2C communication between LCD and microcontroller, you need to know the I2C HEX address of the LCD. In this article I give you a step by step instruction how to find out the I2C HEX address of a device. There is also an article about the I2C communication protocol in detail.

On the backside is a 10 kΩ potentiometer build in to control the screen contrast. You do not have to add the potentiometer manually like in the version without I2C connection.

The following picture shows how to connect an I2C LCD display with an Arduino Uno. We will use exact this connection for all of the examples in this article.

To use the I2C LCD display we have to install the required library “LiquidCrystal_I2C” by Frank de Brabander. You find here an article how to install an external library via the Arduino IDE. After you installed the library successful you can include the library via: #include < LiquidCrystal_I2C.h>.

The LiquidCrystal library has 20 build in functions which are very handy when you want to work with the LCD display. In the following part of this article we go over all functions with a description as well as an example sketch and a short video that you can see what the function is doing.

LiquidCrystal_I2C()This function creates a variable of the type LiquidCrystal. The parameters of the function define the connection between the LCD display and the Arduino. You can use any of the Arduino digital pins to control the display. The order of the parameters is the following: LiquidCrystal(RS, R/W, Enable, d0, d1, d2, d3, d4, d5, d6, d7)

If you are using an LCD display with the I2C connection you do not define the connected pins because you do not connected to single pins but you define the HEX address and the display size: LiquidCrystal_I2C lcd(0x27, 20, 4);

xlcd.begin()The lcd.begin(cols, rows) function has to be called to define the kind of LCD display with the number of columns and rows. The function has to be called in the void setup() part of your sketch. For the 16x2 display you write lcd.begin(16,2) and for the 20x4 lcd.begin(20,4).

xxlcd.clear()The clear function clears any data on the LCD screen and positions the cursor in the upper-left corner. You can place this function in the setup function of your sketch to make sure that nothing is displayed on the display when you start your program.

xxlcd.setCursor()If you want to write text to your LCD display, you have to define the starting position of the character you want to print onto the LCD with function lcd.setCursor(col, row). Although you have to define the row the character should be displayed.

xxlcd.print()This function displays different data types: char, byte, int, long, or string. A string has to be in between quotation marks („“). Numbers can be printed without the quotation marks. Numbers can also be printed in different number systems lcd.print(data, BASE) with BIN for binary (base 2), DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base 16).

xlcd.println()This function displays also different data types: char, byte, int, long, or string like the function lcd.print() but lcd.println() prints always a newline to output stream.

xxlcd.display() / lcd.noDisplay()This function turn on and off any text or cursor on the display but does not delete the information from the memory. Therefore it is possible to turn the display on and off with this function.

xxlcd.scrollDisplayLeft() / lcd.scrollDisplayRight()This function scrolls the contents of the display (text and cursor) a one position to the left or to the right. After 40 spaces the function will loops back to the first character. With this function in the loop part of your sketch you can build a scrolling text function.

Scrolling text if you want to print more than 16 or 20 characters in one line, than the scrolling text function is very handy. First the substring with the maximum of characters per line is printed, moving the start column from the right to the left on the LCD screen. Than the first character is dropped and the next character is printed to the substring. This process repeats until the full string is displayed onto the screen.

xxlcd.autoscroll() / lcd.noAutoscroll()The autoscroll function turn on or off the functionality that each character is shifted by one position. The function can be used like the scrollDisplayLeft / scrollDisplayRight function.

xxlcd. leftToRight() / lcd.rightToLeft()The leftToRight and rightToLeft functions changes the direction for text written to the LCD. The default mode is from left to right which you do not have to define at the start of the sketch.

xxlcd.createChar()There is the possibility to create custom characters with the createChar function. How to create the custom characters is described in the following chapter of this article as well as an example.

xlcd.backlight()The backlight function is useful if you do not want to turn off the whole display (see lcd.display()) and therefore only switch on and off the backlight. But before you can use this function you have to define the backlight pin with the function setBacklightPin(pin, polarity).

xlcd.moveCursorLeft() / lcd.moveCursorRight()This function let you move the curser to the left and to the right. To use this function useful you have to combine it with lcd.setCursor() because otherwise there is not cursor to move left or right. For our example we also use the function lcd.cursor() to make the cursor visible.

xlcd.on() / lcd.off()This function switches the LCD display on and off. It will switch on/off the LCD controller and the backlight. This method has the same effect of calling display/noDisplay and backlight/noBacklight.

The following code shows you the Arduino program to use all three LCD display functions of the library divided into three separate functions. Also the video after the program shows the functions in action.

The creation of custom characters is very easy if you use the previous mentioned libraries. The LiquidCrystal and also the LiquidCrystal_I2C library have the function “lcd.createChar()” to create a custom character out of the 5×8 pixels of one character. To design your own characters, you need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a wiggling man.

In the section of the LCD display pinout without I2C we saw that if we set the RS pin to how, that we are able to send commands to the LCD. These commands are send by the data pins and represented by the following table as HEX code.

lcd screen code quotation

This repository contains all the code for interfacing with a 16x2 character I2C liquid-crystal display (LCD). This accompanies my Youtube tutorial: Raspberry Pi - Mini LCD Display Tutorial.

During the installation, pay attention to any messages about python and python3 usage, as they inform which version you should use to interface with the LCD driver. For example:

It is possible to define in CG RAM memory up to 8 custom characters. These characters can be prompted on LCD the same way as any characters from the characters table. Codes for the custom characters are unique and as follows:

This is demo showcases how extended strings could be used. Extended strings can contain special placeholders of form {0xFF}, that is, a hex code of the symbol wrapped within curly brackets. Hex codes of various symbols can be found in the following characters table:

For example, the hex code of the symbol ö is 0xEF, and so this symbol could be printed on the second row of the display by using the {0xEF} placeholder, as follows:

lcd screen code quotation

Dr Pan: Hello, Greg. COG is the abbreviation for chip on glass. It is a technology, which IC is bonded directly onto ITO glass. COG technology is usually used in small size dot matrix monochrome LCD module and TFT LCD module.

NO.1, it can greatly reduce the size of the LCD module because it doesn’t have PCB and it can be as thin as 2.0mm (maybe thinner). The thinner the more expensive.

NO.3, it is cost effective over COB LCD and can totally replace COB LCD in function, especially in graphic LCD modules, because it reduces the number of IC.

NO.4, for some dot matrix LCD modules, it is not possible to apply COB LCD technology because it is too crowded to place so many points on the view area. COG LCD is an economical and feasible solution because the pitch is smaller .

lcd screen code quotation

The provided display driver example code is designed to work with Microchip, however it is generic enough to work with other micro-controllers. The code includes display reset sequence, initialization and example PutPixel() function.

lcd screen code quotation

For our first project, we’re using both the inbuilt LCD screen and WiFi module to get text data of famous quotes. Since we’re all nerds at DIYODE, we’ve of course chosen to choose famous programming quotes. The center button of the Wio Terminal will be used to load a new quote and display it on the screen.

If you’re new to programming, this code may appear daunting, but it’s really just our Wio Terminal pretending to be a computer sending a web request and reading the response. An API is just an ‘application programming interface’ and is a fancy way of saying it’ll be the source of our data.

After installing the required WiFi libraries, we can open a new Arduino sketch and pop in the following initialization code. Unless your WiFi network so happens to be named “YOUR_WIFI_NAME” and has the password “YOUR_WIFI_PASSWORD”, you’ll want to change them to your home network details!

There isn’t a ton of libraries we need to import here. We’re using the Arduino JSON, rpcWiFi and HTTPClient libraries to handle the internet connection and data, and the TFT_eSPI library to handle the screen on the Wio Terminal.

Our setup code is verbose but should be fairly self-explanatory as we read through it. We’re starting the TFT screen and setting its rotation, background settings and a placeholder text while we wait for a connection to the WiFi.

The getQuoteResponse() function is where the request actually happens, which consists of opening our URL (feel free to visit the URL shown, it will show a random programming quote in your browser), and loading it from a JSON format. We won’t go into JSON formats and the specifics of it in this project, but essentially its a field and value-based system where attributes are given names. Our response usually comes in this format:{"id":"5a6ce86f2af929789500e824","author":"Ken Thompson","en":"One of my most productive days was throwing away 1,000 lines of code."}

In this case, if we refer to the field “author”, it’s value is “Ken Thompson”. That’s why in our code, we can refer to fields to get their values.int len = 23;

Finally, we can actually draw the quote text on the Wio Terminal’s screen! This isn’t that tricky, except for that weird for loop with the numbers in it. The purpose of this is to provide some basic text wrapping.

Text wrapping is the process of bringing text fields down to the next line on the screen if it’s too long – which is often the case with quotes. The LCD library does have this function built-in, but it wasn’t cooperating for us, so we wrote it ourselves!

Essentially, we’re taking ‘chunks’ out of the text with the substring function and writing each to one line of the Wio Terminal’s LCD screen. The ‘len’ variable describes the number of characters on each line. If the function is confusing, just change some values and observe the effects!