arduino tft lcd display tutorial for sale
No! For about the price of a familiar 2x16 LCD, you get a high resolution TFT display. For as low as $4 (shipping included!), it"s possible to buy a small, sharp TFT screen that can be interfaced with an Arduino. Moreover, it can display not just text, but elaborate graphics. These have been manufactured in the tens of millions for cell phones and other gadgets and devices, and that is the reason they are so cheap now. This makes it feasible to reuse them to give our electronic projects colorful graphic displays.
There are quite a number of small cheap TFT displays available on eBay and elsewhere. But, how is it possible to determine which ones will work with an Arduino? And what then? Here is the procedure:ID the display. With luck, it will have identifying information printed on it. Otherwise, it may involve matching its appearance with a picture on Google images. Determine the display"s resolution and the driver chip.
Find out whether there is an Arduino driver available. Google is your friend here. Henning Karlsen"s UTFT library works with many displays. (http://www.rinkydinkelectronics.com/library.php?i...)
Download and install the driver library. On a Linux machine, as root, copy the library archive file to the /usr/share/arduino/libraries directory and untar or unzip it.
Load an example sketch into the Arduino IDE, and then upload it to the attached Arduino board with wired-up TFT display. With luck, you will see text and/or graphics.
We"ll begin with a simple one. The ILI9163 display has a resolution of 128 x 128 pixels. With 8 pins in a single row, it works fine with a standard Arduino UNO or with a Mega. The hardware hookup is simple -- only 8 connections total! The library put together by a smart fella, by the name of sumotoy, makes it possible to display text in multiple colors and to draw lines.
Note that these come in two varieties, red and black. The red ones may need a bit of tweaking to format the display correctly -- see the comments in the README.md file. The TFT_ILI9163C.h file might need to be edited.
It is 5-volt friendly, since there is a 74HC450 IC on the circuit board that functions as a level shifter. These can be obtained for just a few bucks on eBay and elsewhere, for example -- $3.56 delivered from China. It uses Henning Karlsen"s UTFT library, and it does a fine job with text and graphics. Note that due to the memory requirement of UTFT, this display will work with a standard UNO only with extensive tweaking -- it would be necessary to delete pretty much all the graphics in the sketch, and just stay with text.
on the far side of the display. It has 220x176 resolution (hires!) and will accept either 3.3 or 5 volts. It will work hooked up to an Uno, and with a few pin changes, also with a Mega. The 11-pin row is for activating the display itself, and the 5-pin row for the SD socket on its back.
This one is a 2.2" (diagonal) display with 176x220 resolution and parallel interface. It has a standard ("Intel 8080") parallel interface, and works in both 8-bit and 16-bit modes. It uses the S6D0164 driver in Henning Karlsen"s UTFT library, and because of the memory requirements of same, works only with an Arduino Mega or Due. It has an SD card slot on its back
This one is a bit of an oddball. It"s a clone of the more common HY-TFT240, and it has two rows of pins, set at right angles to one another. To enable the display in 8-bit mode, only the row of pins along the narrow edge is used. The other row is for the SD card socket on the back, and for 16-bit mode. To interface with an Arduino ( Mega or Due), it uses Henning Karlsen"s UTFT library, and the driver is ILI9325C. Its resolution is 320x240 (hires!) and it incorporates both a touch screen and an SD card slot.
Having determined that a particular TFT display will work with the Arduino, it"s time to think about a more permanent solution -- constructing hard-wired and soldered plug-in boards. To make things easier, start with a blank protoshield as a base, and add sockets for the TFT displays to plug into. Each socket row will have a corresponding row next to it, with each individual hole "twinned" to the adjacent hole in the adjoining row by solder bridges, making them accessible to jumpers to connect to appropriate Arduino pins. An alternative is hard-wiring the socket pins to the Arduino pins, which is neater but limits the versatility of the board.
In step 5, you mention that the TFT01 display can"t be used with the UTFT library on an Arduino Uno because of its memory requirements. It can - all you have to do is edit memorysaver.h and disable any display models you"re not using.
I think you should add a disclaimer that the code might make the Arduino Uno unprogrammable afterward (due to use up the two 0 and 1 pin) and link to how to fix it: https://stackoverflow.com/questions/5290428/how-to-reset-an-arduino-board/8453576?sfb=2#84535760
Not at all - it was your Instructable that got me going with the display to begin with! We all build off each other"s work, to the benefit of everyone.0
Tho I realize this is quickly becoming legacy hardware, these 8,16 bit parallel spi with 4 wire controller 3.2in Taft touch display 240x380. It has become very inexpensive with ally of back stock world wide so incorporating them into any project is easier then ever. Sorry to my question. I’m having difficulty finding wiring solution for this lcd. It is a sd1289 3.3 and 5v ,40 pin parallel 8,16 bit. I do not want to use a extra shield,hat or cape or adapter. But there’s a lot of conflicting info about required lvl shifters for this model any help or links to info would be great .. thank you. I hope I gave enough information to understand what I’m adoing
#1 you need a data sheet for the display and pinout and the i/o board attached to the cable.Than before you buy check for a driver for this chip Raydium/RM69071.if no driver lib are you able to write one and do you have the necessary tools to work on this scale to wire it up ..if you answer no than search for an arduino ready product.WCH0
hooking up and adding a lib is no piece of cake insure the screen you buy is arduino ready and sold by a reputable shop with step by step directions...WCH0
I"m sorry that I can"t help you with this. You"ll have to do your own research. See if you can identify the chipset and find out if there"s an Arduino driver for it.0
Thanks for the wealth of knowledge! It is amazing at what is possible with items the average person can easily acquire. I hope to put some of your tips to use this winter as I would like to build sensors and other items for home automation and monitoring. Being able to have small displays around the house in addition to gathering and controlling things remotely will help the family see room conditions without going to the computer. The idea of a touchscreen control for cheap is mind blowing.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
To interface TFT LCD Display with Arduino, for designing custom HMI TFT LCD Display provide rich colours, detailed images, and bright graphics with their full-colour RGB mode it comes in different pixels 128 x 160 pixels, 320×240 pixels and many more.
In this tutorial, we’ll interface the 1.8 TFT LCD display with Arduino Uno. You’ll learn how to interface the TFT LCD with Arduino to write text on this LCD. This tutorial presents the coding, wiring diagram and components list required for the LCD display.
Creating an interface between the user and the system is very important. This interface can be created by displaying useful data, and menus. There are several components to achieving this. LEDs, 7-segments, OLEDs, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, and the type of user interaction.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. In the case of Arduino, the processor frequency is low. So it is not possible to display complex and high-speed motions. Therefore, full-colour TFT LCDs can only be used to display simple data and commands. This TFT has 128 x 160 pixels. 1.8 TFT display can load images from an SD card. It has an SD card slot at the back. You can see the front and back views of the TFT LCD in the figures below.
TFT is an abbreviation of “Thin Film Transistor”. It has transistors made up of thin films of Amorphous silicon. It serves as a control valve to provide an appropriate voltage onto liquid crystals for individual sub-pixels. The working principle is very simple the TFT LCD composes of many pixels that can emit light of any colour. The desired image achieves by controlling each pixel to display the corresponding colour. In TFT LCD, the backlight technology is generally used. In order to accurately control the colour and brightness of each pixel, it is necessary to install a shutter-like switch after each pixel. When the “blinds” are opened, light can pass through them. When the shutters are closed, light cannot pass through them.
Connect your PC to Arduino and open Arduino IDE. For the very first steps, you can refer to Connecting Windows PC with Arduino tutorial. You can get the .ino code and libraries from my download area with the following link:
This is the section before setup which uses for globe variables defining and libraries additions. TFT.h is the library for TFT LCD Display and uses for writing and drawing on the display. The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library.
This is the setup section in which Serial.begin(9600) initialize. TFTscreen.begin() is use to initialize the library. TFTscreen.background(0, 0, 0) is use to customize the screen background color here TFTscreen.background(0, 0, 0) means the background colour is black. TFTscreen.setTextSize(2) is use to set the font size.
In the loop section first, we will print the “Hi_peppe8o!” in the centre of the LCD and this will be in three different colours (Red, Green, Blue) you can choose any colour using the different colour codes. After 300 milliseconds a straight line will be displayed, after 300 milliseconds a square will be displayed, after 300 milliseconds a circle will be displayed, and after 300 milliseconds screen will be black/ erase and these all shapes and the text will be repeated in the void loop.
The LCD displays the text of “Hi_peppe80” and after that displays the line, square, and circle and then erases everything after completing this sequence. The command used for clearing all the data is TFTscreen.background(0,0,0):
Touchscreen displays are everywhere! Phones, tablets, self-serve kiosks, bank machines and thousands of other devices we interact with make use of touchscreen displays to provide an intuitive user interface.
Today we will learn how touchscreens work, and how to use a common inexpensive resistive touchscreen shield for the Arduino. Future videos and articles will cover capacitive touchscreens, as well as a touchscreen HAT for the Raspberry Pi.
Eric A Johnson, a researcher at the Royal Radar Establishment in Malvern UK is credited for describing and then prototyping the first practical touchscreen. HIs device was a capacitive touchscreen, and it’s first commercial use was on air traffic control screens. However, the touchscreens used then were not transparent, instead, they were mounted on the frame of the CRT display.
In 1972, a group at the University of Illinois filed for a patent on an optical touchscreen. This device used a 16×16 array of LEDs and phototransistors, mounted on a frame around a CRT display. Placing your finger, or another solid object, on the screen would break two of the light beams, this was used to determine the position and respond accordingly.
The first commercial product to use a touchscreen was a point-of-sale terminal developed by Atari and displayed at the 1986 COMDEX expo in Las Vegas. The next year Casio launched theCasio PB-1000 pocket computerwith a touchscreen consisting of a simple 4×4 matrix.
This is the most inexpensive method of designing a resistive touchscreen. The touchscreen display that we will be working with today uses this arrangement.
Capacitive touchscreens are actually older technology than resistive displays. They are commonly used in phones and tablets, so you’re probably familiar with them.
The module we will be experimenting with today is a very common Arduino Shield, which is rebranded by many manufacturers. You can easily find these on Amazon, eBay or at your local electronics shop.
You can also just use the shield as an LCD display and ignore the two other components, however, if you intend on doing that it would be cheaper just to buy an LCD display without any touchscreen features.
This is a TFT orThin Film Transistordevice that uses liquid crystals to produce a display. These displays can produce a large number of colors with a pretty decent resolution.
You do need to be looking directly at the display for best color accuracy, as most of these inexpensive LCD displays suffer from distortion and “parallax error” when viewed from the side. But as the most common application for a device like this is as a User Interface (UI) this shouldn’t be a problem.
This shield uses a 4-wire analog resistive touchscreen, as described earlier. Two of the wires (one X and one Y) are connected to a couple of the analog inputs on the Arduino. The analog inputs are required as the voltage levels need to be measured to determine the position of the object touching the screen.
The microSD card socket is a convenience, it’s normally used for holding images for the display but it can also be used for program storage. This can be handy for holding things like calibration settings and favorite selections.
You should note that the microSD card uses the SPI interface and is wired for the Arduino Uno. While the rest of the shield will function with an Arduino Mega 2560, the SPI connections on the Mega are different, so the microSD card will not work.
The last paragraph regarding the microSD card may make you think that an Arduino Uno is the best choice for the Touchscreen Display Shield. And it you require the microSD card then it probably is a good choice.
But using an Arduino Uno with this shield does have one big disadvantage – a limited number of free I/O pins. In fact there are only three pins left over once the card has been plugged in:
If your product is self-contained and doesn’t need many (or any) I/O pins then you’ll be fine. But if you need more pins to interface with then an Arduino Mega 2560 is a much better choice. It has a lot of additional analog and digital pins.
So if you don’t require the microSD card, or are willing to hook up a separate microSD card, then the Arduino Mega 2560 is a better choice for most applications.
As there are three devices on the shield you will need libraries for each of the ones you want to use. TheSD Libraryis already installed in your Arduino IDE, so you will just need libraries for the display and touchscreen.
For the LCD you will have a lot of choices in libraries. Most of these shields come with a CD ROM with some sketches and libraries, so you can use the LCD libraries there. Bear in mind however that code on these CD ROMs tends to be a little dated, you may have better lick on the vendors website.
This useful resource contains code, libraries and datasheets for a wealth of LCD displays, both touchscreen and non-touchscreen. You’ll also find code for some common OLED displays as well.
I ran my touchscreen through all of the code samples I obtained from the LCD Wiki. It’s an interesting exercise, and by examining the sketch for each demo you can learn a lot about programming the display.
The first example is a very simple color “sweep” test. Navigate to theExample_01_Simple_testfolder and open the folder for your Arduino controller. Navigate down until you find the “ino” file and load it.
This test does not make use of any of the extra libraries, it drives the LCD directly. It is only a test of the LCD display, it does not make use of the touchscreen membrane.
This example does use the custom libraries, and is a very good way to learn how to use them. You’ll note that theLCDWIKI_GUI.hlibrary is loaded, which is the graphics library for the LCD display.
Another library, LCDWIKI_KBV.h, is loaded as well. This is a hardware-specific “helper” library that provides an interface to the actual hardware for the other libraries.
A look at the loop will show how this is done. TheLCDWIKI_GUI.hlibrary has a “Fill_Screen” method that fills the screen with an RGB color. You can specify the color in both hexadecimal or decimal format, the example illustrates both ways.
This sketch uses a number of functions from theLCDWIKI_GUI.hlibrary, along with some custom functions to draw geometric shapes. It then displays a cycle of graphs, shapes, and patterns on the LCD display.
One way in which this sketch differs is that most of the graphics routines are executed in the Setup function, so they only run once. The loop then displays some text with a selection of colors and fonts. The orientation is changed as it cycles through the loop.
This example makes use of a second file that contains fonts. The Display Scroll sketch illustrates a number of different methods of scrolling characters, in different fonts, colors and even languages.
One interesting thing about this test is that it illustrates how to display text in different “aspects”, Portrait and Landscape, Right side up and Reversed.
Unlike the previous examples that put the text in with a number of graphics, this example is a pretty simple one with just a block of text in different sizes and colors. This makes it very simple to understand how the text is positioned on the display.
The result of running the sketch is the display screen fills with rows of hexadecimal values while the background alternates between blue and black and the orientation (or “aspect”) changes. If you stand back to see the “big picture” you’ll note that the color values form “number patterns”.
The Display Phone Call sketch draws a mockup telephone keypad. Pressing one of the keys will display the result on a line of text at the top. There is also a key to delete your entries, as well as ones to send and disconnect the call – the latter two are “dummy” functions of course as it’s only a demo.
As its name would imply, this sketch displays a bitmap image on the display. The images need to be placed onto the root of a microSD card, which in turn is plugged into the socket on the display shield.
Note that this demo will only work on the Arduino Uno, as the microSD card uses the SPI bus and is wired to the Arduino Uno SPI port. The Arduino Mega 2560 board uses different pins for SPI.
The images will show off the display resolution, which is reasonably impressive. You’ll also note that to see them at their best, you need to be directly in front of the display, viewing the display at an angle causes the display to distort colors.
Another thing you will notice is the speed at which the images draw, which is not particularly impressive. The clock speed of the Arduino has a lot to do with this, as does the method used to extract each individual pixel from the image.
This example draws some small “switches” on the display. The switches are active and respond to touch. There are slide switches, a push button, some radio buttons and some text-based expandable menus to test with.
After calibration, the sketch will display a number of calibration values for the resistive touchscreen. These values can be used in your future sketches to make the touchscreen more accurate.
For my experiment, I will be using an Arduino Mega 2560 to drive three LEDs. I used a Red, Green and Blue LED but really any colors will work – I just wanted my LED colors to match my button colors.
The digital I/O connector at the back of the Mega is still accessible even when the touchscreen display shield is installed, so I used three of those connections for the LEDs. I hooked up each LED anode through a 220-ohm dropping resistor and connected them as follows:
The sketch is based upon the telephone keypad sketch. I modified it to eliminate the other functions and just display three buttons. Then I added code to toggle the LEDs.
TheAdafruit GFX Libraryis a comprehensive graphics library that can be used in a variety of display applications. It is a “core library”, meaning that it is called by other Adafruit libraries.
TheAdafruit TFTLCD Libraryis used. It uses the previous library to provide an easy method of drawing on the LCD display. It works with LCD displays that use driver chips like the ILI9325 and ILI9328.
TheTouchScreenlibrary comes in the code that you downloaded from the LCD Wiki or from the CD ROM included with your touchscreen shield. As its name implies it is used to interface with the touchscreen.
TheMCUFRIEND_kbvlibrary is also included in the software you obtained for your display shield. It takes care of supplying the correct hardware information for your display shield to the other libraries.
Next, we define some touchscreen parameters. You can ‘fine-tune” your code here by using parameters from your own display, which you can obtain from the Calibration Sketch we ran from the sample code. Otherwise, just use the values here and you should be fine.
Next, we reset the display and try to identify it. This will run through a list of display chip drivers in the MCUFRIEND_kbv library and will attempt to select the correct one.
Now, still in the Setup, we set up the LCD display rotation and fill the background in black. Next step is to draw our buttons. Once we are done that the Setup is finished, and our screen should be displaying the three buttons on a black background.
We start by triggering the touchscreen, which is done by toggling pin 13 on the Arduino high. If something is touching the screen we read it and assign it to a TSPoint object named “p”.
We then need to reset the pin modes for two of the touchscreen pins back to outputs. This is done as these pins get shared with other LCD display functions and get set as inputs temporarily.
Load the code into your Arduino IDE and upload it to your Arduino Mega 2560. Make sure you have the correct processor-type set in your Arduino IDE, especially if you are used to working with the Uno!
This is a pretty simple demo but it does illustrate how to create a simple IDE. You can expand upon it to add more buttons, or to change the button colors or shapes. And, of course, you don’t have to light LEDs with your buttons, they can control anything that you can connect to your Arduino.
Touchscreen interfaces are used in a number of products, and now you can design your own devices using them. They can really make for an intuitive and advanced display and will give your project a very professional “look and feel” if done correctly.
This is not the only time we will look at touchscreen displays. Next time we’ll examine a capacitive touchscreen and we’ll explore the Adafruit Graphics libraries further to create some very fancy displays with controls and indicators.
Let"s learn how to use a touchscreen with the Arduino. We will examine the different types of touchscreens and will then create a simple interface using an inexpensive Arduino touchscreen shield.
The screen is 1.77" diagonal, with 160 x 128 pixel resolution. The TFT library interfaces with the screen"s controller through SPI when using the TFT library. Refer to the screen"s data sheet for complete details.
The Arduino TFT library extends the Adafruit GFX, and Adafruit ST7735 libraries that it is based on. The GFX library is responsible for the drawing routines, while the ST7735 library is specific to the screen on the Arduino screen. The Arduino specific additions were designed to work as similarly to the Processing API as possible.
The TFT library relies on the SPI library, which must be included in any sketch that uses the scree. If you wish to use the SD card, you need to include the SD library as well.
(2) Copy the dependent libraries in the Install libraries directory in the package (shown below) to the libraries folder of the Arduino project directory (the default Arduino project directory is C:\Users\Administrator\ Documents\Arduino\libraries).
After the program is downloaded, run it directly and observe the running status. If it can be displayed normally, the program runs successfully, as shown in the following figure (take the colligate_test test program as an example):