160 x 128 tft display adafruit made in china

Now, the strange thing is, the connection from the transistor to the backlight goes through a 330 ohm resistor (measures 329). At 5V, that means a max of 15ma to the backlight, which seems small (my Hitachi LCD draws 150ma). And if you"re going to restrict the amperage to 15ma, why bother putting a transistor in there at all, the arduino could easily provide that amperage on an output pin without a transistor boost.

160 x 128 tft display adafruit made in china

You haven"t mentioned/linked to the library you are using which might help people answer. First of all, check if the library you are using has the ability to control display layout - it might already and you won"t need the following:

Somewhere in your library"s display initialisation function it will write the value 0x36 followed by another byte. The 0x36 is the MADCTL command and the following byte is the parameter that controls the display layout. You can change this value to get the effect you want. I"d suggest changing one bit at a time - it helps keep track of which bit has what effect.

160 x 128 tft display adafruit made in china

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.

The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).

testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ", ST77XX_WHITE);

testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ",ST77XX_WHITE);

160 x 128 tft display adafruit made in china

The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.

ST7735S is a 132*162 pixel LCD, and this product is a 128*160 pixel LCD, so some processing has been done on the display: the display starts from the second pixel in the horizontal direction, and the first pixel in the vertical direction. Start to display, so as to ensure that the position corresponding to the RAM in the LCD is consistent with the actual position when displayed.

The LCD supports 12-bit, 16-bit and 18-bit input color formats per pixel, namely RGB444, RGB565, RGB666 three color formats, this routine uses RGB565 color format, which is also a commonly used RGB format

Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has display requirement.

Framebuffer uses a video output device to drive a video display device from a memory buffer containing complete frame data. Simply put, a memory area is used to store the display content, and the display content can be changed by changing the data in the memory.

Note: The script will replace the corresponding /boot/config.txt and /etc/rc.local and restart, if the user needs, please back up the relevant files in advance.

If you need to draw pictures, or display Chinese and English characters, we provide some basic functions here about some graphics processing in the directory RaspberryPi\c\lib\GUI\GUI_Paint.c(.h).

Set points of the display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.

The fill color of a certain window in the image buffer: the image buffer part of the window filled with a certain color, usually used to fresh the screen into blank, often used for time display, fresh the last second of the screen.

Draw rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, whether to fill the inside of the rectangle.

Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.

Write Ascii character: In the image buffer, use (Xstart Ystart) as the left vertex, write an Ascii character, you can select Ascii visual character library, font foreground color, font background color.

Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, write a string of English characters, you can choose Ascii visual character library, font foreground color, font background color.

Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, write a string of Chinese characters, you can choose character font, font foreground color, font background color of the GB2312 encoding

Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex, write a string of numbers, you can choose Ascii visual character library, font foreground color, font background color.

Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.;

2. The module_init() function is automatically called in the INIT () initializer on the LCD, but the module_exit() function needs to be called by itself

Python has an image library PIL official library link, it do not need to write code from the logical layer like C, can directly call to the image library for image processing. The following will take 1.54inch LCD as an example, we provide a brief description for the demo.

Draw an inscribed circle in the square, the first parameter is a tuple of 4 elements, with (150, 15) as the upper left corner vertex of the square, (190, 55) as the lower right corner vertex of the square, specifying the level median line of the rectangular frame is the angle of 0 degrees, the second parameter indicates the starting angle, the third parameter indicates the ending angle, and fill = 0 indicates that the the color of the line is white.

Note: Each character library contains different characters; If some characters cannot be displayed, it is recommended that you can refer to the encoding set ro used.

The first parameter is a tuple of 2 elements, with (40, 50) as the left vertex, the font is Font2, and the fill is the font color. You can directly make fill = "WHITE", because the regular color value is already defined Well, of course, you can also use fill = (128,255,128), the parentheses correspond to the values of the three RGB colors so that you can precisely control the color you want. The second sentence shows Micro Snow Electronics, using Font3, the font color is white.

The demo is developed based on the HAL library. Download the demo, find the STM32 program file directory, and open the LCD_demo.uvprojx in the STM32\STM32F103RBT6\MDK-ARM directory to check the program.

For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions here about some graphics processing in the directory STM32\STM32F103RB\User\GUI_DEV\GUI_Paint.c(.h)

Select image buffer:the purpose of the selection is that you can create multiple image attributes, image buffer can exist multiple, you can select each image you create.

Image buffer part of the window filling color: the image buffer part of the window filled with a certain color, generally as a window whitewashing function, often used for time display, whitewashing on a second

Draw rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, whether to fill the inside of the rectangle.

Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.

Write Ascii character: In the image buffer, at (Xstart Ystart) as the left vertex, write an Ascii character, you can select Ascii visual character library, font foreground color, font background color.

Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, write a string of English characters, can choose Ascii visual character library, font foreground color, font background color.

Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, write a string of Chinese characters, you can choose GB2312 encoding character font, font foreground color, font background color.

Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex, write a string of numbers, you can choose Ascii visual character library, font foreground color, font background color.

Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.

For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions here about some graphics processing in the directory GUI_Paint.c(.h)

Select image buffer:the purpose of the selection is that you can create multiple image attributes, image buffer can exist multiple, you can select each image you create.

Draw rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, whether to fill the inside of the rectangle.

Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.

Write Ascii character: In the image buffer, at (Xstart Ystart) as the left vertex, write an Ascii character, you can select Ascii visual character library, font foreground color, font background color.

Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, write a string of English characters, can choose Ascii visual character library, font foreground color, font background color.

Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, write a string of Chinese characters, you can choose GB2312 encoding character font, font foreground color, font background color.

Write numbers: In the image buffer,use (Xstart Ystart) as the left vertex, write a string of numbers, you can choose Ascii visual character library, font foreground color, font background color.

Write numbers with decimals: at (Xstart Ystart) as the left vertex, write a string of numbers with decimals, you can choose Ascii code visual character font, font foreground color, font background color

void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Nummber, UBYTE Decimal_Point, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background);

Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.

160 x 128 tft display adafruit made in china

This project is a microcontroller board, based on an ATtiny414, that can accommodate a range of different Adafruit and AliExpress colour TFT displays:

It"s ideal for use with my Tiny TFT Graphics Library 2, and includes an I2C interface and optional crystal, making it suitable for use in sensor and clock projects.

While working on my Tiny TFT Graphics Library I needed to test it with several different TFT displays on a prototyping board, and noticed that many of them, with a small number of exceptions, had one of two standard pin connection layouts. That gave me the idea of designing a breakout board that would take any of these displays, and be a great starting point for a variety of display-based projects.

The board accommodates any of a variety of Adafruit or AliExpress colour TFT displays – for details see the tables below. The display connection header pin holes are staggered so you can push the display in place, and it will stay firmly connected without soldering. This is especially useful if you want to try different displays in an application.

Although you could drive these TFT displays from an 8-pin ATtiny processor such as the ATtiny402, I decided to base the board on a 14-pin device, such as the ATtiny414, to allow it to offer the following additional optional features:

The board and graphics library accommodate any of the new 0-series, 1-series, or 2-series 14-pin microcontrollers, from the ATtiny404 with 4Kbytes of flash and 128 bytes of RAM, up to the ATtiny3224 with 32Kbytes of flash and 3Kbytes of RAM.

Use the 11-way row of pins for Adafruit displays. Note that a couple of Adafruit TFT displays have an incompatible pinout; if you"re not sure whether your display is compatible check that it has the following 11-way pin header:

The Adafruit displays all include an LDO 3.3V regulator and logic-level translation, so can be safely interfaced to processors powered from either 5V or 3.3V. They also include an SD-card socket, and a separate SDCS select line for the SD card.

Some of the AliExpress displays include a LDO 3.3V regulator, but none of them include logic-level translation, so I recommend only interfacing them to a processor running from 3.3V.

The header pin holes are staggered, with each hole shifted 8 mil (~0.2 mm) off-centre. This allows you to push the display"s pin headers in place, and they will stay firmly connected without soldering. To remove them press evenly with a suitable flat object. Of course you also have the option of soldering them if you prefer, for a permanent solution.

The processor can be any of the 0-series, 1-series, or 2-series ATtiny range in a 14-pin SOIC package, from the ATtiny404 to the ATtiny3224, but note that the timer crystal is only supported by a 1-series or 2-series device. They are all software compatible, so the same program will work on any of them. My Tiny TFT Graphics Library 2 needs more than 2Kbytes so I don"t recommend using the ATtiny204 or ATtiny214, which only have 2Kbytes of program memory.

I used a Youyue 858D+ hot air gun at 275°C and Chip Quik SMD291AX10 solder paste to solder the SMD components onto the front of the board, but if you don"t have a hot air gun or reflow oven you should be able to solder the SMD components with a bit of care using a fine-tipped soldering iron and fine solder, or solder paste. Most of the components are 0805 size, with a lead spacing of 1.65mm (0.065in). The component with the smallest spacing is the SOIC processor, which has a lead spacing of 1.27mm (0.05in).

If you want to control the backlight, or use the SD-card socket on the Adafruit displays, fit 0Ω resistors in the appropriate positions to act as links. Alternatively PA5 and PA6 are available on header pins D1 and D2 for other uses.

The Universal TFT Display Backpack is ideal for use with my Tiny TFT Graphics Library 2, which is optimised for use with ATtiny microcontrollers such as the ATtiny414. You could also use my Compact TFT Graphics Library which uses standard Arduino SPI routines, but I"m not sure why you would want to as it"s not as fast as the Tiny TFT library.

If you"ve fitted the leftmost 0Ω link resistor, you can use PA5 (Arduino pin 1) to control the display backlight. For example, to turn the backlight off:

Compile the program using Spence Konde"s megaTiny Core on GitHub. Choose the ATtiny3224/1624/1614/1604/824/814/804/424/414/404/241/204 option under the megaTinyCore heading on the Board menu. Check that the subsequent options are set as follows (ignore any other options):

Then upload the program to the Universal TFT Display Backpack using a UPDI programmer. The recommended option is to use a USB to Serial board, such as the SparkFun FTDI Basic board

160 x 128 tft display adafruit made in china

The TFT display is a kind of liquid crystal LCD that is connected to each pixel using a transistor and it features low current consumption, high-quality, high-resolution and backlight. This 1.8-inch full color LCD has a narrow PCB screen. The resolution is 128×160 pixels and it has a four-wire SPI interface and white backlight. The driver is ST7735R.

testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ", ST7735_WHITE);

160 x 128 tft display adafruit made in china

The 7-pin display modules do not need "just" SPI, but also CS (Chip Select), D/C (Data or Command), Reset, and optionally a PWM pin for controlling the backlight. As KurtE mentioned, this should work in theory, but the problem is existing library support. The CS pins need to be separate, but all can share the D/C and Reset pins (although you cannot then reset just one display; you can only reset them all if you need to). There is always the risk that the display modules don"t like sharing their lines among so many modules -- for example, if there are too many pull-up/down resistors in the lines, or even if the modules don"t like their D/C pins toggled when their CS is not selected.

The existing ST7735 libraries I looked at do not use a canvas, but send the pixel data resulting from drawing commands via SPI. Assuming 16-bit RGB color, each 128�128 frame needs 32768 bytes; 128�160 needs 40960 bytes. With a full canvas, it would be much easier to support the eight SPI displays, because then the SPI transfers could use DMA. If the library is the only one using that SPI bus, you could avoid the CS pin restrictions by reserving the hardware CS pin (i.e., keep it unused), and let the SPI library think it is using hardware CS pins, too.

There is at least one seller on eBay with RGB TFT display modules (of various sizes) that support I2c. These have some sort of microcontroller on board, and you can set different I2C addresses for each module, so you should be able to control several of these on the same I2C bus (without the I2C multiplexer). Instead of pixel data, you send the drawing or writing commands as text to the desired module, so no library per se is needed. They also cost about three or four times as much as the above 7-pin display modules.

There are up to 1.3" single-color OLED displays using the SSD1306 controller. I have the white ones, and I like them quite a bit. Make sure you look at the four-pin ones. In the yellow/blue models, the pixels near the top are yellow, and the rest are blue, on a black background. So, each pixel is always the same color if lit: monochrome. The larger ones (0.96" and 1.3") are 128�64, the smaller (0.91") are 128�32.

Use eight identical I2C displays, and an I2C multiplexer like Adafruit sells (or a cheap eBay clone). You only need minimal changes to the Adafruit SSD1306 library, to fully support the I2C multiplexer. This is because the library only communicates with the display at init and display times. At init time, all displays need to be initialized (a new constructor function, that takes the heights of the up to eight displays into account, and drops the splash). A new variant of the .display() method takes an additional parameter, to choose the display to be updated with the current canvas; you can even update the same canvas to multiple displays. You can also add helpers so that the canvas is easy to load from a 1024- or 512-byte (128�64 or 128�32 bit) raw binary file on a microSD card (say, using Paul"s SD library), in case you want to display nice pre-drawn icons, and optionally add text/lines/bars on top. Drawing/writing text to the canvas is done using Adafruit GFX library. There is only one canvas, but you can send it to any display or displays. (You can obviously also keep the icons in Flash, but there isn"t that much room there.)

I could probably provide the changes, porting it to the i2c_t3 library (using DMA for the i2c transfers), but I don"t yet have a multiplexer to test the code, and my newest Teensy is a 3.2. The changes are really simple.

160 x 128 tft display adafruit made in china

We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle!  Perfect for creating electronic gauges and special effects.

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!

Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.

There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.

The above illustration shows the connections to the display.  The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).

Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.

This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.

The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.

The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.

Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.

The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.

You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.

After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.

This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit.  This makes the library an excellent choice for those who want to write their own applications.

As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.

The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.

There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.

To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples.  While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.

A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item.  This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).

One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.

The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.

The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder.  Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.

160 x 128 tft display adafruit made in china

hello, could anyone help me with a code to show images in bitmap ?, I’m working with a Chinese tft lcd 1.8 128x160 v1.1 , due to it has the ST7735 driver and it works very well for me when I use the Adafruit libraries in arduino

I had originally bought an adafruit 1.8 TFT with microSD card module and have experienced some intermittent issues (white screen). All had settled down an…

160 x 128 tft display adafruit made in china

On the front, you get a 1.8” 160x128 color TFT display with a dimmable backlight. There is fast DMA support for drawing - screen updates are incredibly fast. A dual-potentiometer analog stick gives great control, with easy diagonal movement, or really any direction you like.

There are also 4 square-top buttons which fit square top button caps (available separately). The buttons are arranged to mimic a gaming handheld, with 2 menu-select buttons and 2 fire-action buttons. There are also 5 NeoPixel LEDs below the LCD screen to dazzle or track activity.

On the back, there is a full Feather-compatible header socket set to allow plugging in any FeatherWing, providinge expansion of the PyGamer’s capabilities. There are 3 integrated STEMMA connectors: two 3-pin with ADC/PWM capability and one 4-pin that connects to I2C - this can be used for Grove sensors as well.

For built in sensors, there’s a light sensor that points out the front, and a 3-axis accelerometer that can detect taps and free-fall. To make bleeps and bloops, plug in any set of stereo headphones. For projects where you need more volume, you can plug in an 8 ohm speaker. The PyGamer will auto-switch to speakers when they’re plugged in.

You can power the PyGamer from any Adafruit LiPoly battery, but this 350mAh one is suggested as it will fit into the Adafruit PyGamer acrylic case (sold separately). An on-off switch will save battery power when not in use. Or power the PyGamer from the Micro USB port - it will also charge up the battery if one is attached.