tft display interfacing with microcontroller free sample
The ST7789 TFT is a color display that uses SPI protocol. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel.
The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).
The ST7789 TFT display works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V that comes from the AMS1117 3V3 voltage regulator, this regulator steps down the 5V into 3.3V (supplies the display controller with regulated 3V3).
To connect the PIC18F46K22 with the display module, I used voltage divider for each line. This means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.
If the display module has a CS pin (Chip Select) then it should be connected to the PIC18F46K22 microcontroller through another voltage divider (for example connecting it to pin RD2).
In this project SPI1 module is used with SCK1 on pin RC3 (#18) and SDO1 (MOSI) on pin RC5 (#24). SCK1 and SDO1 pins of the PIC18F46K22 MCU are respectively connected to SCL and SDA pins of the ST7789 display module.
The default connection setting of the mikroC ST7789 TFT library is hardware SPI1 module (SPI1 module must be initialized before initiating the display). Instead of hardware SPI1 module, software SPI or hardware SPI2 module can be used.
If TFT data pin (TFT_DIN) and clock pin (TFT_SCK) are defined in the main code (before #include “ST7789.c”) then the library will automatically use software SPI.
If the display module has a CS pin uncomment its related lines (#define TFT_CS and #define TFT_CS_DIR) and connect it to RD2 pin of the microcontroller through voltage divider.
The ILI9341 TFT module contains a display controller with the same name: ILI9341. It’s a color display that uses SPI interface protocol and requires 4 or 5 control pins, it’s low cost and easy to use.
The resolution of this TFT display is 240 x 320 pixel which means it has total of 76800 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).
The ILI9341 TFT display board which is shown in project circuit diagram has 14 pins, the first 9 pins are for the display and the other 5 pins are for the touch module.
So, the display pins are numbered from 1 to 9 (from left to right): VCC (5V), GND (ground), CS (chip select), RST (reset), DC (or D/C: data/command), MOSI (or SDI), SCK (clock), BL (back light LED) and MISO (or SDO).
As mentioned above, the ILI9341 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 5V where GND pin is connected to circuit ground, VCC and BL pins are connected to circuit +5V. This module has a built-in 3.3V regulator which supplies the display controller with 3.3V from the 5V source.
All PIC18F46K22 MCU output pins are 5V, connecting a 5V pin directly to the ILI9341 display board may damage its controller circuit. To avoid that, I used voltage divider for each line which means there are 5 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.
Interfacing PIC18F46K22 MCU with ILI9341 TFT display C code:The following C code is for mikroC PRO for PIC compiler, it was tested with version 7.6.0.
The default connection setting of the mikroC ILI9341 TFT library is hardware SPI1 module (SPI1 module must be initialized before initiating the display). Instead of hardware SPI1 module, software SPI or hardware SPI2 module can be used.
If TFT data pin (TFT_SDI) and clock pin (TFT_SCK) are defined in the main code (before #include “ILI9341.c”) then the library will automatically use software SPI.
As mentioned above, the ILI9341 TFT is connected to PIC18F46K22 microcontroller SPI1 module pins (SCK1 and SDO1). Hardware SPI1 module and the ILI9341 TFT display are initialized as:
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().
FocusLCDs.com sent me a free sample of a 4x3” TFT LCD (P/N: E43RG34827LW2M300-R) to try out. This is a color active matrix TFT (Thin Film Transistor) LCD (liquid crystal display) that uses amorphous silicon TFT as a switching device. This model is composed of a Transmissive type TFT-LCD Panel, driver circuit, backlight unit. The resolution of a 4.3” TFT-LCD contains 480x272 pixels, and can display up to 16.7M colors.
For this project, you would need the RA8875 driver board (available at AdaFruit for US$35) to interface the TFT display to the Arduino. It comes with a header which you can solder on as needed.
This tutorial describes how to implement decimal counter which will increment from 0000 to 9999 ; in multiplexed seven segment display using PIC18F2550 in PROTEUS ISIS.
Multiplexing is required when we want to interface 3 or 4 or even more such displays with MCU ssince it we go for normal way it will require lots of IO port.This means to turn on one at a time, extra brightly, and scan through all the digits fast enough that the eye blurs the ON and OFF.
Instead, 4 NPN transistors are used as switches to connect or disconnect the cathode terminals from Gnd. When the base of the NPN transistor is high, the transistor conducts and corresponding digit’s common cathode is connected to GND. Therefore, the transistor selects which displays is active. The conduction of the transistors are controlled by RA0 through RA3 pins of PORTA. Suppose, if we want to display 7 in the units digit place, then segments a, b, and c should be turned on first (which means RB0, RB1, RB2 are 1 and RB3-RB6 are 0) and then RA0 should be pulled up (while keeping RA1-RA3 low) so that only units digit display will be active. In order to display all 4 digits, each seven-segment display is activated sequentially using an appropriate refresh frequency so that it will appear that all the them are turned on at the same time.
We have four 7-segment displays connected to the same PORTB on the PIC18F2550. Because the circuit is connected in this way we have to multiplex the output.
After the c code is successfully compiled, a HEX file is generated.For simulating with PROTEUS ISIS hit run button and and then you will get above output.
we can drive more than one Seven Segment Display by using a technique called ‘Multiplexing’. This technique is based on the principle of Persistence of Vision of our eyes. If the frames change at a rate of 25 (or more) frames per second, human eye can’t detect that visual change. Each display is turned on above this rate and our eyes will think that the display is turned on for whole the time.
We have used Common Cathode Seven Segment Display in this example. Pins RD0 – RD6 are connected to the A – G of the display. This will count from 0000 to 9999.
This post is an introduction to the Nextion display with the Arduino. We’re going to show you how to configure the display for the first time, download the needed resources, and how to integrate it with the Arduino UNO board. We’ll also make a simple graphical user interface to control the Arduino pins.
Nextion is a Human Machine Interface (HMI) solution. Nextion displays are resistive touchscreens that makes it easy to build a Graphical User Interface (GUI). It is a great solution to monitor and control processes, being mainly applied to IoT applications.
The Nextion has a built-in ARM microcontroller that controls the display, for example it takes care of generating the buttons, creating text, store images or change the background. The Nextion communicates with any microcontroller using serial communication at a 9600 baud rate.
To design the GUI, you use the Nextion Editor, in which you can add buttons, gauges, progress bars, text labels, and more to the user interface in an easy way. We have the 2.8” Nextion display basic model, that is shown in the following figure.
The best model for you, will depend on your needs. If you’re just getting started with Nextion, we recommend getting the 3.2” size which is the one used in the Nextion Editor examples (the examples also work with other sizes, but you need to make some changes). Additionally, this is the most used size, which means more open-source examples and resources for this size.
To get started with Nextion, first you need to install Nextion Editor. Go to https://nextion.itead.cc/, select the Resources tab, Download > Nextion Editor and install Nextion Editor. You can either download the .zip file or the .exe file.
Connecting the Nextion display to the Arduino is very straightforward. You just need to make four connections: GND, RX, TX, and +5V. These pins are labeled at the back of your display, as shown in the figure below.
You can power up the Nextion display directly from the Arduino 5V pin, but it is not recommended. Working with insufficient power supply may damage the display. So, you should use an external power source. You should use a 5V/1A power adaptor with a micro USB cable. Along with your Nextion display, you’ll also receive a USB to 2 pin connector, useful to connect the power adaptor to the display.
The best way to get familiar with a new software and a new device is to make a project example. Here we’re going to create a user interface in the Nextion display to control the Arduino pins, and display data.
We won’t cover step-by-step how to build the GUI in the Nextion display. But we’ll show you how to build the most important parts, so that you can learn how to actually build the user interface. After following the instructions, you should be able to complete the user interface yourself.
Additionally, we provide all the resources you need to complete this project. Here’s all the resources you need (be aware that you may need to change some settings on the user interface to match your display size):
We’ll start by adding a background image. To use an image as a background, it should have the exact same dimensions as your Nextion display. We’re using the 2.8” display, so the background image needs to be 240×320 pixels. Check your display dimensions and edit your background image accordingly. As an example, we’re using the following image:
Note: At the time of writing this instructions there is an issue with font types. Whatever font type you chose, it will always look the same.Still, you can edit the font size and if it is bold or not.
At this moment, you can start adding components to the display area. For our project, drag three buttons, two labels and one slider, as shown in the figure below. Edit their looks as you like.
Our second page will display data from the DHT11 temperature and humidity sensor. We have several labels to hold the temperature in Celsius, the temperature in Fahrenheit, and the humidity. We also added a progress bar to display the humidity and an UPDATE button to refresh the readings. The bBack button redirects to page0.
Notice that we have labels to hold the units like “ºC”, “ºF” and “%”, and empty labels that will be filled with the readings when we have our Arduino code running.
Once the GUI is ready, you need to write the Arduino code so that the Nextion can interact with the Arduino and vice-versa. Writing code to interact with the Nextion display is not straightforward for beginners, but it also isn’t as complicated as it may seem.
A good way to learn how to write code for the Arduino to interact with the Nextion display is to go to the examples folder in the Nextion library folder and explore. You should be able to copy and paste code to make the Arduino do what you want.
The first thing you should do is to take note of your components in the GUI that will interact with the Arduino and take note of their ID, names and page. Here’s a table of all the components the code will interact to (your components may have a different ID depending on the order you’ve added them to the GUI).
After that, you define led1 and led2. These variables refer to the digital pins 8 and 9 respectively. (led 1 will be controlled with the ON and OFF buttons of the user interface, and led2 brightness will be controlled using the slider).
Here you use the page ID, the component ID and their name – just check the table above with all the components. To define a text you use NexText, to define a button you use NexButton, for a slider you use NexSlider and for the progress bar you use NexProgressBar.
This function will set the led1 to HIGH, as well as update the tState label with the text “State: on”. Updating text labels is as simple as using setText().
Finally, you need a function for the bUpdate (the update button). When you click this button the DHT temperature and humidity sensor reads temperature and humidity and displays them on the corresponding labels, as well as the humidity on the progress bar. That is the bUpdatePopCallback() function.
In this post we’ve introduced you to the Nextion display. We’ve also created a simple application user interface in the Nextion display to control the Arduino pins. The application built is just an example for you to understand how to interface different components with the Arduino – we hope you’ve found the instructions as well as the example provided useful.
In our opinion, Nextion is a great display that makes the process of creating user interfaces simple and easy. Although the Nextion Editor has some issues and limitations it is a great choice for building interfaces for your electronics projects. We have a project on how to create a Node-RED physical interface with the Nextion display and an ESP8266 to control outputs. Feel free to take a look.
An excellent new compatible library is available which can render TrueType fonts on a TFT screen (or into a sprite). This has been developed by takkaO and is available here. I have been reluctant to support yet another font format but this is an amazing library which is very easy to use. It provides access to compact font files, with fully scaleable anti-aliased glyphs. Left, middle and right justified text can also be printed to the screen. I have added TFT_eSPI specific examples to the OpenFontRender library and tested on RP2040 and ESP32 processors, however the ESP8266 does not have sufficient RAM. Here is a demo screen where a single 12kbyte font file binary was used to render fully anti-aliased glyphs of gradually increasing size on a 320x480 TFT screen:
For ESP32 ONLY, the TFT configuration (user setup) can now be included inside an Arduino IDE sketch providing the instructions in the example Generic->Sketch_with_tft_setup are followed. See ReadMe tab in that sketch for the instructions. If the setup is not in the sketch then the library settings will be used. This means that "per project" configurations are possible without modifying the library setup files. Please note that ALL the other examples in the library will use the library settings unless they are adapted and the "tft_setup.h" header file included. Note: there are issues with this approach, #2007 proposes an alternative method.
Support has been added in v2.4.70 for the RP2040 with 16 bit parallel displays. This has been tested and the screen update performance is very good (4ms to clear 320 x 480 screen with HC8357C). The use of the RP2040 PIO makes it easy to change the write cycle timing for different displays. DMA with 16 bit transfers is also supported.
Support for the ESP32-S2, ESP32-S3 and ESP32-C3 has been added (DMA not supported at the moment). Tested with v2.0.3 RC1 of the ESP32 board package. Example setups:
Smooth fonts can now be rendered direct to the TFT with very little flicker for quickly changing values. This is achieved by a line-by-line and block-by-block update of the glyph area without drawing pixels twice. This is a "breaking" change for some sketches because a new true/false parameter is needed to render the background. The default is false if the parameter is missing, Examples:
New anti-aliased graphics functions to draw lines, wedge shaped lines, circles and rounded rectangles. Examples are included. Examples have also been added to display PNG compressed images (note: requires ~40kbytes RAM).
Frank Boesing has created an extension library for TFT_eSPI that allows a large range of ready-built fonts to be used. Frank"s library (adapted to permit rendering in sprites as well as TFT) can be downloaded here. More than 3300 additional Fonts are available here. The TFT_eSPI_ext library contains examples that demonstrate the use of the fonts.
Users of PowerPoint experienced with running macros may be interested in the pptm sketch generator here, this converts graphics and tables drawn in PowerPoint slides into an Arduino sketch that renders the graphics on a 480x320 TFT. This is based on VB macros created by Kris Kasprzak here.
The RP2040 8 bit parallel interface uses the PIO. The PIO now manages the "setWindow" and "block fill" actions, releasing the processor for other tasks when areas of the screen are being filled with a colour. The PIO can optionally be used for SPI interface displays if #define RP2040_PIO_SPI is put in the setup file. Touch screens and pixel read operations are not supported when the PIO interface is used.
DMA can now be used with the Raspberry Pi Pico (RP2040) when used with both 8 bit parallel and 16 bit colour SPI displays. See "Bouncy_Circles" sketch.
The library now supports the Raspberry Pi Pico with both the official Arduino board package and the one provided by Earle Philhower. The setup file "Setup60_RP2040_ILI9341.h" has been used for tests with an ILI9341 display. At the moment only SPI interface displays have been tested. SPI port 0 is the default but SPI port 1 can be specifed in the setup file if those SPI pins are used.
The library now provides a "viewport" capability. See "Viewport_Demo" and "Viewport_graphicstest" examples. When a viewport is defined graphics will only appear within that window. The coordinate datum by default moves to the top left corner of the viewport, but can optionally remain at top left corner of TFT. The GUIslice library will make use of this feature to speed up the rendering of GUI objects (see #769).
An Arduino IDE compatible graphics and fonts library for 32 bit processors. The library is targeted at 32 bit processors, it has been performance optimised for RP2040, STM32, ESP8266 and ESP32 types, other processors may be used but will use the slower generic Arduino interface calls. The library can be loaded using the Arduino IDE"s Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040 and STM32 processors with SPI interface displays to improve rendering performance. DMA with a parallel interface (8 and 16 bit parallel) is only supported with the RP2040.
For other processors only SPI interface displays are supported and the slower Arduino SPI library functions are used by the library. Higher clock speed processors such as used for the Teensy 3.x and 4.x boards will still provide a very good performance with the generic Arduino SPI functions.
"Four wire" SPI and 8 bit parallel interfaces are supported. Due to lack of GPIO pins the 8 bit parallel interface is NOT supported on the ESP8266. 8 bit parallel interface TFTs (e.g. UNO format mcufriend shields) can used with the STM32 Nucleo 64/144 range or the UNO format ESP32 (see below for ESP32).
The library supports some TFT displays designed for the Raspberry Pi (RPi) that are based on a ILI9486 or ST7796 driver chip with a 480 x 320 pixel screen. The ILI9486 RPi display must be of the Waveshare design and use a 16 bit serial interface based on the 74HC04, 74HC4040 and 2 x 74HC4094 logic chips. Note that due to design variations between these displays not all RPi displays will work with this library, so purchasing a RPi display of these types solely for use with this library is NOT recommended.
A "good" RPi display is the MHS-4.0 inch Display-B type ST7796 which provides good performance. This has a dedicated controller and can be clocked at up to 80MHz with the ESP32 (125MHz with overclocked RP2040, 55MHz with STM32 and 40MHz with ESP8266). The MHS-3.5 inch RPi ILI9486 based display is also supported, however the MHS ILI9341 based display of the same type does NOT work with this library.
Some displays permit the internal TFT screen RAM to be read, a few of the examples use this feature. The TFT_Screen_Capture example allows full screens to be captured and sent to a PC, this is handy to create program documentation.
The library supports Waveshare 2 and 3 colour ePaper displays using full frame buffers. This addition is relatively immature and thus only one example has been provided.
The library includes a "Sprite" class, this enables flicker free updates of complex graphics. Direct writes to the TFT with graphics functions are still available, so existing sketches do not need to be changed.
A Sprite is notionally an invisible graphics screen that is kept in the processors RAM. Graphics can be drawn into the Sprite just as they can be drawn directly to the screen. Once the Sprite is completed it can be plotted onto the screen in any position. If there is sufficient RAM then the Sprite can be the same size as the screen and used as a frame buffer. Sprites by default use 16 bit colours, the bit depth can be set to 8 bits (256 colours) , or 1 bit (any 2 colours) to reduce the RAM needed. On an ESP8266 the largest 16 bit colour Sprite that can be created is about 160x128 pixels, this consumes 40Kbytes of RAM. On an ESP32 the workspace RAM is more limited than the datasheet implies so a 16 bit colour Sprite is limited to about 200x200 pixels (~80Kbytes), an 8 bit sprite to 320x240 pixels (~76kbytes). A 1 bit per pixel Sprite requires only 9600 bytes for a full 320 x 240 screen buffer, this is ideal for supporting use with 2 colour bitmap fonts.
One or more sprites can be created, a sprite can be any pixel width and height, limited only by available RAM. The RAM needed for a 16 bit colour depth Sprite is (2 x width x height) bytes, for a Sprite with 8 bit colour depth the RAM needed is (width x height) bytes. Sprites can be created and deleted dynamically as needed in the sketch, this means RAM can be freed up after the Sprite has been plotted on the screen, more RAM intensive WiFi based code can then be run and normal graphics operations still work.
Drawing graphics into a sprite is very fast, for those familiar with the Adafruit "graphicstest" example, this whole test completes in 18ms in a 160x128 sprite. Examples of sprite use can be found in the "examples/Sprite" folder.
The "Animated_dial" example shows how dials can be created using a rotated Sprite for the needle. To run this example the TFT interface must support reading from the screen RAM (not all do). The dial rim and scale is a jpeg image, created using a paint program.
The XPT2046 touch screen controller is supported for SPI based displays only. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed. This support will eventually be deprecated when a suitable touch screen library is available.
The library supports SPI overlap on the ESP8266 so the TFT screen can share MOSI, MISO and SCLK pins with the program FLASH, this frees up GPIO pins for other uses. Only one SPI device can be connected to the FLASH pins and the chips select for the TFT must be on pin D3 (GPIO0).
Configuration of the library font selections, pins used to interface with the TFT and other features is made by editing the User_Setup.h file in the library folder, or by selecting your own configuration in the "User_Setup_Selet,h" file. Fonts and features can easily be enabled/disabled by commenting out lines.
Anti-aliased (smooth) font files in "vlw" format are generated by the free Processing IDE using a sketch included in the library Tools folder. This sketch with the Processing IDE can be used to generate font files from your computer"s font set or any TrueType (.ttf) font, the font file can include any combination of 16 bit Unicode characters. This means Greek, Japanese and any other UCS-2 glyphs can be used. Character arrays and Strings in UTF-8 format are supported.
It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS, LittleFS or FLASH arrays.
Anti-aliased fonts can also be drawn over a gradient background with a callback to fetch the background colour of each pixel. This pixel colour can be set by the gradient algorithm or by reading back the TFT screen memory (if reading the display is supported).
The common 8 bit "Mcufriend" shields are supported for the STM Nucleo 64/144 boards and ESP32 UNO style board. The STM32 "Blue/Black Pill" boards can also be used with 8 bit parallel displays.
Unfortunately the typical UNO/mcufriend TFT display board maps LCD_RD, LCD_CS and LCD_RST signals to the ESP32 analogue pins 35, 34 and 36 which are input only. To solve this I linked in the 3 spare pins IO15, IO33 and IO32 by adding wires to the bottom of the board as follows:
If the display board is fitted with a resistance based touch screen then this can be used by performing the modifications described here and the fork of the Adafruit library:
If you load a new copy of TFT_eSPI then it will overwrite your setups if they are kept within the TFT_eSPI folder. One way around this is to create a new folder in your Arduino library folder called "TFT_eSPI_Setups". You then place your custom setup.h files in there. After an upgrade simply edit the User_Setup_Select.h file to point to your custom setup file e.g.:
You must make sure only one setup file is called. In the custom setup file I add the file path as a commented out first line that can be cut and pasted back into the upgraded User_Setup_Select.h file. The ../ at the start of the path means go up one directory level. Clearly you could use different file paths or directory names as long as it does not clash with another library or folder name.
The library was intended to support only TFT displays but using a Sprite as a 1 bit per pixel screen buffer permits support for the Waveshare 2 and 3 colour SPI ePaper displays. This addition to the library is experimental and only one example is provided. Further examples will be added.