stm32f429 tft lcd schematic supplier

You can refer to the examples under STM32CubeF4 package to see their structure and get inspired from them to configure your files: STM32Cube_FW_F4_V1.21.0\Projects\STM32F429I-Discovery\Applications\STemWin

stm32f429 tft lcd schematic supplier

STM32F429 has also LTDC driver for LCD like that, but this driver we will use later. For now we will use SPI for driving in serial mode and some other pins for controlling.

Remember: This library can also be used, if you are not using STM32F429 Discovery. It can be used in previous STM32F4 Discovery board. All pins can be changed in defines.h file which is included in project.

stm32f429 tft lcd schematic supplier

GPIO configuration is done similiar way as in example for SDRAM. But unfortuneatly TFT controller pins are shared in two alternate functions group (9 and 14), so there is third table with AF initialization values.

At this moment easiest way to display antything on LCD is use random content that SDRAM holds after power-up. Go to sdram.c file and comment following lines:

stm32f429 tft lcd schematic supplier

The STM32F429 Discovery kit (STM32F429I-DISC1) allows users to easily develop applications with the STM32F429 high-performance MCUs with ARM®Cortex®-M4 core.

The discovery board referenced STM32F429I-DISCO does not support the drag&drop and Virtual Comm Port features. If you are using this board version, you will have to use an external tool (for example the STM32 STLink utility) to program your code .bin file. There is no possibility to use either the printf in your code.

The STM32F429I-DISC1 board includes an ST-LINK/V2-B embedded debug tool, a 2.4" QVGA TFT LCD, an external 64-Mbit SDRAM, an ST MEMS gyroscope, a USB OTG micro-AB connector, LEDs and push-buttons.

stm32f429 tft lcd schematic supplier

The STM32F429 Discovery kit (STM32F429I-DISC1) allows users to easily develop applications with the STM32F429 high-performance MCUs with ARM®Cortex®-M4 core.

The discovery board referenced STM32F429I-DISCO does not support the drag&drop and Virtual Comm Port features. If you are using this board version, you will have to use an external tool (for example the STM32 STLink utility) to program your code .bin file. There is no possibility to use either the printf in your code.

The STM32F429I-DISC1 board includes an ST-LINK/V2-B embedded debug tool, a 2.4" QVGA TFT LCD, an external 64-Mbit SDRAM, an ST MEMS gyroscope, a USB OTG micro-AB connector, LEDs and push-buttons.

stm32f429 tft lcd schematic supplier

LVDS displays can vary a lot. LVDS displays are not governed by a set of well defined rules like MIPI DSI displays are. Therefore, it is up to the LCD manufacturer and the LVDS display driver IC manufacturer to use LVDS interface as they please, as long as they follow the physical interface and logic levels.

Based on this data, we can pick an LVDS transmitter IC. SN75LVDS84 from Texas Instruments is great for use with LCD displays that can be driven by an STM32.

stm32f429 tft lcd schematic supplier

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stm32f429 tft lcd schematic supplier

[Alberto di Bene] wanted to build an SDR for relatively low frequencies. Usually, you’d start with some front end to get the radio frequency signal down where you can work with it. But [Alberto] practically just fed an antenna into an STM32F429 Discovery board and did all the radio processing in the onboard ARM chip.

stm32f429 tft lcd schematic supplier

GPIO configuration is done similiar way as in example for SDRAM. But unfortuneatly TFT controller pins are shared in two alternate functions group (9 and 14), so there is third table with AF initialization values.

At this moment easiest way to display antything on LCD is use random content that SDRAM holds after power-up. Go to sdram.c file and comment following lines:

stm32f429 tft lcd schematic supplier

The LCD I am using is a 2.8″ TFT LCD with SPI communication. I also have another 16-bit Parallel TFT LCD but it will be another story for another time. For this post, let’s focus on how to display what you want on the 2.8″ LCD. You can find all details about this LCD from this page:http://www.lcdwiki.com/2.8inch_SPI_Module_ILI9341_SKU:MSP2807

First thing first, this LCD use SPI as the main communication protocol with your MCU. For STM32 users, HAL Library has already implemented this protocol which makes this project easier for us. But, a little knowledge about this protocol does not hurt anyone. SPI is short for Serial Peripheral Interface which, aside from two data lines, also has a clock line and select lines to choose between devices you want to communicate with.

This LCD uses ILI9341 as a single-chip SOC driver for a display with a resolution of 240×320. More details can be found in the official document of ILI9341. But the most important thing is that we have to establish astart sequencein order for this LCD to work. The “start sequence” includes many other sequences which are also defined in the datasheet. Each sequence starts when you send a command to ILI9341 and then some parameters to follow up. This sequence is applied for all communication between MCU and ILI9341.

For this project, I recommend using theSystem Workbench for STM32for coding and building the code. After installing and open the program, go to the source code you have just downloaded and double click the.cprojectfile. It will automatically be open in your IDE. Then build the program by right click on the folder you just open (TFTLCD) and chooseBuild Project. Wait for it to finish and upload it to the board by right clicking the folder, choose Run As and then clickAc6 STM32C/C++ Application. And that’s it for running the example.

The most important library for this project is obviously the ILI9341_Driver. This driver is built from the provided source code in the lcdwiki.com page. I only choose the part that we need to use the most in many applications like writing string, displaying image and drawing symbols. Another library from the wiki page is the TOUCH library. Most of the libraries I got from the Internet were not working properly due to some adjustments to the original one.

To draw symbols or even display images, we need a “byte array” of that image or symbol. As an illustration, to display an image from a game called Transistor, I have a “byte array” of that image stored in a file named transistor.h. You can find this file in the link below. Then, I draw each pixel from the image to the LCD by adding the code in the Display_Picture() function in the Display folder.void Display_Picture()