3.5 tft lcd code mcufriend manufacturer
I bought four MCU Friend 3.5″ TFT shields. And, unfortunately, they have spiraled me into a deep, dark place trying to figure out how to use them. The the documentation consists of a sticker on the antistatic bag, a picture of the shield with a list of 5 different possible LCD drivers, a pinout, and a block of code that supposedly represents the startup code. The unfortunate part is that none of these have been exactly right – they all have errors. This article is a description of the journey to figuring out how to use them.
Here is a picture of the bag. (the QR code is a number “181024202132” which I thought might be a phone number but isn’t. It also doesn’t match anything in google, so i’m not sure what it is.
It also has a picture which says the LCD has one of several different controllers (and after digging in I know for a fact that two of mine were made by Raydium and are not on the list)
The first thing I did was try to use the MCUFRIEND_kbv library to see if the screens worked. The first board identified as ID=0x9403 and did not work. Apparently, the tool just spits out the ID if it doesn’t know it, which it did not.
One of the boards identified as ID=0x6814 worked perfectly, and one had a blue cast to all of the screens. The crazy part is the two boards that identified as ID=0x6814 had different PCBs. According to the comments in the MCUFRIEND_kbv.cpp ID=0x6814 is an RM68140 and ID=9403 is unknown.
Next, I started down the path of trying to figure out what the controllers were by using register reads. David Prentice (the guy who wrote/maintains the MCU Friend_kbv Arduino library) has an absolute ton of responses on the Arduino forum trying to help people figure out what their shield is. He asks them to post the register report from his example program LCD_ID_readnew which is included as an example in the library.
When you look at these LCD controllers they all have some variant of “Read ID” which responds with 1-6 bytes. The basic idea of this program is to look at what bytes are returned to try to identify the controller. Here is an example of what I got when I ran the LCD_ID_readnew program on my shields:
The key thing to see in this output is the register 0x04 which says 54,80,66 which identifies this as a Raydium RM68140 LCD controller. Here is a snapshot from the data sheet.
After digging some more, I decided that it is super ugly out there, as you find that there are a significant number of LCD controllers that are clones, copies, pirated etc… and that they all present themselves differently. And, in hindsight I think that this is the reason that my ILI9341 from the previous article doesnt quite work correctly.
The next thing that I did was try out the startup code that MCUFriend_kbv generates. I used the same technique from PSoC 6 + Segger EmWin + MCUFriend 2.4″ Part 1 and spit out the startup bytes. Here they are:
Well, things still aren’t quite right, so for some strange reason, I keep going and try to use the startup code from the web. In order to make it work I translate
Earlier I told you that I much preferred to use the more compact startup code. In order to match this, I decided to add a new code “0xDD” which means delay. (I hope that there are no controllers out there that use 0XDD). Here is the updated function:
At this point I have spent a frightening amount of time figuring out how these screens work. Although it has been a good learning experience, I have generally decided that using unknown displays from China with LCD drivers of questionable origin is not worth the pain of trying to sort out the interface. Beyond that:
TFT LCDs are the most popular color displays – the displays in smartphones, tablets, and laptops are actually the TFT LCDs only. There are TFT LCD shields available for Arduino in a variety of sizes like 1.44″, 1.8″, 2.0″, 2.4″, and 2.8″. Arduino is quite a humble machine whenever it comes to process or control graphics. After all, it is a microcontroller platform, and graphical applications usually require much greater processing resources. Still, Arduino is capable enough to control small display units. TFT LCDs are colorful display screens that can host beautiful user interfaces.
Most of the smaller TFT LCD shields can be controlled using the Adafruit TFT LCD library. There is also a larger TFT LCD shield of 3.5 inches, with an ILI9486 8-bit driver.
The Adafruit library does not support the ILI9486 driver. Actually, the Adafruit library is written to control only TFT displays smaller than 3.5 inches. To control the 3.5 inch TFT LCD touch screen, we need another library. This is MCUFRIEND_kbv. The MCUFRIEND_kbv library is, in fact, even easier to use in comparison to the Adafruit TFT LCD library. This library only requires instantiating a TFT object and even does not require specifying pin connections.
TFT LCDs for ArduinoUser interfaces are an essential part of any embedded application. The user interface enables any interaction with the end-user and makes possible the ultimate use of the device. The user interfaces are hosted using a number of devices like seven-segments, character LCDs, graphical LCDs, and full-color TFT LCDs. Out of all these devices, only full-color TFT displays are capable of hosting sophisticated interfaces. A sophisticated user interface may have many data fields to display or may need to host menus and sub-menus or host interactive graphics. A TFT LCD is an active matrix LCD capable of hosting high-quality images.
Arduino operates at low frequency. That is why it is not possible to render high-definition images or videos with Arduino. However, Arduino can control a small TFT display screen rendering graphically enriched data and commands. By interfacing a TFT LCD touch screen with Arduino, it is possible to render interactive graphics, menus, charts, graphs, and user panels.
Some of the popular full-color TFT LCDs available for Arduino include 3.5″ 480×320 display, 2.8″ 400×200 display, 2.4″ 320×240 display and 1.8″ 220×176 display. A TFT screen of appropriate size and resolution can be selected as per a given application.
If the user interface has only graphical data and commands, Atmega328 Arduino boards can control the display. If the user interface is a large program hosting several menus and/or submenus, Arduino Mega2560 should be preferred to control the TFT display. If the user interface needs to host high-resolution images and motions, ARM core Arduino boards like the DUE should be used to control the TFT display.
MCUFRIEND_kbv libraryAdafruit TFT LCD library supports only small TFT displays. For large TFT display shields like 3.5-inch, 3.6-inch, 3.95-inch, including 2.4-inch and 2.8-inch TFT LCDs, MCUFRIEND_kbv library is useful. This library has been designed to control 28-pin TFT LCD shields for Arduino UNO. It also works with Arduino Mega2560. Apart from UNO and Mega2560, the library also supports LEONARDO, DUE, ZERO, and M0-PRO. It also runs on NUCLEO-F103 and TEENSY3.2 with Sparkfun Adapter. The Mcufriend-style shields tend to have a resistive TouchScreen on A1, 7, A2, 6 but are not always in the same direction rotation. The MCUFRIEND_kbv library can be included in an Arduino sketch from the library manager.
The 3.5-inch TFT LCD shield needs to be plugged atop the Arduino board. The Mcufriend-style shields are designed to fit into all the above-mentioned Arduino boards. The shields have a TFT touch screen that can display colorful images and interfaces and a micro SD card reader to save images and other data. A 3.5-inch TFT LCD touch screen has the following pin diagram.
How project worksThe code fills a rectangle, then draws a rectangle within which text “EEWORLDONLINE” is displayed. Then, lines, circles, rectangles, and squares are drawn on the screen. The project ends with a greeting and a message.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().
This note introduces a low-cost Thin Film Transistor (TFT) display to enhance the operation and usefulness of Liquid Crystal Display(LCD) devices. TFT technology controls the pixel element on the glass surface thereby greatly reducing image blurring and improving viewing angles.
The test board chosen for this exercise is the Elegoo Arduino UNO board from the corresponding Super Starter Kit. The kit already has several simple numeric and text displays. The TFT display may perhaps provide better ways to interact in applications.
The controller for the illustrated model of the TFT display is SSD1297.This information is important because the display (owing to its low cost and high popularity) has many different manufacturers who may not leverage the same controller instruction set. The specification of the controller in the coding exercises is examined in the Appendix section of this note.
The output from the diagnostic program, LCD_ID_reading.ino, is shown below:Read Registers on MCUFRIEND UNO shieldcontrollers either read as single 16-bite.g. the ID is at readReg(0)or as a sequence of 8-bit valuesin special locations (first is dummy)reg(0x0000) 97 97ID: ILI9320, ILI9325, ILI9335, ...reg(0x0004) 97 97 97 97Manufacturer IDreg(0x0009) 97 97 97 97 97Status Registerreg(0x000A) 97 97Get Power Modereg(0x000C) 97 97Get Pixel Formatreg(0x0061) 97 97RDID1 HX8347-Greg(0x0062) 97 97RDID2 HX8347-Greg(0x0063) 97 97RDID3 HX8347-Greg(0x0064) 97 97RDID1 HX8347-Areg(0x0065) 97 97RDID2 HX8347-Areg(0x0066) 97 97RDID3 HX8347-Areg(0x0067) 97 97RDID Himax HX8347-Areg(0x0070) 97 97Panel Himax HX8347-Areg(0x00A1) 97 97 97 97 97RD_DDB SSD1963reg(0x00B0) 97 97RGB Interface Signal Controlreg(0x00B4) 97 97Inversion Controlreg(0x00B6) 97 97 97 97 97Display Controlreg(0x00B7) 97 97Entry Mode Setreg(0x00BF) 97 97 97 97 97 97ILI9481, HX8357-Breg(0x00C0) 97 97 97 97 97 97 97 97 97Panel Controlreg(0x00C8) 97 97 97 97 97 97 97 97 97 97 97 97 97GAMMAreg(0x00CC) 97 97Panel Controlreg(0x00D0) 97 97 97Power Controlreg(0x00D2) 97 97 97 97 97NVM Readreg(0x00D3) 97 97 97 97ILI9341, ILI9488reg(0x00D4) 97 97 97 97Novatek IDreg(0x00DA) 97 97RDID1reg(0x00DB) 97 97RDID2reg(0x00DC) 97 97RDID3reg(0x00E0) 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97GAMMA-Preg(0x00E1) 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97 97GAMMA-Nreg(0x00EF) 97 97 97 97 97 97ILI9327reg(0x00F2) 97 97 97 97 97 97 97 97 97 97 97 97Adjust Control 2reg(0x00F6) 97 97 97 97Interface Control
The controller is referenced as SSD1297 with ID=0x9797. This display requires the use of the following statement in the code prior to the invocation of other header files for the display. Please review the header files for the equivalent#define SUPPORT_1289
Now, I have bought 3.5" TFT LCD display for my Arduino Mega 2560 R3 to try whether I could run the screen or not, and it is not working now! I am so depressed and angry for these two"s misbehaviors. I have already checked website and a lot of Arduino IDE code examples and libraries such as UTFT.h, UTouch.h, UTFT_MEGA, UTFT_CTE, TFTLCD. I tried these and I can not run my 3.5" screen. Where am I faulty? There is something below the screen shield: www.mcufriend.com and 3.5" TFTLCD for Arduino 2560. Are there any basic code or have anyone tried to run Mcufriend"s displays correctly?
I don"t know whether this is possible or not but is there any way that I can run something similar to Android on a normal TFT. I want to make complex graphics but can"t program those complex programs using the Adafruit TFT library.
This article explains how can we leverage Full color 3.5” 480 *320 TFT LCD with Arduino UNO, which is one of the component to display the information with required size, font, color and to use the same as touch screen for input.
IST3020::IST3020(proto_t displayproto, PortName port, PinName CS, PinName reset, PinName DC, PinName WR, PinName RD, const char *name, unsigned int LCDSIZE_X, unsigned int LCDSIZE_Y)
IST3020::IST3020(proto_t displayproto, int Hz, PinName mosi, PinName miso, PinName sclk, PinName CS, PinName reset, PinName DC, const char *name, unsigned int LCDSIZE_X, unsigned int LCDSIZE_Y)
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point ,You can use sin(); and cos(); functions. you should define the PI number . To change colors, you can use color565(); function and replace your RGB code.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
The speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.