psp lcd screen pricelist

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psp lcd screen pricelist

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psp lcd screen pricelist

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psp lcd screen pricelist

So what exactly are the improvements made to the PSP-3000"s newly upgraded LCD screen? According to a report by Engadget Japan, the screen is more colorful, has a stronger contrast ratio, and to the praise of gamers everywhere, has a faster response time. The official stats? Color gamut is twice as wide. The contrast ratio is improved 5 times. The response time has doubled. For gamers that have complained about the PSP-1000 and 2000"s slow response time (which creates a ghosting effect in certain games), this is certainly good news.

psp lcd screen pricelist

1) Brand New High Quality (Original version) 2) Durable material, premium craftsmanship 3) Precision molded cases to perfectly fit your PSP LCD Screen 5) Replace your PSP broken…

psp lcd screen pricelist

These screens are very small and cheap with "good" quality. They could easily be mounted on a small case which would make them very good for creating an - as portable as possible raspberry pi.

But I guess most LCDs for things like this - iPhone, PSP etc - are custom made for each console (maybe that open source console have a "free" LCD?) and would therefore not be very easy to use. You"d have to write your own drivers and create converters and such.

Yes. Also there are cell phone screens which include display controller and use SPI (a serial protocols) to the outside world. SPI would be quite easy to get going. You would then either have to make your own draw library or write a driver between Linux & your display. The last one is probably the bigger job, never tried integrating with OS, always cheated! There are a few old libraries around which would help with the draw. Resolution / refresh rate is going to be your problem with SPI devices. Say you can achieve 2Mb/s SPI, resolution 240x128, colour depth say 16bits you would get about 5fps max. Easiest way I know but a hardware guru may know a better way.

Forget the Pi GPU, I don"t think that it will not help. The Pi GPU outputs to HDMI and I would imagine a lot of that protocol is hard wired. I may be wrong / would love to be proved wrong as $20 is a great price for the PSP LCD screen.

I think that the LVDS problem is similar to the PSP problem. IDK about HDMI but it looks like a data stream on one or two lines. The PSP display uses 24 data lines + synchs. So the problem is to buffer the HDMI and then stream to LCD using whatever voltages.

The key concept is that to drive an LCD you must keep the data streams fed with data and get the synch pulses in the right place. That requires hardware clocking with aggressive DMA to the frame buffer memory. This is what the hardware FPGA will do for you. An FPGA is just hard wired software

You could avoid the hardware synchronizing problem by pushing the frame buffer off the Pi using SPI to an LCD with built in controller. This reduces bandwidth and has you creating your own library or possibly a driver.

Or you can sample and transcode the HDMI essentially converting serial data to parallel LCD 24 bit data (the LCD is also serial when considering a row).

Just one addition to Bradburts post - the GPU has a LCD controller/interface built in and I think the Pi design has connectors, so IF you have a screen that is supported in the driver set, then you could plug it straight in. The SoC can output to LCD and HDMI at the same time (same image) I think, not sure if it can do the same with composite though.

Just one addition to Bradburts post - the GPU has a LCD controller/interface built in and I think the Pi design has connectors, so IF you have a screen that is supported in the driver set, then you could plug it straight in. The SoC can output to LCD and HDMI at the same time (same image) I think, not sure if it can do the same with composite though.

I cannot see any reason an LCD would be hard to add, it was a question of bit rates, palette translations and synch delays many years ago, as my rusty brain remembers.

Was actually looking at this today. I came across some (rather dated) websites that suggest a USB controller board exists. Although I have no idea whether the raspi is powerful enough power this. There are a few american ebay sellers selling LDVS boards, some with composite. inputs. Might be some of these could work with the PSP screens.

I cannot see any reason an LCD would be hard to add, it was a question of bit rates, palette translations and synch delays many years ago, as my rusty brain remembers.

This is something I"m interested in myself. I"ve got a spare PSP LCD, and it would be the perfect size for an mini craptop. Or perhaps the original motherboard on the PSP could be gutted and replaced with a RasPi for a cheap, open game box. Prolly would need some kinda driver circuitry in there too though.

The PSP LCD idea would involve a lot of work. The signal formats are not the same and some fairly serious home brew electronics would be needed. My earlier enthusiasm was before I knew that the Pi LCD interface was DSI. Besides once you start working around the search feature then it appears that ppl have found loads of screens at nice prices.