84 48 lcd module quotation
In the previous tutorial I showed how to build a weather station using DHT11 and BMP180 with an Arduino. However, the project has a downside which is the power consumption of the 16X2 LCD. If we were building a battery powered project with the desire to last for several weeks and probably several months, like a weather station for instance, then we’ll have to replace the LCD keypad shield from the previous tutorials and go for something like the low powered Nokia 5110 84×84 LCD display. In this tutorial I will be showing you how to drive this display with the Arduino and thus build projects with longer battery life.
The Nokia 5110 display is basically a graphic LCD display useful for a lot of applications. It was intended originally to be used as a screen for cell phones and was used in lots of mobile phones during the 90’s. This display uses a low powered CMOS LCD controller/driver PCD8544, which drives the graphic display of size 84×48. It is very cheap and costs about 3$. You can get one here.
The Nokia 5110 LCD can display text, graphics as well as bitmaps. When this display is fully lit, it draws about 10mA but with the backlight off, it draws as low as 0.4mA. The power consumed by this display is very low compared to that of the keypad LCD shield used in the previous tutorial. I will be using the Arduino Mega for this tutorial as usual and you can buy one here. You can also buy jumpers, breadboards and power bank which you will be needing for this tutorial.
Before we start writing the code for this project, first we need to download the 5110 LCD graph library that was made by rinky-dink electronics. The library does most of the heavy lifting and makes it easy for us o use the LCD. Click here to visit the download page and then download the LCD5110_graph zip file. When done, unzip the file to your preferred location and then rename the unzipped folder to something simple like “LCD5110”. Copy and paste this folder in your arduino library folder, then run your arduino IDE.
Click on the file, then on examples and then click on LCD5110. Since we are using the Arduino Mega, under the LCD5110 drop down click on Arduino (AVR) and the open up the LCD graph demo file.
The first line after the comment section, the LCD5110 library was included and after that a myGLCD object was created with the numbers being the pins to which the LCD is connected. The last two values in the myGLCD object is the RST and CS values which has been changed as explained initially.
with this done, we move to the setup function. In the setup function, the InitLCD method is used to initialize the display and this method takes in a parameter for the display contrast. The contrast value is between 0-127 and since we didn’t pass in any value the default value which is 70 will be used. Next, the setFont method is called which sets smallFont as the display font style is called and lastly, the randomSeed function which is used to initialize the random number generator using analogRead on an unconnected pin as a random input.
Most of the functions used in the project have names that are self-explanatory like myGLCD.drawLine needs no explanation for instance as its clear the function draws a line.
Here is the full code for this project. Its an example from the Library named LCD5110_Graph_Demo and how to get to it has been described at the beginning of this section.
The name of this product itself is enough to explain its origin. Yes of course !!! this LCD module was used in old Nokia 5110/3310 cell phones. Now it been widely used by hobbyists for graphics, text, etc. Though it’s an industrial module, this LCD display is extremely easy to use. The Nokia 5110 is a basic graphic LCD screen for lots of applications. It was originally intended for a cell phone screen. This Nokia 5110 LCD Display Module is mounted on an easy to solder PCB. The Nokia 5110 LCD Module uses a Philips PCD8544 LCD driver, which is designed for mobile phones. Nokia 5110 LCD Display Module is a low-cost monochrome LCD module comprised of 84 X 48 pixels that can be used to display rich graphics and text content. This module is a revision that accepts 3-5V input. So no extra level shifter is needed. It uses the PCD8544 controller, which is the same used in the Nokia 3310 LCD. The PCD8544 is a low power CMOS LCD controller/driver, designed to drive a graphic display of 48 rows and 84 columns. All necessary functions for the display are provided in a single chip, including on-chip generation of LCD supply and bias voltages, resulting in a minimum of external components and low power consumption. The PCD8544 interfaces to microcontrollers through a serial bus interface.
We have published quite a number of tutorials using different displays with the Arduino, with the most recent being the tutorial on displaying graphics on all kind of displays with Arduino. For today’s tutorial, we will look into achieving more with displays by implementing a menu based system with the Nokia 5110 LCD display and the Arduino. The menu is one of the easiest and most intuitive ways through which users interact with products that require navigation. From mobile phone to PCs, its applications are endless. Today we will explore how to add this cool feature to your Arduino project.
At the heart of today’s project is the Nokia 5110 LCD Display. The Nokia 5110 LCD is one of the most popular LCD display among makers. It was originally developed for use as a screen for cell phones and was used in lots of mobile phones during the 90’s. The display uses a low power CMOS LCD controller/driver, the PCD8544, which drives the 84×48px graphics display. In a normal state, the display consumes about 6 to 7mA which makes it quite ideal for low power devices. We have published quite a number of tutorials on this display that might help you understand how to drive such a display.
To be fair, the code for today’s tutorial is a little bit complex and while I will do my best to break it down and ensure you understand the basics, it might take you building your own menu to fully grab the concept. The code for today is heavily dependent on two major libraries; The Adafruit GFX library and the Adafruit Nokia 5110 LCD Library. The Adafruit GFX library is probably one of the libraries we use the most in our tutorials. It makes it easy to display graphics and perform simple animations on supported displays. The Nokia 5110 LCD library, on the other hand, reduces the amount of work and code required to interact with the LCD.
We start the code as with other sketches by including all the libraries required for the project which in this case, are the Adafruit GFX and Nokia 5110 LCD libraries.
Next, we write the void setup function. Here we declare all the pins to which the push buttons are connected as inputs and set digital pin 7 as output since the Light pin of the LCD is connected to it. This pin will be used to turn the backlight on/off later on.
Go through the schematics one more time to ensure everything is connected as it should be, then connect the Arduino to your computer and upload the code. After a couple of seconds, you should see the menu displayed on the LCD and it should respond to the push buttons when pressed.
In the previous tutorial I showed how to build a weather station using DHT11 and BMP180 with an Arduino. However, the project has a downside which is the power consumption of the 16X2 LCD. If we were building a battery powered project with the desire to last for several weeks and probably several months, like a weather station for instance, then we’ll have to replace the LCD keypad shield from the previous tutorials and go for something like the low powered Nokia 5110 84×84 LCD display. In this tutorial I will be showing you how to drive this display with the Arduino and thus build projects with longer battery life.
The Nokia 5110 display is basically a graphic LCD display useful for a lot of applications. It was intended originally to be used as a screen for cell phones and was used in lots of mobile phones during the 90’s. This display uses a low powered CMOS LCD controller/driver PCD8544, which drives the graphic display of size 84×48. It is very cheap and costs about 3$. You can get one here.
The Nokia 5110 LCD can display text, graphics as well as bitmaps. When this display is fully lit, it draws about 10mA but with the backlight off, it draws as low as 0.4mA. The power consumed by this display is very low compared to that of the keypad LCD shield used in the previous tutorial. I will be using the Arduino Mega for this tutorial as usual and you can buy one here. You can also buy jumpers, breadboards and power bank which you will be needing for this tutorial.
Before we start writing the code for this project, first we need to download the 5110 LCD graph library that was made by rinky-dink electronics. The library does most of the heavy lifting and makes it easy for us o use the LCD. Click here to visit the download page and then download the LCD5110_graph zip file. When done, unzip the file to your preferred location and then rename the unzipped folder to something simple like “LCD5110”. Copy and paste this folder in your arduino library folder, then run your arduino IDE.
Click on the file, then on examples and then click on LCD5110. Since we are using the Arduino Mega, under the LCD5110 drop down click on Arduino (AVR) and the open up the LCD graph demo file.
The first line after the comment section, the LCD5110 library was included and after that a myGLCD object was created with the numbers being the pins to which the LCD is connected. The last two values in the myGLCD object is the RST and CS values which has been changed as explained initially.
with this done, we move to the setup function. In the setup function, the InitLCD method is used to initialize the display and this method takes in a parameter for the display contrast. The contrast value is between 0-127 and since we didn’t pass in any value the default value which is 70 will be used. Next, the setFont method is called which sets smallFont as the display font style is called and lastly, the randomSeed function which is used to initialize the random number generator using analogRead on an unconnected pin as a random input.
Most of the functions used in the project have names that are self-explanatory like myGLCD.drawLine needs no explanation for instance as its clear the function draws a line.
Here is the full code for this project. Its an example from the Library named LCD5110_Graph_Demo and how to get to it has been described at the beginning of this section.
Are you bored by making those projects that don’t grab your interest? And, that’s why feeling demotivated? And are you looking for some interesting project that excites and motivates you? You’re in the right spot. Because, In this tutorial, we’ll interface “Nokia 5110 LCD with Arduino UNO” The Nokia 5110 LCD is one of the devices that are used to display words, numbers, images, etc. The reason to use Nokia LCD is that it’s inexpensive and easily get interfaced with Arduino.
Nokia 5110 is a simple graphic LCD. Initially, it was made to use as a mobile phone screen. The LCD contains the PCD8544 controller in it. Practically, it’s a low-powered controller. This controller was designed to display 48 rows and 84 cols on an LCD screen. The LCD is easy to solder and mount on board. Also, it’s easy to interface with any microcontroller.
Assemble the circuit to interface “Nokia 5110 LCD with Arduino UNO” according to the above-given diagram. Upload the code in Arduino. When you upload the code in it, the Arduino transfers it to the LCD through wires/buses. And, you will see that LCD will display “Hello World”. Use the potentiometer to increase or decrease the light intensity.
In the void setup, initialize the LCD by Lcd.begin(84, 48). Remember, that this 84 and 48 is the dimension of LCD. Then createchar( ) is used to create the character fonts for the LED matrices.
Here I’ve added a the 5110 LCD to a logger recording data from a BME280 & Tipping Bucket Rain gauge. If the BME survives in our field environment, this will become a standard configuration for our climate stations. I
The name of this product itself is enough to explain its origin. Yes of course !!!this LCD module was used in old Nokia 5110/3310 cell phones. Now it’s been widely used by hobbyists for graphics, text, etc.RoboticsBD
Though it’s an industrial module, this LCD Displayis extremely easy to use. The Nokia 5110 is a basic graphic LCD screen for lots of applications. It was originally intended as a cell phone screen.
This Nokia 5110 LCD Display Module is mounted on an easy-to-solder PCB. The Nokia 5110 LCD Module uses a Philips PCD8544 LCD driver, which is designed for mobile phones. RoboticsBD
Nokia 5110 LCD Display Module is alow-cost monochrome LCD module comprised of 84 X 48 pixels that can be used to display rich graphics and text content. This module is a revision that accepts 3-5V input. So no extra level shifter is needed.RoboticsBD
It uses the PCD8544 controller, which is the same one used in the Nokia 3310 LCD. The PCD8544 is a low-power CMOS LCD controller/driver, designed to drive a graphic display of 48 rows and 84 columns. All necessary functions for the display are provided in a single chip, including on-chip generation of LCD supply and bias voltages, resulting in a minimum of external components and low power consumption. The PCD8544 interfaces to microcontrollers through a serial bus interface. RoboticsBD
Thanks to the internal clamp of the PCD8544 we can use a very simple level shifter. Four current limiting resistors of 10kΩ can do the job. When an LCD control line is high, the current through the 10kΩ resistor is just 40uA, so this is harmless. Note that we can’t read back from the LCD with this circuit.
Because VDD max = 7V, the PCD8544 controller can handle 5V, but the Nokia 5110 LCD works best at 3.3V. The four resistors of 10kΩ avoid streaks on the LCD display. (at 5V the screen becomes somewhat black when tested)
Can use the conductive glue to connect the module to the printed board, without cables. The metal hooks on the module can fix the module on the printed board, which is very easy to install and replace.
The double quotation mark derives from a marginal notation used in fifteenth-century manuscript annotations to indicate a passage of particular importance (not necessarily a quotation); the notation was placed in the outside margin of the page and was repeated alongside each line of the passage.Aristotle, which appeared in 1483 or 1484, the Milanese Renaissance humanist Francesco Filelfo marked literal and appropriate quotes with oblique double dashes on the left margin of each line.Non-verbal loansSpecific language features below) is a remnant of this. In most other languages, including English, the marginal marks dropped out of use in the last years of the eighteenth century. The usage of a pair of marks, opening and closing, at the level of lower case letters was generalized.
Giordano Castellani (2008). Stephan Füssel (ed.). Francesco Filelfo"s "Orationes et Opuscula", 1483/1484. The first example of quotation marks in print?. Wiesbaden: Harrassowitz Verlag.