why is my lcd screen not working arduino manufacturer
This stems from the fact that the LCD controller itself does not inherently support the function and in fact treats the ASCII codes for and as displayable characters instead of control codes.
The fact that the LiquidCrystal library inherits from Print class and thus permits the use of println() essentially makes things worse. Instead of barfing and spitting out an error message it just happily displays two unrelated characters on the screen and the uninitiated have no idea of the cause.
In my opinion the basic LiquidCrystal library should concentrate on implementing all of the capabilities of the LCD controller and no more. If people want a library that more closely emulates a CRT (or LCD) terminal that is fine, but I think it should be done in a different library.
as well My Soldering Experience has been.. Less then exemplary however I do have access to one and do plan on Soldering the LCD screen this weekend. As of yet it is not Soldered However I am using a connecter not just jumper wires. I have provided pictures of this as well! Thanks!!!!
The cause may be something else, it could be a mistake by the one that connected it (and now corrected the error), but it may as well be a capacitor mounted the wrong way around.
Yes, as I say, that error has been simply copied by one "tutorial" after another, and incorporated into the I²C backpacks since it "sort of" works so people think it is OK. But it makes contrast setting more difficult and wastes half a milliamp. That may not seem much to worry about except that the LCD itself uses less than a milliamp and this would be significant it operating from a battery. The backlight of course draws 20 mA.
Not really. You will note if you tried both ways, that the contrast control is much more flexible connected this way. Instead of working only over a very narrow range at one end, it works over a much wider range - at both ends.
This is the equivalent of turning the potentiometer all the way to the ground end. In general, it will work and is OK to test if you are having problems (as you are), but generally does not provide the clearest display.
And indeed, if that is the display with no code running, the fact that you get only half a line of blocks demonstrates that the display is definitely faulty.
So the verdict is a dead display. I was a bit puzzled with your original picture and thought you had a 2004 display but of course, it is a 1602. On a 2004, the uninitialised display is "blocks" on the first and third line.
Pardon us when we ask for your actual code, but we always want to check what is in your IDE, not what the tutorial said because - it isn"t always the same.
Not sure what you are trying to articulate there, but if you are talking about the resistor in series with pin 15, that is another story. It is unnecessary with AFAIK, all of the currently available 1602 and 2004 modules since "R8" on the back of the module is "101" or 100 Ohms.
Well, it always used to be, but on the one shown in #11, "R7" is now 330 Ohms so the external resistor is even less necessary. I can"t quite see what "R8" is doing here, but it appears to add another 220 Ohms also. An extra resistor will not hurt things, it will just dim the backlight slightly and save some current.
I am getting crazy on my first LCD example. I use an Arduino Uno and a brick chasis stacked onto it like in the 2nd picture on page 3 (the red one) of:
I did most of the examples for simple sensors and then tried the LCD example on page 16 (16 x 2 characters). I connected the 10 pin cable on BUS 2 of the brick chasis and on the LCD board, set the power switch to ON and backlight to OFF. The Uno board is connected via USB to my laptop.
Just connect the 100mm male-male jumper leads from breadboard to Uno GND, 5V, D2-D9. If you place the wires in straight lines it is easy to view on a photo.
Liquid crystal displays (LCDs) are the most widely used display technology. Their applications cover TV, mobile phone, appliances, automotive, smart home, industrial meters, consumer electronics, POS, marine, aerospace, military etc. LCD screen display problem can occur for several reasons.
Effect of environmental conditions on the LCD assembly. Environmental conditions include both the effects of temperature and humidity, and cyclic loading.
Effect of manufacturing process. With the development of LCD for more than 40 years and the modern manufacturing equipment, this kind if defects are getting rear.
Common failures seen in LCDs are a decrease in screen contrast, non-functioning pixels or the whole display, and broken glass. Different kinds of LCD display problem need to have different kinds of fix methods or make the decision not worthwhile to repair.
Broken glassIf you accidently drop the LCD and you find it broken on the surface but the display still works. You might just break the touch panel; you can find a repair house or find a youtube video to replace the touch panel. If you find the display not showing, especially you find the fluid leaking out. You need to reply the whole display modules.
Dim LCD displayLCD can’t emit light itself. It uses backlight. Normally, the backlight is not fully driven, you can increase the LED backlight to make a dim LCD display brighter. But if you LCD display has been used for a long time, it is possible that the LED backlight has to be the end of life (not brightness enough) if you turn on 100% backlight brightness. In that case to fix LCD screen, you have to find a way to change the backlight. For some display, it is an easy job but it can be difficult for other displays depending on the manufacturing process.
Image sticking (Ghosting)Sometimes, you will find the previous image still appearing at the background even if you change to another image. It is also called burn in. This kind of failure doesn’t need to repair by professionals. You can simply shut off the display overnight, this kind of problem will go away. Please do remember that displaying a static image for a long time should be avoided.
With the modern manufacturing process and design, this kind of failure rarely happens. Normally, it is caused by no power. Please check if the battery dead or adapter (power supply) failure or even check if you have plug in firmly or with the wrong power supply. 99% the display will be back on.
LCD has white screen – If a LCD has a white screen which means the backlight is good. Simply check your signal input sources which are the most causes. It can also be caused by the display totally damaged by ESD or excess heat, shock which make the LCD controller broken or the connection failure which has to be repaired by professionals.
Blur ImagesAs the LCD images are made of RGB pixels, the screen shouldn’t be blur like old CRT displays. If you do see blur images, they might be caused by two reasons. 1) LCD has certain response time, if you are playing games or watch fast action movies, some old LCD displays can have image delays. 2) The surface of the LCD is made of a layer of plastic film with maximum hardness of 3H. If you clean the surface often or use the wrong detergent or solvent which cause the surface damage. To fix damage on LED screen it’s need to be changed with professionals.
If you have any questions about Orient Display displays and touch panels. Please feel free to contact: Sales Inquiries, Customer Service or Technical Support.
– Arduino is an open-source platform used for building electronics projects. Arduino consists of both a physical programmable microcontroller and a piece of software, or IDE (Integrated Development Environment) that runs on your computer, used to write and upload computer code to the physical board.
– The Arduino platform unlike most previous programmable circuit boards, the Arduino does not need a separate programmer to load new code onto the board — you can simply use a USB cable. Additionally, the Arduino IDE uses a simplified version of C++, making it easier to learn to program.
– The open sources and extensible language: Arduino IDE is based on open source tool. The programming language used can be extended through the C++ library.
– The open source and expandable hardware: Arduino is based on Atmel’s ATMEGA 8-bit microcontrollers and its SAM3X8E and SAMD21 32-bit microcontrollers. Development boards and modules are planned to be released under the premise of following the “Creative Commons License Agreement”, so experienced circuit designers can make their own modules and carry out corresponding expansions and improvements. Even users who are relatively inexperienced can make a trial version of the basic Uno development board, which is easy to understand the principle of its operation and save costs.
– The Arduino hardware and software were designed for artists, designers, hobbyists, hackers, newbies, and anyone interested in creating interactive objects or environments. Arduino can interact with buttons, LEDs, motors, speakers, GPS units, cameras, the internet, and even your smart-phone or your TV.
Arduino Leonardo: Arduino’s first development board to use one microcontroller with built-in USB. It is cheaper and simpler. The code libraries allow the board to emulate a computer keyboard, mouse, and more.
LCD means liquid crystal display. Basically, any displays can be used with Arduino, including alphanumeric character LCD display, monochrome graphic LCD display, color TFT LCD display, IPS LCD display. It can also be used for non LCD displays like: PMOLED display, AMOLED display, E-ink (E-paper) displays. Orient Display developed easy interface (SPI, I2C) displays which can be easily used with Arduino.
LCD displays were first used for watches and calculators. Now, LCD display technology dominants the display world, it can be found in wearables, smart homes, mobile phones, TVs, laptops, monitors, kiosks, aircraft cockpit, digital cameras, lab instrument, power grid etc.
LCD itself can emit light itself. It has to utilize outside light sources. LCD display module normally includes LCD glass (or LCD panel), LCD driving circuitry ( can be COG, COB or TAB) and a backlight.
A LCD display 16*2 is actually a basic and simple to use LCD module. It includes LCD glass, COB (Chip on PCB Board) LCD control board, backlight, zebra to connect LCD glass and control board and a bezel to hold everything together. 16×2 LCD display can display 16 characters per line and there are two lines. Each character has 5×7 dot matrix pixels and the cursor underneath. All 16×2 LCD display originally used standard Hitachi HD44780 driver. Of course the legendary HD44780 controller had EOL long time ago. All the 16×2 LCD displays use HD44780 compatible LCD controllers. Some of them are drop replacement, some of them need to modify the initialization code a little.
Pin4 (RS pin or Register Select/Control Pin): This pin toggles among command or data register, used to connect a microcontroller unit pin and obtains either 0 or 1(0 = data mode, and 1 = command mode).
Pin5 (Read/Write/Control Pin): This pin toggles the display among the read or writes operation, and it is connected to a microcontroller unit pin to get either 0 or 1 (0 = Write Operation, and 1 = Read Operation).
Pin 6 (Enable pin/Control Pin): This pin should be held high to execute Read/Write process, and it is connected to the microcontroller unit & constantly held high.
Pins 7-14 (Data Pins): These pins are used to send data to the display. These pins are connected in two-wire modes like 4-bit mode and 8-bit mode. In 4-wire mode, only four pins are connected to the microcontroller unit like 0 to 3, whereas in 8-wire mode, 8-pins are connected to microcontroller unit like 0 to 7.
A 16×2 LCD has two registers like data register and command register. The RS (register select) is mainly used to change from one register to another. When the register set is ‘0’, then it is known as command register. Similarly, when the register set is ‘1’, then it is known as data register.
Command Register: The main function of the command register is to store the instructions of command which are given to the display. So that predefined tasks can be performed such as clearing the display, initializing, set the cursor place, and display control. Here commands processing can occur within the register.
Data Register: The main function of the data register is to store the information which is to be exhibited on the LCD screen. Here, the ASCII value of the character is the information which is to be exhibited on the screen of LCD. Whenever we send the information to LCD, it transmits to the data register, and then the process will be starting there. When register set =1, then the data register will be selected.
The resistor in the diagram above sets the LED backlight brightness. A typical value is 220 Ohms resistor, but other values will work too. Smaller resistors will make the backlight brighter. The potentiometer is used to adjust the screen contrast. I typically use a 10K Ohm potentiometer, but other values will also work.
All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format. In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now let’s just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
The LiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and number of columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program.
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
These two functions can be used together in the void loop() section to create a blinking text effect. This code will make the “hello, world!” text blink on and off.
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character.
This function takes a string of text and scrolls it from right to left in increments of the character count of the string. For example, if you have a string of text that is 3 characters long, it will shift the text 3 spaces to the left with each step.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°).
The detailed LCD tutorial can be found in the article. ARDUINO LCD SET UP AND PROGRAMMING GUIDE or to check https://github.com/arduino-libraries/LiquidCrystal
If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
In addition, there is a jumper on the board that supplies power to the backlight. To control the intensity of the backlight, you can remove the jumper and apply external voltage to the header pin that is marked ‘LED’.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
According to the Texas Instruments’ datasheet, the three address selection bits (A0, A1 and A2) are placed at the end of the 7-bit I2C address register.
According to the NXP Semiconductors’ datasheet, the three address selection bits (A0, A1 and A2) are also placed at the end of the 7-bit I2C address register. But the other bits in the address register are different.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.
Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.
To install the library navigate to Sketch > Include Libraries > Manage Libraries… Wait for Library Manager to download the library index and update the list of installed libraries.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
First of all an object of LiquidCrystal_I2C class is created. This object takes three parameters LiquidCrystal_I2C(address, columns, rows). This is where you need to enter the address you found earlier, and the dimensions of the display.
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
In setup, a custom character is created using the createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.
The previous article that you will find here included a description of the LCD display module. In it we show how to connect the screen to the Arduino UNO board and the basics of its operation with the program. Let"s admit, however, that the screen itself will not find many applications in many devices, because such a simple LCD module does not allow setting settings. A keyboard is necessary for this purpose, and although we will discuss it in more detail in one of the following articles, we will now use a ready-to-use solution from the Arduino ecosystem – Olimex-branded board under the name SHIELDLCD16x2.
222223 additional. The board has a PIC processor that communicates with the Arduino UNO through the TWI interface. Thanks to the access to the function library, handling this module with an embedded microcontroller should not cause any major problems. Let"s start with the preparation of the module for work.
Preparing the module for operation consists of two steps: hardware and software. The first one is trivial: just plug the cap into the Arduino UNO board and you"re good to go. The second, however, requires the installation of the library that contains the module"s handling functions.
To install the library, go to the website of the module manufacturer, that is, the Olimex company. Then, in the search field (next to the Search button), enter the module name part “LCD16x2” (Figure 1). Click the Search button. At the time of writing this text, the search engine will show two results: we chose “SHIELD-LCD16x2”.
Below the module description, we find the “SOFTWARE” block (Figure 2). Each line of text in this field is also a link to a file that can be downloaded from the Olimex website. At the moment we are interested in the link called “OLIMEXINO-328+SHIELD-LCD16x2 – a library and set of demo example”.
Download the ZIP file available at this link to your computer"s hard drive. Of course it is also worth taking a look at the available examples, but for our needs it is enough to install the library stored in the LCD16x2 directory.
Arduino IDE allows different ways to install libraries. In this case, the easiest way is to upload the sources to the project directory, which also includes the libraries subdirectory. The project save directory is created when installing the Arduino IDE and is usually placed by Windows (in the Polish version of the system) in the This Computer → Documents → Arduino subdirectory. To add the library sources to today"s example, simply move the LCD16x2 directory to the ibraries folder. Once this is done, we run the Arduino IDE.
Before starting work on your own program, it is worth familiarizing yourself with examples of using the functions of the LCD16x2.h library available in the Examples catalog. This is a much more effective method of learning than reading documentation, but it"s also worth remembering.
As mentioned, the shield communicates with the UNO board via a serial interface. So it"s easy to guess that the functions described in the previous article need to be modified because they used a 4-bit parallel interface. We can assume that the microcontroller in the shield board communicates in the same way with the LCD character display module, but our UNO Arduino it does not "see" the screen and control is indirect. Therefore, the program must be started by attaching the appropriate serial interface service libraries and the shield-mounted display module.
To keep things simple and not have to use the long library name, it"s worth giving it an alias lcd. We"ll use it, writing the name of the library function after the dot.
As we remember from the previous article, programs created for Arduino They are divided into two parts: the initialization function and the infinite loop. The commands of the first are entered inside the void setup() function, and the second void loop(). Commands contained within the setup function are executed only once, while inside the infinite loop – for the entire duration of the program.
The initialization function initializes the TWI interface, clears the LCD display and turns on the display backlight to full LED light intensity (parameter 0 – turns off the backlight).
In the case of the olimex plate, if no button is pressed, the read button function returns only ones, while pressing the button resets the associated bit.
It is possible to operate on bits that are logical zeros, but it is much more convenient and easier to parse later when the appropriate bit is set. The one"s complement call:
If the bit is set, it is convenient to test its level using the logic product. It is only true if both are. Successive bit positions can be checked with the use of constants: 0x01 for a bit at position 0, 0x02 – at position 1, 0x04 – at position 2, 0x08 – at position 3, etc. Of course, it doesn"t matter if you use hexadecimal, binary, or decimal numbers, but with practice, hexadecimal numbers are easy to write. It can be seen that the following hexadecimal numbers used to test the bit position are powers of 2.
buttons = lcd.readButtons();if (buttons & 0x01) pressed = 1;else if (buttons & 0x02) pressed = 2;else if (buttons & 0x04) pressed = 3;else if (buttons & 0x08) pressed = 4 ;else pressed = 0;
The buttons variable contains information about the buttons pressed. Using if…else causes the button to finish when the condition is met. This shortens the working time of the program, but also has the disadvantage that the buttons somehow have their hierarchy and it is not possible to read the state of two or more buttons pressed, similar to the combination of Shift and Ctrl buttons in a pc.
The mask 0x01 corresponds to the first button on the left and 0x08 to the right button. The program numbered the buttons, giving the variable pressed a value corresponding to the conventional button number. Then this number is displayed on the LCD at the position starting with the first row and the first column. The message is displayed only if the value of pressed is not 0. Otherwise, the message “No button” is displayed, informing you that no button was pressed. The message ends with three spaces so that the last characters of the string are deleted when the longer "1 is pressed" overlaps.
The complete sketch is available in the materials attached to the article. We compile it and send it to the memory of the microcontroller UNO Arduino using the keyboard shortcut Ctrl+U (Sketch → Upload).
Liquid Crystal displays or LCDs have been used in electronics equipment since the late 1970s. LCD displays have the advantage of consuming very little current And they are ideal for your Arduino projects.
In this article and in the accompanying video I’ll show you how easy it is to add an LCD display to your next Arduino design. I’ll also show you a very popular Arduino Shield that has a keypad which you can use in your projects as well.
Today LCD displays are used in a variety of items from test equipment to televisions. They’re inexpensive and versatile, this makes them ideal for all sorts of designs.
LCD displays do not emit light. Instead they block the passage of light, like little windows which open and shut the let light through. The liquid crystals used inside LCD displays are sandwiched between two layers of polarized material. By changing the orientation of the liquid crystals they allow light to pass or they block the light entirely.
Because transmissive LCD displays (the type we will be using) work by blocking light they require a backlight. Several methods have been used to create back lights including electroluminescent panels and fluorescent tubes. these days the most common form of backlight is an LED, in fact so-called LED televisions are usually just LCD screens with an LED backlight system.
Another type of LCD display, the passive-matrix display, does not require a backlight, it works using reflected light. This type of display is often found in digital watches.
The principles of liquid crystals were discovered in the late 1880s but work on Modern LCD displays did not begin until the mid-1960s. a number of patents were filed in the early 1970s and in 1973 the Sharp Corporation introduced LCD displays for calculators.
The first color LCD displays were developed in the early 1980s but production units were not commonly available until the mid-1990s. By the late 1990s LCD displays were quite common.
A number of LCD displays are available for experimenters. These low-cost monochrome displays are ideal for use with microcontrollers like the Arduino and micro computers like the Raspberry Pi.
These displays are available in a number of different configurations. The part number for the display generally relates to the number of rows and columns in the display.
Common display configurations include 16 x 2, 16 x 4 and 20 x 4. All of these displays are used in a virtually identical fashion the only difference being the number of columns and rows they have.
The LCD1602 display module is a very popular and inexpensive LCD display. It is available in a number of different colors such as blue yellow and green and can easily be connected to an Arduino or Raspberry Pi.
In operation data is sent down the parallel data lines for the display. There are two types of data that can be sent to the display. The first type of data are the ASCII characters which are to be displayed on the display. The other type of data are the control characters that are used to activate the various display functions.
Brightness– This is the input for the brightness control voltage, which varies between 0 and 5 volts to control the display brightness. On some modules this pin is labeled V0.
Because the LCD module uses a parallel data input it requires 8 connections to the host microcontroller for the data alone. Add that to the other control pins and it consumes a lot of connections. On an Arduino Uno half of the I/O pins would be taken up by the display, which can be problematic if you want to use the I/O pins for other input or output devices.
In 4-wire mode the data is sent a half a byte at a time, thus requiring only 4 data connections. The upper half of the data input (D4 to D7) is used while the other pins are not connected to anything.
We will begin our experiments by hooking up the LCD1602 to an Arduino Uno and running a few of the example sketches included with the Arduino IDE. This will allow you to get familiar with the display without needing to write any code.
We need to hookup our LCD display to our Arduino. The display can use any of the Arduino digital I/O pins as it has no special requirements, but if you hook it up as I’ve illustrated here you can run the example sketches without needing to make any modifications.
In addition to the LCD1602 display ands the Arduino Uno you will need a 10K trimpot ot potentiometer, this is used a s a brightness control for the display. You’ll also need a 220 ohm resistor to drop the voltage for the displays LED backlight.
The Arduino IDE includestheLiquidCrystallibraryand this library has a number of example sketches. I’ll go over three of them here but you can also try the other ones.
The sketch starts with a number of credits and a description of the required hardware hookup. You’ll note that this is the same hookup you just performed on your Arduino and LCD module.
We then initialize an object that we call “lcd” using the pinouts of the LCD display. If you decide to hook up your display to different pins then you’ll need to modify this section.
In the beginning of the loop we set our cursor to the first position in the second row. Note that the row numbers start with zero so the second row is row 1.
That ends the loop, so we start back at the top of the loop and repeat. The result will be a counter on the second line that counts seconds from the htime the Arduino was last reset.
Load the sketch up to your Arduino and observe your display. If you don’t see anything try adjusting the brightness control that you wired to the display.
The second example we will try isthe Scroll sketch. Scrolling is a useful technique when you can’t get your text to fit on one line of the LCD display.
In the loop the code demonstrates the use of thescrollDisplayLeftandscrollDisplayRightfunctions. As their names imply they move the text in a left or right direction.
Finally the last counter moves the text 16 positions to the left again, which will restore it back to the center of the display. The loop then repeats itself.
Custom characters are useful when you want to display a character that is not part of the standard 127-character ASCII character set. Thi scan be useful for creating custom displays for your project.
A character on the display is formed in a 5 x 8 matrix of blocks so you need to define your custom character within that matrix. To define the character you’ll use thecreateCharfunctionof the LiquidCrystal library. You are limited to defining a maximum of eight characters.
The Custom Character demonstration requires one additional component to be wired to the Arduino, a potentiometer (10K or greater) wired up to deliver a variable voltage to analog input pin A0.
As with the previous sketches we examined this one starts by loading theLiquidCrystallibrary and defining an object calledlcdwith the connection information for the display. It then moves on to define the custom characters.
Each character is defined as an array with 8 elements, the zeros and ones in the array indicate which elements in the character should be on and which ones should be off. Five arrays are defined, although the sketch actually only used four of them.
The last two arrays,amsUpandarmsDowndefine the shape of a little “stickman”, or “stickperson” if you want to be politically correct! This is done to show how we can animate a character on the display.
Finally the setup routine ends by printing a line to the first row of the LCD display. The line makes use of two of the custom characters, the “heart” and the “smiley”.
We begin by reading the value of the voltage on pin A0 using the ArduinoanalogReadfunction. As the Arduino has a 10-bit analog to digital converter this will result in a reading ranging from 0 to 1023.
We then use an Arduinomapfunction to convert this reading into a range from 200 to 1000. This value is then assigned to an integer calleddelayTime, which as its name implies represents a time delay period.
One thing you may have noticed about using the LCD display module with the Arduino is that it consumes a lot of connections. Even in 4-wire mode there are still a total of seven connections made to the Arduino digital I/O pins. As an Arduino Uno has only 14 digital I/O pins that’s half of them used up for the display.
In other cases you would need to resort to using some of the analog pins as digital pins or even moving up to an Arduino Mega which has many more I/O pins.
But there is another solution. Use the I2C bus adapter for the LCD display and connect using I2C. This only consumes two I/O pins and they aren’t even part of the set of digital I/O pins.
The I2C or IIC bus is theInter Integrated Circuitbus. It was developed by Philips Semiconductors in 1982 for use in the television industry. The idea was to allow the integrated circuits in televisions to “talk” to one another using a standard bus.
The bus has evolved to be used as an ideal method of communicating between microcontrollers, integrated circuits, sensors and micro computers. You can use it to allow multiple Arduinos to talk to each other, to interface numerous sensors and output devices or to facilitate communications between a Raspberry Pi and one or more Arduinos.
Power– This can be either 5 Volts or 3.3 volts, depending upon the application. Note that there are many precautions that must be observed if you are interfacing a 3.3 volt and 5 volt I2C device on the same bus.
In I2C communications there is the concept of Master and Slave devices. There can be multiples of each but there can only be one Master at any given moment. In most Arduino applications one Arduino is designated Master permanently while the other Arduinos and peripherals are the Slaves.
The Master transmits the clock signal which determines how fast the data on the bus is transferred. There are several clock speeds used with the I2C bus. The original design used 100 KHz and 400 KHz clocks. Faster rates of 3.4 MHz and higher are available on some I2C configurations.
The I2C Adapter for the LCD display is a tiny circuit board with 16 male header pins soldered to it. These pins are meant to be connected directly to the 16-pin connection on the LCD1602 display (or onto other displays that use the same connection scheme).
The device also has a 4-pin connector for connection to the I2C bus. In addition there is a small trimpot on the board, this is the LCD display brightness control.
Most of these devices have three jumpers or solder pads to set the I2C address. This may need to be changed if you are using multiple devices on the same I2C bus or if the device conflicts with another I2C device.
Most Arduino Unos also have some dedicated pins for I2C, these are internally connected to A4 and A5 and are usually located above the 14 digital I/O pins. Some models of the Uno have additional I2C connectors as well.
Note how much easier it is to use the I2C connection, which does not consume any of the Arduino Unos 14 digital I/O pins. Since A4 and A5 are being used for the I2C bus they can’t be used as analog inputs in this configuration.
Not all I2C adapters have the same I2C address, Most have address 0x20 but some use address 0x27 or 0x3F. You can change the address of your adapter by shorting some of the solder pads on the board.
If you don’t know the address you’ll need to find it out before you can run the sketches I’m about to show you. Fortunately there is a simple way of doing this, thanks to the great work of Nick Gammon.
Nick has written a simple I2C scanner sketch that he’s put into the public domain. It scans your I2C bus and gives you back the address of every I2C device it finds. I’ve repeated Nick’s sketch here, it’s also in the ZIP file that you can download with all of the code for this article.
Load this sketch into your Arduino then open your serial monitor. You’ll see the I2C address of your I2C LCD display adapter. You can then make note of this address and use it in the sketches we’ll be looking at now.
In order to run the subsequent sketches you’ll need to install another library. This is theNewLiquidCrystallibrarywhich, as its name implies, is an improved version of the LiquidCrystal library packaged with your Arduino IDE.
This library includes libraries for running the I2C adapter, which is why we are going to use it. But ist also can be used as a replacement for the original LiquidCrystal library and it offers improved performance over the original.
Remember that you’ll need to know the address of your I2C adapter before you run this sketch, so if you don’t know it go back and run Nick Gammon’s I2C Scanner first.
The sketch starts by loading the ArduinoWirelibrary. This is the Arduino library that facilitates communications over I2C and it’s part of your Arduino IDE installation.
On the next line we define the connections to the LCD display module from the I2C Adapter,. Note that these are NOT the connections from the Arduino, they are the connections used by the chip on the adapter itself.
In setup we set the size of the display and then print “Hello world!” on the first line in the first position. After a short delay we print “How are you?” on the second line.
Load the sketch and run it on your Arduino. If you can’t get it to work check out the address and connection information to be sure you have it right.
In this project we will put together a digital temperature and humidity gauge. It’s pretty accurate thanks to the use of a DHT22 temperature and humidity sensor. You could also substitute a cheaper DHT11 sensor but it won’t be as accurate.
We need to make a minor wiring adjustment to the hookup with our I2C adapter, specifically we will need to add a DHT22 temperature and humidity sensor into the circuit. The wiring is shown here:
As you can see the DHT22 is connected with its output tied to pin 7 of the Arduino. The other two connections are 5 volts and ground. Note that pin 3 of the DHT22 is not used.
This sketch also makes use of theDHTlibrary from Adafruit. We used this library in a previous article, “Using the HC-SR04 Ultrasonic Distance Sensor with Arduino” so you may want to take a look at that one in order to get it installed.
The key thing to note is that this library is dependant upon another Adafruit library, theirUnified Sensorlibrary. Both can be installed using the Library Manager in your Arduino IDE.
The sketch is similar to our demo sketch in that it creates an “lcd” object with the I2C and display connection information. It also defines a couple of parameters for the DHT22 sensor, as well as some floating variables to hold the temperature and humidity values.
Note that this displays the temperature in Celsius. If you want to change this to Fahrenheit its a simple matter of using some math. The formula( temp * 1.8 ) + 32will convert the results to Fahrenheit.
So far we have used the LCD1602 display module for all of our experiments. For our final demonstration we’ll switch to a popular Arduino shield that contains a LCD1602 along with some push buttons.
The LCD Keypad Shield is available from several different manufacturers. The device fits onto an Arduino Uno or an Arduino Mega and simplifies adding an LCD display to your project.
The Reset button is simply connected to the Arduino Reset pin and works just like the Reset button on the Arduino itself. This is common on many shields as the shields physically cover the Reset button.
The other five push buttons can really be used for anything you’d like to use them for. And the way they are hooked up is very interesting, at least it is to me!
Instead the buttons are connected to a resistor array that acts as a voltage divider. The entire array is connected to the Arduino’s analog A0 pin. One pin for five push buttons.
Pressing each button will send a voltage to the analog A0 pin. Because of the arrangement of the resistors each button will send a different voltage to the analog pin. By measuring the voltage level you can determine which button was pressed.
Note that the LCD is being used in 4-wire mode. The LCD itself is the same one used on the LCD1602 module, so all of the code for that module will work with the LCD Keypad Shield as well.
Now that you know how the LCD Keypad module works and which Arduino pins it uses all that remains is to install it onto your Arduino and load the demo sketch.
One thing – once the shield is installed on the Arduino you won’t have easy access to the unused I/O pins to connect any sensors or output devices you may want to use (although the demo sketch doesn’t need anything else connected). There are a couple of ways to get around this:
Use a shield that exposes the pins for prototyping before you install the LCD Keypad shield. In the video associated with this article I use a “Screw Shield” that brings all of the Arduino I/O pins out to a series of screw connectors. There are other similar shields. Using one of these shields is the easiest way to work with the LCD Keypad shield, as well as other Arduino shields.
The sketch begins by including theLiquidCrystallibrary. You can use the original one or the one includes with theNewLiquidCrystallibrary. We then set up an object with the LCD connections, note that these are just hard-coded as they won’t change.
Next we define a number of constants, one for each of the push buttons. Note that nothing is defined for the Reset button as it simply mimics the Arduino Reset button, however a constant is defined for the “none” condition.
We then define two variables. The first one holds the value of the selected pushbutton, the second holds the analog reading from port A0 where the push button input is detected.
After that we define a function calledread_LCD_buttons(). This function reads the value on analog port A0 and returns an integer corresponding to the button integers we defined earlier. Note that the function adds approximately 50 to each of the manufacturers specified values to account for intolerances in the resistors in the voltage divider.
We start the loop by placing the cursor 9 spaces over on the second line. We then use themillisfunction to display a counter that counts the time since the Arduino was reset. This is to test the Reset button.
We then call ourread_LCD_buttons()function and use it to display the value of the push button, right before the counter. Then we end the loop and do it again.
Load the code onto the Arduino and run it. You should see the value of each button as you press it, along with a counter that increments each second. If you press Reset the counter should reset itself back to zero.
As you can see LCD displays are pretty simple to use thanks to the availability of some excellent libraries for the Arduino. As these displays are also very inexpensive they will make an ideal addition to many of your Arduino projects.
And finally the LCD Keypad Shield is a convenient method of adding both a display and a simple keypad to your project, no wiring or soldering required.
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Glass substrate with ITO electrodes. The shapes of these electrodes will determine the shapes that will appear when the LCD is switched ON. Vertical ridges etched on the surface are smooth.
A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directlybacklight or reflector to produce images in color or monochrome.seven-segment displays, as in a digital clock, are all good examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character positive LCD with a backlight will have black lettering on a background that is the color of the backlight, and a character negative LCD will have a black background with the letters being of the same color as the backlight. Optical filters are added to white on blue LCDs to give them their characteristic appearance.
LCDs are used in a wide range of applications, including LCD televisions, computer monitors, instrument panels, aircraft cockpit displays, and indoor and outdoor signage. Small LCD screens are common in LCD projectors and portable consumer devices such as digital cameras, watches, digital clocks, calculators, and mobile telephones, including smartphones. LCD screens are also used on consumer electronics products such as DVD players, video game devices and clocks. LCD screens have replaced heavy, bulky cathode-ray tube (CRT) displays in nearly all applications. LCD screens are available in a wider range of screen sizes than CRT and plasma displays, with LCD screens available in sizes ranging from tiny digital watches to very large television receivers. LCDs are slowly being replaced by OLEDs, which can be easily made into different shapes, and have a lower response time, wider color gamut, virtually infinite color contrast and viewing angles, lower weight for a given display size and a slimmer profile (because OLEDs use a single glass or plastic panel whereas LCDs use two glass panels; the thickness of the panels increases with size but the increase is more noticeable on LCDs) and potentially lower power consumption (as the display is only "on" where needed and there is no backlight). OLEDs, however, are more expensive for a given display size due to the very expensive electroluminescent materials or phosphors that they use. Also due to the use of phosphors, OLEDs suffer from screen burn-in and there is currently no way to recycle OLED displays, whereas LCD panels can be recycled, although the technology required to recycle LCDs is not yet widespread. Attempts to maintain the competitiveness of LCDs are quantum dot displays, marketed as SUHD, QLED or Triluminos, which are displays with blue LED backlighting and a Quantum-dot enhancement film (QDEF) that converts part of the blue light into red and green, offering similar performance to an OLED display at a lower price, but the quantum dot layer that gives these displays their characteristics can not yet be recycled.
Since LCD screens do not use phosphors, they rarely suffer image burn-in when a static image is displayed on a screen for a long time, e.g., the table frame for an airline flight schedule on an indoor sign. LCDs are, however, susceptible to image persistence.battery-powered electronic equipment more efficiently than a CRT can be. By 2008, annual sales of televisions with LCD screens exceeded sales of CRT units worldwide, and the CRT became obsolete for most purposes.
Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, often made of Indium-Tin oxide (ITO) and two polarizing filters (parallel and perpendicular polarizers), the axes of transmission of which are (in most of the cases) perpendicular to each other. Without the liquid crystal between the polarizing filters, light passing through the first filter would be blocked by the second (crossed) polarizer. Before an electric field is applied, the orientation of the liquid-crystal molecules is determined by the alignment at the surfaces of electrodes. In a twisted nematic (TN) device, the surface alignment directions at the two electrodes are perpendicular to each other, and so the molecules arrange themselves in a helical structure, or twist. This induces the rotation of the polarization of the incident light, and the device appears gray. If the applied voltage is large enough, the liquid crystal molecules in the center of the layer are almost completely untwisted and the polarization of the incident light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying amounts thus constituting different levels of gray.
The chemical formula of the liquid crystals used in LCDs may vary. Formulas may be patented.Sharp Corporation. The patent that covered that specific mixture expired.
Most color LCD systems use the same technique, with color filters used to generate red, green, and blue subpixels. The LCD color filters are made with a photolithography process on large glass sheets that are later glued with other glass sheets containing a TFT array, spacers and liquid crystal, creating several color LCDs that are then cut from one another and laminated with polarizer sheets. Red, green, blue and black photoresists (resists) are used. All resists contain a finely ground powdered pigment, with particles being just 40 nanometers across. The black resist is the first to be applied; this will create a black grid (known in the industry as a black matrix) that will separate red, green and blue subpixels from one another, increasing contrast ratios and preventing light from leaking from one subpixel onto other surrounding subpixels.Super-twisted nematic LCD, where the variable twist between tighter-spaced plates causes a varying double refraction birefringence, thus changing the hue.
LCD in a Texas Instruments calculator with top polarizer removed from device and placed on top, such that the top and bottom polarizers are perpendicular. As a result, the colors are inverted.
The optical effect of a TN device in the voltage-on state is far less dependent on variations in the device thickness than that in the voltage-off state. Because of this, TN displays with low information content and no backlighting are usually operated between crossed polarizers such that they appear bright with no voltage (the eye is much more sensitive to variations in the dark state than the bright state). As most of 2010-era LCDs are used in television sets, monitors and smartphones, they have high-resolution matrix arrays of pixels to display arbitrary images using backlighting with a dark background. When no image is displayed, different arrangements are used. For this purpose, TN LCDs are operated between parallel polarizers, whereas IPS LCDs feature crossed polarizers. In many applications IPS LCDs have replaced TN LCDs, particularly in smartphones. Both the liquid crystal material and the alignment layer material contain ionic compounds. If an electric field of one particular polarity is applied for a long period of time, this ionic material is attracted to the surfaces and degrades the device performance. This is avoided either by applying an alternating current or by reversing the polarity of the electric field as the device is addressed (the response of the liquid crystal layer is identical, regardless of the polarity of the applied field).
Displays for a small number of individual digits or fixed symbols (as in digital watches and pocket calculators) can be implemented with independent electrodes for each segment.alphanumeric or variable graphics displays are usually implemented with pixels arranged as a matrix consisting of electrically connected rows on one side of the LC layer and columns on the other side, which makes it possible to address each pixel at the intersections. The general method of matrix addressing consists of sequentially addressing one side of the matrix, for example by selecting the rows one-by-one and applying the picture information on the other side at the columns row-by-row. For details on the various matrix addressing schemes see passive-matrix and active-matrix addressed LCDs.
LCDs, along with OLED displays, are manufactured in cleanrooms borrowing techniques from semiconductor manufacturing and using large sheets of glass whose size has increased over time. Several displays are manufactured at the same time, and then cut from the sheet of glass, also known as the mother glass or LCD glass substrate. The increase in size allows more displays or larger displays to be made, just like with increasing wafer sizes in semiconductor manufacturing. The glass sizes are as follows:
Until Gen 8, manufacturers would not agree on a single mother glass size and as a result, different manufacturers would use slightly different glass sizes for the same generation. Some manufacturers have adopted Gen 8.6 mother glass sheets which are only slightly larger than Gen 8.5, allowing for more 50 and 58 inch LCDs to be made per mother glass, specially 58 inch LCDs, in which case 6 can be produced on a Gen 8.6 mother glass vs only 3 on a Gen 8.5 mother glass, significantly reducing waste.AGC Inc., Corning Inc., and Nippon Electric Glass.
The origins and the complex history of liquid-crystal displays from the perspective of an insider during the early days were described by Joseph A. Castellano in Liquid Gold: The Story of Liquid Crystal Displays and the Creation of an Industry.IEEE History Center.Peter J. Wild, can be found at the Engineering and Technology History Wiki.
In 1888,Friedrich Reinitzer (1858–1927) discovered the liquid crystalline nature of cholesterol extracted from carrots (that is, two melting points and generation of colors) and published his findings at a meeting of the Vienna Chemical Society on May 3, 1888 (F. Reinitzer: Beiträge zur Kenntniss des Cholesterins, Monatshefte für Chemie (Wien) 9, 421–441 (1888)).Otto Lehmann published his work "Flüssige Kristalle" (Liquid Crystals). In 1911, Charles Mauguin first experimented with liquid crystals confined between plates in thin layers.
In 1922, Georges Friedel described the structure and properties of liquid crystals and classified them