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Instead of placing many off-the-shelf chips on the motherboard, Nintendo opted for a single chip to house (and hide) most of the components, including the CPU. This type of chip is called ‘System On Chip’ (SoC) and the one found on the GameBoy is referred to as DMG-CPU or Sharp LR35902
The picture is displayed on an integrated LCD screen, it has a resolution of 160×144 pixels and shows 4 shades of grey (white, light grey, dark grey and black). But since the original Gameboy has a green LCD, graphics will look greenish.
If you’ve read the NES article before, you may remember that the PPU was designed to follow the CRT beam. However (and for obvious reasons), we got an LCD screen in the Gameboy. Well, the new PPU doesn’t alter that part, since LCDs require to be refreshed too. In fact, some special effects achieved thanks to this behaviour will also be supported on the Gameboy.
The Background layer is a 256x256 pixel (32x32 tiles) map containing static tiles. However, remember that only 160x144 is viewable on the screen, so the game decides which part is selected for display. Games can also move the viewable area during gameplay, that’s how the Scrolling Effect is accomplished.
At first, this may sound like a silly feature. After all, the window layer overlaps everything else so what’s it useful for? Well, both Background and Window can be used concurrently at different parts of the screen. This is accomplished by changing the LCDCONT register during specific scan lines.
Sprites are tiles that can move independently around the screen. They can also overlap each other and appear behind the background, the viewable graphic will be decided based on a priority attribute.
To be able to pass these checks, games had to include a copy of Nintendo’s logo (in the form of tiles) in its ROM header Copyright and Trademark laws to control the distribution, Clever huh?. The Gameboy ROM also embeds a copy of the logo to be able to compare it.
Nintendo logo is copied from the cartridge ROM to Display RAM, and then it’s drawn at the top edge of the screen. If there is no cartridge inserted, the logo will contain garbage tiles. The same may happen if it’s badly inserted.
Interestingly enough, the Nintendo logo displayed on the screen is not cleared from VRAM, so games can apply some animation and effects to introduce their own logo.No support for video.20y, a homebrew demo that fiddles with the logo.
It is Nintendo"s second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular unit are softly rounded, except for the bottom right, which is curved. At launch, it was sold either as a standalone unit, or bundled with one of several games, among them
The Game Boy was designed by Nintendo"s chief engineer Gunpei Yokoi and its Nintendo R&D1 team. Following the popularity of the Nintendo Entertainment System, he held a meeting with Nintendo president Hiroshi Yamauchi, saying that he could do a handheld system with interchangeable games. The original internal code name for the Game Boy is Dot Matrix Game, referring to its dot-matrix display in contrast to the preceding Game & Watch series (which Yokoi had created in 1980) that has segmented LCDs pre-printed with an overlay, limiting each model to only play one game. The initials DMG came to be featured on the final product"s model number: "DMG-01". Satoru Okada and Yokoi led the development of the console, which led to disagreements. Yokoi felt that the console could be small, light, durable and successful and have a recognizable library of games. Shigesato Itoi visited Nintendo and conceived the name "Game Boy" for the console Yokoi was designing. The internal reaction to the Game Boy at Nintendo was initially very poor, earning it the derogatory nickname "DameGame" from Nintendo employees, in which dame (だめ) means "hopeless" or "useless" (dame originating as a term used in the game Go, meaning "meaningless territory").Henk Rogers brought the game Tetris to Nintendo of America and convinced its president Minoru Arakawa to port it for the new system so it can reach a wider audience. Arakawa agreed and as a result, the game was ultimately bundled with the Game Boy and the system was released in Japan in April 1989, North America in July, and in Europe in September the following year.
On July 21, 1996, Nintendo released the Game Boy Pocket for US$69.99:AAA batteries, which provide approximately 10 hours of gameplay.Game Boy Micro. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy.ghosting).
"AtariAge - Lynx History". AtariAge. Archived from the original on December 1, 2016. Retrieved November 22, 2016. Eventually the Lynx was squeezed out of the picture and the handheld market was dominated by the Nintendo GameBoy with the Sega Game Gear a distant second.
Fruttenboel Gameboy Section (August 22, 2009). "GameBoy : Using the GameBoy skeleton for serious business (Interrupt Descriptions)". Archived from the original on September 21, 2014. Retrieved March 25, 2010.
DMG-01 - An educational Gameboy Emulator in Rust and a companion book explaining its development. *Oh Boy! Creating a Game Boy Emulator in Rust- is a talk given at Rust Fest 18 about this.
GBVideoPlayer - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music.
The Analog Pocket is a must-have with a crisp, backlit screen, built-in battery, and extensive software support. It’s too bad you can’t get one until 2023 when new orders are expected to ship. Also, it was $220.
Displays types vary across the various Game Boys, as do the costs for each display, but you’ll want to get something decently bright and adjustable. Last year, I snagged a $35 Game Boy Pocket and fitted it with this $60 IPS LCD, with adjustable color filters and brightness. The bright screen makes it possible to shoot on the Game Boy Camera during the day.