space engineers lcd panel new line pricelist
The various LCD Panel blocks are a great way to add a human touch to a ship or base by displaying useful images or text. For LCD configuration and usage, see LCD Surface Options.
Note: Some functional blocks, such as Cockpits, Programmable Blocks, Custom Turret Controllers, and Button Panels, have customizable LCD surfaces built in that work the same way as LCD Panel blocks, which are also discussed in detail under LCD Surface Options.
LCD Panels need to be built on a powered grid to work. Without power, they display an "Offline" text. While powered without having a text, image, or script set up, they display "Online".
LCD Panel blocks come in a variety of sizes from tiny to huge (see list below) and are available for large and small grid sizes. Note that LCD Panel blocks all have connections on their backs, and very few also on a second side.
All LCD Panels and LCD surfaces work with the same principle: They are capable of displaying dynamic scripts, or few inbuilt static images accompanied by editable text. Access the ship"s Control Panel Screen to configure LCD Panels or LCD surfaces; or face the LCD Panel block and press "K".
A Text Panel, despite its name, can also display images. On large grid, it is rectangular and does not fully cover the side of a 1x1x1 block. On small grid it is 1x1x1, the smallest possible LCD block in game.
On large grid, you choose the Text Panel when you need something that has rectangular dimensions that make it look like a wall-mounted TV or computer screen. If you want to display images, this one works best with the built-in posters whose names end in "H" or "V" (for horizontal or vertical rotation). On Small grid, you place these tiny display surfaces so you can see them well while seated in a cockpit or control seat, to create a custom display array of flight and status information around you.
Corner LCDs are much smaller display panels that typically hold a few lines of text. They don"t cover the block you place them on and are best suited as signage for doors, passages, or containers. They are less suitable for displaying images, even though it"s possible. If you enable the "Keep aspect ratio" option, the image will take up less than a third of the available space.
These huge Sci-Fi LCD Panels come in sizes of 5x5, 5x3, and 3x3 blocks, and can be built on large grids only. These panels are only available to build if you purchase the "Sparks of the Future" pack DLC.
They work the same as all other LCD Panels, the only difference is that they are very large. In the scenario that comes with the free "Sparks of the Future" update, they are used prominently as advertisement boards on an asteroid station.
This LCD panel can be built on large and small grids. The transparent LCD is basically a 1x1x1 framed window that displays images and text. It is part of the paid "Decorative Blocks Pack #2" DLC.
What is special about them is that if you set the background color to black, this panel becomes a transparent window with a built-in display. In contrast to other LCD Panels it has no solid backside, which makes it ideal to construct transparent cockpit HUDs, or simply as cosmetic decoration.
While configuring an LCD Panel, the GUI covers up the display in-world and you can"t see how the text or images comes out. In the UI Options, you can lower the UI Background opacity to be translucent, so you can watch what you are doing more easily.
The script allows you to designate any cargo containers in your grid as the "Entry" and the "Vault" and there can be multiples of them, or several "Entries" can use a common shared "Vault". You can thus build and customize your own trading posts quite freely. Buying and selling can be initiated with a simple button panel press. You need at least one button for selling (if you use "sell any") and then one button for buying each item type ("buy X").
Instead, in the game where you want to setup a trading post, build a programmable block (see the chapter "Setup") and in it"s control panel click "Edit". There you will see the button "Browse Workshop". If you"ve subscribed to the "Simple Trading Script" you"ll see it there. Simply select it and click ok. Then just "check code" and "ok" and you"ve the script in the programmable block.
- At least one button panel, although you may want more if you"re offering many different item types for sale. Or, you can make separate trading terminals for different items, if you like.
"Small Cargo Container 5" is not that informative. For your own comfort, in the control panel change the names of the blocks you want to use in the trading script to something meaningful and easy to use so that you"ll know which is which tomorrow, too.
Remember to toggle the "Show text on screen" setting in the LCD panels. By default it"s off. Otherwise you won"t see the script generated texts, there.
Open the control panel of the programmable block "TradeScriptIngots" and there click "Custom Data". In the custom data window enter at least the following configuration text:
These four settings give the names of the blocks used for the "Entry" cargo container, for the "Vault" cargo container, and for the LCD panels. The names must, of course, match those you use. Otherwise the script won"t find them. This is also the way how you can setup a trading post with multiple terminals in different places: simply configure the different programmable blocks to use different cargo containers and different LCD panels.
Notice the semicolons (";") at the end of each line. The script uses them to separate the configs so remember to put them there. It"s also a good practice to set the CustomerDisplay as your first config because that"s also the screen used for any error messages that may occur from later erroneous configs helping you to debug your setup.
You can change any of the configs in the programmable block"s custom data while the game is running. Just call the script with Mode=Welcome after that (i.e. hit the button "Start" in the button panel that we defined earlier) so that the script updates the price list.
Defines the "stuff" used for currency. Prices are given in this stuff and when the player sells something he receives his payment in this type. When the player buys something he must pay in this type. The script should work fine with modded item types, too. Thus, it should be possible, for example, to add a completely new item type called "Credits" and use that as the money for trading. I didn"t want to do that because I wanted this script to work with just the vanilla game.
The welcoming message shown to the player in the CustomerDisplay LCD panel when the script is called with mode "Welcome". The "
" means "new line".
The naming of some types in Space Engineers is a bit inconsistent. For example, refer to "Silicon Wafers" as just "Silicon". If you mean silicon ore, then use "Silicon Ore" when configuring this script.
v1.1 - 2019-03-03 : Modified the script to be compatible with the new way inventories are accessed in the official full release of the game. The previous version got broken so switch using this new version.
The LCD Panel is a thin panel that takes an entire block face and can display a variety of messages and textures that can be displayed constantly or triggered by the Programmable Block, Sensor, Timer Block, or any other block capable of triggering.
The "Color" sliders allow setting the text colour using RGB slider and "Backgr." allows setting background fill colours (default black). If using a transparent LCD then the text will be against transparency unless fill colour is added.
"Loaded Textures" has a list of the available default and modded (where applicable) images available for display on the screen. Select the desired image and select "Add to selection". The selected image will then show in the second "Selected textures" panel.
When multiple images are applied they can be set to cycle between with the duration between images being set by the "Image change interval" slider. To remove an image from display select it in the second panel and select "Remove selected".
The "Preserve aspect ratio" checkbox can be used to prevent the image being stretched if it does not fit the screen properly such as when using a wide LCD.
To set the LCD to display a script, choose "Script" from the dropdown. Choosing Script allows the display of information such as weather, artificial horizon for vehicles, Energy and Hydrogen level etc.
The panel"s title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. Textures can be set to rotate on a timer, changing from one to the next. GPS coordinates shown in the GPS format in the text panel will appear in the GPS and can be activated (=shown on HUD).
The LCD Panel could be accessed with the programmable block as IMyTextPanel. It could work in ´Texture Mode´ in which the selected textures are shown or the ´Text Mode´ in which the text is shown. The following methods are available:
Adds an image/texture to the end of the list of selected textures. If no image/texture with the name id exists the texture ´Offline´ is added instead.
Adds the images/textures to the end of the list of selected textures. If no image/texture with the name id exists the texture ´Offline´ is added instead.
So when I’m trying to type things on an LCD screen everything works fine in practice but we have no return button. This means we can’t tab our writing down in order to write a list of things. Like instructions for working a space station or for giving customers instructions for waiting.
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