arduino 3.5 inch tft lcd quotation

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (3.5" diagonal) bright (6 white-LED backlight) and colorful (18-bit 262,000 different shades)! 320x480 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6236 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.

The pin32 (SDO) of 3.5 display module is also used by touch panel or SD card SPI interface, so we must cut off this pin to avoid conflict with the touch panel or SD card.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

arduino 3.5 inch tft lcd quotation

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

arduino 3.5 inch tft lcd quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino 3.5 inch tft lcd quotation

Alibaba.com offers 411 arduino tft screen products. About 58% % of these are lcd modules, 21%% are lcd touch screen, and 5%% are integrated circuits (old).

arduino 3.5 inch tft lcd quotation

3.5 inch SPI Interface 480x320 TFT Touch Screen Display for Arduino is big (3.5″ diagonal) bright and colorful! 480×320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128×64 display, and double our 2.8″ TFT.

arduino 3.5 inch tft lcd quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino 3.5 inch tft lcd quotation

I bought online this LCD Touchscreen Kuman SC3A-NEW-UK. It uses ILI9486 drivers, but it didn"t include any instructions manual, and kumantech.com seems to be devoid of complete technical documentation about SC3A-NEW-UK model.

Just in case it wasn"t noticable: I am trying to make a "Hello World" for my SC3A-NEW-UK"s LCD Touchscreen from an Arduino UNO board. In other words: just print "Hello World" to see if it works.

To see if I can use it, I tried downloading a whole ZIP from this Github project, and inside the Arduino IDE, I tried adding the downloaded library using the option "Include .ZIP library". If I copy-paste the code example provided within README.md (the following) and compile:

This compiled in Arduino IDE, no problem, but I still don"t know if it will work well with my screen. I am also confused about initialization of the TFT object and how would I have to wire the LCD screen to the Arduino depending on this initialization:

...i mean, my LCD screen has CS and RESET pins, but what is DC supposed to be here? (in this context, I don"t think it stands for "Direct Current"... but there"s no DC pin reference in my LCD screen written "AS IS"... ?? This brings me more confusion...

...specially having in mind that I don"t know how am I supposed to wire the LCD screen to the Arduino yet. It seems the LCD pins have been designed to fit in directly to the Arduino board without thinking too much about it (like the shape is the same), but that would make the screen getting all the Arduino UNO"s pins for itself, so I don"t think so...

...so, powering the screen shouldn"t be a big deal, but, how am I supposed to connect everything else? I am completely misguided about how am I supposed to interact with the screen from Arduino code... what is RS pin for? Should I use 4-bit or 8-bit mode? (I think 4-bit would imply connecting 4 digital pins for the screen, and 8-bit the whole 8 pins from screen to the Arduino UNO board)? Should I use LCD_RD and LCD_WR? Well you have a picture of my confusion.

Even though I know how to control Input/Output in Arduino code to interact with analog/digital input and output pins at will with C++ in Arduino code (but even so, I think I"m still an Arduino n00b), this LCD screen"s physical interface is very confusing to me...

PD: I have read somewhere that this SC3A-NEW-UK Touchscreen is made to shield Arduino MEGA boards (by fitting the PINs directly into it), but mine is an Arduino UNO Board! (perhaps I shouldn"t have bought This LCD model, then?)... but I have sets of wires, pinboards and stuff... I don"t want to give up the idea of harnessing this LCD screen using an Arduino UNO. I don"t care about shielding feature, I just want to wire it and make it work. I will figure out how to shield electronics later on.

Based on VE7JRO"s answer, I managed to map the connections by seeing where the connections would go if I just fit the connections shielding the Arduino UNO, the way VE7JRO suggested:

I put NONE for A5 input, because that pin of LCD screen doesn"t have any name on it. There are another ones without name as well, that I didn"t include in this table. I believe (perhaps I"m wrong believing it, I don"t know) that those pins without name have no use.

The bad thing about this layout is that it consumes almost all the Arduino pins, so I would not be able to attach additional circuits. However, perhaps I should not be worrying about earning connections yet, before testing the screen.

I still don"t know much of the details about what pins do what for the screen, but I have read somewhere that LCD_D0 to LCD_D7 are meant to receive digital data in some kind of 8-bit parallel mode. But I also heard that there is a 4-bit mode. If I could use that mode with this screen, I would be able to have 4 free digital pins for anything else...

I tested VE7JRO"s code. LCD Screen did draw the interface as expected. But buttons didn"t respond. I found out the code sample needs further calibration.

The fifth parameter is supposed to be the resistance measured between LCD_D6 and LCD_RS with the screen unplugged. Unfortunately, my multimeter can"t measure it for some reason (I put it in 2000 Ohms mode for reading resistance: I always get "1", the same than when I don"t connect anything... like if multimeter"s contacts aren"t working well, I don"t know)... so I left the default 300 value.

arduino 3.5 inch tft lcd quotation

While in theory an Arduino can run any LCD, we believe that some LCDs are particularly suited to being an Arduino LCD display. We"ve currated this list of LCD displays that will make any Arduino-based project shine.

First is the interface. All of these displays support SPI. Builders often ask themselves (or us) "which interface uses the fewest GPIO pins? AND is that interface fast enough to update the screen at an acceptable rate for my application?" When using the relatively small procesor of the Arduino, SPI is usually the best interface because it takes few wires (either 3 or 4) however it does limit the overall size (number of pixels) that can be quickly controlled. I2C is another choice of interface to leave GPIOs open. We tend to recommend SPI over I2C for Arduino displays because SPI is quicker and better at handling more complex data transfer, like pulling image data from an SD card.

Which brings us to the second factor in choosing an Arduino display: the number of pixels. We typically recommend a display with a resolution of 320x240 or less for use with Arduino. Take for example a 320x240 24-bit display. Such a display takes 230,400 bytes *(8 + 2) = 2,304,000 bits for a single frame. Divide that by 8,000,000 (Arduino SPI speed of 8MHZ) = 0.288 seconds per frame or 3.5 frames per second. 3.5 fps is fast enough for many applications, but is not particularly quick. Using fewer bits-per-pixel or a display with fewer pixels will result in higher frame rates. Use the calculator below to calculate the frame rate for a display using SPI with an Arduino.

Third, we want to recommend displays that are easy to connect to an Arduino. Each of these displays has a ZIF tail or easily solderable throughholes, so no fine pitch soldering is needed. These displays can either be brought up on the CFA10102 generic breakout board, or with a custom CFA breakout board.

Most character displays can be run via Parallel connection to an Arduino. You"ll want to make sure you can supply enough current to operate the backlight.

arduino 3.5 inch tft lcd quotation

Alibaba.com offers 411 arduino tft screen products. About 58% % of these are lcd modules, 21%% are lcd touch screen, and 5%% are integrated circuits (old).

arduino 3.5 inch tft lcd quotation

3.5 inch SPI Interface 480x320 TFT Touch Screen Display for Arduino is big (3.5″ diagonal) bright and colorful! 480×320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128×64 display, and double our 2.8″ TFT.

arduino 3.5 inch tft lcd quotation

I, actually, lost track of "Arduino" and "Uno" and other italian (or italianized english) words used for renaming Atmel (and now other) chips after adding a piece of assembly in them, I use the Atmel chips themselves. It was cute over 15 years ago when the idea was new, and always cute for microcontroller beginners for a few experiments. Another thing, I don"t like those professional C++ programmers who engrave "Ardino pin numbers" in stone in their classes/libraries and the daughter boards in the shape of the 2005 original board (to save those programmers from the savagery of using physical tools like a soldering iron or the EE SW tools like PCB design), so I always add to my notebook lookup tables and notes for flexibility after spending quite a bit of time inside their code files looking for the "stones". I believe, like most people I know, that your own personal "Arduino"/project board is a PCB order away.

arduino 3.5 inch tft lcd quotation

The 3.5 inch TFT LCD Touch Display Shield for Arduino Uno is fully assembled, tested and ready to go. Add the touch display without wiring, no soldering! Simply plug it in and load up a library – you’ll have it running in under 10 minutes! Works best with any classic Arduino ATMEGA328 Board. RoboticsBD

So spice up your Arduino UNO project with a beautiful large touchscreen display shield with a built-in microSD card connection. This TFT display is big (3.5″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades)!