tft lcd 2 nodemcu arduino code pricelist
Using the drawbmp function just as is (substitute tft_-> for _tft->) inside TFT_eFX does compile but it"s not showing anything on the screen (black screen)
I can ofcourse copy the function in my code to work around that but what would I change to make it work inside Sprites? Since it relies already on buffers I am not so sure what to change.
Note: soon there will be an update to the TFT_eSPI library that adds bounds checking and cropping to the Sprite pushImage() member function. This will be needed to allow bitmap files that would overlap the edges of the Sprite to be pushed, cropped and rendered correctly in a Sprite.
One option is to not defined TFT_CS at all in the setup file and to control each display chip select in the sketch, depending on which display you want to update.
Sprites can now by pushed to the screen (or another Sprite) with a rotation angle. The new function is pushRotated(). Three new examples (Rotate_Sprite_1/2/3) have been added to show how the functions can be used to rotate text, images and to draw animated dials with moving needles.
One option is to not defined TFT_CS at all in the setup file and to control each display chip select in the sketch, depending on which display you want to update.
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According to the text it says touch, according to the screenshots it has a resistive display but I am missing the xpt2046 or touch IC in general, let alone the touch cs pin to drive it. Can you confirm yours has touch?
According to the text it says touch, according to the screenshots it has a resistive display but I am missing the xpt2046 or touch IC in general, let alone the touch cs pin to drive it. Can you confirm yours has touch?
I have tried david_prentice"s MCUFRIEND_kbv Library with some hacks to no avail. I tried to hack the library for ESP8266 (updated write_8 and read_8 functions in mcufriend_sheild.h and defined SUPPORT_4532) - using these connections
This person ( (146) ESP8266 and 2.4" 8-bit parallel ST7781 TFT Uno Shield - YouTube) got the same display working w/ nodeMCU (albeit their module is 5V one and has hack on the LDO).
The Bodmer/TFT_eSPI: Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips (github.com) library says 8 bit parallel is not possible w/ ESP8266 because of shortage of GPIOs - but ESP8266 has 16 GPIOs (out of which 4 are SPI). I don"t plan on using touch or SD card functionality anyways. The LCD requires 8(data) + 4 (Control) + 1 = 13 pins, which should fit in the 16 provided by ESP8266 ? Please let me know if I am missing anything.
Anyways - the first question at hand would be - is it possible to run 8 bit parallel tft w/ ESP8266, followed by - which library can do the job if possible.
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.
The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;
TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.
Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.
When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.
In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.
For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.
The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.
Next, we define some of the colors that will be used along with the corresponding hex values. If you’ve gone through any of our previous tutorials where we used the Adafruit GFX library, you would have noticed that this code contains a lot from the GFX library and it should be easier for you to follow.
Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.
With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.
The ILI9341 TFT module contains a display controller with the same name: ILI9341. It’s a color display that uses SPI interface protocol and requires 4 or 5 control pins, it’s low cost and easy to use.
The resolution of this TFT display is 240 x 320 which means it has 76800 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).
The ILI9341 TFT display board which is shown in project circuit diagram has 14 pins, the first 9 pins are for the display and the other 5 pins are for the touch module.
Pins D5 (GPIO14) and D7 (GPIO13) are hardware SPI module pins of the ESP8266EX microcontroller respectively for SCK (serial clock) and MOSI (master-out slave-in).
The first library is a driver for the ILI9341 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “ili9341” and choose the one from Adafruit).
The ILI9341 TFT display is connected to NodeMCU hardware SPI module pins (clock and data), the other pins which are: CS (chip select), RST (reset) and DC (data/command) are defined as shown below:
Full Arduino code:The following Arduino code is from Adafruit ILI9341 library (graphicstest.ino) with some modifications in order to work with the above circuit diagram.
The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use.
This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V.
Pins D5 (GPIO14) and D7 (GPIO13) are hardware SPI module pins of the ESP8266EX microcontroller respectively for SCK (serial clock) and MOSI (master-out slave-in).
The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use.
This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V.
Pins D5 (GPIO14) and D7 (GPIO13) are hardware SPI module pins of the ESP8266EX microcontroller respectively for SCK (serial clock) and MOSI (master-out slave-in).
The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).
"Upper layer" main development board contains ESP32-PICO-D4 SiP, battery connector & charger circuit with LiPo charge status LEDs, Reset & pull-up IO0 buttons, and a green LED on GPIO4.
Clone of the SparkFun ESP32 Thing board. Compact ESP32 based development board with battery connector, and the typical development board component accoutrements.
Similar to, but slightly different than, Heltec Automation"s WIFI LoRa 32 board. Notably, it uses a planar inverted-F antenna (shaped metal) for Wi-Fi.
Version 2.0 of this board (1) corrected polarity labeling on bottom silk-screened battery symbol and (2) changed the LiPo battery connecter direction.
Development board/module with ESP-WROOM-32 module, USB-to-UART, Reset & Boot (IO0) buttons, Li-ion battery connector & charger, two Grove connectors, LED on IO2, and three indicator LEDs.
The ESP32-LyraTD-MSC Audio-Mic HDK (hardware development kit) combines the ESP32-LyraTD-MSC ("audio-mic development board") with a secondary "top" board.
The ESP32 touch sensor development kit, ESP32-Sense Kit, is used for evaluating and developing ESP32 touch sensor system. ESP32-Sense Kit consists of one motherboard and multiple daughterboards. The motherboard contains a display unit, a main control unit and a debug unit. The daughterboards have touch electrodes in different combinations or shapes, such as linear slider, wheel slider, matrix buttons and spring buttons, depending on the application scenarios. Users can design and add their own daughterboards for special usage cases.
Features an xBee socket with switchable VCC voltage (3.3 V or 5 V), so 2G (SIM800) and 3G (SIM5360) xBee modules will work on it to provide cellular network access.
ESP-WROOM-32 based development board with SH1106 OLED display (128×64 pixels), RJ-45 Ethernet connector, CAN-bus connector, Micro USB connector, USB-to-UART bridge, LiPo battery connector and charging circuit.
ESP32 development board with ePaper display, TI PCM5102A DAC, ICS43434 MEMS Microphone, CP2102N USB-to-UART bridge, microSD card slot, and LiPo charger.
Circular board with ESP-WROOM-32 module, Ethernet (LAN8720A), stereo audio CODEC (WM8978), microphone, 3.5 mm audio receptacle, USB-to-UART bridge (CP2104), Micro USB connector, and SD card slot.
2× Ethernet (optional), 1× Serial Port RS-232/485, OLED 0.96″ 128×64 (optional), power supply with UPS (optional), U.FL (I-PEX) antenna mount(s), and ExCard extension modules support.
Want to add little graphic pizzazz to your ESP8266 IoT projects? Or maybe you want to display IP address of your ESP8266 without resorting to serial output. These super-cool OLED (Organic Light-Emitting Diode) displays might be the perfect fit! They’re super-light, almost paper-thin, theoretically flexible, and produce a brighter and crisper picture.
The OLED display module breaks out a small monochrome OLED display. It’s 128 pixels wide and 64 pixels tall, measuring 0.96″ across. It’s micro, but it still packs a punch – the OLED display is very readable due to the high contrast, and you can fit a deceivingly large amount of graphics on there.
At the heart of the module is a powerful single-chip CMOS OLED driver controller – SSD1306, which handles all the RAM buffering, so that very little work needs to be done by your ESP8266. Also the operating voltage of the SSD1306 controller is from 1.65V to 3.3V – Perfect for interfacing with 3.3V microcontrollers like ESP8266.
Regardless of the size of the OLED module, the SSD1306 driver has a built-in 1KBGraphic Display Data RAM (GDDRAM) for the screen which holds the bit pattern to be displayed. This 1K memory area is organized in 8 pages (from 0 to 7). Each page contains 128 columns/segments (block 0 to 127). And each column can store 8 bits of data (from 0 to 7). That surely tells us we have
Next, Connect the SCL pin to the I2C clock D1 pin on your NodeMCU and connect the SDA pin to the I2C data D2pin on your NodeMCU. Refer to ESP8266 NodeMCU Pinout.
The library allocates 1KB (128×64)/8 bits) of memory from ESP8266 as buffer. So, it can manipulate the screen buffer and then perform a bulk transfer from the ESP8266’s memory to the internal memory of the SSD1306 controller.
Adafruit’s SSD1306 Library isn’t set up for the 128×64 OLED displays (the one we are using right now). The display size must be changed in the Adafruit_SSD1306.h header file to make it work for us. If it is not changed, an error message saying #error (“Height incorrect, please fix Adafruit_SSD1306.h!”);may appear when attempting to verify the example sketch in the Arduino IDE:
In order to change the Adafruit_SSD1306.h header file, open your sketchbook location. It’s generally My Documents > Arduino. Now go to libraries > Adafruit_SSD1306
Open Adafruit_SSD1306.h file in a text editor. Scroll down the file to find the section with the SSD1306 Displays or directly go to line no. 73. Comment out #define SSD1306_128_32 and uncomment #define SSD1306_128_64 so that the code in this section looks like this:
The sketch starts by including four libraries viz. SPI.h, Wire.h, Adafruit_GFX.h and Adafruit_SSD1306.h. Although SPI.h library is not required for I2C OLED displays, we need to add it for the sake of compiling our program.
Next, we need to create an object of Adafruit_SSD1306.h. The Adafruit_SSD1306 constructor accepts ESP8266 pin number to which reset pin of the display is connected. As the OLED display we are using doesn’t have a RESET pin, we will send –1 to the constructor so that none of the ESP8266 pins is used as a reset for the display.
In setup function: we need to initialize the OLED object using begin() function. The function takes two parameters. First parameter SSD1306_SWITCHCAPVCC turns the internal charge pump circuitry ON while second parameter provides I2C address of the OLED display. I2C address of such OLED display module is generally 0x3C. It’s fixed and cannot be changed.
In order for the library to perform extremely fast mathematical operations on the screen buffer (more than 100 frames per second), calls to the print functions do not immediately transfer the contents of screen buffer to the SSD1306 controller. A display() command is required to instruct the library to perform the bulk transfer from the screen buffer in the ESP8266 to the internal memory of the SSD1306 controller. As soon as the memory is being transferred, the pixels corresponding to the screen buffer will show up on the OLED display.
Characters are rendered in the ratio of 7:10. Meaning, passing font size 1 will render the text at 7×10 pixels per character, passing 2 will render the text at 14×20 pixels per character and so on.
Numbers can be displayed on the OLED display by just calling print() or println() function. An overloaded implementation of these functions accepts 32-bit unsigned int, so you can only display numbers from 0 to 4,294,967,295.
The print() & println() functions has optional second parameter that specifies the base (format) to use; permitted values are BIN (binary, or base 2), OCT (octal, or base 8), DEC (decimal, or base 10), HEX (hexadecimal, or base 16). For floating point numbers, this parameter specifies the number of decimal places to use. For example:
You can draw triangle on the display by using drawTriangle(x0, y0, x1, y1, x2, y2, color) function. The function takes seven parameters viz. 3 X & Y coordinates of vertices of triangle and color. (X0,y0) represents top vertex, (x1,y1) represents left vertex and (x2,y2) represents right vertex.
This last example shows how to draw bitmap images to the OLED Display. This is useful for creating splash screens of company logos, making sprites or just creating fun graphics for displaying information. Copy the following code, paste it into the Arduino IDE and click upload.
But, before we can call the drawBitmap() function, we first need an image to draw. Remember, the screen resolution of the OLED display is 128×64 pixels, so images larger than that will not display correctly. To get a correctly sized image, you can use your favorite drawing programs like Inkscape, Photoshop, Paint, etc., setting the canvas size to 128×64 pixels.
Once you have a bitmap, it’s time to convert it into an array that the SSD1306 OLED controller can understand. This can be done using two ways: Online method using image2cpp and Offline method using LCD Assistant.
There’s an online application called image2cpp – http://javl.github.io/image2cpp/ which can convert your image into an array. Image2cpp is newer and much more powerful than LCD Assistant (later solution). It will allow you to:
The dimensions of your image will populate in Canvas size option under Image settings. If you have selected bigger image than 128×64, change it to 128×64 and select proper Scaling option. You can view the output in Preview section.
Once you are satisfied with the outcome, you can proceed generating the data array. Simply select Code output format as Arduino Code and click on Generate code button.
That’s it. The byte array of your bitmap will be generated. You can use the output directly with our example code. Just be sure to name it appropriately. Then call your array inside the drawBitmap() function.
There’s another application called LCD assistant – http://en.radzio.dxp.pl/bitmap_converter/ which can convert your bitmap image into data array. It’s not as powerful as image2cpp but still popular among hobbyists.
To start with, you need to convert you image into 128×64 1-bit monochrome bitmap. You can use your favorite drawing programs like Inkscape, Photoshop, Paint, etc. to do it, just like we did in MS paint.
Hi, in this tutorial we will see how to control electrical devices like fan, light, etc., to turn on and off using esp8266 from a web browser. if you are bored with a dedicated device controller like an app or an remote which will be available for only one particular device but using this method all the device which support web browsing will be act as a controller for us.
Components that you need for completing this project are very simple, you need to have an esp8266 wifi module and a relay, make sure you buying a 5v relay which very easy to use with esp chips doesn"t require external supply too. we can make use of the Vin pin of the nodemcu or if you are using a generic chip, you need to supply an external 5v to the relay.
Copy the below arduino code and paste into your Arduino IDE and upload the program to your nodemcu or any other esp devices that you are using, make sure to choose the correct port and device name from the board. also don"t forget to change the SSID and password to your Wi-fi settings.
This program for the esp8266 wrote to return the status of the device , which will in turn notify us with the device state in the browser which will also make the user to know which device has currently turned on or off.
if you like the above tutorial and if you want try out with cool projects you can also check this link here , that"s the amazon book link where you can use that book to make IoT with Esp8266 or Nodemcu, that books gives you basic coverage on how to do simple things and get yourself started with arduino and goes on developing projects like sending data to webserver and creating a webserver, uploading and controlling data from a webpage, how to interface TFT LCD and I2C devices and many more things can find on the link.