assembly code for lcd display brands

We come across Liquid Crystal Display (LCD) displays everywhere around us. Computers, calculators, television sets, mobile phones, and digital watches use some kind of display to display the time.

An LCD screen is an electronic display module that uses liquid crystal to produce a visible image. The 16×2 LCD display is a very basic module commonly used in DIYs and circuits. The 16×2 translates a display of 16 characters per line in 2 such lines. In this LCD, each character is displayed in a 5×7 pixel matrix.

Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backward to adjust the LCD contrast.

Sends data to data pins when a high to low pulse is given; Extra voltage push is required to execute the instruction and EN(enable) signal is used for this purpose. Usually, we set en=0, when we want to execute the instruction we make it high en=1 for some milliseconds. After this we again make it ground that is, en=0.

A 16X2 LCD has two registers, namely, command and data. The register select is used to switch from one register to other. RS=0 for the command register, whereas RS=1 for the data register.

Command Register: The command register stores the command instructions given to the LCD. A command is an instruction given to an LCD to do a predefined task. Examples like:

Data Register: The data register stores the data to be displayed on the LCD. The data is the ASCII value of the character to be displayed on the LCD. When we send data to LCD, it goes to the data register and is processed there. When RS=1, the data register is selected.

Generating custom characters on LCD is not very hard. It requires knowledge about the custom-generated random access memory (CG-RAM) of the LCD and the LCD chip controller. Most LCDs contain a Hitachi HD4478 controller.

CG-RAM is the main component in making custom characters. It stores the custom characters once declared in the code. CG-RAM size is 64 bytes providing the option of creating eight characters at a time. Each character is eight bytes in size.

CG-RAM address starts from 0x40 (Hexadecimal) or 64 in decimal. We can generate custom characters at these addresses. Once we generate our characters at these addresses, we can print them by just sending commands to the LCD. Character addresses and printing commands are below.

LCD modules are very important in many Arduino-based embedded system designs to improve the user interface of the system. Interfacing with Arduino gives the programmer more freedom to customize the code easily. Any cost-effective Arduino board, a 16X2 character LCD display, jumper wires, and a breadboard are sufficient enough to build the circuit. The interfacing of Arduino to LCD display is below.

The combination of an LCD and Arduino yields several projects, the most simple one being LCD to display the LED brightness. All we need for this circuit is an LCD, Arduino, breadboard, a resistor, potentiometer, LED, and some jumper cables. The circuit connections are below.

assembly code for lcd display brands

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assembly code for lcd display brands

One of my concerns right now is making some assembly language subroutines which needs to be called from a C program in order to CountRoutes, FindRoutes or DisplayRoutes on a LCD Screen.

For example this is the code in which i have the route addresses saved and for the first subroutine, CountRoutes it should count how many routes do i have in memory before it finds -1 and stops counting.

assembly code for lcd display brands

STONE Technologies is a proud manufacturer of superior quality TFT LCD modules and LCD screens. The company also provides intelligent HMI solutions that perfectly fit in with its excellent hardware offerings.

STONE TFT LCD modules come with a microcontroller unit that has a 1GHz Cortex-A8 CPU. Such a module can easily be transformed into an HMI screen. Simple hexadecimal instructions can be used to control the module through the UART port. Furthermore, you can seamlessly develop STONE TFT LCD color user interface modules and add touch control, features to them.

You can also use a peripheral MCU to serially connect STONE’s HMI display via TTL. This way, your HMI display can supply event notifications and the peripheral MCU can then execute them. Moreover, this TTL-connected HMI display can further be linked to microcontrollers such as:

Becoming a reputable TFT LCD manufacturer is no piece of cake. It requires a company to pay attention to detail, have excellent manufacturing processes, the right TFT display technology, and have a consumer mindset.

Now, we list down 10 of the best famous LCD manufacturers globally. We’ll also explore why they became among the top 10 LCD display Manufacturers in the world.

BOE Technology Group Co., Ltd., founded in April 1993, is an IoT company providing intelligent interface products and professional services for information interaction and human health. BOE’s three core businesses are Interface Devices, Smart IoT Systems, and Smart Medicine & Engineering Integration.

Interface Devises Business includes Display and Senor, Sensor, and Application Solutions. As a leading company in the global semiconductor display industry, BOE has made the Chinese display industry develop from scratch to maturity and prosperity. Now, more than one-quarter of the global display panels are made by BOE, with its UHD, flexible display, microdisplay, and other solutions broadly applied to well-known worldwide brands.

Smart IoT Systems Business includes Intelligent Manufacturing Services, IoT Solution, and Digital Art IoT Platform. BOE provides integrated IoT solutions in smart retail, smart finance, digital art, business office, smart home, smart transportation, smart education, smart energy, and other fields. In the field of digital art, BOE has launched its digital art IoT solution – BOE iGallery, realizing the perfect combination of technology and art. For smart retail, BOE provides IoT solutions in price management, shelf management, and customer behavior analysis to achieve seamless online and offline convergence.

Smart Medicine & Engineering Integration Business includes Mobile Healthcare IoT Platform and Smart Healthcare Services. BOE has launched mobile platforms for healthcare management, based on AI and big data algorithms, to provide personalized medical treatment and health management services for users. Healthcare services combine medical, information, AI, cell engineering, and other technologies, focusing on the digital hospital, digital human body and regenerative medicine, etc., and is committed to developing comprehensive and life-cycle health management solutions.

LG Display is a leading manufacturer of thin-film transistor liquid crystal displays (TFT-LCD) panels, OLED, and flexible displays.LG Display began developing TFT-LCD in 1987 and currently offers Display panels in a variety of sizes and specifications using different cutting-edge technologies (IPS, OLED, and flexible technology).

LG Display now operates back-end assembly plants in South Korea, China, and Vietnam. In addition, LG Display operates a sales subsidiary with a global network to effectively serve overseas markets.

With innovative and differentiated technologies, QINNOOptoelectronics provides advanced display integration solutions, including 4K2K ultra-high resolution, 3D naked eye, IGZO, LTPS, AMOLED, OLED, and touch solutions. Qinnooptoelectronics sets specifications and leads the market. A wide range of product line is across all kinds of TFT LCD panel modules, touch modules, for example, TV panel, desktop and laptop computer monitor with panels, small and medium scale “panels, medical, automotive, etc., the supply of cutting-edge information and consumer electronics customers around the world, for the world TFT – LCD (thin-film transistor liquid crystal display) leading manufacturers.

AU Optronics Co., LTD., formerly AU Optronics Corporation, was founded in August 1996. It changed its name to AU Optronics after its merger with UNIOPtronics in 2001. Through two mergers, AU has been able to have a full range of generations of production lines for panels of all sizes.Au Optronics is a TFT-LCD design, manufacturing, and r&d company. Since 2008, au Optronics has entered the green energy industry, providing customers with high-efficiency solar energy solutions.

Sharp has been called the “father of LCD panels”.Since its founding in 1912, Sharp developed the world’s first calculator and LIQUID crystal display, represented by the living pencil, which was invented as the company name. At the same time, Sharp is actively expanding into new areas to improve people’s living standards and social progress. Made a contribution.

Sharp is committed to creating a unique company, creating life in the 21st century through unparalleled “originality” and “sophistication”, and is a sales company, operating video, home appliances, mobile phones, and information products throughout the major cities of the country. Establish a business point, establish a perfect after-sale service network, satisfy consumer demand.

BYD IT products and businesses mainly include rechargeable batteries, plastic mechanism parts, metal parts, hardware electronic products, cell phone keys, microelectronics products, LCD modules, optoelectronics products, flexible circuit boards, chargers, connectors, uninterruptible power supplies, DC power supplies, solar products, cell phone decoration, cell phone ODM, cell phone testing, cell phone assembly business, notebook computer ODM, testing and manufacturing and assembly business, etc.

Toshiba is a famous multinational company with a history of 130 years. It covers a wide range of businesses, including social infrastructure construction, home appliances, digital products, and electronic components. It covers almost every aspect of production and life. Toshiba has the largest research and development institution in Japan. Through unremitting innovation and development, Toshiba has been at the forefront of science and technology in the world.

From the introduction of Japan’s original washing machines, refrigerators, and other household appliances, to the world’s first laptop, the first 16MB flash memory, the world’s smallest 0.85-inch HDDs; Create advanced HDDVD technology; Toshiba created many “world firsts” in the research and manufacture of new SED displays and contributed to changing people’s lives through constant technological innovation.

Kyocera was founded in 1959 as a manufacturer of technical ceramics. Industrial ceramics is a series of advanced materials with unique physical, chemical, and electronic properties. Today, most of Kyocera’s products are related to telecommunications, including semiconductor components, RF and microwave packaging, passive electronic components, wireless mobile phones and network equipment, crystal oscillators and connectors, and optoelectronic products for optoelectronic communication networks.

Tianma microelectronics co., LTD., founded in 1983, the company focus on smartphones, tablets, represented by high order laptop display market of consumer goods and automotive, medical, POS, HMI, etc., represented by professional display market, and actively layout smart home, intelligent wear, AR/VR, unmanned aerial vehicles (UAVs) and other emerging markets, to provide customers with the best product experience.IN terms of technology, the company has independently mastered leading technologies such as LTPS-TFT, AMOLED, flexible display, Oxide-TFT, 3D display, transparent display, and in-cell/on-cell integrated touch control. TFT-LCD key Materials and Technologies National Engineering Laboratory, national enterprise Technology Center, post-doctoral mobile workstation, and undertake national Development and Reform Commission, The Ministry of Science and Technology, the Ministry of Industry and Information Technology, and other major national thematic projects. The company’s long-term accumulation and continuous investment in advanced technology lay the foundation for innovation and development in the field of application.

assembly code for lcd display brands

New: A brand-new, unused, unopened, undamaged item in its original packaging (where packaging is applicable). Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag. See the seller"s listing for full details.See all condition definitionsopens in a new window or tab

assembly code for lcd display brands

New: A brand-new, unused, unopened, undamaged item in its original packaging (where packaging is applicable). Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag. See the seller"s listing for full details.See all condition definitionsopens in a new window or tab

assembly code for lcd display brands

As I’m now delving into the world of computer engineering, I thought I’d take you along in a series of tutorials on programming the 8051 microcontroller using Assembly.

You can view my complete compilation of tutorials in this Github repository, and the code for this tutorial in this folder. Since I’m on break from university and don’t have access to the cool electronics from our lab, I’ll be using MultiSim to construct and program the microcontroller circuits. (You can download MultiSim on Windows with a free 7-day evaluation, extended to 45 days upon request.)

In this tutorial, we’ll interface the 8051 microcontroller with an LCD and display a blinking “Hello World” message. LCDs are widely used in electronics for displaying messages and data, so hopefully you can apply what you learn here to your other projects!

8051 microcontroller (MCU). Built with 40 pins, 4KB of ROM storage, 128 bytes of RAM storage, and 2 16-bit timers. It consists of four 8-bit input/output (I/O) ports, each with bidirectional ability, i.e., the ability to receive data as input or send data as output. We will use these ports to interface with the LCD, and primarily configure the ports to output data to the LCD.

LCD (Liquid Crystal Display). Electronic display module. Here we use a 16x2 LCD, which means there are two lines and each can display 16 characters. In this LCD, each character is displayed in a 5x7 pixel matrix.

Crystal. Generates clock pulses required for the synchronization of all internal operations. We connect it to pins XTAL1 and XTAL2 of the MCU. Here we use a frequency of 11MHz.

Bussed three-line resistor R1. Serves as pull-up resistor for port 0 pins (port 0 always requires external pull-up resistors). Here we use a resistance of 10K.

Now let’s dive a bit deeper and take a look inside the LCD to see what’s going on. Below is a block diagram of the 16x2 LCD, adapted from this source and the HD44780U (LCD-II) datasheet. It may be a bit overwhelming, but we’ll break it down.

Let’s start with a high-level overview of the 16 pins of LCD module. When looking at a 16x2 LCD, you’ll see something similar to the figures below. The first is a representation of an LCD in MultiSim, and the second is an actual HD44780 LCD. You’ll only see 14 pins on the MultiSim representation since the backlight pins aren’t necessary.

Command register. Stores command codes, such as those to clear the display, set the cursor, and read/write data. Some common commands are shown below, where the codes are given by the values of RS, RW, and D0-D7.

Display Data RAM (DDRAM). Stores display data represented in 8-bit character codes. Each address in DDRAM corresponds to a position on the LCD, shown in the figure below.

Character Generator ROM (CGROM). Stores all permanent character patterns, e.g., letters of the alphabet. It generates 5 × 7 dot (pixel) character patterns from the 8-bit character codes in DDRAM. (If you’re not using the cursor, it’s 5 x 8.) Note that the patterns are stored such that their memory address is equivalent to the ASCII code for that pattern.

Step 1: Define custom characterSend address of CGRAM as a command to LCD to store custom character in that location. The (hex) address of the first character you define would be 40, the second would be 48, etc.

Step 2: Display custom characterSet the LCD cursor where you want to display your custom character. E.g., if it’s the beginning of the first line, send command 80 (hex).

DDRAM stores the ASCII code of custom character. (In this case, since the ASCII code is in the range mapped to CGRAM, it uses the patterns stored there to generate the character display.)

Display controller matches ASCII code of custom character in DDRAM with the CGRAM address and displays it on the LCD according to the character pattern in CGRAM.

Busy flag (BF). Checks the internal status of the LCD. When the busy flag is 1, the LCD is still executing previously-received commands and the next instruction will not be accepted. When the busy flag is 0, the LCD is ready to accept new information and the next instruction can be written.

LCD driver. Receives low-level instructions and turns them into waveforms for controlling commons (COM) and segments (SEG), i.e., sub-units of the display. (For a good explanation of this, see this pdf).

Now that we have some background on the LCD structure, let’s discuss the control pins a bit more. Recall from the section on LCD pins that there are three signals that the microprocessor uses to control the data transfer with the LCD module. A summary of these pins and their functions is given in the table below.

RW (read/write). This pin switches between writing data to the LCD and reading data from the LCD by setting RW = 0 or RS = 1, respectively. (RW is usually set to 0 since only the “Get status” instruction requires it.)

E (enable). This pun functions as the command/data latching signal for the LCD. When E=0, the LCD does not care what is happening with RW, RS, and the data bus lines. When E = 1, the LCD is processing the incoming data. However, it is really an edge-triggered pin, in particular negative edge-triggered. This means the LCD will latch in whatever is on the Data Bits and process it on the falling edge of the E signal, i.e., transitioning from high (1) to low (0).

The diagram below shows the timing for the LCD write cycle, demonstrating the interactions between the RS, RW, E, and data (D0-D7) signals. All 8 data signals are grouped together in the bottom row as their individual values don’t matter in terms of influencing the events of the cycle.

At event 1, the RW signal is set low to indicate the LCD is ready to accept data, i.e., the MCU can write data. RS is set as high or low depending on whether the MCU is writing data or commands, respectively. The data signals are ignored during this period.

When the MCU has information to send to the LCD, it loads data to the Data Bits and then asserts the E signal high at event 2 to indicate the data is available to read.

At some point in the interval between events 2 and 4 (i.e., while E is high), the data byte is sent to the data lines and the LCD reads the data bus (event 3). The next region is labeled “valid data,” as this is the actual data that will be written to the LCD.

On the falling edge of the E signal at event 4, the LCD latches the data and the data is no longer available on the data bus. The data must not actually change until data hold time is met at event 5. The RS, RW, and data lines are all free to change to other values after event 5. The only thing that you can’t do is bring E high again too soon, as a certain time buffer is required between writes to the device.

If we put all that we’ve learned together about the LCD structure and programming the control pins, we end up with a diagram that looks as follows. (Note that this represents “write mode,” i.e., RW = 0, and only considers CGROM for simplicity.)

In Assembly, any sort of conditional jump instruction (e.g.,JNC, JNZ, DJNZ) can be used for implementing for loops, but most often we use DJNZ (decrement and jump if not zero). In this directive, the register is decremented; if not zero, it jumps to the target address referred to by the label.

The structure of a for loop in Assembly is shown in the code below. Prior to the start of the loop a register is loaded with the number of iterations you desire. Once we arrive at the end of the loop, we use theDJNZ directive, which combines the register decrement and the jump back to the beginning of the loop.

Similar to functions in high-level programming, subroutines are “self-contained” pieces of code in a program that accomplish specific sub-tasks. In a given program, we often need to perform a particular sub-task many times on different data values. Rather than repeat the same block of instructions every time, we can package the instructions in a subroutine to call upon when needed.

A subroutine is called by transferring control to its entry point, so when the subroutine completes its execution, it needs to return control back to the calling routine. Therefore, whenever we create a subroutine, we end it with aRET (return) instruction.

In assembly code, theEQU directive gives a symbolic name (label) to a numeric constant, a register-relative value or a PC-relative value. It is essentially the same as setting a variable in higher-level programming languages.

Since we will use the RS, RW, and E pins a lot, we’ll assign symbolic names to the corresponding pins we’ve chosen (which depend on the wiring of the MCU to the LCD). In the circuit schematic above, you can see that bits 0, 1, and 2 of port 0 on the MCU have been wired to the RS, RW, and E pins, respectively.

We’ll also letDATA_PORT correspond to port 2, as bits 0–7 of port 2 are connected to pins D0-D7 of the LCD. We’ll discuss the labels defined in lines 6–7 in the section on the byte-looping subroutine.

Let’s say that rather than using the symbolic namesRS, RW, and E, we used P0.0, P0.1, and P0.2 everywhere. The first disadvantage of this is that if you changed the wiring such that the LCD control pins were connected to port 2 instead of port 0, you would have to replace every instance of P0 with P2. In the case of using variables, you would only have to change the defined ports and bits in the EQU statements.

The second disadvantage is readability. Looking through the code, you might forget, for example, thatP0.0 corresponds to RS. Using (well-named) variables eliminates this problem.

In Assembly, theDB (define byte) directive defines a byte-size variable, which can be in decimal, binary, hex, or ASCII format. In the code below, hex format is indicated by appending an “H” to the numerical value, and ASCII format is indicated by placing characters in quotation marks. (The assembler will assign the ASCII code for the characters automatically.) DB followed by multiple operands simply defines a succession of bytes. Note that if the operand is a string, it is already a succession of bytes, as each character takes one byte in memory.

We can access the data we’ve defined by assigning labels before the directives. In other words, we create variables storing the data. Later, we’ll use these variables to load the data in the main program.

This, in effect, creates a lookup table at theINIT_CMND address. We can think of each command as an entry in a table, with 38H being the first entry, 0EH being the 2nd, and 06H being the 3rd. The value of each entry can be accessed via its index in the table, which we will see come into play when we write both commands and data to the LCD one byte at a time.

We define variablesLINE1 and LINE2, containing the commands to bring the cursor to lines 1 and 2 in a similar fashion. Finally, we define variables DATA1 and DATA2, containing the data to display on lines 1 and 2 of the LCD.

Proper delays between actions in embedded systems are important so that the system has time to execute instructions. In our system, there are two ways we can ensure the LCD staggers its internal operations:Using just delays

In practice, it is recommended to use the second method, as the delay produced is almost exactly the amount of time the LCD needs for processing. However, for our purposes, we’ll stick with the first method, which is simpler but serves the same purpose as long as the delay is appropriate. (For an example of method two, see this article.)

One classic way to make a delay is to use nested decrement loops. Every time the inner loop counts down to 0, then the next decrements, and so on. The code for the delay subroutine we’ll use is shown below.

We can calculate the length of the delay our subroutine produces by analyzing the number of machine cycles (MC) taken for each instruction and taking into account the number of repetitions. We’ll break down our calculations by the inner and outer loops.

Now, we can find the delay in microseconds (us). The machine cycle for a system of 11.0592 MHz is 1.085 us, so the total delay of our delay subroutine is:

As you can see in the excerpts of code above, setting each pin low or high is relatively straightforward. TheCLR directive is used for the former and the SETB directive is used for the latter.

Understanding the first step, loading the data port, was more difficult for me, so let’s dive a bit deeper. In both excerpts, lines 3–4 correspond to step 1. The values of A (the accumulator register) and the DPTR (data pointer) function as parameters passed to the subroutine, together addressing the desired byte of data or command in code space. Here’s how it works:The DPTR points to the start of the lookup table.

The GIF below shows a visual of this process. Here, DPTR points toDATA1 and A iterates through each character of the data. (As a side note, a great way to debug your code is to check the values of registers at various “checkpoints.”)

Since we write data and commands one byte at a time, we now define a subroutine that loops through each entry in a given lookup table (pointed to by DPTR) and sends it to the LCD.

Since Assembly is a low-level programming language, and thus cannot be object-oriented, we go about this using the following method:A for loop iterates for a number of times equal to the number of entries (bytes) in the table.

Going back to the section on assigning symbolic names, you’ll see that we assign register 0 (R0) the symbolic nameNBYTES, and use it for storing the number of bytes in a table of data or commands. We also assign register 1 (R1) the symbolic name BYTE_IDX, and use it for tracking the current iteration we’re at when looping through the bytes.

You’ll notice from the code excerpt below that we increment A indirectly via the value ofBYTE_IDX. We do this because the WRT_DATA and WRT_CMND subroutines make use A for storing table entries, and simply incrementing A would make the index have a large offset.

Now that we’ve defined all of our subroutines, we can create the main body of our program. We begin by initializing the LCD with the commands in theINIT_CMND table. We first point the DPTR to the table and then specify the number of bytes the table has — 3 since there are 3 commands. After these “parameters” are set, we can call the SEND_CMND_BYTES subroutine.

As described for the initialization process, every time we prepare to send commands or data to the LCD, we point the DPTR to the appropriate table and specify the number of entries.

Congratulations, we made it to the end! We can finally put everything together. Remember to check out my Github for the program and MultiSim files, as well as other 8051 projects!

assembly code for lcd display brands

In the LCD display screen industry, LCD has been called two ways, one is the assembly LCD module, the other is the original LCD screen. Do you know the difference between them? To sum up, there are three main obvious differences.

LCD module is generally produced by LCD module manufacturers, while the original LCD screen is generally produced by the brand"s own LCD panel factory. Different manufacturers mean different services.

The assembly screen can support customization. The original screen cannot be customized, unless it is a specific model or the design of other components made according to this screen can just use this original screen, otherwise it may be due to the difference of screw hole position, interface position, and so on. As a result, the internal structure of the whole machine cannot be plugged in, so the customization flexibility of the assembled screen is better than that of the original screen.

The price of the original LCD screen is higher than that of the assembled LCD module. Due to the original lcd screen from the manufacturer to the agent, the cost of different levels of agents is also different. And assembly lcd module manufacturers are generally ex-factory price, so the price is lower.

assembly code for lcd display brands

Manufacturer of standard & custom operator interface terminals, industrial computers, panel personal computers, software, LCD displays, VFD displays & accessories. Types of operator interface terminals include touch screen operator interface terminals, graphic operator interface terminals, PLC & motion controller interfaces, ASCII & motion controller interfaces, high speed operator interface terminals & widescreen operator interface terminals. Accessories such as controller cables, power cables, power supplies, memory cards, adapters & power isolators are also available. Types of software include industrial process control software, process monitoring software, utility software & operator interface software. Products are used in retail, kiosk, packaging, transportation, plastic manufacturing, medical, pharmaceutical, printing, security, water treatment, petrochemical, bottling & power generation applications. Products are UL® listed, CE certified & RoHS compliant.