3 5 tft lcd for arduino 2560 made in china
I designed the specific PCB for interfacing MEGA and TOUCHSCREEN. I ordered JLCPCB to produce it100k+ in-stock electronic components for online parts sourcing & PCB assembly, 24-hour rapid SMT assembly
Sorry, but I have forgotten the assembly in the room I use during the week; I will be able to test the temperature, the voltage 3.3V and 5V only next week
Only you can test your hardware. It is important for Quality Control to have diagnostic sketches that test for shorts between adjacent pins, breaks, ...
I just installed the Arduino 1.8.10 version and kept my librairies Adafruit_GFX, MCUFRIEND_kbv, Touchscreen, LiquidCrystal_I2C, MFRC522, RF24 and ds3231
And I noticed my problem happens in step 5 of that tutorial, when diagonizing the touchpins using the MCUFRIEND_kbv library, but I noticed the Serial just shows one touchpin connection found, when they expect two pairs of pins.
What could be happening? Is my touch screen broken? I actually don"t need it for the project I"m working on, I just need the display that is working fine, but I paid for everything I want it all.
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (5" diagonal) bright (12 white-LED backlight) and colorful 480x272 pixels with individual pixel control. As a bonus, this display has a capacitive touch panel attached on screen by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino Mega 2560.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
This module is a 3.5-inch TFT LCD module with “320X480” resolution and 65K color display. It is suitable for Arduino Uno and Mega2560 development boards, and also supports SD card expansion function. It uses 8-bit parallel port communication, and the driver IC is ILI9486.
The 3.5-inch display is a ready-made shield for Arduino Uno, which can also be placed on the Arduino Mega. The pins of this shield are designed to be easily installed on the Arduino. The bad point about these modules is that they use all Arduino Uno pins.
my_lcd.Fill_Triangle(x_spec+i*side_len-1,y_spec+(i+1)*h_len-1,x_spec+side_len/2+i*side_len-1,y_spec+i*h_len-1,x_spec+(i+1)*side_len-1,y_spec+(i+1)*h_len-1);
my_lcd.Fill_Triangle(x_spec+i*side_len-1,y_spec+(5-i)*h_len-1,x_spec+side_len/2+i*side_len-1,y_spec+(4-i)*h_len-1,x_spec+(i+1)*side_len-1,y_spec+(5-i)*h_len-1);
my_lcd.Draw_Line(2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34));
my_lcd.Draw_Rectangle(2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34));
my_lcd.Draw_Round_Rectangle(2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),5);
my_lcd.Draw_Triangle(2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34),2+random(my_lcd.Get_Display_Width()-4),17+random(my_lcd.Get_Display_Height()-34));
my_lcd.Fill_Round_Rectangle(my_lcd.Get_Display_Width()/2-1-120+1, my_lcd.Get_Display_Height()/2-1-60+1, my_lcd.Get_Display_Width()/2-1+120-1, my_lcd.Get_Display_Height()/2-1+60-1,5);
After trying for several days trying the solutions I found on the web, and none works 100%. So I decided to do an library specific to this controller.
I changed the Adafruit libraries for TFT: GFX , TFTLCD and TouchScreen. I join all in this one library, the library SPFD5408, to avoid problems with duplicate libraries and enables also have the original library Adafruit ready for use in other projects with another TFT hardware.
I bought four MCU Friend 3.5″ TFT shields. And, unfortunately, they have spiraled me into a deep, dark place trying to figure out how to use them. The the documentation consists of a sticker on the antistatic bag, a picture of the shield with a list of 5 different possible LCD drivers, a pinout, and a block of code that supposedly represents the startup code. The unfortunate part is that none of these have been exactly right – they all have errors. This article is a description of the journey to figuring out how to use them.
Here is a picture of the bag. (the QR code is a number “181024202132” which I thought might be a phone number but isn’t. It also doesn’t match anything in google, so i’m not sure what it is.
It also has a picture which says the LCD has one of several different controllers (and after digging in I know for a fact that two of mine were made by Raydium and are not on the list)
And finally a table of pins. Which is interesting as it lists 37 pins when the shield has no where near that number. And it shows the shield as 16-bit interface which it isnt … and it shows some LEDs which aren’t there either.
The first thing I did was try to use the MCUFRIEND_kbv library to see if the screens worked. The first board identified as ID=0x9403 and did not work. Apparently, the tool just spits out the ID if it doesn’t know it, which it did not.
One of the boards identified as ID=0x6814 worked perfectly, and one had a blue cast to all of the screens. The crazy part is the two boards that identified as ID=0x6814 had different PCBs. According to the comments in the MCUFRIEND_kbv.cpp ID=0x6814 is an RM68140 and ID=9403 is unknown.
Next, I started down the path of trying to figure out what the controllers were by using register reads. David Prentice (the guy who wrote/maintains the MCU Friend_kbv Arduino library) has an absolute ton of responses on the Arduino forum trying to help people figure out what their shield is. He asks them to post the register report from his example program LCD_ID_readnew which is included as an example in the library.
When you look at these LCD controllers they all have some variant of “Read ID” which responds with 1-6 bytes. The basic idea of this program is to look at what bytes are returned to try to identify the controller. Here is an example of what I got when I ran the LCD_ID_readnew program on my shields:
The key thing to see in this output is the register 0x04 which says 54,80,66 which identifies this as a Raydium RM68140 LCD controller. Here is a snapshot from the data sheet.
Unfortunately, the next thing to notice is that Register 0xBF has reg(0x00BF) FF FF 68 14 00 FF. The unfortunate part is that this register is not documented in the data sheet beyond this one reference:
Presumably the “68 14” corresponds to a Raydium 68140, but who knows? When I posted this on the Arduino forum, David Prentice responded (David does yeoman’s labor helping people and should be Thanked for all of his pro-bono work and putting up with a bunch of really bad questions)
After digging some more, I decided that it is super ugly out there, as you find that there are a significant number of LCD controllers that are clones, copies, pirated etc… and that they all present themselves differently. And, in hindsight I think that this is the reason that my ILI9341 from the previous article doesnt quite work correctly.
Well, things still aren’t quite right, so for some strange reason, I keep going and try to use the startup code from the web. In order to make it work I translate
Notice that my comments on the commands show that there are a bunch of them I dont know what they mean. Moreover, the MIPI spec says that all of the commands after 0xAF are reserved for the manufacturer… so I am pretty sure that they don’t do anything, or maybe should’nt be used?. The last thing that I decide to do is edit out the stuff that does not seem to make sense. Here is the new sequence:
At this point I have spent a frightening amount of time figuring out how these screens work. Although it has been a good learning experience, I have generally decided that using unknown displays from China with LCD drivers of questionable origin is not worth the pain of trying to sort out the interface. Beyond that:
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
This post is an introduction to the Nextion display with the Arduino. We’re going to show you how to configure the display for the first time, download the needed resources, and how to integrate it with the Arduino UNO board. We’ll also make a simple graphical user interface to control the Arduino pins.
The Nextion has a built-in ARM microcontroller that controls the display, for example it takes care of generating the buttons, creating text, store images or change the background. The Nextion communicates with any microcontroller using serial communication at a 9600 baud rate.
The best model for you, will depend on your needs. If you’re just getting started with Nextion, we recommend getting the 3.2” size which is the one used in the Nextion Editor examples (the examples also work with other sizes, but you need to make some changes). Additionally, this is the most used size, which means more open-source examples and resources for this size.
Connecting the Nextion display to the Arduino is very straightforward. You just need to make four connections: GND, RX, TX, and +5V. These pins are labeled at the back of your display, as shown in the figure below.
You can power up the Nextion display directly from the Arduino 5V pin, but it is not recommended. Working with insufficient power supply may damage the display. So, you should use an external power source. You should use a 5V/1A power adaptor with a micro USB cable. Along with your Nextion display, you’ll also receive a USB to 2 pin connector, useful to connect the power adaptor to the display.
The best way to get familiar with a new software and a new device is to make a project example. Here we’re going to create a user interface in the Nextion display to control the Arduino pins, and display data.
The user interface has two pages: one controls two LEDs connected to the Arduino pins, and the other shows data gathered from the DHT11 temperature and humidity sensor;
We’ll start by adding a background image. To use an image as a background, it should have the exact same dimensions as your Nextion display. We’re using the 2.8” display, so the background image needs to be 240×320 pixels. Check your display dimensions and edit your background image accordingly. As an example, we’re using the following image:
At this moment, you can start adding components to the display area. For our project, drag three buttons, two labels and one slider, as shown in the figure below. Edit their looks as you like.
All components have an attribute called objname. This is the name of the component. Give good names to your components because you’ll need them later for the Arduino code. Also note that each component has one id number that is unique to that component in that page. The figure below shows the objname and id for the slider.
You should trigger an event for the touchable components (the buttons and the slider) so that the Arduino knows that a component was touched. You can trigger events when you press or when you release a component.
To do that, select one of the buttons, and in the event window, select the Touch Release Event tab, and put a tick on the Send Component ID option. Repeat this process for the other button, and the slider.
Notice that we have labels to hold the units like “ºC”, “ºF” and “%”, and empty labels that will be filled with the readings when we have our Arduino code running.
Once the GUI is ready, you need to write the Arduino code so that the Nextion can interact with the Arduino and vice-versa. Writing code to interact with the Nextion display is not straightforward for beginners, but it also isn’t as complicated as it may seem.
A good way to learn how to write code for the Arduino to interact with the Nextion display is to go to the examples folder in the Nextion library folder and explore. You should be able to copy and paste code to make the Arduino do what you want.
The first thing you should do is to take note of your components in the GUI that will interact with the Arduino and take note of their ID, names and page. Here’s a table of all the components the code will interact to (your components may have a different ID depending on the order you’ve added them to the GUI).
Here you use the page ID, the component ID and their name – just check the table above with all the components. To define a text you use NexText, to define a button you use NexButton, for a slider you use NexSlider and for the progress bar you use NexProgressBar.
For the slider (h0), you have the following function that writes the current slider position on the tSlider label and sets led2 brightness accordingly:
Finally, you need a function for the bUpdate (the update button). When you click this button the DHT temperature and humidity sensor reads temperature and humidity and displays them on the corresponding labels, as well as the humidity on the progress bar. That is the bUpdatePopCallback() function.
In the setup(), you need to attach the functions created to the corresponding events. For example, when you click on the bOn button, the bOnPopCallback function will be triggered.
In this post we’ve introduced you to the Nextion display. We’ve also created a simple application user interface in the Nextion display to control the Arduino pins. The application built is just an example for you to understand how to interface different components with the Arduino – we hope you’ve found the instructions as well as the example provided useful.
In our opinion, Nextion is a great display that makes the process of creating user interfaces simple and easy. Although the Nextion Editor has some issues and limitations it is a great choice for building interfaces for your electronics projects. We have a project on how to create a Node-RED physical interface with the Nextion display and an ESP8266 to control outputs. Feel free to take a look.
Checking a TFT lcd driver is very messy thing especially if its a Chinese manufactured TFT. TFT’s that are supplied by Chinese manufactures are cheap and every body loves to purchase them since they are cheap,but people are unaware of the problems that comes in future when finding the datasheet or specs of the particular TFT they purchased. Chinese manufactures did not supply datasheet of TFT or its driver. The only thing they do is writes about the TFT driver their lcd’s are using on their websites. I also get in trouble when i started with TFT’s because i also purchased a cheap one from aliexpress.com. After so many trials i succeeded in identifying the driver and initializing it. Now i though to write a routine that can identify the driver.
I wrote a simple Arduino Sketch that can easily and correctly identify the TFT Lcd driver. I checked it on 2.4, 3.2 and 3.8 inch 8-bit TFT lcd and it is identifying the drivers correctly. The drivers which i successfully recognized are ILI9325, ILI9328, ILI9341, ILI9335, ST7783, ST7781 and ST7787. It can also recognize other drivers such as ML9863A, ML9480 and ML9445 but i don’t have tft’s that are using this drivers.
The basic idea behind reading the driver is reading the device ID. Since all the drivers have their ID’s present in their register no 0x00, so what i do is read this register and identify which driver tft is using. Reading the register is also a complex task, but i have gone through it many times and i am well aware of how to read register. A simple timing diagram from ST7781 driver explains all. I am using tft in 8-bit interface so i uploaded timing diagram of 8-bit parallel interface. The diagram below is taken from datasheet of ST7781 tft lcd driver.
The most complex tft i came across is from a Chinese manufacturer “mcufriend”. mcufriend website says that they use ILI9341 and ILI9325 drivers for their tft’s. But what i found is strange their tft’s are using ST7781 driver(Device ID=7783). This is really a mesh. I have their 2.4 inch tft which according to their website is using ILI9341 driver but i found ST7783 driver(Device ID=7783). The tft i have is shown below.
I am using Arduino uno to read driver. I inserted my lcd on arduino uno and read the driver. After reading driver i am printing its number on Serial Monitor.
Note:On serial monitor driver number will be displayed like if your lcd is using ST7783 controller than on serial monitor 7783 will be displayed or if tft is using ILI9341 than on 9341 will be displayed.
The code works on Arduino uno perfectly but if you are using any other board, than just change the pin numbers according to the board that you are using also check out for the Ports D and B. TFT Data Pin D0 is connected to Port-B Pin#0 and D1 is connected to Port-B Pin#1. TFT Data Pins D2 to D7 are connected to Port-D Pins 2,3,4,5,6,7. So if you are using Arduino mega than check for the Ports D and B and Make connections according to them. Arduino mega is working on ATmega2560 or ATmega1280 Microcontroller and Arduino uno is working on ATmega328p Microcontroller so both platforms have ports on different locations on arduino board so first check them and then make connections. The same process applies to all Arduino boards.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
Sometimes we need to show special word or symbol in the LCD monitor, and we will spend more time to design or create it. If we have an easy and rapid editable program to help us, it"s very good.
In the Excel file, you just only put your 40*40 word in prototype area, and then press button on the top of left. You will get a series of encode values on the most right table, then you copy them into Arduino make_word.ino file to decode, Things done.
This TFT LCD Screen Module , not just a LCD break but include the Touch , SD card and Flash design. So it"s a powerful extension module for your project.
Kuongshun Electronic, one of the international well-known manufacturers and suppliers of 3.5 inch tft touch screen module for mega 2560 r3 which is situated in China, now has quality products for sale. We are equipped with a group of professional and experienced workers, as well as advanced equipment. You can rest assured to buy discount and low price 3.5 inch tft touch screen module for mega 2560 r3 made in China from us and check the pricelist with us.