ili9486 tft display arduino library quotation

I installed the libray of MCUFRIEND_kbv library and Adafruit_GFX via the Library Manager,but the problem remains same ,even it is compile and uplode very well but still screen display the White screen…

ili9486 tft display arduino library quotation

I am trying to use TFT LCD Display ILI9486/ILI9488 480x320 with Arduino Due. The display is showing blank white screen. My test program compiles and uploads without any error. However, LCD display remains blank with white screen.

ili9486 tft display arduino library quotation

But i tryed all Examples from the MCUFriend Library. I installed the newst Version of the Library. Many of the Example runs without a problem. Same of the Example has compiling errors so that i can"t compile it and upload it.

ili9486 tft display arduino library quotation

Hello everyone to my new tutorial in which we are going to program arduino for tft lcd shield of 3.5" with ILI9486 driver, 8 bit. I found it important to write this tutorial as if we see we find tutorial for 1.44, 1.8, 2.0, 2.4, 2.8 inch shields however there are no or less tutorials available for 3.5" shield as its completely different from other smaller tft lcd shields -adafruit tft lcd library doesn"t even support ILI9486 driver in 3.5" tft lcd, it supports drivers of tft shields lesser then 3.5"

Go through the above link to know better, lets start with our tutorial however if we can"t use Adafruit_TFTLCD library which library will we use ?, there"s a simple answer to this that"s MCUFRIEND_kbv library which helps to use 3.5" tft lcd shield, if you see this library makes it much more easier to program arduino for tft lcd shield than adafruit as we have to simply create a tft object in MCUFRIEND_kbv library and then using that we can control the tft lcd shield however in Adafruit_TFTLCD library we will have to create the object and also define connections which makes it a very long task.

Once added, create the tft object using library name and a name for object, you can also define some color codes for text which we are going to type, using the define function and giving color code. This all is to be done before setup.#include#include#define BLACK 0x0000#define RED 0xF800#define WHITE 0xFFFFMCUFRIEND_kbv tft;

Its time to now start our tft lcd screen and change the background, this is to be done by using some simple functions by obtaining the tft ID and changing the background bytft.fillScreen("color_name");void}

Now we will be programming in loop for printing text on TFT LCD shield, for that we will be using a number of functions such as -tft.setCursor("x","y");x means the position from the x axis on screen and y means position from the y axis on screen of tft lcd shield.tft.setTextSize("number");number here refers to text size which take parameter as number you can give any number from 1 according to your requirements.tft.setTextColor("color");color here means to give the color name we had defined before setup, this makes the text color as whatever you give.tft.print("value");value is nothing but what you want to print, whatever you give as value must be in double quotes.void loop() {// put your main code here, to run repeatedly:tft.setCursor(0,0);tft.setTextSize(3);tft.setTextColor(WHITE);tft.print("my first project with tft -");tft.setCursor(0,70);tft.setTextSize(2);tft.setTextColor(RED);tft.print("welcome to the world of arduino and display , myself I love arduino and game programming very much. This is why I have my own youtube channel in which I share my arduino projects and games made by me , isn"t it amazing !");}

Graphics which we see in our phone is combination of square, rectangle, circle, triangle, lines. This is why here we will learning how to draw the following shapes.tft.drawRect(x,y,width,height,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, width refers to set the width of rectangle, height refers to set the height of the rectangle and color means the color of rectangle you want it to be. You can use this same function by simply keeping the height and width same.tft.drawCircle(x,y,radius,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, radius is a para to set the radius of circle and color means the color of circle you want it to be.tft.drawTriangle(x1,y1,x2,y2,x3,y3,color);x1, y1, x2 etc. are to set the position of triangle"s three points from which lines are drawn.tft.drawLine(x1,y1,x2,y2,color);x1 and y1 are to set point 1 from which line is made to point 2 which is set by x2 and y2.

I have shown we can draw text and shapes by which we can make various graphics, you can also refer to code given by me, one is for text and other is for graphics display.

ili9486 tft display arduino library quotation

I recently purchased a touch screen module to go with my Arduino Mega 2560. The demo documentation was easy enough to follow, I uploaded a TFTpaint program demo, the GLUE demo, as well as a mock phone dialer program. My initial hopes were to utilize some drawing utilities in conjunction with the needed touch libraries in order to create a custom GUI for an automation project I am working on. Over the last couple of nights I have been exploring different display driver libraries for the Arduino and it would seem that GUIslice is exceptionally well-designed. However, there is no native support for my LCD. I am quite new to modifying source code and attempting to configure the library file correctly to match my screen has proven to be a challenge.

I will include the sample files for my LCD screen. This will provide information regarding library supports required to drive the display. Also, I will present all library files which I believe are necessary to drive the display, including the required raw GUIslice library files which must be configured accordingly to hardware of my LCD Screen. I will include a photo of the back of the module with the pins and descriptors as well. Lastly, I will provide the modified library files which I have edited to try and interface with the pins of my LCD screen and the GPIOs of my MEGA board.

These are all the modified files and needed libraries to run MY LCD. There is a sketch included that should have all config.h aspects modified as needed to drive my display:

After studying some of the test results of different models and settings provided via an Excel doc located at the bottom of this post, I looked at the source code for the libraries used in driving myLCD examples to find that Adafruit_TFTLCD.h is called to within the driver layer for Adafruit-GFX of GUIslice_drv_adagfx.cpp

I know that it can be driven using the Adafruit_TFTLCD.h library. and Adafruit_GFX.h library. --both of which are embedded in GUIslice-- srcTouchScreen.h is also called out in myLCD example code but I do not recall whether it is embedded in GUIslice through reference in GUIslice.h

Presently, I don"t have time to dig into this further. Working a lot and doing family. I would like to avoid purchasing a new display simply so that it is out-of-the-box compatible with GUIslice when I know that myLCD can be configured with the application. the GUIslice Builder cross-platform app looks incredible and I have already utilized it as a way to speed up the process of compiling code to my device. Adding support for this display could open the doors up for a lot of new development using GUIslice on other screens with the same hardware and pinout. My experience is currently limited and I would not be able to create a GUI so quickly were it not for the help of GUIslice. This platform is going to become my mainstay for navigating the user interface of my project. If nothing else, someone please help send me in the right direction. I have been through these files enough that my head is spinning and I"m at a loss for progress. SD access is not imperative, however, touch and graphic support are. Currently, my screen is white when the code compiles. I can only assume that something is not correct with the configuration files and I just feel as though I"ve been chasing my tail.

ili9486 tft display arduino library quotation

TFT LCDs are the most popular color displays – the displays in smartphones, tablets, and laptops are actually the TFT LCDs only. There are TFT LCD shields available for Arduino in a variety of sizes like 1.44″, 1.8″, 2.0″, 2.4″, and 2.8″. Arduino is quite a humble machine whenever it comes to process or control graphics. After all, it is a microcontroller platform, and graphical applications usually require much greater processing resources. Still, Arduino is capable enough to control small display units. TFT LCDs are colorful display screens that can host beautiful user interfaces.

Most of the smaller TFT LCD shields can be controlled using the Adafruit TFT LCD library. There is also a larger TFT LCD shield of 3.5 inches, with an ILI9486 8-bit driver.

The Adafruit library does not support the ILI9486 driver. Actually, the Adafruit library is written to control only TFT displays smaller than 3.5 inches. To control the 3.5 inch TFT LCD touch screen, we need another library. This is MCUFRIEND_kbv. The MCUFRIEND_kbv library is, in fact, even easier to use in comparison to the Adafruit TFT LCD library. This library only requires instantiating a TFT object and even does not require specifying pin connections.

TFT LCDs for ArduinoUser interfaces are an essential part of any embedded application. The user interface enables any interaction with the end-user and makes possible the ultimate use of the device. The user interfaces are hosted using a number of devices like seven-segments, character LCDs, graphical LCDs, and full-color TFT LCDs. Out of all these devices, only full-color TFT displays are capable of hosting sophisticated interfaces. A sophisticated user interface may have many data fields to display or may need to host menus and sub-menus or host interactive graphics. A TFT LCD is an active matrix LCD capable of hosting high-quality images.

Arduino operates at low frequency. That is why it is not possible to render high-definition images or videos with Arduino. However, Arduino can control a small TFT display screen rendering graphically enriched data and commands. By interfacing a TFT LCD touch screen with Arduino, it is possible to render interactive graphics, menus, charts, graphs, and user panels.

Some of the popular full-color TFT LCDs available for Arduino include 3.5″ 480×320 display, 2.8″ 400×200 display, 2.4″ 320×240 display and 1.8″ 220×176 display. A TFT screen of appropriate size and resolution can be selected as per a given application.

If the user interface has only graphical data and commands, Atmega328 Arduino boards can control the display. If the user interface is a large program hosting several menus and/or submenus, Arduino Mega2560 should be preferred to control the TFT display. If the user interface needs to host high-resolution images and motions, ARM core Arduino boards like the DUE should be used to control the TFT display.

MCUFRIEND_kbv libraryAdafruit TFT LCD library supports only small TFT displays. For large TFT display shields like 3.5-inch, 3.6-inch, 3.95-inch, including 2.4-inch and 2.8-inch TFT LCDs, MCUFRIEND_kbv library is useful. This library has been designed to control 28-pin TFT LCD shields for Arduino UNO. It also works with Arduino Mega2560. Apart from UNO and Mega2560, the library also supports LEONARDO, DUE, ZERO, and M0-PRO. It also runs on NUCLEO-F103 and TEENSY3.2 with Sparkfun Adapter. The Mcufriend-style shields tend to have a resistive TouchScreen on A1, 7, A2, 6 but are not always in the same direction rotation. The MCUFRIEND_kbv library can be included in an Arduino sketch from the library manager.

The 3.5-inch TFT LCD shield needs to be plugged atop the Arduino board. The Mcufriend-style shields are designed to fit into all the above-mentioned Arduino boards. The shields have a TFT touch screen that can display colorful images and interfaces and a micro SD card reader to save images and other data. A 3.5-inch TFT LCD touch screen has the following pin diagram.

How project worksThe code fills a rectangle, then draws a rectangle within which text “EEWORLDONLINE” is displayed. Then, lines, circles, rectangles, and squares are drawn on the screen. The project ends with a greeting and a message.

ili9486 tft display arduino library quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

ili9486 tft display arduino library quotation

The 3.5 inch TFT LCD Touch Display Shield for Arduino Uno is fully assembled, tested and ready to go. Add the touch display without wiring, no soldering! Simply plug it in and load up a library – you’ll have it running in under 10 minutes! Works best with any classic Arduino ATMEGA328 BoardSo spice up your Arduino UNO project with a beautiful large touchscreen display shield with a built-in microSD card connection. This TFT display is big (3.5″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades)!The Display comes with 480×320 pixels with individual pixel control. It has way more resolution than a black and white 128×64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.

Features:3.5″ diagonal LCD TFT display, with bright 4 white-LED backlights, default state: onIt can control the backlight to connect the transistor to a digital pin480×320 Pixels, with colorful and 18-bit, 262,000 different kinds of shade4-wire resistive touchscreen8-bit digital interface, plus 4 control lines