ps3 lcd screen manufacturer

If you can"t afford Ben Heck"s PS3 laptop, then here"s a cheaper (and obviously not as efficient) solution to portable PS3 gaming. Much like the PS1 and PS2 consoles, the PS3 now has a mini-LCD display screen. The 7" LCD screen is made by a company called Clearvision. A price has not been revealed.

While this may seem like a nice add-on, let"s take into consideration what kinds of games you"ll be playing while using it. Plan on any RPGs or any game that"s heavy on text? Doubt this teeny tiny screen will be able to make words readable since most PS3 games use relatively small fonts. This thing would probably be best for action-oriented games. Still, 7" isn"t enough; 13"-14" sounds more like the sweet spot to us.

ps3 lcd screen manufacturer

If you"re looking to take your god-slaying, tiny planet-creating, Blu-ray-watching console on the go, but lack the fungible assets required to purchase one of Ben Heck"s laptops, Japanese electronics manufacturer Hori may have another solution for you. The company recently unveiled the HP3-87 LCD dock, a Sony-licensed peripheral which attaches a slick 1,366 x 768 pixel screen and stereo speakers to your PS3 Slim.

The device, which is also compatible with the successful Torne DVR peripheral, will come out in Japan on May 27 for ¥26,040 ($276). We haven"t heard anything about plans for an international release -- not that we"d be psyched to plop a burning hot PS3 on our lap during our morning commute.

ps3 lcd screen manufacturer

This is something gadget modder Ben Heck might have thought about, but if yes, Japanese game peripheral maker HORI (which also sells stuff in the US) was faster this time. The company today announced [JP] a portable LCD screen, which, once attached to the top of a PS3 Slim, makes the console (somewhat) portable.

The HP3-87 will be marketed by HORI as a PS3 Slim docking station. It allows users to play games on the go (again: kind of), with images in 720p quality on an 11.6-inch screen with 1,366×768 resolution, 200cd/m2 brightness, 500:1 contrast ratio and 7ms response time. The device is also compatibe with torne, Sony’s Japan-only DVR/TV tuner for PS3.

ps3 lcd screen manufacturer

While 3D gaming might be Sony"s key focus with the PlayStation 3D Display, the other key selling point comes in the form of the company"s SimulView technology, and it has the very real potential to be a viable alternative to split-screen gaming if handled well. SimulView works on the same principles for delivering a stereoscopic image on-screen, but with one minor alteration: separate views are rendered for each eye, but they are duplicated before being sent to each player. Player one sees the "left" eye image in both eyes and player two the "right", the result being that each person has their own full-screen image in 2D.

The most significant gain when using SimulView is that compared to split-screen play the field of view is opened back up for each player, matching that of a single-screen solo experience. While various titles generally implement split-screen modes in a variety of ways - dividing the screen either horizontally or vertically, and even cropping the image in an attempt to maintain aspect ratio - they all share one thing in common: both players" field of view is massively reduced, thus impacting on the experience. The set of shots below show just how much real estate you are getting back when adopting SimulView. The difference is quite remarkable.

The benefits of using SimulView are obvious when looking at the above screenshots: both players" field of view is opened up, with the results matching that of a single-screen solo experience.

So, having your own screen in two-player games with just the one monitor is definitely something of a revolution. In the past, achieving something similar involved linking up two consoles on two different TVs - a cumbersome and time-consuming method of setting up multiplayer games, which often meant moving around the furniture to accommodate, or linking up both consoles in separate rooms. Hardly the most social experience for those in the same house.

However, the technology isn"t perfect, and there are a few caveats which stop the experience from being the truly definitive alternative to traditional split-screen play. The first is with regards to spectating on the action. While it is possible for over two people to watch what is happening on screen, they are only presented with one person"s view of the action. In order to see how well the other player is doing you have to switch viewpoints by pressing the power button on the glasses, which makes this feature far less attractive for use when a group of friends are round. We"d also love to see the technology working on much larger monitors or big-screen HDTVs. It works well on the small screen, but having two people huddled around a small area isn"t always ideal.

"SimulView incurs a similar performance hit to PS3 titles as regular stereo 3D, thanks to the rise in pixel fill-rate and that geometry needs to be processed for both player views."

We also noticed highly visible banding artifacts at the top of the screen whenever bright scenes are being displayed. As this area of the display is usually filled with high-contrast, uniform images (the daytime sky, for example), this is easily spotted during regular play, and we wouldn"t be surprised if many people think that this is a "fault" with their unit. At present we"re not exactly sure that it isn"t.

Outside of compromises being made to the graphical quality of the games when using SimulView, the PlayStation 3D Display adds more unwanted artifacts on images before they shown. Scanlines give the appearance of a lower resolution presentation in native 720p titles (left), while the banding present at the top of the screen can be rather distracting (right).

Quite why Sony insists on applying this extra layer of processing isn"t clear. At first, we thought that it might be to reduce the effects of crosstalk, thus stopping one player from cheating via looking at the other player"s ghost image on their screen. But a close look at the screen reveals that the level of double-image artifacts present is on a par with what we saw when viewing 3D content on the display. Maybe the problem lies with having to create duplicate images of both the left and right eyes before sending them to each player - effectively halving the resolution available for each eye as a result.

Either way, this certainly intrudes on the experience of having your own screen all to yourself. It isn"t, however, a complete deal-breaker when you consider the limited use local multiplayer gaming sees these days. On balance we prefer to have our own view of the action in a compromised state rather than sharing half the screen with a reduced field of view. Despite the compromises with regards to image quality we still get the feeling of being more immersed with the action on screen.

ps3 lcd screen manufacturer

Yes, it looks just like a flattened PSP Go, and we never really cared for that device, but if you look past the disappointments of that handheld game system, the PlayStation 3D Monitor is moderately stylish. The entire panel"s just over an inch and a quarter thick, and you won"t have any trouble hefting it into your car. The screen only weighs about twelve pounds, and there are handy grips on either end. The matte plastic stand is passable, with metal reinforcements to keep the monitor in place, a token 15-degree tilt backwards and a quick-release button to detach the panel, but don"t go looking for a swivel or height adjustments. The IR emitters for the shutter glasses are neatly integrated into the glossy piano black bezel — we count nine infrared LEDs in all — and you"ll find all the ports facing out to the right, including both HDMI sockets, five RCA sockets for component video, and a 3.5mm jack for your headphones. A standard two-prong detachable power cord plugs into the back as well. Despite the thin panel, Sony managed to fit the entire power supply inside the monitor shell. Sony doesn"t bundle a remote control

The back is also where you"ll find the display"s controls, six long buttons for power, input select, volume up and down, opening menus and changing between 3D modes respectively. Since the power button is larger than the others, and the volume up key has a raised dot, they"re not too hard to figure out in the dark, and there are on-screen visual cues too. There is one annoying problem, though — when pressing them, your fingers occupy the same physical space as the HDMI cables. I"m not sure why Sony decided to have everything on the right and leave the left rear side entirely blank, but the result is that you"ll have to cram your fingers in every time you want to adjust volume, brightness or switch between your console and computer. The power button"s a likely candidate, too. The PlayStation 3D Display doesn"t seem to have a typical standby mode; it turns off whenever it doesn"t detect a connection, but not vice versa, so you"ll be hitting that power key every time your PC or PS3 wakes up. Would now be a good time to mention that Sony doesn"t bundle a remote control?

ps3 lcd screen manufacturer

Preston15, I would try to start the PS3 in safe mode and see if you can restore, if you can even get to it. But give it a try and let us know. instructions

3. Continue to hold the Power button and after about another 5 seconds you will hear a quick double beep. At that point release the Power button. If you succeeded in activating Safe Mode, you will see a message on the screen saying, "Connect the controller using a USB cable and then press the PS button."