2 lcd monitors in the front meaning free sample
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A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s,CRT. Monitors are connected to the computer via DisplayPort, HDMI, USB-C, DVI, VGA, or other proprietary connectors and signals.
Originally, computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. In the 2000s, the typical display aspect ratio of both televisions and computer monitors has changed from 4:3 to 16:9.
Modern computer monitors are mostly interchangeable with television sets and vice versa. As most computer monitors do not include integrated speakers, TV tuners, nor remote controls, external components such as a DTA box may be needed to use a computer monitor as a TV set.
Early electronic computer front panels were fitted with an array of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer. This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the "monitor". As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output. Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program"s operation.
Multiple technologies have been used for computer monitors. Until the 21st century most used cathode-ray tubes but they have largely been superseded by LCD monitors.
The first computer monitors used cathode-ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the workstation in a single large chassis, typically limiting them to emulation of a paper teletypewriter, thus the early epithet of "glass TTY". The display was monochromatic and far less sharp and detailed than on a modern monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for specialized military, industrial and scientific applications but they were far too costly for general use; wider commercial use became possible after the release of a slow, but affordable Tektronix 4010 terminal in 1972.
Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a possible feature for a few MOS 6500 series-based machines (such as introduced in 1977 Apple II computer or Atari 2600 console), and the color output was a speciality of the more graphically sophisticated Atari 800 computer, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 × 200 pixels, or it could produce 640 × 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 × 350.
By the end of the 1980s color progressive scan CRT monitors were widely available and increasingly affordable, while the sharpest prosumer monitors could clearly display high-definition video, against the backdrop of efforts at HDTV standardization from the 1970s to the 1980s failing continuously, leaving consumer SDTVs to stagnate increasingly far behind the capabilities of computer CRT monitors well into the 2000s. During the following decade, maximum display resolutions gradually increased and prices continued to fall as CRT technology remained dominant in the PC monitor market into the new millennium, partly because it remained cheaper to produce.
There are multiple technologies that have been used to implement liquid-crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo FlexScan L66 in the mid-1990s, the SGI 1600SW, Apple Studio Display and the ViewSonic VP140vision science remain dependent on CRTs, the best LCD monitors having achieved moderate temporal accuracy, and so can be used only if their poor spatial accuracy is unimportant.
High dynamic range (HDR)television series, motion pictures and video games transitioning to widescreen, which makes squarer monitors unsuited to display them correctly.
Organic light-emitting diode (OLED) monitors provide most of the benefits of both LCD and CRT monitors with few of their drawbacks, though much like plasma panels or very early CRTs they suffer from burn-in, and remain very expensive.
Viewable image size - is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
Radius of curvature (for curved monitors) - is the radius that a circle would have if it had the same curvature as the display. This value is typically given in millimeters, but expressed with the letter "R" instead of a unit (for example, a display with "3800R curvature" has a 3800mm radius of curvature.
Display resolution is the number of distinct pixels in each dimension that can be displayed natively. For a given display size, maximum resolution is limited by dot pitch or DPI.
Dot pitch represents the distance between the primary elements of the display, typically averaged across it in nonuniform displays. A related unit is pixel pitch, In LCDs, pixel pitch is the distance between the center of two adjacent pixels. In CRTs, pixel pitch is defined as the distance between subpixels of the same color. Dot pitch is the reciprocal of pixel density.
Pixel density is a measure of how densely packed the pixels on a display are. In LCDs, pixel density is the number of pixels in one linear unit along the display, typically measured in pixels per inch (px/in or ppi).
Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing simultaneously. For example, a ratio of 20,000∶1 means that the brightest shade (white) is 20,000 times brighter than its darkest shade (black). Dynamic contrast ratio is measured with the LCD backlight turned off. ANSI contrast is with both black and white simultaneously adjacent onscreen.
Color depth - measured in bits per primary color or bits for all colors. Those with 10bpc (bits per channel) or more can display more shades of color (approximately 1 billion shades) than traditional 8bpc monitors (approximately 16.8 million shades or colors), and can do so more precisely without having to resort to dithering.
Color accuracy - measured in ΔE (delta-E); the lower the ΔE, the more accurate the color representation. A ΔE of below 1 is imperceptible to the human eye. A ΔE of 2–4 is considered good and requires a sensitive eye to spot the difference.
Viewing angle is the maximum angle at which images on the monitor can be viewed, without subjectively excessive degradation to the image. It is measured in degrees horizontally and vertically.
Refresh rate is (in CRTs) the number of times in a second that the display is illuminated (the number of times a second a raster scan is completed). In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time.
Response time is the time a pixel in a monitor takes to change between two shades. The particular shades depend on the test procedure, which differs between manufacturers. In general, lower numbers mean faster transitions and therefore fewer visible image artifacts such as ghosting. Grey to grey (GtG), measured in milliseconds (ms).
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the bezel or other aspects of the unit"s design. The main measurements for display devices are: width, height, total area and the diagonal.
The size of a display is usually given by manufacturers diagonally, i.e. as the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube"s face (due to the thickness of the glass). This method continued even when cathode-ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger viewable area than an eighteen-inch cathode-ray tube.
Estimation of monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:9 and mostly 16:10 (8:5) aspect ratios became commonly available, first in laptops and later also in standalone monitors. Reasons for this transition included productive uses for such monitors, i.e. besides Field of view in video games and movie viewing, are the word processor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and application menus at the same time.LCD monitors and the same year 16:10 was the mainstream standard for laptops and notebook computers.
In 2010, the computer industry started to move over from 16:10 to 16:9 because 16:9 was chosen to be the standard high-definition television display size, and because they were cheaper to manufacture.
In 2011, non-widescreen displays with 4:3 aspect ratios were only being manufactured in small quantities. According to Samsung, this was because the "Demand for the old "Square monitors" has decreased rapidly over the last couple of years," and "I predict that by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."
The resolution for computer monitors has increased over time. From 280 × 192 during the late 1970s, to 1024 × 768 during the late 1990s. Since 2009, the most commonly sold resolution for computer monitors is 1920 × 1080, shared with the 1080p of HDTV.2560 × 1600 at 30 in (76 cm), excluding niche professional monitors. By 2015 most major display manufacturers had released 3840 × 2160 (4K UHD) displays, and the first 7680 × 4320 (8K) monitors had begun shipping.
Every RGB monitor has its own color gamut, bounded in chromaticity by a color triangle. Some of these triangles are smaller than the sRGB triangle, some are larger. Colors are typically encoded by 8 bits per primary color. The RGB value [255, 0, 0] represents red, but slightly different colors in different color spaces such as Adobe RGB and sRGB. Displaying sRGB-encoded data on wide-gamut devices can give an unrealistic result.Exif metadata in the picture. As long as the monitor gamut is wider than the color space gamut, correct display is possible, if the monitor is calibrated. A picture which uses colors that are outside the sRGB color space will display on an sRGB color space monitor with limitations.Color management is needed both in electronic publishing (via the Internet for display in browsers) and in desktop publishing targeted to print.
Most modern monitors will switch to a power-saving mode if no video-input signal is received. This allows modern operating systems to turn off a monitor after a specified period of inactivity. This also extends the monitor"s service life. Some monitors will also switch themselves off after a time period on standby.
Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.
Most modern monitors have two different indicator light colors wherein if video-input signal was detected, the indicator light is green and when the monitor is in power-saving mode, the screen is black and the indicator light is orange. Some monitors have different indicator light colors and some monitors have blinking indicator light when in power-saving mode.
Many monitors have other accessories (or connections for them) integrated. This places standard ports within easy reach and eliminates the need for another separate hub, camera, microphone, or set of speakers. These monitors have advanced microprocessors which contain codec information, Windows interface drivers and other small software which help in proper functioning of these functions.
Monitors that feature an aspect ratio greater than 2:1 (for instance, 21:9 or 32:9, as opposed to the more common 16:9, which resolves to 1.77:1).Monitors with an aspect ratio greater than 3:1 are marketed as super ultrawide monitors. These are typically massive curved screens intended to replace a multi-monitor deployment.
These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.
Some displays, especially newer flat panel monitors, replace the traditional anti-glare matte finish with a glossy one. This increases color saturation and sharpness but reflections from lights and windows are more visible. Anti-reflective coatings are sometimes applied to help reduce reflections, although this only partly mitigates the problem.
Most often using nominally flat-panel display technology such as LCD or OLED, a concave rather than convex curve is imparted, reducing geometric distortion, especially in extremely large and wide seamless desktop monitors intended for close viewing range.
Newer monitors are able to display a different image for each eye, often with the help of special glasses and polarizers, giving the perception of depth. An autostereoscopic screen can generate 3D images without headgear.
A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools" pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tool tilt and rotation as well.
The option for using the display as a reference monitor; these calibration features can give an advanced color management control for take a near-perfect image.
Raw monitors are raw framed LCD monitors, to install a monitor on a not so common place, ie, on the car door or you need it in the trunk. It is usually paired with a power adapter to have a versatile monitor for home or commercial use.
A desktop monitor is typically provided with a stand from the manufacturer which lifts the monitor up to a more ergonomic viewing height. The stand may be attached to the monitor using a proprietary method or may use, or be adaptable to, a VESA mount. A VESA standard mount allows the monitor to be used with more after-market stands if the original stand is removed. Stands may be fixed or offer a variety of features such as height adjustment, horizontal swivel, and landscape or portrait screen orientation.
The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as a VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat panel displays to stands or wall mounts.
A fixed rack mount monitor is mounted directly to the rack with the flat-panel or CRT visible at all times. The height of the unit is measured in rack units (RU) and 8U or 9U are most common to fit 17-inch or 19-inch screens. The front sides of the unit are provided with flanges to mount to the rack, providing appropriately spaced holes or slots for the rack mounting screws. A 19-inch diagonal screen is the largest size that will fit within the rails of a 19-inch rack. Larger flat-panels may be accommodated but are "mount-on-rack" and extend forward of the rack. There are smaller display units, typically used in broadcast environments, which fit multiple smaller screens side by side into one rack mount.
A stowable rack mount monitor is 1U, 2U or 3U high and is mounted on rack slides allowing the display to be folded down and the unit slid into the rack for storage as a drawer. The flat display is visible only when pulled out of the rack and deployed. These units may include only a display or may be equipped with a keyboard creating a KVM (Keyboard Video Monitor). Most common are systems with a single LCD but there are systems providing two or three displays in a single rack mount system.
A panel mount computer monitor is intended for mounting into a flat surface with the front of the display unit protruding just slightly. They may also be mounted to the rear of the panel. A flange is provided around the screen, sides, top and bottom, to allow mounting. This contrasts with a rack mount display where the flanges are only on the sides. The flanges will be provided with holes for thru-bolts or may have studs welded to the rear surface to secure the unit in the hole in the panel. Often a gasket is provided to provide a water-tight seal to the panel and the front of the screen will be sealed to the back of the front panel to prevent water and dirt contamination.
An open frame monitor provides the display and enough supporting structure to hold associated electronics and to minimally support the display. Provision will be made for attaching the unit to some external structure for support and protection. Open frame monitors are intended to be built into some other piece of equipment providing its own case. An arcade video game would be a good example with the display mounted inside the cabinet. There is usually an open frame display inside all end-use displays with the end-use display simply providing an attractive protective enclosure. Some rack mount monitor manufacturers will purchase desktop displays, take them apart, and discard the outer plastic parts, keeping the inner open-frame display for inclusion into their product.
According to an NSA document leaked to Der Spiegel, the NSA sometimes swaps the monitor cables on targeted computers with a bugged monitor cable in order to allow the NSA to remotely see what is being displayed on the targeted computer monitor.
Van Eck phreaking is the process of remotely displaying the contents of a CRT or LCD by detecting its electromagnetic emissions. It is named after Dutch computer researcher Wim van Eck, who in 1985 published the first paper on it, including proof of concept. Phreaking more generally is the process of exploiting telephone networks.
Masoud Ghodrati, Adam P. Morris, and Nicholas Seow Chiang Price (2015) The (un)suitability of modern liquid crystal displays (LCDs) for vision research. Frontiers in Psychology, 6:303.
Koren, Norman. "Gamut mapping". Archived from the original on 2011-12-21. Retrieved 2018-12-10. The rendering intent determines how colors are handled that are present in the source but out of gamut in the destination
Definition of terms clarified and discussed in Aaron Schwabach, Internet and the Law: Technology, Society, and Compromises, 2nd Edition (Santa Barbara CA: ABC-CLIO, 2014), 192-3. ISBN 9781610693509
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
The transmittance of a pixel of an LCD panel typically does not change linearly with the applied voltage,sRGB standard for computer monitors requires a specific nonlinear dependence of the amount of emitted light as a function of the RGB value.
In-plane switching was developed by Hitachi Ltd. in 1996 to improve on the poor viewing angle and the poor color reproduction of TN panels at that time.
Initial iterations of IPS technology were characterised by slow response time and a low contrast ratio but later revisions have made marked improvements to these shortcomings. Because of its wide viewing angle and accurate color reproduction (with almost no off-angle color shift), IPS is widely employed in high-end monitors aimed at professional graphic artists, although with the recent fall in price it has been seen in the mainstream market as well. IPS technology was sold to Panasonic by Hitachi.
Most panels also support true 8-bit per channel color. These improvements came at the cost of a higher response time, initially about 50 ms. IPS panels were also extremely expensive.
IPS has since been superseded by S-IPS (Super-IPS, Hitachi Ltd. in 1998), which has all the benefits of IPS technology with the addition of improved pixel refresh timing.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
It achieved pixel response which was fast for its time, wide viewing angles, and high contrast at the cost of brightness and color reproduction.Response Time Compensation) technologies.
Less expensive PVA panels often use dithering and FRC, whereas super-PVA (S-PVA) panels all use at least 8 bits per color component and do not use color simulation methods.BRAVIA LCD TVs offer 10-bit and xvYCC color support, for example, the Bravia X4500 series. S-PVA also offers fast response times using modern RTC technologies.
When the field is on, the liquid crystal molecules start to tilt towards the center of the sub-pixels because of the electric field; as a result, a continuous pinwheel alignment (CPA) is formed; the azimuthal angle rotates 360 degrees continuously resulting in an excellent viewing angle. The ASV mode is also called CPA mode.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
Backlight intensity is usually controlled by varying a few volts DC, or generating a PWM signal, or adjusting a potentiometer or simply fixed. This in turn controls a high-voltage (1.3 kV) DC-AC inverter or a matrix of LEDs. The method to control the intensity of LED is to pulse them with PWM which can be source of harmonic flicker.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
The statements are applicable to Merck KGaA as well as its competitors JNC Corporation (formerly Chisso Corporation) and DIC (formerly Dainippon Ink & Chemicals). All three manufacturers have agreed not to introduce any acutely toxic or mutagenic liquid crystals to the market. They cover more than 90 percent of the global liquid crystal market. The remaining market share of liquid crystals, produced primarily in China, consists of older, patent-free substances from the three leading world producers and have already been tested for toxicity by them. As a result, they can also be considered non-toxic.
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Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.
Richard Ahrons (2012). "Industrial Research in Microcircuitry at RCA: The Early Years, 1953–1963". 12 (1). IEEE Annals of the History of Computing: 60–73. Cite journal requires |journal= (help)
K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.
Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.
The basic parts of a desktop computer are the computer case, monitor, keyboard, mouse, and power cord. Each part plays an important role whenever you use a computer.
The computer case is the metal and plastic box that contains the main components of the computer, including the motherboard, central processing unit (CPU), and power supply. The front of the case usually has an On/Off button andone or more optical drives.
Computer cases come in different shapes and sizes. A desktop case lies flat on a desk, and the monitor usually sits on top of it. A tower case is tall and sits next to the monitor or on the floor. All-in-one computers come with the internal components built into the monitor, which eliminates the need for a separate case.
The monitor works with a video card, located inside the computer case, to display images and text on the screen. Most monitors have control buttons that allow you to change your monitor"s display settings, and some monitors also have built-in speakers.
Newer monitors usually have LCD (liquid crystal display) or LED (light-emitting diode) displays. These can be made very thin, and they are often called flat-panel displays. Older monitors use CRT (cathode ray tube) displays. CRT monitors are much larger and heavier, and they take up more desk space.
The keyboard is one of the main ways to communicate with a computer. There are many different types of keyboards, but most are very similar and allow you to accomplish the same basic tasks.
The Print Screen, Scroll Lock, and Pause/Break keys are at the top-right corner of the keyboard. The Print Screen key takes a picture of your screen (called a screenshot) that you can edit or save using a graphics program. Scroll Lock and Pause/Break are rarely used today, so some keyboards don"t have them.
The Escape (Esc) key allows you to stop a function or action. For example, if a webpage is taking a long time to load, you can press the Escape key to stop loading it.
The function keys are labeled F1 through F12. Some programs use these keys as shortcuts for common tasks. For example, in many programs, F1 opens the Help file.
The Tab key is used to create indents in word processing programs. Also, if you are filling out a form online, you can use the Tab key to switch to the next field.
The Control (Ctrl), Alternate (Alt), and Shift keys are designed to work in combination with other keys. Typically, you hold down Ctrl, Alt, or Shift and then type another key to perform a specific task. For example, in many programs, typing Ctrl+S will save a file.
The numeric keypadresembles a calculator keypad. Many users find that it is easier to type numbers using this keypad. On some keyboards, these keys double as arrow keys.
The Enter key (also known as the return key) executes commands. For example, while on the Internet, you can type a website address and then press Enter to go to the site. It is also used to start a new line in word processing programs.
Insert: This switches between insert mode (which inserts new text without deleting anything) and overtype mode (which deletes text after the cursor as you type).
The mouse is another important tool for communicating with computers. Commonly known as a pointing device, it lets you point to objects on the screen, click on them, and move them.
There are two main mouse types: optical and mechanical. The optical mouse uses an electronic eye to detect movement and is easier to clean. The mechanical mouse uses a rolling ball to detect movement and requires regular cleaning to work properly.
There are other devices that can do the same thing as a mouse. Many people find them easier to use, and they also require less desk space than a traditional mouse. The most common mouse alternatives are below.
Trackball: A trackball has a ball that can rotate freely. Instead of moving the device like a mouse, you can roll the ball with your thumb to move the pointer.
Touchpad: A touchpad—also called a trackpad—is a touch-sensitive pad that lets you control the pointer by making a drawing motion with your finger. Touchpads are common on laptop computers.
Take a look at the front and back of your computer case and count the number of buttons, ports, and slots you see. Now look at your monitor and count any you find there. You probably counted at least 10, and maybe a lot more.
Each computer is different, so the buttons, ports, and sockets will vary from computer to computer. However, there are certain ones you can expect to find on most desktop computers. Learning how these ports are used will help whenever you need to connect something to your computer, like a new printer, keyboard, or mouse.
Many computers include audio ports on the front of the computer case that allow you to easily connect speakers, microphones, and headsets without fumbling with the back of the computer.
Most desktop computers have several USB ports. These can be used to connect almost any type of device, including mice, keyboards, printers, and digital cameras. They will often appear on the front and back of the computer.
The back of a computer case has connection ports that are made to fit specific devices. The placement will vary from computer to computer, and many companies have their own special connectors for specific devices. Some of the ports may be color coded to help you determine which port is used with a particular device.
This port looks a lot like the modem or telephone port, but it is slightly wider. You can use this port for networking and connecting to the Internet.
On most desktop computers, most of the USB ports are on the back of the computer case. Generally, you"ll want to connect your mouse and keyboard to these ports and keep the front USB ports free so they can be used for digital cameras and other devices.
This is where you"ll connect your monitor cable. In this example, the computer has both a DisplayPort and a VGA port. Other computers may have other types of monitor ports, such as DVI (digital visual interface) or HDMI (high-definition multimedia interface).
This port is less common on today"s computers. It was frequently used to connect peripherals like digital cameras, but it has been replaced by USB and other types of ports.
These ports are sometimes used for connecting the mouse and keyboard. Typically, the mouse port is green and the keyboard port is purple. On new computers, these ports have been replaced by USB.
These empty slots are where expansion cards are added to computers. For example, if your computer did not come with a video card, you could purchase one and install it here.
There are many other types of ports, such as FireWire, Thunderbolt, and HDMI. If your computer has ports you don"t recognize, you should consult your manual for more information.
The most basic computer setup usually includes the computer case, monitor, keyboard, and mouse, but you can plug many different types of devices into the extra ports on your computer. These devices are called peripherals. Let"s take a look at some of the most common ones.
Printers: A printer is used to print documents, photos, and anything else that appears on your screen. There are many types of printers, including inkjet, laser, and photo printers. There are even all-in-one printers, which can also scan and copy documents.
Scanners: A scanner allows you to copy a physical image or document and save it to your computer as a digital (computer-readable) image. Many scanners are included as part of an all-in-one printer, although you can also buy a separate flatbed or handheld scanner.
Speakers/headphones:Speakers and headphones are output devices, which means they send information from the computer to the user—in this case, they allow you to hear sound and music. Depending on the model, they may connect to the audio port or the USB port. Some monitors also have built-in speakers.
Microphones: A microphone is a type of input device, or a device that receives information from a user. You can connect a microphone to record soundor talk with someone else over the Internet. Many laptop computers come with built-in microphones.
Web cameras: A web camera—or webcam—is a type of input device that can record videos and takepictures. It can also transmit video over the Internet in real time, which allows for video chat or video conferencing with someone else. Many webcams also include a microphone for this reason.
Game controllers and joysticks: A game controller is used to control computer games. There are many other types of controllers you can use, including joysticks, although you can also use your mouse and keyboard to control most games.
Digital cameras: A digital camera lets you capture pictures and videos in a digital format. By connecting the camera to your computer"s USB port, you can transfer the images from the camera to the computer.
Mobile phones, MP3 players, tablet computers, and other devices: Whenever you buy an electronic device, such as a mobile phone or MP3 player, check to see if it comes with a USB cable. If it does, this means you can most likely connect it to your computer.
Every aspect of the light imaging system in Pro Display XDR is crucial to the overall quality of what you see onscreen. Each element builds on top of the last to create a display with unbelievable brightness and contrast.
Typical LCDs are edge-lit by a strip of white LEDs. The 2D backlighting system in Pro Display XDR is unlike any other. It uses a superbright array of 576 blue LEDs that allows for unmatched light control compared with white LEDs. Twelve controllers rapidly modulate each LED so that areas of the screen can be incredibly bright while other areas are incredibly dark. All of this produces an extraordinary contrast that’s the foundation for XDR.
For even greater control of light, each LED is treated with a reflective layer, a highly customized lens, and a geometrically optimized reflector that are all unique to Pro Display XDR. Through a pioneering design, light is reflected, mixed, and shaped between two layers to minimize blooming and provide uniform lighting.
Converting blue light to white is a difficult process that requires extremely precise color conversion. It’s why most display makers use white LEDs. Pro Display XDR accomplishes this conversion with an expertly designed color transformation sheet made of hundreds of layers that control the light spectrum passing through them.
Pro Display XDR extends exceptional image quality to the very edge. To ensure that LEDs along the sides of the display mix well with adjacent ones, a micro-lens array boosts light along the edges. This creates uniform color and brightness across the entire screen.
With a massive amount of processing power, the timing controller (TCON) chip utilizes an algorithm specifically created to analyze and reproduce images. It controls LEDs at over 10 times the refresh rate of the LCD itself, reducing latency and blooming. It’s capable of multiple refresh rates for amazingly smooth playback. Managing both the LED array and LCD pixels, the TCON precisely directs light and color to bring your work to life with stunning accuracy.
Fighting French, Free French - a French movement during World War II that was organized in London by Charles de Gaulle to fight for the liberation of France from German control and for the restoration of the republic
Civil Rights movement - movement in the United States beginning in the 1960s and led primarily by Blacks in an effort to establish the civil rights of individual Black citizens
common front - a movement in which several individuals or groups with different interests join together; "the unions presented a common front at the bargaining table"
falun gong - a spiritual movement that began in China in the latter half of the 20th century and is based on Buddhist and Taoist teachings and practices
Researchers agree that at rest, the eyes naturally assume a straightforward and downward cast (see Figure 1) line of sight. How far downwards, however, is not clear. Experimental findings range from about 15 degrees to almost 30 degrees. People engaged in visually demanding tasks limit their downward eye movements to about half of the whole available range of 60 degrees.
Therefore, for comfortable viewing of images on a computer screen it is probably reasonable to place the monitor at about 15 degrees (or slightly lower) below the horizontal line. Such a location creates a preferable visual zone of 30 degrees (+ 15 degrees to -15 degrees from the normal line of sight).
Numerous field studies among people doing intense visual work indicate that looking upwards (above the horizontal) is tiring. On the other hand, looking downwards, that is, lower than 15 degrees below the horizontal, was not reported as particularly fatiguing. This finding allows one to extend the visual zone downward by another 15 degrees (an acceptable visual zone) for a total of 45 degrees (see Figure 2).
Occasionally monitors are placed on top of the hard case or CPU. A monitor located at a high level is a source of discomfort and, in the long run, can cause musculoskeletal problems in the neck and shoulder area. At a workstation where the desk and chair heights are properly adjusted, the monitor should be placed at the same level as the keyboard. The fact that discomfort caused by a monitor which is too high (above the horizontal) is worse than one which is slightly too low (below an acceptable visual zone) should be kept in mind while arranging a monitor at any workstation.
When using a larger monitor (17", 19" or larger) or one that is oriented to the "portrait" position, make sure that the top of the screen is not at a level higher than the operator"s eye.
Individuals who wear corrective lenses for reading or close work (e.g., bi-focals, tri-focals, and progressive lenses) may find placing the top of the monitor slightly below eye level more comfortable. Because the lower part of the lens is used for close vision, lowering the monitor may help reduce tilting the head to see the screen.
Presenter view lets you view your presentation with your speaker notes on one computer (your laptop, for example), while the audience views the notes-free presentation on a different monitor.
PowerPoint only supports the use of two monitors for a presentation. However, you can configure to run a presentation on three or more monitors that are connected to one computer. Check your computer manufacturer’s website for up-to-date information about multiple monitor support for your computer.
You can darken or lighten the screen during your presentation and then resume where you left off. For example, you might not want to display the slide content during a break or a question and answer period.
In Presenter view, icons and buttons are large enough to navigate easily, even when you are using an unfamiliar keyboard or mouse. The following illustration shows the various tools that are available to you from Presenter view.
Monitor curvature is a valuable measurement of how deeply a monitor’s screen curves. It typically ranges from 1800R to 4000R. Why is this important? Monitor curvature also determines the optimum viewing distance. Curved monitors are especially popular for entertainment – gaming, film, and television – and a good screen can have a dramatic effect on your enjoyment.
Believe it or not, the human eye actually produces a field of view with a forward-facing arc, with parts of the field of view extending out to the sides. This is also known as peripheral vision. This curvature is said to be similar to a curvature rating of 1000R.We’ll elaborate more on curvature ratings below. All this can also be said for curved monitors.
This is so true that a Harvard Medical School study independently revealed that blurred vision was 4x more prevalent on flat monitors than on curved monitors.
Below we’ll delve into everything curved, from why curved monitors became popular in the first place to the different types of monitor curvatures and the tech that goes into them.
Rather than models adhering to a “one size fits all” design philosophy, there are, in fact, several different curved monitor radius options to choose from. Each of these monitor curvatures differs slightly and appeals to different preferences and applications.
Monitor curvature is expressed numerically; below are some examples of monitor curvatures ratings that you may see in the specs section of a curved monitor:
The ‘R’, in this case, stands for radius, while the number before it is the radius in millimeters(or the distance from the circle’s perimeter to its center).
To clarify what this means, imagine yourself sitting in front of the same curved monitor mentioned above. If that monitor has a 3000R monitor curvature, then you would want to ensure that you’re positioned no more than 3 meters away from the monitor screen. If you happen to exceed that number, your viewing experience may be less than perfect.
This means that a lower monitor curvature rating will result in a more pronounced curve, while a higher monitor curvature rating will result in a more subtle curve. Keeping the 1000R curvature of the human eye mentioned above will give you a good reference point when looking into monitor curvature ratings.
Immersion. Curved monitors cover more of your peripheral vision than their flat counterparts. The result is a more immersive experience that allows you to interact with your work in a completely new way, whether it be for gaming, entertainment, editing, work, and more.
Eye comfort. Curved monitors follow the natural curvature of the human field of view more closely than flat panels. The benefit here is that it is actually more comfortable for your eyes to look at your monitor under these conditions. This allows you to spend more time in front of your screen without feeling irritated.
Larger perceived images. By covering more of your field of view, images on curved monitors have the benefit of feeling bigger than they would on a flat-screen monitor.
Less distortion. By extending closer to you at the corners, monitor curvature is able to reduce minor instances of distortion that are present at the edges of a flat display as a result of our curved field of view. In addition, curved displays also cover a larger portion of our field of view, resulting in bigger looking images and improved depth perception.
Design aesthetic. To put it simply, curved monitors look pretty cool! Yes, it’s true that this is more of a quality of life benefit, but if you enjoy style just as much as you do functionality then a curved monitor will add a nice touch to your space. Chances are you’ll receive a comment or two from your friends.
Curved displays are oft-touted for having superior viewing experiences over those of flat-screen displays (see our curved vs. flat monitors post for more on that).
On the whole, it’s a difficult claim to dispute! Curved displays, by their very nature, have a high capacity for immersion. As with their immersive characteristics, many improvements that curved displays make to the average viewing experience revolve, obviously, around their shape.
Consider for a moment that when you look around, you’re not just seeing what’s directly in front of you, but also what’s on the sides by way of peripheral vision. This peripheral vision is made possible entirely by way of our curved field of view.
The benefits of a curved monitor come down to efficiency. The fact that curved monitors are easier on the eyes is a plus when putting in long hours at the office. A 2016 study about the eyestrain caused by intensive visual search tasks concluded the following:
While this is a major benefit on its own, where curved monitors in the office really excel is when they are in ultrawide form. By having one long monitor running parallel to your field of view, the number of possible simultaneously open applications and windows increases dramatically. Check out our ultrawide vs. dual monitor article for a more in-depth look at the benefits of ultrawide monitors.
Not only would the resultant use of peripheral vision provide a greater sense of ‘real life’, but the benefits of curvature also have to do with the limiting nature of flat screens. Curved displays, with their wider fields of view, contribute a greater sense of immersion and realism to the user by their very nature, resulting in more enjoyable experiences.
*An additional benefit of curved monitors that appeals to anyone using a computer screen is the way that light interacts with the curve itself. Curved screens actually have the potential to greatly reduce glare and other external light-based issues, which are of great benefit no matter what you are viewing on your screen. Try to find a flat-screen that can do that!
The method by which curved displays are manufactured depends on the technological era. Early on in the lifespan of LCD and curved displays, monitor curvature was achieved by physically bending pre-existing monitor panels.
Today, curved displays are produced with greater finesse, by way of two competing technologies – in-plane switching (IPS panels) and vertical alignment (VA panels).
Broadly speaking, both methods deal with monitor curvature through the ‘liquid crystals’ of an LCD’s ‘liquid crystal display’. Vertical Alignment uses electric currents, or lack thereof, to keep said crystals in a uniformly tilted or perpendicular (vertical) position, respectively. This flexibility allows for easy, long-term visual consistency with curved displays of all sizes.
In the past, curved IPS monitors gained a bad reputation for having certain anomalies such as muraand the color mixture effect, however curved technology has progressed in recent years to the point where these anomalies are not an issue anymore.
If your primary application will be office work or photo and video editing, then a curved professional monitor with a more conservative monitor curvature with a broader radius may be a better option for you.
There are even curved monitors like the VX3216-scmh, VX3258-2kc-mhd, and the VX2758-c-mh by ViewSonic that are versatile enough for work, entertainment, and even gaming.
With curved monitors that cater to almost every type of user, you’re guaranteed to find something that works for you so get out there and check one out for yourself. You never know, this may be just the upgrade you’ve been waiting for! To read more about curved monitors, check out our post comparing ultra-wide and duel monitors. If you’d like to learn more about the range of monitors on offer by ViewSonic, click here.
Accessing Dell Display Manager (DDM) features and the most recent Easy Arrange layouts is easier than ever. Simply enter preset hotkeys to bring up Dell Display Manager (DDM) UI at the touch of the keyboard. Also, switch easily between your favorite Easy Arrange layouts and templates.
A more intuitive way to configure monitor settings. Simply drag and drop the Dell Display Manager UI menu from one monitor to another. Allows users to control and change monitor settings easily in a multimonitor configuration.
More customization options to view data based on individual preferences. Users can now customize up to 48 max zones easily and assign them accordingly.
Viewing and using Dell Display Manager (DDM) in portrait mode is now possible. Dell Display Manager (DDM) Easy Arrange templates automatically switch to portrait mode when monitor orientation is pivoted vertically.
KVM Wizard to simplify the KVM setup. Follow step-by-step pop-up windows guide at the click of the KVM Wizard icon on the Dell Display Manager (DDM) user interface. (available on select Dell monitors with KVM capability only.)
IT managers can issue specific instructions using command lines to Dell Display Manager (DDM) to perform tasks within specific times to individual monitor or an entire fleet
Remote Control capabilities (includes Power on/off, restoring factory defaults, changing monitor front of screen settings, optimal resolution, display modes, disabling OSD menu access, input switching).
Up to 38 layouts: With Dell Display Manager’s Easy Arrange, you can organize multiple applications on your screen and snap them into a template of your choice, making multitasking easy and effortless.
User can assign names to each input and define a shortcut key for quick and easy access to multiple connected devices - useful for programmers and gamers.
Some common synonyms of display are exhibit, expose, flaunt, parade, and show. While all these words mean "to present so as to invite notice or attention," display emphasizes putting in a position where others may see to advantage.
Retail store layout, also referred to as store design or layout design, is a term used for the way retailers set up product displays, fixtures, and merchandise in-store.
There’s no right or wrong way to lay out your store, but it’s important to focus on your target market, your space, and the types of products you sell to come up with a retail store layout that works for your business.
Studies have shown that most people naturally look left first, then right as they enter a store. Shoppers typically also prefer to move right and walk counterclockwise around the space.
If you’re looking at opening a new retail shop or you have a shop you want to redesign, you’re likely doing your due diligence into store design that could work for your space. But you don’t need to spend a dime on research and development, as we’re sharing some of the top retail store layouts and store design tips that science has to offer.
It’s crucial to understand customer flow to inform flow patterns, store areas that are visited frequently or not visited at all, the number of visitors, and overall customer behavior.
Understanding customer flow will help you create a visual merchandising plan or planogram that works. By analyzing which areas of the store are performing well and which need improvement, you can pinpoint whether the store design is helping you turn a profit or resulting in lost sales. Once you succeed at setting up the right store layout, customers will flow the way you intended and your sales will increase.
If, through observing customer flow, you find that many areas of your store aren’t getting any shopping traffic and inventory isn’t moving, you can reevaluate your entire store design or just the layout of that particular area to improve customer flow.
Trying to decide which layout is right for your store? Download these free templates to learn which types of layouts work best for different industries and draw inspiration for your own design.
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