2.4 inch tft lcd touch screen module for arduino code pricelist
Spice up your Arduino project with a beautiful touchscreen display shield with built in microSD card connection. This TFT display is 2.4" diagonal and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. As a bonus, this display has a optional capacitive touch panel and resistive touch panel with controller XPT2046 attached by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
The2.4 inch TFT LCD Shield Touch Screen Module For 2.4 inch TFT LCD display screenhas excellent vivid colour contrast. This Arduino Uno TFT display is big (2.4″ diagonal) bright (4 white-LED backlights) and colourful (18-bit 262,000 different shades). 240×320 pixels with individual pixel control.
As with all Arduino Shields, connecting to the Arduino is simply a matter of plugging the shield in. Take care to align the pins correctly, and ensure the bottom of the shield does not make contact with the Arduino USB port.
1 Adafruit have disabled old model LCD"s support so please install Adafruit_GFX older version 1.5.3 from Sketch--> Include Libraries --> Manage Libraries.
Displaying a custom image or graphic on a LCD display is a very useful task as displays are now a premium way of providing feedback to users on any project. With this functionality, we can build projects that display our own logo, or display images that help users better understand a particular task the project is performing, providing an all-round improved User Experience (UX) for your Arduino or ESP8266 based project. Today’s tutorial will focus on how you can display graphics on most Arduino compatible displays.
The procedure described in this tutorial works with all color displays supported by Adafruit’s GFX library and also works for displays supported by the TFTLCD library from Adafruit with little modification. Some of the displays on which this procedure works include:
While these are the displays we have, and on which this tutorial was tested, we are confident it will work perfectly fine with most of the other Arduino compatible displays.
For each of the displays mentioned above, we have covered in past how to program and connect them to Arduino. You should check those tutorials, as they will give you the necessary background knowledge on how each of these displays works.
For this tutorial, we will use the 2.8″ ILI9325 TFT Display which offers a resolution of 320 x 340 pixels and we will display a bitmap image of a car.
As usual, each of the components listed above can be bought from the links attached to them. While having all of the displays listed above may be useful, you can use just one of them for this tutorial.
To demonstrate how things work, we will use the 2.8″ TFT Display. The 2.8″ TFT display comes as a shield which plugs directly into the Arduino UNO as shown in the image below.
Not all Arduino displays are available as shields, so when working with any of them, connect the display as you would when displaying text (we recommend following the detailed tutorial for the display type you use of the above list). This means no special connection is required to display graphics.
Before an image is displayed on any of the Arduino screens, it needs to be converted to a C compatible hex file and that can only happen when the image is in bitmap form. Thus, our first task is to create a bitmap version of the graphics to be displayed or convert the existing image to a bitmap file. There are several tools that can be used for creation/conversion of bitmap images including, Corel Draw and Paint.net, but for this tutorial, we will use the Paint.net.
Our demo graphics today will be a car. We will create the car on a black background and use a white fill so it’s easy for us to change the color later on.
The resolution of the graphics created should be smaller than the resolution of your display to ensure the graphics fit properly on the display. For this example, the resolution of the display is 320 x 340, thus the resolution of the graphics was set to195 x 146 pixels.
Your graphics could also include some text. Just ensure the background is black and the fill color is white if you plan to change the color within your Arduino code.
With the graphics done, save both files as .bmp with 24bits color.It is important to keep in mind that large bitmaps use up a lot of memory and may prevent your code from running properly so always keep the bitmaps as small as possible.
Image2Code is an easy-to-use, small Java utility to convert images into a byte array that can be used as a bitmap on displays that are compatible with the Adafruit-GFX or Adafruit TFTLCD (with little modification) library.
Paste the bit array in the graphics.c file and save. Since we have two graphics (the car and the text), You can paste their data array in the same file. check the graphics.c file attached to the zip file, under the download section to understand how to do this. Don’t forget to declare the data type as “const unsigned char“, add PROGEM in front of it and include the avr/pgmspace.h header file as shown in the image below. This instructs the code to store the graphics data in the program memory of the Arduino.
With this done, we are now ready to write the code. Do note that this procedure is the same for all kind of displays and all kind of graphics. Convert the graphics to a bitmap file and use the Img2code utility to convert it into a hex file which can then be used in your Arduino code.
To reduce the amount of code, and stress involved in displaying the graphics, we will use two wonderful libraries; The GFX library and the TFTLCD library from Adafruit.
The GFX library, among several other useful functions, has a function called drawBitmap(), which enables the display of a monochrome bitmap image on the display. This function allows the upload of monochrome only (single color) graphics, but this can be overcome by changing the color of the bitmap using some code.
The Adafruit libraries do not support all of the displays but there are several modifications of the libraries on the internet for more displays. If you are unable to find a modified version of the library suitable for your the display, all you need do is copy the code of the drawBitmap() function from the GFX library and paste it in the Arduino sketch for your project such that it becomes a user-defined function.
The first two are thex and y coordinates of a point on the screen where we want the image to be displayed. The next argument is the array in which the bitmap is loaded in our code, in this case, it will be the name of the car and the text array located in the graphics.c file. The next two arguments are the width and height of the bitmap in pixels, in other words, the resolution of the image. The last argument is the color of the bitmap, we can use any color we like. The bitmap data must be located in program memory since Arduino has a limited amount of RAM memory available.
As usual, we start writing the sketch by including the libraries required. For this procedure, we will use the TFTLCD library alone, since we are assuming you are using a display that is not supported by the GFX library.
Next, we specify the name of the graphics to be displayed; car and title. At this stage, you should have added the bit array for these two bitmaps in the graphics.c file and the file should be placed in the same folder as the Arduino sketch.
The last section of the code is the drawBitmap function itself, as earlier mentioned, to use the drawbitmap() function with the Adafruit TFTLCD library, we need to copy the function’s code and paste into the Arduino sketch.
Plug in your screen as shown above. If you are using any other display, connect it as shown in the corresponding linked tutorial. With the schematics in place, connect the Arduino board to your PC and upload the code. Don’t forget the graphics file needs to be in the same folder as the Arduino sketch.
That’s it for this tutorial guys. The procedure is the same for all kinds of Arduino compatible displays. If you get stuck while trying to replicate this using any other display, feel free to reach out to me via the comment sections below.
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
NMLCD-24240320-CLBis a colour active matrix LCD module incorporating amorphous silicon TFT (Thin Film Transistor). It is composed of a colour TFT-LCD panel, driver IC, FPC and a back light unit and without a Touch Panel (TP), with a Cover Lens Bezel (CLB). The module display area contains 240 x 320 pixels. This product accords with RoHS environmental criterion.
Shenzhen SLS Industrial Co.,ltd established in 2003, is a professional LCD module manufacturer and solution provider. We have 1 full-auto COG assembly line, 2 semi-auto assembly line, backlight assembly line, no dust TP bonding line and manufacturing tech support, we can provide unique, innovative and cost effective LCD module development and manufacturing. Our product range includes: middle-small size TFT LCD, industrial capacitive touch panel... Our LCD products have been widely used in communications, GPS, Equipment, electronic audio-visual, instrumentation, household appliances, PDA and other industries.
The 2.4 inch TFT LCD Touch Display Shield for Arduino Uno is fully assembled, tested and ready to go. Add the touch display without wiring, no soldering! Simply plug it in and load up a library – you ‘ll have it running in under 10 minutes! Works best with any classic Arduino ATMEGA328 Board
So spice up your Arduino UNO project with a beautiful large touchscreen display shield with a built-in microSD card connection. This TFT display is big (2.4″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades)!
The Display comes with 240×320 pixels with individual pixel control. It has way more resolution than a black and white 128×64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.Interfacing Diagram:
There are many tutorials on Arduino shields for 2.4 inch TFT LCD displays. In this road test I apply different tutorials to check the performance and issues of this specific shield: AZ-Delivery 2.4 inch TFT LCD display with resistive 4-wire touchscreen and an integrated SD card reader.AZ-Delivery 2.4 inch TFT LCD display.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology. That improves image quality, better contrast and addressability.
Depends on the needs of your project. Arduino UNO processor frequency is low. With the Arduino UNO full-color TFT LCDs are suitable to display simple data and commands. The TFT controller used cannot switch internal display RAM, so you can"t use the double buffer technique for animations but still you can only re-draw small sections of screen.
Given the limitations of the Arduino UNO the bigger the display the worse the performance. The size of this display is adequate to meet that compromise between number of pixels, display area and capabilities of the Arduino UNO.
This module consumes most of the resources available in Arduino UNO. This is not a limitation of the module itself. In return, using a parallel interface allows you to quickly update the image. If you want to take advantage of all its functionality (LCD + touch screen + SD card), only pins 0 and 1 (RX and TX, respectively) and pin 19 (A5) remain unused. If the SD card is not used, pins 10, 11, 12 and 13 are additionally available. With a suitable layout, some SPI devices could be connected even if the SD card is used.
The module arrived well packed and in perfect condition. The board comes in a sealed antistatic bag, with protective foams to prevent the terminals from bending, and all this wrapped with a bubble bag and inside an individual cardboard box. The label on the antistatic bag indicates the controller is an ILI9341.
The PCB silkscreen indicates the main function of each pin, the labels are easy to read, although it does not show labels for the touch screen pins:Pin 9 - Touch X+ / LCD_D1
The SD card reader is very well located between the USB connector and the power connector, it does not touch either of them as it happens in other lcd tft shield modules and it is easily accessible to insert and remove the SD cards.
You can directly use the shield with any arduino uno. In this case we are using an Arduino UNO that exposes all the pins both on the header and on the board. In such a way that you do not need another shield to access the pins not used by the screen
ShieldCompatible with Arduino. 5V compatible, can be used with 3.3V or 5V logic. On-board 3.3 V (300mA LDO controller). The design is very well thought out and fits Arduino UNO perfectly.
2x74LVC245A Octal Bus Transceiver With 3-State outputs. This octal bus transceiver is designed for 1.65-V to 3.6-V VCC operation. The LVC245A is designed for asynchronous communication between data buses. The device transmits data from the A bus to the B bus or from the B bus to the A bus, depending on the logic level at the direction-control (DIR) input. The output-enable (OE) input can be used to disable the device so the buses effectively are isolated. Inputs can be driven from either 3.3-V or 5-V devices. This feature allows the use of this device as a translator in a mixed 3.3-V/5-V system environment. This chip solves the problem of how to interface 3.3V logic devices to a 5.0V logic chip such as the Arduino. Most 3.3V devices do not like being run with 5V signals and can be damaged or flaky. The 74LVC245 is designed so that even when it runs at 1.8V, it still happily accepts 5V signals in one pin and converts it to a lower logic level on the opposite pin. It has 8 pipes it can convert but it won"t work with bi-directional/pull-up based devices such as I2C or 1-Wire. It does work great for SPI, Serial, Parallel bus, and other logic interfaces.
If you want to take advantage of all its functionality (LCD + touch screen + SD card), only pins 0 and 1 (RX and TX, respectively) and pin 19 (A5) remain unused. If the SD card is not used, pins 10, 11, 12 and 13 are additionally available. With a suitable layout, some SPI devices could be connected even if the SD card is used.
The ILI9341 which can control each pixel with a small number of pins. The shield connects ILI9341"s data pins 0-7 to Arduino digital pins 2-8 (allowing parallel communication, not SPI). ILI"s RESET goes to pin to Arduino analog pin A4.CS (chip select) to A3. RS (CD command/data) to A2. WR and RD to A1 and A0.
Includes a resistive 4-wire touchscreen (touchpad). The touch screen is attached on the surface of the display. Touch screen needs two analog inputs and two digital outputs. It connects through 4 wires, which share arduino pins 8, 9, A2, A3 with the ILI9341 driver. So you can"t write to LCD display and read the touch screen in the same time. I. Driver chip is XPT2046.
The backlight provides a uniform background, bright enough to be used in reasonably high ambient lighting conditions. All colors and shapes are "sharp".
The optical characteristics are good, with a wide color gamut and good sharpness. The viewing angle is quite wide and there is no color inversion or other flaws. The screen is brilliant. Colors are bright enough to read the screen well even in daylight.
The resistive touch screen does not appear to appreciably affect the optical characteristics. Works properly, It takes a little pressure with the stylus for it to respond like in old mobile phones. You notice how it sinks into the screen when you press with the stylus. The stylus that comes with the module makes it easy to use if your interface design uses small controls. Some touch screen libraries offer better accuracy by specifying the resistance of the touch screen in the X direction. Resistance can be easily measured with a multimeter by connecting the test leads to the LCD_D1 - X + and LCD_DS X- terminals. Touch is sensitive to pressure.