arduino uno and tft lcd shield pinout manufacturer
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This module is a 2.4-inch TFT LCD module with “320X240” resolution and 65K color display. It is suitable for Arduino Uno and Mega2560 development boards, and also supports SD card expansion function. It uses 8-bit parallel port communication, and the driver IC is ILI9341.
The 2.4-inch display is a ready-made shield for Arduino Uno, which can also be placed on the Arduino Mega. The pins of this shield are designed to be easily installed on the Arduino. The bad point about these modules is that they use all Arduino Uno pins.
Open the downloaded file and upload the main.ino code on your Arduino Board. This code is for testing the display module and comes with full screen calibration.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
Note: The following picture is the connection diagram of the 2.8-inch TFT screen and Arduino uno, but this product is connected in exactly the same way.
If the Arduino board has an ICSP interface, set the SPI Config switch on the display module to the ICSP direction (by default) (the company"s Arduino UNO motherboard has an ICSP interface, just plug it in directly.).
This product uses the same LCD control chip and touch panel control chip as the 3.5-inch TFT screen of the same series of our company, so the code is completely compatible. The following takes 3.5-inch TFT as an example to introduce.
LCD_Show can display colorful patterns with different shapes and times. LCD_ShowBMP is for displaying the picture in BMP, and LCD_Touch is for using the touching function.
The display controller used in this product is ILI9486, and we need to initialize the controller through the SPI communication protocol, and the initialization functions are written in LCD_Driver.cpp.
The function functions related to the screen display are written in LCD_GUI.cpp. The function of each function and the parameters passed are explained in the source code. You can call it directly when you need to use it.
Before using LCD_ShowBMP to display pictures, first copy the pictures in the PIC folder in the data to the root directory of the SD card (you should understand that in the root directory, that is to save the pictures directly to the SD card, do not put them in any subfolders folder.).
Here is an explanation. This demo shows that the BMP picture first reads the picture data in the BMP format in the SD card through the SPI protocol, and then displays the data as an image.
These functions are all written in LCD_Bmp.cpp. In fact, the image data in BMP format with a specific file name is read from the SD card, and then the display function written by us is called to re-express the data as an image.
No matter which platform this method is on, the principle is similar. Interested friends can check the relevant information and study the relevant code carefully.
After running this demo, there are five colors on the right side of the screen. Black is the default color in the system, and you can touch it to choose the brush color. Click AD button, and click the red "+" to calibrate the screen with the prompts. Click the right corner "CLEAR" to clear the drawing board.
If you need characters in different sizes and fonts, you can generate the font library you want according to the font extraction software provided in the Resource.
In fact, you can also use Image2Lcd image modulo software to convert images of different sizes and formats into array data, and then use the functions we wrote to display them.
The data sheets of all control chips are given in the information for your reference. If you want to know more about why the underlying functions are written like this, go to the data sheets and look at them!
The demo has been tested on XNUCLEO-F103RB, just insert XNUCLEO-F103RB as shown below. The model of XNUCLEO-F103RB is STM32F103RBT6. If you need to port the program, please connect it according to the actual pin and the schematic diagram.
Note: The following picture is the connection diagram of the 2.8-inch TFT screen and XNUCLEO-F103RB, but this product is connected in exactly the same way.
The demos are developed based on the HAL library. Download the program, find the STM32 program file directory, and open STM32\XNUCLEO-F103RB\lcd4in-demo\MDK-ARM\ lcd4in-demo.uvprojx.
This product uses the same LCD control chip and touch panel control chip as the 3.5-inch TFT screen of the same series of our company, so the code is completely compatible. The following takes 3.5-inch TFT as an example to introduce.
After running the demo, it displays some characters and patterns at first, then displays four pictures, and finally displays the touch sketchpad function. Actually, three projects in the Arduino platform code are integrated in the main function, we place the three main functions in sequence and place TP_DrawBoard(); in an infinite loop to achieve the above functions.
Before using LCD_ShowBMP to display pictures, copy the pictures in the PIC folder in the data to the root directory of the SD card, and then insert the SD card into the SD card slot on the back of the screen to start the download program verification.
It should be noted here that the SD card should be in the FAT format, and the picture should be 480*320 pixels with 24-bit color depth and BMP format.
If you need characters of different sizes and fonts, you can generate the font library you want according to the font extraction software provided in the data.
In fact, you can also use Image2Lcd image modulo software to convert images of different sizes and formats into array data, and then use the functions we wrote to display them.
The data sheets of all control chips are given in the information for your reference. If you want to know more about why the underlying functions are written like this, go to the data sheets and look at them!
2.4″ Inch Touch Screen TFT Display Shield adds a touch up to your Arduino project with a beautiful large touchscreen display shield with built-in microSD card connection. This TFT display is big (2.4″ diagonal) bright and colorful! 240×320 pixels with individual pixel control. It has way more resolution than a black and white 128×64 display.
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
The touchscreen came on time and looks to be in mint condition. My project is to make a Kuman 3.5 TFT lcd marry a Keystudio Mega 2560. I"m about three hours into my weekend now and I"m clearly missing something quite obvious when it comes to lights and action. When I plug the Mega into the hard drive computer port it lights up and when I check the device manager I can see the the Mega is listed in ports com. If I plug the Kuman touchscreen into the Mega the lights go off on the Mega board and the device manager resets to not show the Mega. The Kuman TFT comes with a small cd with libraries and so forth. When I upload the test library it works okay (within the IDE sketch) when I verify, but when I go to upload to the actual board I get this error message. I have searched the Arduino IDE site for these particular devices. I have found several Kuman videos on you tube but for a different style that has only one row of pins on the side. I"ve uploaded every library I can think of or have heard suggested. I suspect this is a simple problem but I may be more simple. I am open to any primary or basic suggestions if you can spare the time. This is the model I"m using. I also have a spare legit Uno lying around and I get the same results. Do I have the pins lined up wrong? They are actually pressed into place, in the photos I just wanted to show you the positions. What am I doing wrong please? Update...well it works if I follow the pin diagrams with leads, add power and change one letter in the code. So I powered it up, I assume the rest of the test programs will follow. * update - turns out the first two pins on the mega are not to be used and then everything lines up and works. I have a slow learning curve.
This is SainSmart UNO R3 and 2.8 inch TFT LCD module with the TFT LCD shield kit For arduino enthusiasts.It includes one pcs of sainsmart UNO R3, one pcs of 2.8 inch TFT LCD display and a TFT LCD shield. We will provided you the whole document including the example project of arduino UNO(R3) with the kit. We will supply you the technical support after your purchase.
The SainSmart Uno R3 is a microcontroller board based on the ATmega328 . It has 14 digital input/output pins (of which 6 can be used as PWM outputs), 6 analog inputs, a 16 MHz ceramic resonator, a USB connection, a power jack, an ICSP header, and a reset button. It contains everything needed to support the microcontroller; simply connect it to a computer with a USB cable or power it with a AC-to-DC adapter or battery to get started.
1.0 pinout: added SDA and SCL pins that are near to the AREF pin and two other new pins placed near to the RESET pin, the IOREF that allow the shields to adapt to the voltage provided from the board. In future, shields will be compatible with both the board that uses the AVR, which operates with 5V and with the Sainsmart Due that operates with 3.3V. The second one is a not connected pin, that is reserved for future purposes.
SainSmart 2.8" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controller ILI9325, it"s a support 8/16bit data interface , easy to drive by many MCU like arduino families,STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC is XPT2046 , and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
Voltage type: 5v or 3v voltage input voltage,input is selectable. Because TFT can only work under 3.3 V voltage, so when the input voltage VIN is 5V, need through the 3.3 V voltage regulator IC step down to 3.3V , when the input voltage of 3.3 V, you need to use the zero resistance make J2 short , is equivalent to not through the voltage regulator IC for module and power supply directly.
This is SainSmart TFT LCD Extend shield for UNO(R3) .Using this shield can help you out of the bothers to use other cables. You just need to plug the module to arduino UNO(R3) through this shield.
If you connect the touch screen LCD with UNO R3, the touch screen function will be useless . If you want to use the touch function, please connect the LCD with Mega2560 (R3) or Due (R3).
2.The LCD is compatible for arduino family,but the Shield is just for the arduino UNO R3. If you need the LCD Extend shield for other arduinos, you need another shield which is also provided from our store.
The2.4 inch TFT LCD Shield Touch Screen Module For 2.4 inch TFT LCD display screenhas excellent vivid colour contrast. This Arduino Uno TFT display is big (2.4″ diagonal) bright (4 white-LED backlights) and colourful (18-bit 262,000 different shades). 240×320 pixels with individual pixel control.
As with all Arduino Shields, connecting to the Arduino is simply a matter of plugging the shield in. Take care to align the pins correctly, and ensure the bottom of the shield does not make contact with the Arduino USB port.
1 Adafruit have disabled old model LCD"s support so please install Adafruit_GFX older version 1.5.3 from Sketch--> Include Libraries --> Manage Libraries.
TFT LCDs are the most popular color displays – the displays in smartphones, tablets, and laptops are actually the TFT LCDs only. There are TFT LCD shields available for Arduino in a variety of sizes like 1.44″, 1.8″, 2.0″, 2.4″, and 2.8″. Arduino is quite a humble machine whenever it comes to process or control graphics. After all, it is a microcontroller platform, and graphical applications usually require much greater processing resources. Still, Arduino is capable enough to control small display units. TFT LCDs are colorful display screens that can host beautiful user interfaces.
Most of the smaller TFT LCD shields can be controlled using the Adafruit TFT LCD library. There is also a larger TFT LCD shield of 3.5 inches, with an ILI9486 8-bit driver.
The Adafruit library does not support the ILI9486 driver. Actually, the Adafruit library is written to control only TFT displays smaller than 3.5 inches. To control the 3.5 inch TFT LCD touch screen, we need another library. This is MCUFRIEND_kbv. The MCUFRIEND_kbv library is, in fact, even easier to use in comparison to the Adafruit TFT LCD library. This library only requires instantiating a TFT object and even does not require specifying pin connections.
TFT LCDs for ArduinoUser interfaces are an essential part of any embedded application. The user interface enables any interaction with the end-user and makes possible the ultimate use of the device. The user interfaces are hosted using a number of devices like seven-segments, character LCDs, graphical LCDs, and full-color TFT LCDs. Out of all these devices, only full-color TFT displays are capable of hosting sophisticated interfaces. A sophisticated user interface may have many data fields to display or may need to host menus and sub-menus or host interactive graphics. A TFT LCD is an active matrix LCD capable of hosting high-quality images.
Arduino operates at low frequency. That is why it is not possible to render high-definition images or videos with Arduino. However, Arduino can control a small TFT display screen rendering graphically enriched data and commands. By interfacing a TFT LCD touch screen with Arduino, it is possible to render interactive graphics, menus, charts, graphs, and user panels.
Some of the popular full-color TFT LCDs available for Arduino include 3.5″ 480×320 display, 2.8″ 400×200 display, 2.4″ 320×240 display and 1.8″ 220×176 display. A TFT screen of appropriate size and resolution can be selected as per a given application.
If the user interface has only graphical data and commands, Atmega328 Arduino boards can control the display. If the user interface is a large program hosting several menus and/or submenus, Arduino Mega2560 should be preferred to control the TFT display. If the user interface needs to host high-resolution images and motions, ARM core Arduino boards like the DUE should be used to control the TFT display.
MCUFRIEND_kbv libraryAdafruit TFT LCD library supports only small TFT displays. For large TFT display shields like 3.5-inch, 3.6-inch, 3.95-inch, including 2.4-inch and 2.8-inch TFT LCDs, MCUFRIEND_kbv library is useful. This library has been designed to control 28-pin TFT LCD shields for Arduino UNO. It also works with Arduino Mega2560. Apart from UNO and Mega2560, the library also supports LEONARDO, DUE, ZERO, and M0-PRO. It also runs on NUCLEO-F103 and TEENSY3.2 with Sparkfun Adapter. The Mcufriend-style shields tend to have a resistive TouchScreen on A1, 7, A2, 6 but are not always in the same direction rotation. The MCUFRIEND_kbv library can be included in an Arduino sketch from the library manager.
The 3.5-inch TFT LCD shield needs to be plugged atop the Arduino board. The Mcufriend-style shields are designed to fit into all the above-mentioned Arduino boards. The shields have a TFT touch screen that can display colorful images and interfaces and a micro SD card reader to save images and other data. A 3.5-inch TFT LCD touch screen has the following pin diagram.
The drawFastVLine function draws a vertical line that starts in x, y location, and its length is h pixel and its color is t. The drawFastHLine function draws a horizontal line that starts in x and y location, and the length is w pixel, and the color is t. The drawLine function draws a line that starts in xi and yi locationends is in xj and yj, and the color is t. These methods draw lines with 5-pixel thickness.
The fillRect function draws a filled rectangle in x and y locations. w is width, h is height, and t is the color of the rectangle. The drawRect function draws a rectangle in x and y location with w width and h height and t color. The fillRoundRect function draws a filled Rectangle with r radius round corners in x and y location and w width and h height and t color. The drawRoundRect function draws a Rectangle with r radius round corners in x and y location and w width and h height and t color.
The drawCircle function draws a circle in x and y location and r radius and t color. The fillCircle function draws a filled circle in x and y location and r radius and t color.
The drawTriangle function draws a triangle with three corner location x, y and z, and t color. The fillTriangle function draws a filled triangle with three corner location x, y and z, and t color.
How project worksThe code fills a rectangle, then draws a rectangle within which text “EEWORLDONLINE” is displayed. Then, lines, circles, rectangles, and squares are drawn on the screen. The project ends with a greeting and a message.
page1_btn.initButton(&tft, tft.width() / 2. , tft.height() / 2. - (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "SENSOR", 2);
page3_btn.initButton(&tft, tft.width() / 2., tft.height() / 2. + (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "PARAMETER", 2);
tft.drawRoundRect(tft.width() / 2. - 1.5 * btnWidth, tft.height() / 2. - (1.5 * btnHeight + 2 * margin), 2 * btnWidth + btnWidth, 3 * btnHeight + 4 * margin, 10, GREEN);
plus_btn.initButton(&tft, tft.width() / 2. - btnWidth / 2. , 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "+", 5);
minus_btn.initButton(&tft, tft.width() / 2. + btnWidth / 2. + margin, 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "-", 5);
if (bColor != 255) tft.fillRect(x - nbChar * 3 * tsize - marg, y - nbChar * 1 * tsize - marg, nbChar * 6 * tsize + 2 * marg, nbChar * 2 * tsize + 2 * marg, bColor);
2.8"" TFT Touch Shield is an Arduino UNO/ Mega compatible multicolored TFT display with a 4-wire resistive touch-screen. It is available in an Arduino shield compatible pinout for attachment. The TFT driver is based on ST7781R with 8bit data and 4bit control interface.
As I can read your link, the shield is using D2-D8 and A0-A3, leaving some pins unused. So some Arduino pins are still free to use, just the shield is in the way to get connected there.
brutally solder some wires to the shield unused pins from front side and use that wires to connect where you want (sensors, breadboard, universal PCB, ...)
create intermediate shield (there are many, which allow you connect to arduinou on bottom and stack antother shield on top, draw your wires from there (and maybe even put some circuities on the middle shield, if you want
(something like this https://www.aliexpress.com/item/UNO-Prototype-DIY-shield-kit-for-Arduino-UNO-Universal-Extend-Board-UM-UNO/32555004112.html or any "arduino universal shield"
use pins D10-D13 as they are connected also to ISP header https://www.arduino.cc/en/Tutorial/ArduinoISP and could be connected from there. As they are part of SPI interface
It is possible to connect more arduinos, there are so much different ways, that it is hard to write here all - choose one, that would suit you best. (anyway you would need some access to some pins anyway )
TFT Touch Shield V2.0 is a resistive touch screen, compatible with Arduino/Seeeduino/Arduino Mega/SAMD21 platforms. It can be used as display device or sketch pad. Compared with the previous version, 2.8""TFT Touch Shield V1.0, we upgraded the screen driver to a more professional chip, ILI9341 driver, providing different pin-saving SPI communication without sacrificing the data transmitting speed. Due to the communication method change, programs developed for the original version are needed for modification before being transplanted to the new version. With a SD card module integrated on this shield, this shield reserves capability for other expansions of your project.
Click to download the Touch Screen Driver,then please click on below button to download the library and install it, if you don"t know how to install an Arduino library, please refer to the tutorial (HOW TO INSTALL AN ARDUINO LIBRARY).
We recommend using Seeed_Arduino_LCD with internal flash chips larger than 128k. If you have a smaller flash device, I recommend using the TFT_Touch_Shield_V2.
The backlight is always default on, if you want to change the backlight, you need to do some hacking on the board. Please look at the back side of the board. There"s a BACKLIGHT label. One side is named as ON, and the other side is named D7. We need to cut the wire between middle pad and ON pad, solder middle pad with D7 pad. As shown below.
Step1. Download and Install Seeed_Arduino_LCD. if you don"t know how to install an Arduino library, please refer to the tutorial (HOW TO INSTALL AN ARDUINO LIBRARY).