adding brightness control for cheap tft lcd price

I bought a cheap ($12) 3.5 inch LCD screen from ebay and it worked fine with the waveshare35a and the builtin piscreen overlays - including touch events. But one thing I could not do was control brightness.

The fix was easy and required only 2 components - 2N4401 (or any other comparable NPN transistor) and a 10k resistor. But the tricky part was removing the connection from 3.3v to common anode of backlight. I used a hobby knife to remove the trace which is under the board - right where C1 meets 3.3V. Will add a picture next time I open up the LCD module.

See attached pic for details of the circuit. 3.3V (pin 2) from AMS1117 is connected to Collector (pin 3) of 2N4401 - red wire. PWM pin/GPIO18 from header (pin 12) is connected to base (pin 2) of 2N4401 via 10k resistor - yellow wire. Emitter (pin 1) of 2N4401 is connected to the common anode of backlight at C1 - white wire. You can access pin 12 from header under the board - but I chose to drill the header.

adding brightness control for cheap tft lcd price

Engineers are always looking for lower cost, faster, more convenient interfaces to transmit signals and to accept data and commands. The numbers of available interfaces available in the market can be dazzling. Orient Display can also convert any interfaces to the customer’s requirements among the above interfaces or to higher level interfaces.

Genetic (Raw) Interfaces: Those are the interfaces which display or touch controller manufacturers provide, including 6800,8080, SPI(,Serial Peripheral Interface), I2C, RGB (Red Green Blue), MIPI (Mobile Industry Processor Interface), LVDS (Low-Voltage Differential Signaling), eDP ( Embedded DisplayPort) etc. Orient Display has technologies to make the above interface exchangeable.

High Level Interfaces: Orient Display has technologies to make more advanced interfaces which are more convenient to non-display engineers, such as RS232, RS485, USB, VGA, HDMI etc. They are widely accepted in the market. More information can be found on our other product pages. TFT modules, Arduino TFT display, Raspberry Pi TFT display, Control Board.

Orient Display sunlight readable TFT displays can be categorized into high brightness TFT displays,high contrast IPS displays, transflective TFT displays, Blanview TFT displays etc.

The brightness of our standard high brightness TFT displays can be from 700 to 1000 nits which make them be visible under all environments including direct sunlight. With proper adding 3M brightness enhancement film (BEF) and double brightness enhancement film (DBEF) and adjustment of the LED chips, Orient Display high brightness TFT products can achieve 1,500 to 2,000 nits or even higher luminance which makes great contrast under direct sunlight. Orient Display has a special thermal management design to reduce the heat release and largely extend LED lifetime and reduce energy consumption.

Our high contrast and wide viewing angle IPS displays can achieve contrast ratio higher than 1000:1 which can make readability under strong sunlight with lower backlight luminance. High brightness IPS displays have been widely accepted by our customers with its superb display quality and it has become one of the best sellers in all our display category.

Transflective display is an old monochrome display technology but it has been utilized in our color TFT line for sunlight readable application. Orient Display has 2.4” and 3.5” to choose from.

Blanview TFT displays are the new technology developed by Ortustech in Japan. It can provide around 40% of energy consumption for TFT panels which can use smaller rechargeable or disposable batteries and generate less heat. The price is also lower than traditional transflective TFT displays. Orient Display is partnering with the technology inventor to provide 4.3” and 5.0” .

Orient Display can also provide fullcustomized or part customized solutions for our customers to enhance the viewing experience. Orient Display can provide all the different kinds of surface treatments, such as AR (Anti-reflection); AG (Anti-glare), AF (Anti-finger print or Anti-smudge); AS (Anti-smashing); AM (Anti-microbial) etc. Orient Display can also provide both dry bonding (OCA, Optical Clear Adhesive), or wet bonding (OCR, Optical Clear Resin and OCG, Optical Clear Glue) to get rid of light reflective in air bonding products to make the products much more readable under sunlight and be more robust.

Touch panels have been a much better human machine interface which become widely popular. Orient Display has been investing heavy for capacitive touch screen sensor manufacturing capacity. Now, Orient Display factory is No.1 in the world for automotive capacitive touch screen which took around 18% market share in the world automotive market.

Based on the above three types of touch panel technology, Orient Display can also add different kinds of features like different material glove touch, water environment touch, salt water environment touch, hover touch, 3D (force) touch, haptic touch etc. Orient Display can also provide from very low cost fixed area button touch, single (one) finger touch, double finger (one finger+ one gesture) touch, 5 finger touch, 10 points touch or even 16 points touch

adding brightness control for cheap tft lcd price

Even if this is true, there are still ST7282 registers that users might want to change. For example, on pages 39-40 of the datasheet, I see registers for setting brightness, contrast, and gamma. These will not be accessible.

> Regarding the software part,there is no need to make the setting for any registers as all of them are default value and doesn"t support to change, you just need to make the setting for VSYNC,HSYNC,DCLK Period, DCLK Frequency in your initialization code and you could get the parameters from ST7282 datasheet page 60.

adding brightness control for cheap tft lcd price

For the video display developer LCD panels are available in many sizes and resolutions, they are also available with many choices of maximum brightness. The following considers the topic of LCD panel brightness, the choices, the methods for adjusting brightness and some brightness adjustment scenarios.

LCD panels are generally rated as to their maximum brightness level which is expressed in Nits, it is equal to Candela/sqm (cd/m2), and this will be at a particular color temperature as noted in the specification, usually 10,000 K. In terms of a practical understanding, the following is a rough guide:

Outdoor displays range from a low end of 700 nits to typically 1,000 or 1,500nits and up with 2,000~2,500nits and even up to 5,000nits seen with some models. This may include standard LCD panels, custom LCD panels as well as custom cut LCD panels.

Virtually all LCD panels have a LED backlight these days, these are powered by an LED driver board. Brightness control via the driver board will be by one of two methods:

PWM (Pulse Width Modulation): This varies the duty cycle of the backlight “on time” – it is predominant in modern LCD panel LED backlight designs to enable support for digital brightness controls.

Analog: Uses a simple variable voltage to adjust brightness, for example this might be a dial or slider type potentiometer / variable resistor. To see how to enable analog backlight adjustment visit: https://www.digitalview.com/blog/brightness-adjustment/

One of the advantages of LED for the backlight is the range of adjustment that is possible, however it is important to note that the range varies significantly from model to model. Some industrial panels can be turned to very low light levels making them suitable for use in special environments such as at night. Lower cost panels limit the range of brightness to what might be required for typical usage, whereas panels with full range dimming from full off to full on require more complex backlight drivers.

Backlight lifetime: Many LCD panels have a backlight lifetime rating of 50,000 hours (typically measured to half brightness), this can be extended by running the LED backlight at a lower brightness level. Some panels may only offer 30,000 hours as a lower cost solution while other panels may offer up to 100,000 hours for high end applications.

An LCD panel backlight may be constructed so the LED’s are mounted directly behind a light guide diffuser, or they may be mounted along one or more edges of the light guide.

Active backlight: This is a function of some LCD panel backlights to automatically adjust the backlight brightness in response to the image. For more advanced systems there is an LED array making up the LED backlight, this adjusts the brightness in areas localized to the image being shown. This can greatly enhance the brightness across the display and is being used primarily with video, for example on consumer TV sets. It is not useful to all image types, for example a spreadsheet or content like maps or data is not likely to benefit.

Local dimming: Some LCD panels with direct LED may support local dimming so the LED’s are dimmed in response to the image close to them. This will not be at the same resolution as the LCD panel itself but will help greater contrast over the display by enhancing the brightness in bright areas of the image and darkening the image in dark parts of the image.

Both of the above techniques are likely to be more beneficial to certain types of content than others. For example a movie is likely to benefit more than a spreadsheet.

For the LCD monitor manufacturer it is important to consider that any covering over the LCD panel will reduce the brightness. For example the protective glass over a digital signage display, or a touch screen, or a semi-silvered mirror. So if a specific brightness is required the measurement should be taken with these in place.

There are various relatively low cost brightness meters available, typically in the couple of hundred dollars range. It is difficult to comment on the accuracy of these but we have found them to be within 5% of each other, though more importantly they do appear to be quite consistent in measurement so good for measurement comparisons. For more accurate measurement there are light meters from companies such as Minolta that can be calibrated, the cost may run into several thousand dollars.

Examples of light meters costing a few hundred dollars include SpyderX by Datacolor (needs a PC), a handheld meter is the SM208 by Sanpometer (search SM208 meter). Note: Many light meters, including smartphone apps, will be meters used for photography and not give readings in nits (or candelas). LCD panel specifications are typically measured using nits.

PWM and Analog: Most Digital View LCD controllers support PWM and Analog as a method for adjusting the backlight brightness level (this is noted in the column headed “Other” on the controller board summary table: https://www.digitalview.com/controllers/lcd-controllers-home.html. Also see https://www.digitalview.com/blog/brightness-adjustment/ for a guide to using a dial or slider type variable resistor to adjust the backlight.

Ambient light sensor: The backlight is adjusted for brightness or powered off depending on ambient light conditions. This uses a light sensor attached to the LCD controller board, see https://www.digitalview.com/blog/light-sensor-app-note/ for more details.

The specifics of the backlight control are documented separately for each LCD controller model (product summary here) in the product manual available for download on the product page.

Note: There are two ways to adjust the perceived brightness of a LCD panel or LCD monitor, the backlight and the black-level. Very often, particularly in the past, the monitor brightness setting adjusted the black-level, this adjusts the LCD but not the backlight.

Color, color temperature etc: In addition to adjusting the brightness other settings may be adjusted as well. For example the color temperature or for example a switch to green monochrome for night vision.

Auto-dim if lights dimmed for a projector. This might be triggered by a command from a room sensor or automatically by an ambient light sensor (Autobrite+).

Night-safe lighting (update) : Dual-rail backlights can also be supported. These special backlight enable normal brightness and extreme low level brightness with custom night-safe lighting. Contact us for details.

Note: We have a blog on methods for implementing an ambient light sensor with Digital View LCD controller boards to automatically adjust the backlight or system power, see: Ambient Light Sensor

Update March 2019: Most of the above remains unchanged except for the increased availability of high bright LCD panels of around the 1,000 nit to 2,500 nit range. AUO for example has a number of large size LCD panels with 1,500 nit brightness for the digital signage market. Tianma has panels under 20″ with 1,000 nit to 1,500 nit brightness for various outdoor applications.

The other change is that high bright panels are now increasing edge-lit, this makes the panels thinner and these panels tend to use less power than the previous models. One of the benefits for monitor designers is easier heat management and reduced overall display system costs.

adding brightness control for cheap tft lcd price

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adding brightness control for cheap tft lcd price

Pacer offers an extensive range of colour TFT LCD panels from 1.8″ through the popular 3.5″ and 5.7″ sizes to 82″. Our range includes sunlight readable panels from 5.6″ to 70″, bar cut panels, and SMART TFT displays with built-in control. We offer TFT displays with high brightness, high contrast ratio, wide viewing angle, wide temperature operation, longer lamp life, and lower power consumption.

TFT displays are used extensively in many industrial, commercial and scientific applications, including ATMs, POS terminals, kiosks, security systems, lottery and gambling gaming machines, medical equipment, factory automation, digital advertisement signage, transportation information, and marine equipment.

TFT technology is being used to replace Mono LCD in many applications, and Raystar Optronics now offers a 5.2″ TFT module designed specifically to fit the footprint of the industry standard RG24064-series 240×64 mono graphic STN LCD. The RFS520A can replace traditional STN displays of 8×2 or 16×2 format as it shares the same 16 pin footprint.

Our TFT modules are fully supported with a variety of options including wide operating temperatures, high brightness and contrast, built-in DC-DC and temperature compensation circuitry and most with white LED backlights. Resistive Touchscreens and Projected Capacitive Touchscreens are available for most models. Many panels can be configured as a kit – see our Interface Kits page for more details.

IMPORTANT ANNOUNCEMENT – Mitsubishi has decided to end production of TFT-LCD modules, as the company is no longer able to maintain the products’ competitiveness after significant price falls in the global market. Production of TFT-LCD modules is scheduled to end in June 2022 with a Last Time Buy date of June 2021. Please contact us as soon as possible to discuss last time buy or identification of suitable alternative displays.

Raystar is a professional TFT (Thin Film Transistor) module manufacturer. Whether you need a TFT display with control board, high brightness, wide viewing angle, monochrome or bar type, we have TFT active matrix display models for you to choose from.

Mitsubishi’s Electric Diode InfraRed sensor (MelDIR) is a thermal sensor for applications in the fields of security, surveillance, crime prevention, people counting, heating, ventilation and air conditioning (HVAC) and smart buildings.

LITEMAX® Industrial Display solution provide a wide range of reliable displays from 5.7″ to 85″ including LCD panel modules, open frame LCD displays, outdoor displays, and panel mount monitors. LITEMAX have developed and focused on LCD display technologies such as high brightness technology, optical bonding solutions, and color enhancement technology that bring more add-on value to enhance their products.

adding brightness control for cheap tft lcd price

If customers would need sunlight readable displays solution for the applications, Winstar High Brightness TFT Display solution is as a good solution. Winstar high brightness TFT LCD panel is featured with brightness up from 800 nits to 1100 nits. Please note the brightness will be lower if the module require touch panel or O-Film on it.

These models are also available in resistive touch panel and capacitive touch panel, but the brightness would be affected after adding the touch panel. Winstar Sunlight Readable LCD Modules (High Brightness TFT Display) are suitable for outdoor applications. Winstar available high backlighting sunlight viewable TFT display sizes including 3.5", 4", 4.3", 5.7", 7", 10.1" and 12.3 inch.

adding brightness control for cheap tft lcd price

We are going to introduce category of Raystar’s 7-inch TFT LCD modules, which includes resolutions of 800x480~1024x800, and has a variety of TFT module sizes/VA sizes/AA sizes. 7-inch displays have plenty of IC and interface combinations. You can also choose either module with capacitive touch (supports 1-10 point touch) or resistive touch. The brightness ranges from 250 cd/㎡ to high brightness 1100 cd/㎡. There are also options of 7-inch TFT LCD display with control panel. If you couldn’t find a suitable module on our page, we have more models that are not published on the website. You are welcome to click “contact us” button on the top of this page. We’re more than happy to serve you.

adding brightness control for cheap tft lcd price

LCDs have been on the market for nearly 10 years, and they have completely replaced the most traditional CRT displays and become the absolute mainstream in the market. The structure of the LCD screen module is to place liquid crystals between two parallel pieces of glass. There are many small vertical and horizontal wires between the two pieces of glass. The rod-shaped crystal molecules can be controlled to change the direction and refract the light through whether or not electricity is applied. Produce a picture. It has longer service life than CRT, lower energy consumption, and lower cost. So what will determine the brightness of the LCD display?

As we all know, LCD liquid crystal displays present images through a special backlight source, and the performance of the backlight source also has an important influence on the brightness of the display screen, so the brightness of the LCD display depends only on the backlight source.

After the backlight emits light, the light is controlled by the voltage of the front LCD display panel, and the liquid crystal molecules allow the light to pass through or mask to display the brightness of the image. This process is controlled by an IC chip, which is similar in principle to a shutter in a camera and can control the luminous flux. Camera products are usually equipped with a shutter on the back of the lens. When shooting, the shutter is opened to allow the object to be imaged in the film or photosensitive element to form a photo. In addition, the liquid crystal panel emits light with balanced brightness from a backlight, which is blocked/controlled by the light of the liquid crystal panel and is imaged by the light and shadow of the light.

When viewing images on an LCD monitor or LCD TV, you will find that the light passing through the LCD liquid crystal display not only appears in bright and dark forms but also has various colors from bright to dark. In addition, when we continuously watch an animation, the standard is that we need 60 pictures per second, that is, the light and dark state is switched 60 times per second. To display the pictures accurately, there must be enough pixels. The structure of the liquid crystal panel should also be fine enough. From this perspective, high-end LCD panels and low-end products will be different in this respect, which is also one of the reasons for the cost difference.

But since the LCD panel can only control light and shadow, this mechanism is only effective for black and white pictures. If you want to display a color picture, you also need to place a color filter in front of the liquid crystal molecule layer to add color to the bright light and dark light. Therefore, in addition to the brightness of the backlight itself, the control of the liquid crystal molecules by the IC chip (operating on/off), the quality of the liquid crystal panel itself and the aperture ratio, and the light transmittance will all have a certain impact on the brightness of the liquid crystal display.

The LCD liquid crystal display has very little radiation to the human body, and the screen is soft and does not hurt the eyes. It can protect our eyesight. The body is thin and saves space. Compared with the more bulky CRT display, the LCD display only needs three points of the former. One of the spaces is also energy-saving and does not generate high temperature, which is a low-power-consumption product. If there is dust on the LCD display panel, you need to operate under the advice of professional maintenance personnel. Don"t just find a rag or rough thing to wipe it. Improper operation can easily damage the display and cause damage to the LCD display panel.

adding brightness control for cheap tft lcd price

LCD displays. Of course, there is only one color for the backlight and one color for the characters, but as you can see here on the picture above, there could be many colors of backlights. We can have a white backlight, orange, green, blue or any backlight color.

The last part of this article covers graphic displays and character displays, the difference between them and how it influences the cost of an LCD display. The most basic LCD displays are the segmented monochrome LCD displays or icon displays. In this kind of LCD displays we have only some icons and characters, but they are defined when the display is being produced. What we see on the display is defined and we cannot have anything else, the other area is completely off. You can only switch on and off the display segments. This is the cheapest technology to produce, and it is made by mask during the production, so it is usually reserved for high volume applications, that are very well defined during the production phase. For example, this can a be kind of watch, or calculator, or temperature controller. The advantage is the cost, but the disadvantage is that later we cannot change anything, we cannot change the software and add another icon.

Another type of a display is a graphic display. So, we have character displays and a fully graphic display. The character display is also a very popular technology, and it is a combination between a segment display and the graphic display because we have the fields, that are defined, and they can show only the characters, letters, numbers, symbols and some added characters defined by the controller of a display. On this kind of screen, we cannot put the full graphic, because every character is physically separated from the other.

Next, we have the fully graphic display. In this kind of LCD display we have a matrix of pixels. It could be 64 by 256, or 64 by 128 pixels, so on this kind of screen we can show almost every image, because we can switch every pixel on and off. We can show letters, characters, images, small, big, anything we want. The disadvantage is the vast number of pixels that we need to connect. The controller and the glass are complicated, because we need to route the wires from every pixel out from the glass and connect it to the controller. So, in the monochrome LCD display family, this kind of display is the most expensive. Other kinds of displays are cheaper, not only because the glass is simple, but because the controllers are simple too.

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adding brightness control for cheap tft lcd price

LCD stands for “Liquid Crystal Display” and TFT stands for “Thin Film Transistor”. These two terms are used commonly in the industry but refer to the same technology and are really interchangeable when talking about certain technology screens. The TFT terminology is often used more when describing desktop displays, whereas LCD is more commonly used when describing TV sets. Don’t be confused by the different names as ultimately they are one and the same. You may also see reference to “LED displays” but the term is used incorrectly in many cases. The LED name refers only to the backlight technology used, which ultimately still sits behind an liquid crystal panel (LCD/TFT).

As TFT screens are measured differently to older CRT monitors, the quoted screen size is actually the full viewable size of the screen. This is measured diagonally from corner to corner. TFT displays are available in a wide range of sizes and aspect ratios now. More information about the common sizes of TFT screens available can be seen in our section about resolution.

The aspect ratio of a TFT describes the ratio of the image in terms of its size. The aspect ratio can be determined by considering the ratio between horizontal and vertical resolution.

16:9 = wide screen formats such as 1920 x 1080 and 2560 x 1440. 16:9 is commonly used for multimedia displays and TV’s and is increasingly becoming the standard

The resolution of a TFT is an important thing to consider. All TFT’s have a certain number of pixels making up their liquid crystal matrix, and so each TFT has a “native resolution” which matches this number. It is always advisable to run the TFT at its native resolution as this is what it is designed to run at and the image does not need to be stretched or interpolated across the pixels. This helps keep the image at its most clear and at optimum sharpness. Some screens are better than others at running below the native resolution and interpolating the image which can sometimes be useful in games.

You generally cannot run a TFT at a resolution of above its native resolution although some screens have started to offer “Virtual” resolutions, for example “virtual 4k” where the screen will accept a 3840 x 2160 input from your graphics card but scale it back to match the native resolution of the panel which is often 2560 x 1440 in these examples. This whole process is rather pointless though as you lose a massive amount of image quality in doing so.

Make sure your graphics card can support the desired resolution of the screen you are choosing, and based on your uses. If you are a gamer, you may want to consider whether your graphics card can support the resolution and refresh rate you will want to use to power your screen. Also keep in mind whether you are planning to connect external devices and the resolution they are designed to run at. For instance if you have a 16:10 format screen and plan to use an external device which runs at 16:9, you will need to ensure the screen is able to scale the image properly and add black borders, instead of distorting the aspect ratio of the image.

Ultra-high resolutions must be thought of in a slightly different way. Ultra HD (3840 x 2160) and 4K (4096 x 2160) resolutions are being provided nowadays on standard screen sizes like 24 – 27” for instance. Traditionally as you increased the resolution of panels it was about providing more desktop real estate to work with. However, with those resolutions being so high, and the screen size being relatively small still, the image and text becomes incredibly small if you run the screen at normal scaling at those native resolutions. For instance imagine a 3840 x 2160 resolution on a 24” screen compared with 1920 x 1080. The latter would probably be considered a comfortable font size for most users. These ultra-high resolutions nowadays are about improving image clarity and sharpness, and providing a higher pixel density (measured as pixels per inch = PPI). In doing so, you can improve the sharpness and clarity of an image much like Apple have famously done with their “Retina” displays on iPads and iPhones. To avoid complications with tiny images and fonts, you will then need to enable scaling in your operating system to make everything easier to see. For instance if you enabled scaling at 150% on a 3840 x 2160 resolution, you would end up with a screen real estate equivalent to a 2560 x 1440 panel (3840 / 1.5 = 2560 and 2160 / 1.5 = 1440). This makes text much easier to read and the whole image a more comfortable size, but you then get additional benefits from the higher pixel density instead, which results in a sharper and crisper image.

Generally you will need to take scaling in to consideration when purchasing any ultra-high resolution screen, unless it’s of a very large size. The scaling ability does vary however between different operating systems so be careful. Apple OS and modern Windows (8 and 10) are generally very good at handling scaling for ultra-high res displays. Older operating systems are less capable and may sometimes be complicated. You will also find varying support from different applications and games, and often end up with weird sized fonts or sections that are not scaled up and remain extremely small. A “standard” resolution where you don’t need to worry about scaling might be simpler for most users.

To display this content of this type, your screen needs to be able to 1) handle the full resolution naturally within its native resolution, and 2) be able to handle either the progressive scan or interlaced signal over whatever video interface you are using. If the screen cannot support the full resolution, the image can still be shown but it will be scaled down by the hardware and you won’t be take full advantage of the high resolution content. So for a monitor, if you want to watch 1080 HD content you will need a monitor which can support at least a vertical resolution of 1080 pixels, e.g. a 1920 x 1080 monitor.

In today’s monitor market resolutions are being pushed even higher and we need to start thinking about them in a different way. See the subsequent sections on pixel pitch and PPI for more information on how we should think about resolution now.

This has given rise to modern Ultra HD standards and terms like 4K and 5K. Ultra HD is a term for monitors with a 3840 x 2160 resolution, that being four times the resolution of Full HD 1920 x 1080. Screens with this Ultra HD resolution are often referred to as “4K” as well, although strictly that should only be used for screens with 4092 x 2160 resolution (4K representing the vertical resolution here). There are also some 5K capable monitors produced which offer 5120 x 2880 resolution (5K here representing the vertical resolution). Please see the following sections which talk about Pixel Pitch and PPI and will help you understand these higher resolutions in more detail.

Unlike on CRT’s where the dot pitch is related to the sharpness of the image, the pixel pitch of a TFT is related to the distance between pixels. This value is fixed and is determined by the size of the screen and the native resolution (number of pixels) offered by the panel. Pixel pitch is normally listed in the manufacturers specification. Generally you need to consider that the ‘tighter’ the pixel pitch, the smaller the text will be, and potentially the sharper the image will be. To be honest, monitors are normally produced with a sensible resolution for their size and so even the largest pixel pitches return a sharp images and a reasonable text size. Some people do still prefer the larger-resolution-crammed-into-smaller-screen option though, giving a smaller pixel pitch and smaller text. It’s down to choice and ultimately eye-sight.

For instance you might see a 35″ ultra-wide screen with only a 2560 x 1080 resolution which would have a 0.3200 mm pixel pitch. Compare this to a 25″ screen with 2560 x 1400 resolution and 0.2162 mm pixel pitch and you can see there will be a significant different in font size and image sharpness. There are further considerations when it comes to the pixel pitch of ultra-high resolution displays like Ultra HD and 4K. See the section on PPI for more information.

Resolution is typically thought as a factor which determines the screen area or screen “real estate” you will have available. In years gone by as panel sizes increased, resolutions were increased as well and so bigger screens could offer you more desktop space to work with. Split-screen working and high resolution image work become more and more possible. This is fine up to a point, but pushing resolution for the purposes of delivering more desktop real-estate reaches a point where it becomes somewhat impractical for desktop monitors. For instance, a 40″ 3840 x 2160 resolution delivers a comfortable pixel pitch and font size natively (very similar to a 27″ at 2560 x 1440), so if you wanted a higher resolution than this you would have to increase the screen size again probably. You start to reach the point where sitting close to a screen so large becomes impractical.

Instead manufacturers are now focusing on delivering higher resolutions in to existing panel sizes, not for the purpose of providing more desktop real-estate, but for the purpose of improving image sharpness and picture quality. Apple started this trend with their “Retina Displays” used in iPads and iPhones, improving image sharpness and clarity massively. It is common now to see smaller screens such as 24″ and 27″ for instance, but with high resolutions like 3840 x 2160 (Ultra HD) or even 5120 x 2880 (5K). By packing more pixels in to the same screen size which would typically offer a 2560 x 1440 resolution, panel manufacturers are able to provide much smaller pixel pitches and improve picture sharpness and clarity. To measure this new way of looking at resolution you will commonly see the spec of ‘Pixels Per Inch’ (PPI) being used.

Of course the problem with this is that if you run a screen as small as 27″ with a 5K resolution, the font size is absolutely tiny by default. You get a massive boost of desktop real-estate, just like when moving from 1920 x 1080 to 2560 x 1440, but that’s not the purpose of these higher resolutions now. To overcome this you need to use the scaling options in your Operating System software to scale the image and make it more usable. Windows provides for instance scaling options like 125% and 150% within the control panel. On a 3840 x 2160 Ultra HD resolution if you use a 150% scaling option for example you will in effect reduce the desktop area by a third, resulting in the same desktop area as a 2560 x 1440 display (i.e. 2560 x 150% = 3840). The OS scaling makes font sizes more comfortable and reasonable, but you maintain the sharp picture quality and small pixel pitch of the higher resolution panel. A 3840 x 2160 res panel scaled at 150% in Windows will look sharper and crisper than a 2560 x 1440 native panel without scaling, despite the fact both would have the same effective desktop area available.

Scaling via your OS is not the same as scaling from your monitor. If you just simply ran the screen at a lower resolution like 2560 x 1440 within the resolution section of your graphics card, the image gets interpolated by the monitor scaler instead. You get the same end result of a 2560 x 1440 sized desktop area size, but the image clarity is lost and you lose a lot of sharpness. The monitor is doing the interpolation for you here. Instead you run the screen at the full 3840 x 2160 resolution in the graphics card settings and allow the OS scaling control to increase font size and make the image useable.

How well the scaling is done really depends on your Operating System and software you are using. Some modern OS like Mac OS and Windows 7 / 8 / 10 handle scaling very well as they are designed to accommodate super high resolutions well. Older OS might struggle and you may find some odd sizing issues in some cases. Some software packages, programs and games also handle scaling in different ways, so it’s something to watch out for. Super high resolutions which require OS scaling might not be for everyone at the moment, but expect to see them become more and more the norm in the future.

While this aspect is not always discussed by display manufacturers it is a very important area to consider when selecting a TFT monitor. The LCD panels producing the image are manufactured by many different panel vendors and most importantly, the technology of those panels varies. Different panel technologies will offer different performance characteristics which you need to be aware of. Their implementation is dependent on the panel size mostly as they vary in production costs and in target markets. The four main types of panel technology used in the desktop monitor market are:

TN Film was the first panel technology to be widely used in the desktop monitor market and is still regularly implemented in screens of all sizes thanks to its comparatively low production costs. TN Film is generally characterized by good pixel responsiveness making it a popular choice for gamer-orientated screens. Where overdrive technologies are also applied the responsiveness is improved further. TN Film panels are also available supporting 120Hz+ refresh rates making them a popular choice for stereoscopic 3D compatible screens. While older TN Film panels were criticized for their poor black depth and contrast ratios, modern panels are actually very good in this regard, often producing a static contrast ratio of up to 1000:1. Perhaps the main limitation with TN Film technology is its restrictive viewing angles, particularly in the vertical field. While specs on paper might look promising, in reality the viewing angles are restrictive and there are noticeable contrast and gamma shifts as you change your line of sight. TN Film panels are normally based around a 6-bit colour depth as well, with a Frame Rate Control (FRC) stage added to boost the colour palette. They are often excluded from higher end screens or by colour enthusiasts due to this lower colour depth and for their viewing angle limitations. TN Film panels are regularly used in general lower end and office screens due to cost, and are very popular in gaming screens thanks to their low response times and high refresh rate support. Pretty much all of the main panel manufacturers produce TN Film panels and all are widely used (and often interchanged) by the screen manufacturers.

IPS was originally introduced to try and improve on some of the drawbacks of TN Film. While initially viewing angles were improved, the panel technology was traditionally fairly poor when it came to response times and contrast ratios. Production costs were eventually reduced and the main investor in this technology has been LG.Display (formerly LG.Philips). The original IPS panels were developed into the so-called Super IPS (S-IPS) generation and started to be more widely used in mainstream displays. These were characterized by their good colour reproduction qualities, 8-bit colour depth (without the need for Frame Rate Control) and very wide viewing angles. These panels were traditionally still quite slow when it came to pixel response times however and contrast ratios were mediocre. In more recent years a change was made to the pixel alignment in these IPS panels (see our detailed panel technology article for more information) which gave rise to the so-called Horizontal-IPS (H-IPS) classification. With the introduction of overdrive technologies, response times were improved significantly, finally making IPS a viable choice for gaming. This has resulted more recently in IPS panels being often regarded as the best all-round technology and a popular choice for display manufacturers in today’s market. Improvements in energy consumption and reduced production costs lead to the generation of so-called e-IPS panels. Unlike normal 8-bit S-IPS and H-IPS classification panels, the e-IPS generation worked with a 6-bit + FRC colour depth. Developments and improvements with colour depths also gave rise to a generation of “10-bit” panels with some manufacturers inventing new names for the panels they were using, including the co-called Performance-IPS (p-IPS). It is important to understand that these different variants are ultimately very similar and the names are often interchanged by different display vendors. For more information, see our detailed panel technologies guide.

Nowadays IPS panels are produced and developed by several leading panel manufacturers. LG.Display technically own the IPS name and continue to invest in this popular technology. Samsung began production of their very similar PLS (Plane to Line Switching) technology, as did AU Optronics with their AHVA (Advanced Hyper Viewing Angle). These are all so similar in performance and features that they can be simply referred to now as “IPS-type”. Indeed monitor manufacturers will normally stick to the common IPS name but the underlying panel may be produced by any number of different manufacturers investing in this type of panel tech. AU Optronics have done a good job with finally increasing the refresh rate of their IPS panels, and making them a more viable option for gamers. Native 144Hz IPS-type panels are now available and response times continue to be reduced as well. Modern IPS panels are characterized by decent response times, if not quite as fast as TN Film they are certainly more fluid than older panels. Contrast ratios are typically around 1000:1 and viewing angles continue to be the widest and most stable of any panel technology. You will find varying colour depths including 6-bit+FRC and 8-bit commonly being used, although this makes little difference in practice. One of the remaining limitations with IPS-type technologies are the so-called “IPS glow”, where darker content introduces a pale glow when viewed from an angle. It’s a characteristic of the panel technology and pretty hard to avoid without additional filters being added to the panels. On larger and wider screens some people find this glow distracting and problematic.

The original early VA panels were quickly scrapped due to their poor viewing angles, and in their place came the two main types of VA matrix. Multi-Domain Vertical Alignment (MVA) and Patterned Vertical Alignment (PVA) panels. These VA variants were characterized by their reasonably wide viewing angles, being better than TN Film but not as wide as IPS. They were originally poor when it came to pixel response times but offered 8-bit colour depths and the best static contrast ratios of all the technologies discussed here. Traditionally VA panels were capable of static contrast ratios of around 1000 – 1200:1 but this has even been improved now to 3000:1 and above. Until very recently VA panels remained very slow and so were not really suitable for gaming. However during 2012 we saw advancements with the latest generation of VA panels and through the use of overdrive technologies this has been significantly improved. Perhaps the main limitation with VA panels is still their viewing angles when compared with popular IPS panel options. Gamma and contrast shifts can be an issue and the technology also suffers from an inherent off-centre contrast shift issue which can be distracting to some users. Through the years we have seen several different generations of VA panels. AU Optronics are the main manufacturer of MVA matrices, and we have seen the so-called Premium-MVA (P-MVA) and Advanced-MVA (AMVA) generations emerge. Chi Mei Innolux (previously Chi Mei Optoelectronics / CMO) also make their own variant of MVA which they call Super-MVA (S-MVA).The only manufacturer of PVA panels is Samsung as it is their own version of VA technology. We have seen several generations from them including Super-PVA (S-PVA) and cPVAandSVA. For more information, see our detailed panel technologies guide.

This technology was developed by Sharp for use in some of their TFT displays. It consists of several improvements that Sharp claim to have made, mainly to counter the drawbacks of the popular TN Film technology. They have introduced an Anti-Glare / Anti-Reflection (AGAR) screen coating which forms a quarter-wavelength filter. Incident light is reflected back from front and rear surfaces 180° out of phase, thus canceling reflection rather diffusing it as others do. As well as reducing glare and reflection from the screen, this is marketed as being able to offer deeper black levels. Sharp also claim to offer better contrast ratios than any competing technology (VA and IPS); but with more emphasis on improving these other technologies, this is probably not the case with more modern panels. There are very few ASV monitors around really, with the majority of the market being dominated by TN, VA and IPS panels.

This technology was developed by BOE Hydis, and is not really very widely used in the desktop TFT market, more in the mobile and tablet sectors. It is worth mentioning however in case you come across displays using this technology. It was developed by BOE Hydis to offer improved brightness and viewing angles to their display panels and claims to be able to offer a full 180/180 viewing angle field as well as improved colours. This is basically just an advancements from IPS and is still based on In Plane technology. They claim to “modify pixels” to improve response times and viewing angles thanks to improved alignment. They have also optimised the use of the electrode surface (fringe field effect), removed shadowed areas between pixels, horizontally aligned electric fields and replaced metal electrodes with transparent ones. More information about AFFS can be found here.

This panel technology was developed by NEC LCD, and is reported to offer wide viewing angles, fast response times, high luminance, wide colour gamut and high definition resolutions. Of course, there is a lot of marketing speak in there, and the technology is not widely employed in the mainstream monitor market. Wide viewing angles are possible thanks to the horizontal alignment of liquid crystals when electrically charged. This alignment also helps keep response times low, particularly in grey to grey transitions. Their SFT range also offers high definition resolutions and are commonly used in medical displays where extra fine detail is required.

NEC’s SFT technology was first developed to be labelled as Advanced-SFT (A-SFT) which offered enhanced luminance figures. This then developed further to Super Advanced-SFT (SA-SFT) where colour gamut reached 72% of the NTSC colour space, and then to Ultra Advanced-SFT (UA-SFT) where the gamut was still at 72% or higher, but with a further enhancement of the luminance as compared with SA-SFT. These changes were all made possible thanks to the improved transmissivity of the SFT technology. More information is available from NEC LCD

Response Time is the spec which many people, especially gamers, have come to regard as the most important. In practical terms the spec is designed to refer to the speed of the liquid crystal pixels and how quickly they can change from one colour to another, and therefore how fast the picture can be redrawn. The faster this transition can change, the better, and with more fluid changes the images can change overall a lot faster. This helps reduce the effects of blurring and ghosting in games and movies which can be an issue if response time is too slow. As a general rule of thumb, the lower the response time, the better.

Do not rely entirely on response time specs quoted by manufacturers as a be all and end all to the monitor’s performance. Different manufacturers have different ways of measuring their response time, and one 5ms panel might not be the same in real use to another 5ms panel for instance. Panel technology also plays a part here, and don’t get confused with standard response times and grey to grey (G2G) figures. However, response times can be treated a guide to the performance of the screen, and as a rule of thumb, the lower the better.

The traditional response time standard (ISO response time) is measured as the rise time (tR) and fall time (tF) of a pixel as it changes black > white > black. The total ‘response time’ is quoted as the total of the tR + tF. On older screens users needed to be wary of the figures manufacturers quote, as sometimes the ‘response time’ can be quoted as just the rise time, and not the total response time. This measurement of the black > white > black transition was defined as the ISO standard for response time measurements before the days of ‘overdrive’ being used (discussed in a moment). The reason this particular transition was selected as the response time figure was that it was always the fastest change possible, and manufacturers therefore quoted their best measurement. The reason this was the fastest was because at the time the highest voltage was applied to the pixels to make that change (since it was the most drastic difference from black to white).

On these older panels where overdrive was not being used, in reality the response time of the pixels will vary depending on the colour change they are making. In practice, a full black > white change is not common, and instead the pixel transitions are in shades of grey, and are then passed through the RGB colour filters. The speed of change will depend on the darkness of the transition, and traditionally (before overdrive) the transitions to lighter greys will be faster. Therefore, a manufacturers quoted response time does not necessarily mean that the speed of the pixels is the same for all the transitions. It is always a good idea to see if there are any third party measurements of response time for any given screen before considering how fast a panel really is in practice. Also take into account perceived response time measurements and comparisons between screens as we carry out in our reviews.

Take for instance this example response time graph (rise times from 0 > x) I have put together. The X-axis defines the grey scale ranging from code 0 to code 255, and the Y-axis shows the response time across this range. As you progress to the right of the graph, the transitions are getting progressively lighter. So for instance at code 100 the transition is from black > dark grey, but at code 200 the transition is from black > light grey. At code 255, this is the change from black > white and is traditionally the fastest transition. It is the fastest because this is the widest change and therefore the largest voltage is applied to the liquid crystals. For many years, manufacturers have quoted the fastest transition of the panel as the figure for ‘response time’. This was always at the black > white > black transition and so this became accepted as the ISO standard norm for measuring response time. If this graph were a real panel, it would very likely be quoted as a 10ms screen and shows a characteristic curve for a traditional, non-overdriven, TN Film panel.

As you can see from the graph, the actual response time can vary quite considerably across the whole grey range, with some changes being much slower. This is the reason you cannot always rely on quoted specs to give an accurate representation of a screens actual pixel response performance. The quoted figures from manufacturers should be treated as a rough guide however to a panels response time, as generally there has been some improvements in the overall latency with the changes from 25ms > 16ms > 12ms > 8ms > 5ms panel generations for instance. The shape of the graph is likely to remain quite similar, but overall, the curve will probably be a little lower when comparing an 8ms to a 16ms for instance. Overall it won’t be twice as fast though.

One thing to note regarding pixel response time is that the overall performance of the TFT will also depend on the technology of the panel used. TN film panels offer response time graphs similar to that above, but screens based on traditional VA / IPSvariant panels can show response time graphs more like this (we are assuming for now non-overdriven panels):

This is again a mock up, but shows a typical curve shape you may expect from a VA / IPS panel (not using overdrive) when compared with TN film. Although a VA/IPS screen might be quoted as perhaps 12ms for instance, this might not mean it is as reactive as a 12ms TN film panel. Again, it is a good idea to check for reviews which measure the response time across the whole range as well as to consider real-life responsiveness tests such as those we carry out in our reviews.

Some reviews sites including TFTCentral have access to advanced photosensor (photodiodе + low-noise operational amplifier) and oscilloscope measurement equipment which allows them to measure response time as detailed above. See our article about response times for more information on that method. Graphs showing response time according to their equipment are produced. Other sites rely on observed responsiveness to compare how well a panel can perform in practice and what a user might see in normal use. We think it is important to study both methods if possible to give a fuller picture of a panels performance. For visual tests TFTCentral uses a program called PixPerAn (developed by Prad.de) which is good for comparing monitor responsiveness with its series of tests. The favourite seems to be the moving car test as shown here:

Movement isn’t perfectly fluid. Depending on its speed, the car is shown in several successive positions. If the car goes very fast, the positions are very close and the eye perceives a flowing movement. A monitor without ghosting effects would have previous images completely fading away when a new one appears. This is the theory and in practice, it’s often not the case as images fade progressively. Sometimes up to 5 afterglow images remain on the monitor and represent the visible white trail behind objects. Some monitors have strong overdrives in addition to image anticipation algorithms and where these are too aggressively applied, or poorly controlled, it can result in problems. In this case, an image can appear in front or behind the main object, creating a white or dark halo commonly.

We use this software to test the monitors we review, capturing images using a camera and comparing the best case and worst case examples. This gives us a good way to compare screens side by side and evaluate a screens responsiveness in practice. We then combine those visual tests with the more advanced oscilloscope measurements to give a comprehensive understanding of a panels response times and gaming performance.

In addition to pixel response time measurements and visual tests described above, it is also possible to capture the levels of blurring and smearing the human eye will experience on a display. This is achieved using a pursuit camera setup. They are simply cameras which follow the on-screen motion and are extremely accurate at measuring motion blur, ghosting and overdrive artefacts of moving images. Since they simulate the eye tracking motion of moving eyes, they can be useful in giving an idea of how a moving image appears to the end user. It is the blurring caused by eye tracking on continuously-displayed refreshes (sample-and-hold) that we are keen to analyse with this new approach. This is not pixel persistence caused by response times; but a different cause of display motion blur which cannot be captured using static camera tests. Low response times do have a positive impact on motion blur, and higher refresh rates also help reduce blurring to a degree. It does not matter how low response times are, or how high refresh rates are, you will still see motion blur from LCD displays under normal operation to some extent and that is what this section is designed to measure. Further technologies specifically designed to reduce perceived motion blur are required to eliminate the blur seen on these type of sample-and-hold displays which we will also look at.

For these tests we use the Blurbusters.com Ghosting Motion Test which is designed to be used with pursuit camera setups. The pursuit camera method is explained at BlurBusters. We carry out the tests at various refresh rates, with and without any Blur Reduction mode enabled. These UFO objects were moving horizontally at 960 pixels per second, at a frame rate matching refresh rate of the monitor.

These tests capture the kind of blurring you would see with the naked eye when tracking moving objects across the screen (example from the Asus ROG Swift PG279Q). As you increase the refresh rate the perceived blurring is reduced, as refresh rate has a direct impact on motion blur. It is not eliminated entirely due to the nature of the sample-and-hold LCD display and the tracking of your eyes. No matter how fast the refresh rate and pixel response times are, you cannot eliminate the perceived motion blur without other methods.Tests like the above would give you an idea of the kind of perceived motion blur range when using the particular screen without any bur reduction mode active.

On screens with blur reduction backlights it is possible to greatly reduce the perceived motion blur. With these blur reduction features enabled the backlight is strobed briefly, once per refresh, for low persistence.The brief backlight flash prevents tracking-based motion blur and the moving object is far easier to see when tracking it across the screen with your eyes (or by the pursuit camera). Normally these blur reduction modes lead to extremely little leftover ghosting caused by pixel transitions (virtually invisible to the human eye), since nearly all (>99%+) pixel transitions, including overdrive artefacts, are now kept unseen by the human eye, while the backlight is turned off between refreshes.

The Contrast Ratio of a TFT is the difference between the darkest black and the brightest white it is able to display. This is really defined by the pixel structure and how effectively it can let light through and block light out from the backlight unit. As a rule of thumb, the higher the contrast ratio, the better. The depth of blacks and the brightness of the whites are better with a higher contrast ratio. This is also referred to as the static contrast ratio.

When considering a TFT monitor, a contrast ratio of 1000:1 is pretty standard nowadays for TN Film and IPS-type panels. VA-type panels can offer static contrast ratios of 3000:1 and above which are significantly higher than other competing panel technologies.

Some technologies boast the ability to dynamically control contrast (Dynamic Contrast Ratio – DCR) and offer much higher contrast ratios which are incredibly high (millions:1 for instance!). Be wary of these specs as they are dynamic only, and the technology is not always very useful in practice. Traditionally, TFT monitors were said to offer poor black depth, but with the extended use of VA panels, the improvements from IPS and TN Film technology, and new Dynamic Contrast Control technologies, we are seeing good improvements in this area. Black point is also tied in to contrast ratio. The lower the black point, the better, as this will ensure detail is not lost in dark image when trying to distinguish between different shades.

Brightness as a specification is a measure of the brightest white the TFT can display, and is more accurately referred to as its luminance. Typically TFT’s are far too bright for comfortable use, and the On Screen Display (OSD) is used to turn the brightness setting down. Brightness is measure in cd/m2 (candella per metre squared). Note that the recommended brightness setting for a TFT screen in normal lighting conditions is 120 cd/m2. Default brightness of screens out of the box is regularly much higher so you need to consider whether the monitor controls afford you a decent adjustment range and the ability to reduce the luminance to a comfortable level based on your ambient lighting conditions. Different uses may require different brightness settings as well so it is handy when reviews record the luminance range possible from the screen as you adjust the brightness control from 100 to 0%.

The colour depth of a TFT panel is related to how many colours it can produce and should not be confused with colour space (gamut). The more colours available, the better the colour range can potentially be. Colour reproduction is also different however as this related to how reliably produced the colours are compared with those desired.

At the lower end, TN Film panels are normally quite economical, and their sub pixels only have 64 possible orientations each, giving rise to a true colour depth of only 262,144 (i.e. 64 steps on each RGB = 64 x 64 x 64 = 18). This is also referred to commonly s 18-bit colour (i.e. 6 bits per RGB sub pixel = 6 + 6 + 6) This colour depth is pretty limited and so in order to reach 16 million colours and above, panel manufacturers commonly use two technologies: Dithering and Frame Rate Control (FRC). These terms are often interchanged, but strictly can mean different things. These technologies simulate other colours allowing the colour depth to improve to typically 16.2 million colours.

Frame Rate Control / Temporal Dithering– The other method is Frame-Rate-Control (FRC), also referred to sometimes as temporal dithering. This works by combining four colour frames as a sequence in time, resulting in perceived mixture. In basic terms, it involves flashing between two colour tones rapidly to give the impression of a third tone, not normally available in the palette. This allows a total of 16.2 reproducible million colours. Thanks to Frame-Rate-Control, TN panel monitors have come pretty close to matching the colours and image quality of VA or IPS panel technology, but there are a number of FRC algorithms which vary in their effectiveness. Sometimes, a twinkling artefact can be seen, particularly in darker shades, which is a side affect of such technologies. Some TN Film panels are now quoted as being 16.7 million colours, and this is down to new processes allowing these panels to offer a better colour depth compared with older TN panels.

Other panel technologies however can offer more possible pixel orientations and therefore more steps between each shade. VA and IPS panels are traditionally capable of 256 steps for each RGB sub pixel, allowing for a possible 16.7 million colours (true 8-bit, without FRC). These are referred to as 8-bit panels with 24-bit colour (8-bit per sub pixel = 8 + 8 + 8