tft display graph brands
This display is designed for low power consumption and effective heat dissipation, making it durable for long-term usage in production facilities. It is the ultimate energy-efficient solution.
... Specification TOPWAY HMT035ATA-1C is a Smart TFT Display Module with 32bit MCU on board. Its graphics engine provides numbers of outstanding features. It supports TOPWAY TML 3.0 for preload and pre-design ...
TOPWAY Smart LCDs embed a display engine and a versatile range of TFT display module sizes and Touch-Panels to support a wide range of industrial and instrumentation ...
TOPWAY HMT101ATA-C is a Smart TFT display module with 32bit MCU on board. Its graphics engine provides numbers of outstanding features. It supports TOPWAY TML for preload and pre-design display ...
... device can perform multiple functions such as recording data when the recording function is activated. It comes with a bigger display and more I/O and logic channels than CMC-99. It is very compact in size as its case ...
RFA401280B-AYW-DNF1 is a 1.28-inch, IPS 240x240 Round TFT LCD Display with projected capacitive touchscreen. The module dimension is 50.2 x 50.2 mm; active area 32.4 x 32.4 mm. The module ...
... panel which is one of the most popular techniques on the market now, and viewing angle 80/80/80/80 degree. This 2-inch TFT LCD display module use ST7789VI driver IC supporting MCU and ...
This IPS TFT display is controlled via SPI. This makes it suitable for use as an output device for microcontrollers (e.g. NodeMCU) and single-board computers (e.g. Raspberry Pi). By using a high-resolution ...
... integrated displays that offer a range of features from exceptionally high resolution in small format sizes to rugged, robust, 4K ready options with slim designs and fantastic readability.
... the range of the alphanumeric panel-mount displays, microSYST has included a new type of panel-mount display with touch function to its portfolio. The "mitex TFT" is a HMI panel with ...
Industrial and medical applications place high demands on TFT displays. Tianma has launched the professional P-Series with diagonals from 3.5 to 27 inches especially for these applications. All P-Series ...
FES4335U1 is a low cost, high efficiency and smart of TFT-LCD display control module which can provide characters or 2D graphics application within an embedded 768KB of display ...
Get rich colors, detailed images, and bright graphics from an LCD with a TFT screen. Our standard Displaytech TFT screens start at 1” through 7” in diagonal size and have a variety of display resolutions to select from. Displaytech TFT displays meet the needs for products within industrial, medical, and consumer applications.
TFT displays are LCD modules with thin-film transistor technology. The TFT display technology offers full color RGB showcasing a range of colors and hues. These liquid crystal display panels are available with touchscreen capabilities, wide viewing angles, and bright luminance for high contrast.
Our TFT displays have LVDS, RGB, SPI, and MCU interfaces. All Displaytech TFT LCD modules include an LED backlight, FPC, driver ICs, and the LCD panel.
We offer resistive and capacitive touch screens for our 2.8” and larger TFT modules. Our TFT panels have a wide operating temperature range to suit a variety of environments. All Displaytech LCDs are RoHS compliant.
We also offer semi-customization to our standard TFT screens. This is a cost-optimized solution to make a standard product better suit your application’s needs compared to selecting a fully custom TFT LCD. Customizations can focus on cover glass, mounting / enclosures, and more - contact us to discuss your semi-custom TFT solution.
Everyone reads data from sensors connected to their microcontrollers and displays it using numbers, but have you ever wanted to display them in a new way? Graphing is the solution. The idea of graphs is good, but there is a problem; it involves wrecking your head with a load of calculations. It is particularly difficult to create a graph on a TFT LCD.
This project will familiarise you with the idea of graphing and by the and, you will be able to create your own bar chart and personalise it. All the hard calculations will be done for you, all you have to do is edit 5 variables, and you have your graph.
This project aims to make graphing fun and universal, giving you the ability to graph your data in seconds, the graph is fully flexible and can be personalised to make it yours, the user can edit the colours of the chart, the title, data displayed and others. The project allows you to graph from 1 to 4 values on the same graph, here is a flavour of the versatility of the chart.
The device reads the sensors constantly and displays the data on the graph live, so the user can easily monitor the temperature in his/her house and his/her office live. Here is an image of the code overview.
Read Sensorswill read the values of the sensors that are attached to the Arduino Mega.Process Datawill map the sensor values to the size of the graph automatically.Graph Datawill display the mapped values on the graph.
All you have to know to be able to proceed with this project is a broad understanding onto how things are positioned on the TFT LCD, this is explained below.
I refer to the whole LCD as the canvas, this is where everything is drawn, all TFT LCD libraries work quite similarly, so the functions in this code should also work with other libraries. Below is a sketch of a quadrilateral (a rectangle) being drawn on a TFT LCD.
In this sketch, a rectangle is drawn, each point is labelled, the line of code that is used to draw a rectangle is this,tft.fillRect(originX, originY, sizeX, sizeY, Colour);originXis represented by "z" on the diagram above, this is the distance from the right of the screen to the shape.originYis represented by "x" on the sketch, this is the distance form the top of the screen to the shape.sizeXis the size of the shape on the x axis, this is the length of the shape.sizeYis the size of the shape on the y axis, this is the height of the shape.
I have designed this example using two potentiometers, though one could use any sensor(s) for the graph. Here is the list of materials.1, Breadboard2, PotentiometersJumper Wires
These sections are explained below.SetUpGraph// draw titletft.setCursor(10, 10);tft.setTextColor(BLUE);tft.setTextSize(4);tft.println(graphName);// draw outlinetft.drawLine(originX, originY, (originX + sizeX), originY, graphColor);tft.drawLine(originX, originY, originX, (originY - sizeY), graphColor);// draw lablesfor(int i = 0; i < numberOfMarks; i++){tft.drawLine(mark[i], originY, mark[i], minorSizeY, graphColor);}// draw lable namesfor(int i = 0; i < numberOfMarks; i += 2){tft.setCursor((mark[i] + 6), (originY + 10));tft.setTextColor(graphColor);tft.setTextSize(2);tft.println(graphBlock[i / 2]);}// draw numbersfor(int i = 0; i < 6; i++){tft.drawLine(originX, (originY - number[i]), minorSizeX, (originY - number[i]), graphColor);}
This section of code will draw each feature of the graph using the given parameters as well as the automatically calculated ones, the title of the graph is drawn, then the outline and then the x and y axis are labelled.ReadSensorValues// get the values of the sensorsvalueBlock[0] = analogRead(A14);valueBlock[1] = analogRead(A15);if(proDebug){Serial.println(valueBlock[0]);Serial.println(valueBlock[1]);Serial.println("");}// map the sensor values to the graph sizefor(int i = 0; i < numberOfBlocks; i++){posBlock[i] = map(valueBlock[i], 0, graphRange, originY, (originY - sizeY));}
This code will read the sensors attached to pins A14 and A15, then the results will be mapped according to the size of the graph.DrawGraph// draw the blocks - draw only if value differsfor(int i = 0; i < numberOfBlocks; i++){if(posBlock[i] > (prevPosBlock[i] + 2) || posBlock[i] < (prevPosBlock[i] - 2)){prevPosBlock[i] = posBlock[i];tft.fillRect((mark[i * 2] + 1), (originY - sizeY), (boxSize - 1), sizeY, WHITE);delay(10);tft.fillRect((mark[i * 2] + 1), posBlock[i], (boxSize - 1), (originY - posBlock[i]), blockColor);}}
It is nice to have a graph that displays two potentiometer values, but I am sure that everyone wants to display their own values on the graph, anything from temperature to solar radiation, using 1 block or maybe 4, well that is as easy as editing a variable. The fallowing variables are all you have to edit.bool proDebug = 0;bool displayValues = true;uint16_t graphColor = BLUE;uint16_t blockColor = GREEN;String graphName = "Bar Chart";String graphBlock[] = {"Pot1", "Pot2"};int graphRange = 1024;int numberOfBlocks = 2;proDebugenables printing to the serial monitor, its default position is 0 (off), when turned on (1/true), the device requires the serial monitor to be open, it then prints values to the serial monitor, ideal for troubleshooting.displayValuesregulates if values should be displayed for each bar or not, when turned on, the value of each sensor is displayed at the bottom of each block, defaults to true.graphColorsets the colour of the graph, the lines and numbers on the x and y axis will be displayed in the selected colour.blockColoursets the colour that the blocks/bars of the chart are displayed in.graphNamesets the name of the chart, this is displayed at the top of the graph in blue.graphBlocksholds the names of each of the blocks/bars on the graph.graphRangeis the highest number that the sensor can output, this number is essential for the graphing and must be set correctly, if you want to display a Raw Analog pin"s value, like the potentiometer, set it to 1024, the max value of an Analog pin. If you are using a sensor that outputs a gestured value, like a temperature sensor, you could set the value to a high number like 50. (Note that the chart has not been tested with negative numbers)numberOfBlocksrepresents the number of blocks that are needed in the chart, ensure that this number is equal to the number of elements in the stringgraphBlock[].
You can go further experimenting with the project, try editing the originX, originY, sizeX and sizeY constants to give your graph a different size and position on the screen. There is a header file attached to the main sketch, it contains the colour codes of some colours, try changing the colour of the chart and the bars. And that is it, your personalised graph is ready.
I was browsing the web for some inspiration and found that there are no projects for graphing on a TFT LCD, not on the one I am using anyway. So I started building one from scratch, then decided that I should give it an interface that allows the whole chart to be adapted to any number of sensors by only editing a small amount of variables, and so I got busy with the math and got this project done. This way one won"t have to rewrite the code over and over again if one wants to chart other data, (saves space on iCloud).
Have you ever wanted to graph your data professionally on a TFT LCD? But there is a problem, it is particularly difficult to create a graph because of all the calculations involved.
This project aims to lift all of that stress off your shoulders and allow you to create your own personalised history graph, graphing anything you want in just seconds. All you have to do is edit 5 variables.
This project aims to make graphing easy and fun for everyone, all the hard calculations are completed, all the user has to do is edit 2 variables, and choose the colour for their graph. Here are some examples showing the diversity of the graph.
The graph will plot the temperature live, at intervals of 6 seconds, the value will be displayed by a dot, the dot will be connected to other dots by a line. The seconds that passed since the start of the code will be displayed on the x axis with the range of the values on the y axis.
The project works simply, the Arduino Mega reads the value of the DHT 11 sensor and stores the temperature to a variable, it then graphs the value on the customised graph. Here is a diagram illustrating the functionality overview.
Read Temperaturewill read the temperature from the sensorProcess Datawill process the sensor reading and map it to the graph.Graph Datawill display the mapped values on the graph.
All you have to know to be able to proceed with this project is a broad understanding onto how things are positioned on the TFT LCD, this is explained below.
I refer to the whole LCD as the canvas, this is where everything is drawn, all TFT LCD libraries work quite similarly, so the functions in this code should also work with other libraries. Below is a sketch of a quadrilateral (a rectangle) being drawn on a TFT LCD.
In this sketch, a rectangle is drawn, each point is labelled, the line of code that is used to draw a rectangle is this,tft.fillRect(originX, originY, sizeX, sizeY, Colour);originXis represented by "z" on the diagram above, this is the distance from the right of the screen to the shape.originYis represented by "x" on the sketch, this is the distance form the top of the screen to the shape.sizeXis the size of the shape on the x axis, this is the length of the shape.sizeYis the size of the shape on the y axis, this is the height of the shape.
These sections are explained below.Set Up Graph// draw titletft.setCursor(10, 10); // set the cursortft.setTextColor(BLUE); // set the colour of the texttft.setTextSize(4); // set the size of the texttft.println(graphName);// draw outlinetft.drawLine(originX, originY, (originX + sizeX), originY, graphColor);tft.drawLine(originX, originY, originX, (originY - sizeY), graphColor);// draw lablesfor(int i = 0; i < numberOfMarks; i++){tft.drawLine(mark[i], originY, mark[i], minorSizeY, graphColor);}// draw numbersfor(int i = 0; i < 6; i++){tft.drawLine(originX, (originY - number[i]), minorSizeX, (originY - number[i]), graphColor);}// draw number valuesfor(int i = 0; i < 6; i++){tft.setCursor((minorSizeX - 30), (number[i] + numberSize));tft.setTextColor(graphColor);tft.setTextSize(1);tft.println(val[i]);}
This part of the code will draw the outline of the graph, it will draw the x and y axis lines, it will also draw the marks and will label the y axis with values.ReadTemperaturechk = DHT.read11(22);temp = (DHT.temperature);
This short line of code will read the temperature form the DHT 11 sensor and will then store it in a variable.DrawGraphif(blockPos < 8){// print the timetft.setCursor((mark[valuePos] - 5), (originY + 16));tft.setTextColor(graphColor, WHITE);tft.setTextSize(1);tft.println(timeBlock[valuePos]);// map the valuelocationBlock[valuePos] = map(temp, 0, graphRange, originY, (originY - sizeY));// draw pointtft.fillRect((mark[valuePos] - 1), (locationBlock[valuePos] - 1), markSize, markSize, pointColor);// try connecting to previous pointif(valuePos != 0){tft.drawLine(mark[valuePos], locationBlock[valuePos], mark[(valuePos - 1)], locationBlock[(valuePos - 1)], lineColor);}blockPos++;}else{// clear the graph"s canvastft.fillRect((originX + 2), (originY - sizeY), sizeX, sizeY, WHITE);// map the value - current pointlocationBlock[valuePos] = map(temp, 0, graphRange, originY, (originY - sizeY));// draw point - current pointtft.fillRect((mark[7]), (locationBlock[valuePos] - 1), markSize, markSize, pointColor);// draw all pointsfor(int i = 0; i < 8; i++){tft.fillRect((mark[(blockPos - (i + 1))] - 1), (locationBlock[(valuePos - i)] - 1), markSize, markSize, pointColor);}// draw all the linesfor(int i = 0; i < 7; i++){tft.drawLine(mark[blockPos - (i + 1)], locationBlock[valuePos - i], mark[blockPos - (i + 2)], locationBlock[valuePos - (i + 1)], lineColor);}// change time lablesfor(int i = 0; i <= 8; i++){tft.setCursor((mark[(blockPos - i)] - 5), (originY + 16));tft.setTextColor(graphColor, WHITE);tft.setTextSize(1);tft.println(timeBlock[valuePos - i]);}}valuePos++;
This long part of code will draw the points of the graph at their values and then will join them through lines, the code checks if the canvas of the graph is filled up, if it is, it will start ejecting the first value of the graph and moving the others up to allow space for the new value to be inserted, if there is still space left, the device will keep adding values at intervals.
The fun thing about this graph is that it is 100% editable, so the user can edit the size of the graph, its location and its colour, the user can also display any data on the graph thanks to its flexibility. Are are all the variables you should care about.bool proDebug = 0;uint16_t graphColor = BLUE;uint16_t pointColor = BLACK;uint16_t lineColor = GREEN;String graphName = "Time Graph";int graphRange = 50;int markSize = 3;proDebugis the debugging utility built into the project, it is set to 0 as default, when set to 1/true, it will print the current temperature to the Serial Monitor, this is a debugging utility, note that if enabled, the Serial Monitor is required to be open for the code to run.graphColorsets the colour of the graph, the x and y lines and their labels are set to this colour.pointColourrepresents the colour of the point illustrating the value on the graph.lineColoursets the colour of the line joining the dots on the graph to the colour selected.graphRangeis the backbone of the graph, note that it is really important that it is set correctly, it represents the max value that can be graphed, I am using a temperature sensor, I would not expect the value to exceed 50ºC, so I set the value to 50, if you want to graph a Raw analog input, you can set the graphRange to 1024, the max value that an analog pin can display.markSizerepresents the size of the point labelling the value of the sensor on the graph, the value represents the length of the square.
It is nice to graph the temperature in your room, but it is even better if you could display any sensor data on the graph, and you can, by just editing a few lines of code, you could graph any data from soil moisture to light intensity. Here is a guide to doing so.
You can go further experimenting with the project, try editing the originX, originY, sizeX and sizeY constants to give your graph a different size and position on the screen. There is a header file attached to the main sketch, it contains the colour codes of some colours, try changing the colour of the chart and the bars. And that is it, your personalised graph is ready.
I recently published a project thatgraphs 1, 2, 3 or 4 values on a bar chart. I have decided to publish another template for graphing. There are no templates for bar charts that don"t have lines all over the place threatening to confuse, so I decided to do the math again and publish a simple project that allows everyone to graph their data on a history graph, live.
ST cooperates with Riverdi because we believe that such partnership brings value to our joint customers. On top of this, we also discovered that we shared some business visions about how to make it easier and faster to go from the initial stages of designing a product embedding a graphical user interface to a production ready product. The conclusion was that combining the STM32 High performance microcontrollers, with the free STM32 graphics toolchain and Riverdi displays + PCB and then merge all of this into a board support package ready to run TouchGFX, would be a compelling offering.
Designing and developing a product with an embedded user interface (GUI), can be complex, as it involves many building block and disciplines, which all requires expert knowledge. Riverdi offer is covering a lot of them, allowing the customer to focus on the most important part of the development, the GUI Application itself. And remember that this is the face of your product. Choosing such solution, the customer does not need to worry about sourcing components like the display, microcontrollers, memory, etc. or even writing low-level drivers, development the board support package or porting TouchGFX. Its all ready done. What makes cooperation with Riverdi unique is that Riverdi has been able to drive a 1280*800 display resolution in high colors, with a STM32H7 microcontroller and a TouchGFX application showing a smart home UI. This shows that Riverdi is well aware of how to exploit all the capabilities of the STM32 Graphics offering combining hardware and software in a unique solution. From the first business meetings, it was clear that we shared visions of the market for embedded GUIs. And Riverdi proved that they can go from an idea and concept to actual working hardware, very fast.
Let us start with the basics first; refresh the knowledge about TN and LCD displays in general, later we will talk about TFTs (Thin Film Transistors), how they differ from regular monochrome LCD displays. Then we will go on to the ghosting effect, so we will not only discuss the technology behind the construction of the TFT, but also some phenomena, like the ghosting effect, or grayscale inversion, that are important to understand when using an LCD TFT display.
Next, we will look at different technologies of the TFT LCD displays like TN, IPS, VA, and of course about transmissive and transflective LCD displays, because TFT displays also can be transmissive and transflective. In the last part we will talk about backlight.
Let us start with a short review of the most basic liquid crystal cell, which is the TN (twisted nematic) display. On the picture above, we can see that the light can be transmit through the cell or blocked by the liquid crystal cell using voltage. If you want to learn more about monochrome LCD displays and the basics of LCD displays, follow this link.
What is a TFT LCD display and how it is different from a monochrome LCD display? TFT is called an active display. Active, means we have one or more transistors in every cell, in every pixel and in every subpixel. TFT stands for Thin Film Transistor, transistors that are very small and very thin and are built into the pixel, so they are not somewhere outside in a controller, but they are in the pixel itself. For example, in a 55-inch TV set, the TFT display contains millions of transistors in the pixels. We do not see them, because they are very small and hidden, if we zoom in, however, we can see them in every corner of each pixel, like on the picture below.
On the picture above we can see subpixels, that are basic RGB (Red, Green, Blue) colors and a black part, with the transistors and electronic circuits. We just need to know that we have pixels, and subpixels, and each subpixel has transistors. This makes the display active, and thus is called the TFT display. TFT displays are usually color displays, but there are also monochrome TFT displays, that are active, and have transistors, but have no colors. The colors in the TFT LCD display are typically added by color filters on each subpixel. Usually the filters are RGB, but we also have RGBW (Red, Green, Blue, White) LCD displays with added subpixels without the filter (White) to make the display brighter.
Going a little bit deeper, into the TFT cell, there is a part inside well known to us from the monochrome LCD display Riverdi University lecture. We have a cell, liquid crystal, polarizers, an ITO (Indium Tin Oxide) layer for the electrodes, and additionally an electronic circuit. Usually, the electronic circuit consists of one transistor and some capacitors to sustain the pixel state when we switch the pixel OFF and ON. In a TFT LCD display the pixels are much more complicated because apart from building the liquid crystal part, we also need to build an electronic part.
That is why TFT LCD display technologies are very expensive to manufacture. If you are familiar with electronics, you know that the transistor is a kind of switch, and it allows us to switch the pixel ON and OFF. Because it is built into the pixel itself, it can be done very quickly and be very well controlled. We can control the exact state of every pixel not only the ON and OFF states, but also all the states in between. We can switch the light of the cells ON and OFF in several steps. Usually for TFT LCD displays it will be 8-bit steps per color, so we have 256 steps of brightness for every color, and every subpixel. Because we have three subpixels, we have a 24-bit color range, that means over 16 million combinations, we can, at least theoretically, show on our TFT LCD display over 16 million distinct colors using RGB pixels.
Now that we know how the TFT LCD display works, we can now learn some practical things one of which is LCD TFT ghosting. We know how the image is created, but what happens when we have the image on the screen for a prolonged time, and how to prevent it. In LCD displays we have something called LCD ghosting. We do not see it very often, but in some displays this phenomenon still exists.
If some elements of the picture i.e., your company logo is in the same place of the screen for a long period of time, for couple of weeks, months or a year, the crystals will memorize the state and later, when we change the image, we may see some ghosting of those elements. It really depends on many conditions like temperature and even the screen image that we display on the screen for longer periods of time. When you build your application, you can use some techniques to avoid it, like very rapid contrast change and of course to avoid the positioning the same image in the same position for a longer time.
You may have seen this phenomenon already as it is common in every display technology, and even companies like Apple put information on their websites, that users may encounter this phenomenon and how to fix it. It is called image ghosting or image persistence, and even Retina displays are not free of it.
Another issue present in TFT displays, especially TN LCD displays, is grayscale inversion. This is a phenomenon that changes the colors of the screen according to the viewing angle, and it is only one-sided. When buying a TFT LCD display, first we need to check what kind of technology it is. If it is an IPS display, like the Riverdi IPS display line, then we do not need to worry about the grayscale inversion because all the viewing angles will be the same and all of them will be very high, like 80, 85, or 89 degrees. But if you buy a more common or older display technology type, like the TN (twisted nematic) display, you need to think where it will be used, because one viewing angle will be out. It may be sometimes confusing, and you need to be careful as most factories define viewing direction of the screen and mistake this with the greyscale inversion side.
On the picture above, you can see further explanation of the grayscale inversion from Wikipedia. It says that some early panels and also nowadays TN displays, have grayscale inversion not necessary up-down, but it can be any angle, you need to check in the datasheet. The reason technologies like IPS (In-Plane Switching), used in the latest Riverdi displays, or VA, were developed, was to avoid this phenomenon. Also, we do not want to brag, but the Wikipedia definition references our website.
We know already that TN (twisted nematic) displays, suffer from grayscale inversion, which means the display has one viewing side, where the image color suddenly changes. It is tricky, and you need to be careful. On the picture above there is a part of the LCD TFT specification of a TN (twisted nematic) display, that has grayscale inversion, and if we go to this table, we can see the viewing angles. They are defined at 70, 70, 60 and 70 degrees, that is the maximum viewing angle, at which the user can see the image. Normally we may think that 70 degrees is better, so we will choose left and right side to be 70 degrees, and then up and down, and if we do not know the grayscale inversion phenomena, we may put our user on the bottom side which is also 70 degrees. The viewing direction will be then like a 6 o’clock direction, so we call it a 6 o’clock display. But you need to be careful! Looking at the specification, we can see that this display was defined as a 12 o’clock display, so it is best for it to be seen from a 12 o’clock direction. But we can find that the 12 o’clock has a lower viewing angle – 60 degrees. What does it mean? It means that on this side there will be no grayscale inversion. If we go to 40, 50, 60 degrees and even a little bit more, probably we will still see the image properly. Maybe with lower contrast, but the colors will not change. If we go from the bottom, from a 6 o’clock direction where we have the grayscale inversion, after 70 degrees or lower we will see a sudden color change, and of course this is something we want to avoid.
To summarize, when you buy older technology like TN and displays, which are still very popular, and Riverdi is selling them as well, you need to be careful where you put your display. If it is a handheld device, you will see the display from the bottom, but if you put it on a wall, you will see the display from the top, so you need to define it during the design phase, because later it is usually impossible or expensive to change the direction.
We will talk now about the other TFT technologies, that allow us to have wider viewing angles and more vivid colors. The most basic technology for monochrome and TFT LCD displays is twisted nematic (TN). As we already know, this kind of displays have a problem with grayscale inversion. On one side we have a higher retardation and will not get a clear image. That is why we have other technologies like VA (Vertical Alignment), where the liquid crystal is differently organized, and another variation of the TFT technology – IPS which is In-Plane Switching. The VA and IPS LCD displays do not have a problem with the viewing angles, you can see a clear image from all sides.
Apart from the different organization of the liquid crystals, we also organize subpixels a little bit differently in a VA and IPS LCD displays. When we look closer at the TN display, we will just see the subpixels with color filters. If we look at the VA or IPS display they will have subpixels of subpixels. The subpixels are divided into smaller parts. In this way we can achieve even wider viewing angles and better colors for the user, but of course, it is more complicated and more expensive to do.
The picture above presents the TN display and grayscale inversion. For IPS or VA technology there is no such effect. The picture will be the same from all the sides we look so these technologies are popular where we need wide viewing angles, and TN is popular where we don’t need that, like in monitors. Other advantages of IPS LCD displays are they give accurate colors, and wide viewing angles. What is also important in practice, in our projects, is that the IPS LCD displays are less susceptible to mechanical force. When we apply mechanical force to the screen, and have an optically bonded touch screen, we push the display as well as squeeze the cells. When we have a TN display, every push on the cell changes the image suddenly, with the IPS LCD displays with in-plane switching, different liquid crystals organization, this effect is lesser. It is not completely removed but it is much less distinct. That is another reason IPS displays are very popular for smartphones, tablets, when we have the touchscreens usually optically bonded.
If we wanted to talk about disadvantages, there is a question mark over it, as some of them may be true, some of them do not rely on real cases, what kind of display, what kind of technology is it. Sometimes the IPS displays can have higher power consumption than others, in many cases however, not. They can be more expensive, but not necessarily. The new IPS panels can cost like TN panels, but IPS panels definitely have a longer response time. Again, it is not a rule, you can make IPS panels that are very fast, faster than TN panels, but if you want the fastest possible display, probably the TN panel will be the fastest. That is why the TN technology is still popular on the gaming market. Of course, you can find a lot of discussions on the internet, which technology is better, but it really depends on what you want to achieve.
Now, let us look at the backlight types. As we see here, on the picture above, we have four distinct types of backlight possible. The most common, 95 or 99 per cent of the TFT LCD displays on the market are the transmissive LCD display type, where we need the backlight from the back. If you remember from our Monochrome LCD Displays lecture, for transmissive LCD displays you need the backlight to be always on. If you switch the backlight off, you will not see anything. The same as for monochrome LCD displays, but less popular for TFT displays, we have the transflective LCD display type. They are not popular because usually for transflective TFT displays, the colors lack in brightness, and the displays are not very practical to use. You can see the screen, but the application is limited. Some transflective LCD displays are used by military, in applications where power consumption is paramount; where you can switch the backlight off and you agree to have lower image quality but still see the image. Power consumption and saving energy is most important in some kind of applications and you can use transflective LCD displays there. The reflective type of LCD displays are almost never used in TFT. There is one technology called Low Power Reflective Displays (LPRD) that is used in TFT but it is not popular. Lastly, we have a variation of reflective displays with frontlight, where we add frontlight to the reflective display and have the image even without external light.
Just a few words about Low Power Reflective Displays (LPRD). This kind of display uses environmental light, ambient light to reflect, and produce some colors. The colors are not perfect, not perfectly clear, but this technology is becoming increasingly popular because it allows to have color displays in battery powered applications. For example, a smartwatch would be a case for that technology, or an electrical bike or scooter, where we can not only have a standard monochrome LCD display but also a TFT LCD color display without the backlight; we can see the image even in
strong sunlight and not need backlight at all. So, this kind of TFL LCD display technology is getting more and more popular when we have outdoor LCD displays and need a low power consumption.
On the picture above, we have some examples of how transmissive and reflective LCD displays work in the sunlight. If we have a simple image, like a black and white pattern, then on a transmissive LCD display, even with 1000 candela brightness, the image probably will be lower quality than for a reflective LCD display; if we have sunlight, we have very strong light reflections on the surface of the screen. We have talked about contrast in more detail in the lecture Sunlight Readable Displays. So, reflective LCD displays are a better solution for outdoor applications than transmissive LCD displays, where you need a really strong backlight, 1000 candela or more, to be really seen outdoors.
To show you how the backlight of LCD displays is built, we took the picture above. You can see the edge backlight there, where we have LEDs here on the small PCB on the edge, and we have a diffuser that distributes the light to the whole surface of LCD screen.
In addition to the backlight, we have something that is called a frontlight. It is similar to backlight, it also uses the LEDs to put the light into it, but the frontlight needs to be transparent as we have the display behind. On the example on the picture above we can see an e-paper display. The e-paper display is also a TFT display variation, but it is not LCD (liquid crystal), it is a different technology, but the back of the display is the same and it is reflective. The example you see is the Kindle 4 eBook reader. It uses an e-paper display and a frontlight as well, so you can read eBooks even during the night.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We created a function which accepts numbers as input and displays them as a pie chart. We just use draw arc and filled circle functions.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
This statistic shows the TFT LCD automotive display panel unit shipments worldwide in 2017, by supplier. Japan Display lead the market in 2017, with 26.4 million unit shipments.Read moreTFT LCD automotive display panel unit shipments worldwide in 2017, by brand(in millions)CharacteristicShipments in millions--
IHS Markit. (April 4, 2018). TFT LCD automotive display panel unit shipments worldwide in 2017, by brand (in millions) [Graph]. In Statista. Retrieved December 18, 2022, from https://www.statista.com/statistics/929832/worldwide-automotive-display-panel-shipments-supplier/
IHS Markit. "TFT LCD automotive display panel unit shipments worldwide in 2017, by brand (in millions)." Chart. April 4, 2018. Statista. Accessed December 18, 2022. https://www.statista.com/statistics/929832/worldwide-automotive-display-panel-shipments-supplier/
IHS Markit. (2018). TFT LCD automotive display panel unit shipments worldwide in 2017, by brand (in millions). Statista. Statista Inc.. Accessed: December 18, 2022. https://www.statista.com/statistics/929832/worldwide-automotive-display-panel-shipments-supplier/
IHS Markit. "Tft Lcd Automotive Display Panel Unit Shipments Worldwide in 2017, by Brand (in Millions)." Statista, Statista Inc., 4 Apr 2018, https://www.statista.com/statistics/929832/worldwide-automotive-display-panel-shipments-supplier/
IHS Markit, TFT LCD automotive display panel unit shipments worldwide in 2017, by brand (in millions) Statista, https://www.statista.com/statistics/929832/worldwide-automotive-display-panel-shipments-supplier/ (last visited December 18, 2022)
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
Initial iterations of IPS technology were characterised by slow response time and a low contrast ratio but later revisions have made marked improvements to these shortcomings. Because of its wide viewing angle and accurate color reproduction (with almost no off-angle color shift), IPS is widely employed in high-end monitors aimed at professional graphic artists, although with the recent fall in price it has been seen in the mainstream market as well. IPS technology was sold to Panasonic by Hitachi.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.
Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.
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Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.
In Part 1, we were able to obtain and display values from KX022-1020 accelerometer on the TFT LCD panel. In Part 2, we’ll show how to control the TFT monitor while reading the contents of the program!
As before, we’ll be usingSainSmart ST7735RTFT monitor. It’s a compact LCD display that can be used both with Arduino and Raspberry Pi. The monitor has a built-in microSD card slot, so it’s possible to store and load images, in addition to reading and writing data. In this tutorial, we will only try to display values on the TFT monitor.
Once you made the change, compile the unzipped “TFT 18” directory with zip again, add it as a library in Arduino (or Arduino Create) Add Library, or place it under the “libraries” directory in Arduino’s installed directory and load the library.
for (uint16_t x=0; x < tft.width; x+=6) { tft.drawRect(tft.width/2 -x/2, tft.height/2 -x/2 , x, x, color); } } void testfillrects(uint16_t color1, uint16_t color2) { tft.fillScreen(BLACK); for (uint16_t x=tft.width-1; x > 6; x-=6) {
for(uint16_tx=0;x
Next, let’s display the accelerometer values on the TFT monitor! In the case of the Sensor Evaluation Kit, basically, it’s not necessary to change the wiring on the TFT monitor side. All that is needed is to insert KX022-1020 accelerometer to the Sensor Shield.
for (uint16_t x=0; x < tft.width; x+=6) { tft.drawRect(tft.width/2 -x/2, tft.height/2 -x/2 , x, x, color); } } void testfillrects(uint16_t color1, uint16_t color2) { tft.fillScreen(BLACK); for (uint16_t x=tft.width-1; x > 6; x-=6) {
for(uint16_tx=0;x
When it goes to the edge of the 120px display, the graph is cleared with drawrect. The numbers on the upper part are updated with drawrect for each frame in the same way.
This concludes the tutorial on how to display and graph accelerometer values using TFT LCD monitor! There are quite a few side projects we can consider developing. For example, we can combine this TFT monitor and Arduino Pro Mini to make a wristwatch featuring small games, etc. It is also possible to make a data logger using, for instance, different sensors from the Sensor Evaluation Kit.
SHERIDAN, WY, USA, November 14, 2022 /EINPresswire.com/ -- According to IMARC Group’s latest report, titled “