arduino tft lcd projects free sample

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino tft lcd projects free sample

Arduino has always helped to build projects easily and make them look more attractive.  Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.

Before we actually dive into the project it is important to know, how this 2.4” TFT LCD Module works and what are the types present in it. Let us take a look at the pinouts of this 2.4” TFT LCD screen module.

As you can see there are 28 pins which will perfectly fit into any Arduino Uno / Arduino Mega Board. A small classification of these pins is given in the table below.

As you can see the pins can be classified in to four main classifications such as LCD Command Pins, LCD Data Pins, SD Card Pins and Power Pins, We need not know much about the detailed working of these pins since they will be take care by our Arduino Library.

You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with bmp image files, and these images can be displayed in our TFT LCD screen using the Arduino Program.

Another important thing to note is your Interface IC. There are many types of TFT modules available in the market starting from the original Adafruit TFT LCD module to cheap Chinese clones. A program which works perfectly for your Adafruit shield might not work the same for Chinese breakout boards. So, it is very important to know which types of LCD display your are holding in hand. This detail has to be obtained from the vendor. If you are having a cheap clone like mine then it is most probably using the ili9341 driver IC.You can follow this TFT LCD interfacing with Arduino tutorial to try out some basic example programs and get comfortable with the LCD screen. Also check out our other TFT LCD projects with Arduino here:

If you planning to use the touch screen function of your TFT LCD module, then you have to calibrate it to make it work properly.  A LCD screen without calibration might work unlikely, for instance you might touch at one place and the TFT might respond for a touch at some other place. These calibrations results will not be similar for all boards and hence you are left on your own to do this.

The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the Programming terminal of your Arduino UNO with a small insulation tape, just in case if the terminal comes in contact with your TFT LCD screen. The LCD assembled on UNO will look something like this below.

We are using the SPFD5408 Library to get this arduino calculator code working. This is a modified library of Adafruit and can work seamlessly with our LCD TFT Module. You can check the complete program at the end of this Article.

Now, open Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful. A detailed guide to do the same is given in the Interfacing Tutorial.

Now, you can use the code below in your Arduino IDE and upload it to your Arduino UNO for the Touch Screen Calculator to work. Further down, I have explained the code into small segments.

As said earlier we need to calibrate the LCD screen to make it work as expected, but don’t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX, and TS_MAXY decide the calibration of the Screen. You can toy around them if you feel the calibration is not satisfactory.

As we know the TFT LCD screen can display a lot of colours, all these colours have to be entered in hex value. To make it more human readable we assign these values to a variable as shown below.

The final step is to calculate the result and display them on TFT LCD Screen. This arduino calculator can perform operation with 2 numbers only. These two numbers are named as variables “Num1” and “Num2”. The variable “Number” gives and takes value from Num1 and Num2 and also bears the result.

The working of this Arduino Touch Screen Calculator is simple. You have to upload the below given code on your Arduino and fire it up. You get the calculator displayed on your LCD screen.

arduino tft lcd projects free sample

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.

The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).

arduino tft lcd projects free sample

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.

The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.

This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.

The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.

The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:

In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

arduino tft lcd projects free sample

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes.  Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image and use the arc and print function to create this gauge.  Download the .h file and add it to folder of the Arduino sketch.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

arduino tft lcd projects free sample

Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.

The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;

TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.

Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.

When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.

In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.

For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.

The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.

Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.

With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.

arduino tft lcd projects free sample

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

That’s it for this tutorial guys, thanks for reading. If you made some cool projects based on this or you just want to ask questions about this tutorial, feel free to reach out via the comment section below.

arduino tft lcd projects free sample

In this tutorial, you will learn how to use and set up 2.4″ Touch LCD Shield for Arduino. First, you’ll see some general information about this shield. And after learning how to set the shield up, you’ll see 3 practical projects.

The role of screens in electronic projects is very important. Screens can be of very simple types such as 7 Segment or character LCDs or more advanced models like OLEDs and TFT LCDs.

One of the most important features of this LCD is including a touch panel. If you are about to use the LCD, you need to know the coordinates of the point you touch. To do so, you should upload the following code on your Arduino board and open the serial monitor. Then touch your desired location and write the coordinates displayed on the serial monitor. You can use this coordination in any other project./*TFT LCD - TFT Touch CoordinateBased on Librery Examplemodified on 21 Feb 2019by Saeed Hosseinihttps://electropeak.com/learn/*/#include #include "TouchScreen.h"#define YP A2#define XM A3#define YM 8#define XP 9// For better pressure precision, we need to know the resistance// between X+ and X- Use any multimeter to read it// For the one we"re using, its 300 ohms across the X plateTouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);void setup(void) {Serial.begin(9600);}void loop(void) {TSPoint p = ts.getPoint();if (p.z > ts.pressureThreshhold) {Serial.print("X = "); Serial.print(p.x);Serial.print("\tY = "); Serial.print(p.y);Serial.print("\tPressure = "); Serial.println(p.z);}delay(100);}

Displaying Text and Shapes on Arduino 2.4 LCD/*TFT LCD - TFT Simple drivingmodified on 21 Feb 2019by Saeed Hosseinihttps://electropeak.com/learn/*/#include #include #define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define LCD_RESET A4#define BLACK 0x0000#define BLUE 0x001F#define RED 0xF800#define GREEN 0x07E0#define CYAN 0x07FF#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEFAdafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);void setup() {Serial.begin(9600);Serial.println(F("TFT LCD test"));#ifdef USE_ADAFRUIT_SHIELD_PINOUTSerial.println(F("Using Adafruit 2.4\" TFT Arduino Shield Pinout"));#elseSerial.println(F("Using Adafruit 2.4\" TFT Breakout Board Pinout"));#endifSerial.print("TFT size is ");Serial.print(tft.width());Serial.print("x");Serial.println(tft.height());tft.reset();uint16_t identifier = tft.readID();if (identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if (identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if (identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if (identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if (identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);Serial.println(F("Benchmark Time (microseconds)"));Serial.print(F("Screen fill "));Serial.println(FillScreen());delay(500);tft.setTextColor(YELLOW);tft.setCursor(70, 180);tft.setTextSize(1);tft.println("Electropeak");delay(200);tft.fillScreen(PURPLE);tft.setCursor(50, 170);tft.setTextSize(2);tft.println("Electropeak");delay(200);tft.fillScreen(PURPLE);tft.setCursor(20, 160);tft.setTextSize(3);tft.println("Electropeak");delay(500);tft.fillScreen(PURPLE);for (int rotation = 0; rotation < 4; rotation++) { tft.setRotation(rotation); tft.setCursor(0, 0); tft.setTextSize(3); tft.println("Electropeak"); delay(700); } delay(500); Serial.print(F("Rectangles (filled) ")); Serial.println(testFilledRects(YELLOW, MAGENTA)); delay(500); } void loop() { } unsigned long FillScreen() { unsigned long start = micros(); tft.fillScreen(RED); delay(500); tft.fillScreen(GREEN); delay(500); tft.fillScreen(BLUE); delay(500); tft.fillScreen(WHITE); delay(500); tft.fillScreen(MAGENTA); delay(500); tft.fillScreen(PURPLE); delay(500); return micros() - start; } unsigned long testFilledRects(uint16_t color1, uint16_t color2) { unsigned long start, t = 0; int n, i, i2, cx = tft.width() / 2 - 1, cy = tft.height() / 2 - 1; tft.fillScreen(BLACK); n = min(tft.width(), tft.height()); for (i = n; i > 0; i -= 6) {i2 = i / 2;start = micros();tft.fillRect(cx - i2, cy - i2, i, i, color1);t += micros() - start;// Outlines are not included in timing resultstft.drawRect(cx - i2, cy - i2, i, i, color2);}return t;}

Displaying BMP pictures/*This code is TFTLCD Library Example*/#include #include #include #include #define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define SD_CS 10Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, A4);void setup(){Serial.begin(9600);tft.reset();uint16_t identifier = tft.readID();if (identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if (identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if (identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if (identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if (identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);Serial.print(F("Initializing SD card..."));if (!SD.begin(SD_CS)) {Serial.println(F("failed!"));return;}Serial.println(F("OK!"));bmpDraw("pic1.bmp", 0, 0);delay(1000);bmpDraw("pic2.bmp", 0, 0);delay(1000);bmpDraw("pic3.bmp", 0, 0);delay(1000);}void loop(){}#define BUFFPIXEL 20void bmpDraw(char *filename, int x, int y) {File bmpFile;int bmpWidth, bmpHeight; // W+H in pixelsuint8_t bmpDepth; // Bit depth (currently must be 24)uint32_t bmpImageoffset; // Start of image data in fileuint32_t rowSize; // Not always = bmpWidth; may have paddinguint8_t sdbuffer[3 * BUFFPIXEL]; // pixel in buffer (R+G+B per pixel)uint16_t lcdbuffer[BUFFPIXEL]; // pixel out buffer (16-bit per pixel)uint8_t buffidx = sizeof(sdbuffer); // Current position in sdbufferboolean goodBmp = false; // Set to true on valid header parseboolean flip = true; // BMP is stored bottom-to-topint w, h, row, col;uint8_t r, g, b;uint32_t pos = 0, startTime = millis();uint8_t lcdidx = 0;boolean first = true;if ((x >= tft.width()) || (y >= tft.height())) return;Serial.println();Serial.print(F("Loading image ""));Serial.print(filename);Serial.println("\"");// Open requested file on SD cardif ((bmpFile = SD.open(filename)) == NULL) {Serial.println(F("File not found"));return;}// Parse BMP headerif (read16(bmpFile) == 0x4D42) { // BMP signatureSerial.println(F("File size: ")); Serial.println(read32(bmpFile));(void)read32(bmpFile); // Read & ignore creator bytesbmpImageoffset = read32(bmpFile); // Start of image dataSerial.print(F("Image Offset: ")); Serial.println(bmpImageoffset, DEC);// Read DIB headerSerial.print(F("Header size: ")); Serial.println(read32(bmpFile));bmpWidth = read32(bmpFile);bmpHeight = read32(bmpFile);if (read16(bmpFile) == 1) { // # planes -- must be "1"bmpDepth = read16(bmpFile); // bits per pixelSerial.print(F("Bit Depth: ")); Serial.println(bmpDepth);if ((bmpDepth == 24) && (read32(bmpFile) == 0)) { // 0 = uncompressedgoodBmp = true; // Supported BMP format -- proceed!Serial.print(F("Image size: "));Serial.print(bmpWidth);Serial.print("x");Serial.println(bmpHeight);// BMP rows are padded (if needed) to 4-byte boundaryrowSize = (bmpWidth * 3 + 3) & ~3;// If bmpHeight is negative, image is in top-down order.// This is not canon but has been observed in the wild.if (bmpHeight < 0) { bmpHeight = -bmpHeight; flip = false; } // Crop area to be loaded w = bmpWidth; h = bmpHeight; if ((x + w - 1) >= tft.width()) w = tft.width() - x;if ((y + h - 1) >= tft.height()) h = tft.height() - y;// Set TFT address window to clipped image boundstft.setAddrWindow(x, y, x + w - 1, y + h - 1);for (row = 0; row < h; row++) { // For each scanline...// Seek to start of scan line. It might seem labor-// intensive to be doing this on every line, but this// method covers a lot of gritty details like cropping// and scanline padding. Also, the seek only takes// place if the file position actually needs to change// (avoids a lot of cluster math in SD library).if (flip) // Bitmap is stored bottom-to-top order (normal BMP)pos = bmpImageoffset + (bmpHeight - 1 - row) * rowSize;else // Bitmap is stored top-to-bottompos = bmpImageoffset + row * rowSize;if (bmpFile.position() != pos) { // Need seek?bmpFile.seek(pos);buffidx = sizeof(sdbuffer); // Force buffer reload}for (col = 0; col < w; col++) { // For each column... // Time to read more pixel data? if (buffidx >= sizeof(sdbuffer)) { // Indeed// Push LCD buffer to the display firstif (lcdidx > 0) {tft.pushColors(lcdbuffer, lcdidx, first);lcdidx = 0;first = false;}bmpFile.read(sdbuffer, sizeof(sdbuffer));buffidx = 0; // Set index to beginning}// Convert pixel from BMP to TFT formatb = sdbuffer[buffidx++];g = sdbuffer[buffidx++];r = sdbuffer[buffidx++];lcdbuffer[lcdidx++] = tft.color565(r, g, b);} // end pixel} // end scanline// Write any remaining data to LCDif (lcdidx > 0) {tft.pushColors(lcdbuffer, lcdidx, first);}Serial.print(F("Loaded in "));Serial.print(millis() - startTime);Serial.println(" ms");} // end goodBmp}}bmpFile.close();if (!goodBmp) Serial.println(F("BMP format not recognized."));}// These read 16- and 32-bit types from the SD card file.// BMP data is stored little-endian, Arduino is little-endian too.// May need to reverse subscript order if porting elsewhere.uint16_t read16(File f) {uint16_t result;((uint8_t *)&result)[0] = f.read(); // LSB((uint8_t *)&result)[1] = f.read(); // MSBreturn result;}uint32_t read32(File f) {uint32_t result;((uint8_t *)&result)[0] = f.read(); // LSB((uint8_t *)&result)[1] = f.read();((uint8_t *)&result)[2] = f.read();((uint8_t *)&result)[3] = f.read(); // MSBreturn result;}

To display pictures on this LCD you should save the picture in 24bit BMP colored format and size of 240*320. Then move them to SD card and put the SD card in the LCD shield. we use the following function to display pictures. This function has 3 arguments; the first one stands for the pictures name, and the second and third arguments are for length and width coordinates of the top left corner of the picture.bmpdraw(“filename.bmp”,x,y);

Create A Paint App w/ Arduino 2.4 Touchscreen/*This code is TFTLCD Library Example*/#include #include #include #if defined(__SAM3X8E__)#undef __FlashStringHelper::F(string_literal)#define F(string_literal) string_literal#endif#define YP A3#define XM A2#define YM 9#define XP 8#define TS_MINX 150#define TS_MINY 120#define TS_MAXX 920#define TS_MAXY 940TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);#define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define LCD_RESET A4#define BLACK 0x0000#define BLUE 0x001F#define RED 0xF800#define GREEN 0x07E0#define CYAN 0x07FF#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFFAdafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);#define BOXSIZE 40#define PENRADIUS 3int oldcolor, currentcolor;void setup(void) {Serial.begin(9600);Serial.println(F("Paint!"));tft.reset();uint16_t identifier = tft.readID();if(identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if(identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if(identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if(identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if(identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);tft.fillScreen(BLACK);tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED);tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW);tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, GREEN);tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, CYAN);tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, BLUE);tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, MAGENTA);tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);currentcolor = RED;pinMode(13, OUTPUT);}#define MINPRESSURE 10#define MAXPRESSURE 1000void loop(){digitalWrite(13, HIGH);TSPoint p = ts.getPoint();digitalWrite(13, LOW);pinMode(XM, OUTPUT);pinMode(YP, OUTPUT);if (p.z > MINPRESSURE && p.z < MAXPRESSURE) {if (p.y < (TS_MINY-5)) {Serial.println("erase");tft.fillRect(0, BOXSIZE, tft.width(), tft.height()-BOXSIZE, BLACK);}p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);p.y = map(p.y, TS_MINY, TS_MAXY, tft.height(), 0);if (p.y < BOXSIZE) {oldcolor = currentcolor;if (p.x < BOXSIZE) {currentcolor = RED;tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*2) {currentcolor = YELLOW;tft.drawRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*3) {currentcolor = GREEN;tft.drawRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*4) {currentcolor = CYAN;tft.drawRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*5) {currentcolor = BLUE;tft.drawRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*6) { currentcolor = MAGENTA; tft.drawRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, WHITE); } if (oldcolor != currentcolor) { if (oldcolor == RED) tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED); if (oldcolor == YELLOW) tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW); if (oldcolor == GREEN) tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, GREEN); if (oldcolor == CYAN) tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, CYAN); if (oldcolor == BLUE) tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, BLUE); if (oldcolor == MAGENTA) tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, MAGENTA); } } if (((p.y-PENRADIUS) > BOXSIZE) && ((p.y+PENRADIUS) < tft.height())) {tft.fillCircle(p.x, p.y, PENRADIUS, currentcolor);}}}

Final NotesIf you want to display pictures without using an SD card, you can convert it to code and then display it. You can display even several photos sequentially without delay to create an animation. (Check this)But be aware that in this case, Arduino UNO may not be suitable (because of low processor speed). We recommend using the Arduino Mega or Arduino DUE.

arduino tft lcd projects free sample

The AZ-Delivery 2.4” TFT LCD Touch Display boasts 320x 240 pixels with 16-bit color. It has Touch capabilities, a built-in SD card drive, and plugs straight onto the top of an Arduino UNO or Mega. Amazon charges less than £11 for this device. It offers a major step up from the tiny SSD1306 128×64 monochrome display.

The TFT screen is much larger than the SSD1306 128×64 and much more colourful. The package includes an SD card reader on the underside and a stylus for accurate touch-screen control.

The underside of the board has labels on the pins. As the board is an Arduino shield, it will only fit on a UNO in one position. The SD card reader sits between USB and the power socket. It will also plug into and Arduino MEGA 2560. J1 and J2 fit into the digital pins, covering D0 to D13, while J3 and J4 fit into the analog and power pins.

I searched the Web for drivers and examples and found a great deal of praise for the TFT graphics, reports of problems with the Touch control and nothing about the SD card reader on this board.

In the end I installed several libraries (with all dependencies): Adafruit GFX, Adafruit TFTLCD, Adafruit TouchScreen, Adafruit ILI9341, MCUFRIEND_kbv and SPFD5408-master. (The last 2 are not essential but include some interesting examples). The SD library is included in the basic Arduino set.

I’ve used GFX with mono displays such as SSD1306 and soon got the TFT display working. The following script gives some idea about what it can do. I’ve included pixels, text (of varying sizes), lines, rectangles, triangles, squares, graphs, screen rotation, and text on a path. I was very impressed with the clarity, speed, brightness, and colors produced.

Normally, when setting the colour of an RGB LED you have a range of 0-255 (0-FF hex) for each RGB component which gives white = FFFFFF, red = FF000, green FF00 and blue = FF. This is 24-bit colour and takes 3 bytes.  224 gives 16,777,216 different colours. The TFT screen is a 16-bit colour device which can display 65,536 different colours – more than enough. Here the range is limited to 5 bits each for red and blue and 6 bits for green. (Our eyes are more sensitive to green so It gets the extra bit of accuracy.)

An obvious use for the SD reader is to log readings from sensors and display the results on the TFT display. Unfortunately,  the shield covers and uses most of the pins. The solution is to connect just the SD reader and power pins with jump leads which leaves plenty of pins to collect data from sensors.

Most Arduino users seldom use string manipulation. The documentation and a few simple examples of how to use strings are well scattered over the Web and difficult to find. The first sketch demonstrates how to create a file of 5 records/lines, each made up from an integer, a string, and a floating-point variable. The file is called datalog6.txt.

arduino tft lcd projects free sample

TFT LCD screens combined with Human Machine Interface (HMI) technology result in exciting project ideas applicable to a wide variety of industries. STONE HMI TFT LCD Arduino project ideas. After all, HMI is a smart technology that uses touch to draw out information from both the human user and the display machine.

And when high-quality display screen modules such as STONE Tech’s TFT LCD products are laden with HMI technology, the result is outstanding machine performance capable of bringing out the best in every customer and business.

Now, this article will feature STONE HMI. Furthermore, we will also present some exciting project development initiatives carried out by the company using its vast range of TFT LCD modules paired with HMI technology, and the TFT LCD Arduino project.

What makes HMI a good choice for industrial use is that it is fully flexible and customizable to fit several industrial needs. The TFT LCD screen sizes can be tailor-made to suit the HMI’s application. Furthermore, the software that comes with the machines can be adjusted as well.

STONE Technologies is a proud manufacturer of superior quality TFT LCD modules and LCD screens. The company also provides intelligent HMI solutions that perfectly fit in with its excellent hardware offerings.

STONE TFT LCD modules come with a microcontroller unit that has a cortex-m4 32-bit CPU. Such a module can easily be transformed into an HMI screen. Simple hexadecimal instructions can be used to control the module through the UART port. Furthermore, you can seamlessly develop STONE TFT LCD color user interface modules and add touch control, features to it.

Each customizable TFT-LCD HMI display module comes with free access to STONE’s dedicated design software. STONE TOOLBox software is an easy-to-use program that allows you to set up graphical user interface functions such as:

Intricate and intuitive interfaces will require a bit more steps. Nevertheless, using the TOOLBox program allows you to save time on developing HMI projects due to its ease of use.

HMI projects can quickly be done with Stone’s HMI-ready display modules. As previously mentioned, STONEprovides complete modules that include hardware and a free downloadable GUI design software – everything you need to get started on your HMI concept.

Also, STONE manufactures several TFT LCD touch screen sizes that range from 3.5 to 15.1 inches. Customized options are also available depending on your needs. There are also plenty of options and models for each screen size.

Indeed, STONE produces a plethora of HMI-ready TFT LCD screens. You won’t have a hard time finding the right display module compatible with your microcontroller projects.

Over the years, Stone’s modules have been used to create numerous projects featuring its reputable HMI technology. These project ideas cater to a wide variety of fields and industries.

STONE developed an oxygen monitor for an Italian customer. The monitor uses Stone’s 7-inch TFT LCD screen and was connected to an oxygen tank for medical use.

STONE’s display screen was connected to the Arduino development board through UART. But this required a level conversion achieved by the MAX3232. Meanwhile, the same Arduino board was wired to the MAX30100 module through an IIC interface.

Some modifications to the MAX30100 module were made, specifically to the IIC pull-up resistor. The remainder of the project was finished using Arduino codes to finally create a responsive display for heart rate and blood oxygen monitoring.

This project aims to create a fingerprint door lock that can enter, scan, compare, and delete fingerprints. It utilized an STM32 development board, fingerprint identification module, and Stone’s STVC050WT-01 LCD display.

STONE LCD screen’s role here is to display the fingerprint module’s status. As with all other projects, STONE TOOLBox software was used to generate the user interface flashed on the screen. Meanwhile, Stone’s LCD screen was connected to the development board and fingerprint identification module with MCU through UART-TTL signals.

The idea for this project is a real-time display of pictures collected by the camera on the LCD display screen. The TFT LCD STONE module used for this project is a 7-inch serial display module with 800×480 resolution. A camera module, development board, and some wires are needed to complete the project.

The user interface was designed using STONE TOOLBox and Adobe Photoshop. Then, the hardware parts were wired together; some parts needed welding. After that, a simple program was written following MCU to the command control TFT-LCD module.

This particular project used a STONE serial LCD touch display screen. This functions as the main display for the coffee machine. With the screen installed, you can:

RGB lamps that can be controlled through a touch display – this is the aim of this project idea. STONE’s 7-inch TFT LCD display module in STVC070WT-01 was used to connect and control an RGB lamp.

Last but not least is a basic appliance controller made using STONE’s 7-inch TFT LCD touch screen and an STM32 development board. The touch screen controls lights for various parts of the house. The finished product also collects data about humidity, temperature (indoor and outdoor), and air quality.

STONE’s TFT LCD intelligent touch modules can be paired with Arduino technology to automate a variety of processes. This project clearly demonstrates this.

Here, a sensor directly connected to Arduino Uno is monitored by the display screen in real-time. Moreover, two light bulbs connected to Arduino are directly controlled by the display screen as well.

This project is all about making a car display dashboard using a 10.1-inch STONE LCD touch screen. The on-board display interface for a used car contains the following:

We presented an overview of what HMI technology is, how it works, and which applications use it. Also, we covered Stone’s range of HMI-capable TFT LCD display modules. Furthermore, we discussed a lengthy list of exciting project ideas made using Stone’s superior quality HMI displays.

STONE Technologies is truly your best bet for powering your HMI-driven development ideas(projects based on TFT LCD Arduino, STM32, ESP, etc.). Take inspiration from the actual examples we’ve shown you and build your very own HMI display device today.

arduino tft lcd projects free sample

Adding a display to your Arduino can serve many purposes. Since a common use for microcontrollers is reading data from sensors, a display allows you to see this data in real-time without needing to use the serial monitor within the Arduino IDE. It also allows you to give your projects a personal touch with text, images, or even interactivity through a touch screen.

Transparent Organic Light Emitting Diode (TOLED) is a type of LED that, as you can guess, has a transparent screen. It builds on the now common OLED screens found in smartphones and TVs, but with a transparent display, offers up some new possibilities for Arduino screens.

The liquid crystal display (LCD) is the most common display to find in DIY projects and home appliances alike. This is no surprise as they are simple to operate, low-powered, and incredibly cheap.

This type of display can vary in design. Some are larger, with more character spaces and rows; some come with a backlight. Most attach directly to the board through 8 or 12 connections to the Arduino pins, making them incompatible with boards with fewer pins available. In this instance, buy a screen with an I2C adapter, allowing control using only four pins.

The screens are capable of a large variety of preset characters which cover most use cases in a variety of languages. You can control your LCD using the Liquid Crystal Library provided by Arduino. The display() and noDisplay() methods write to the LCD, as shown in the official tutorial on the Arduino website.

These simple boards are made up of 7 LEDs (8 if you include the dot), and work much like normal LEDs with a common Anode or Cathode connection. This allows them to take one connection to V+ (or GND for common cathode) and be controlled from the pins of your Arduino. By combining these pins in code, you can create numbers and several letters, along with more abstract designs—anything you can dream up using the segments available!

These tiny LCD screens are monochrome and have a screen size of 84 x 48 pixels, but don"t let that fool you. Coming in at around $2 on AliExpress, these displays are incredibly cheap and usually come with a backlight as standard.

Depending on which library you use, the screen can display multiple lines of text in various fonts. It"s also capable of displaying images, and there is free software designed to help get your creations on screen. While the refresh rate is too slow for detailed animations, these screens are hardy enough to be included in long-term, always-on projects.

They connect to your Arduino using I2C, meaning that alongside the V+ and GND pins, only two further pins are required to communicate with the screen. With various sizes and full color options available, these displays are incredibly versatile.

These displays can be used in the same way as the others we have mentioned so far, but their refresh rate allows for much more ambitious projects. The basic monochrome screen is available on Amazon.

Thin-film-transistor liquid-crystal displays (TFT LCDs) are in many ways another step up in quality when it comes to options for adding a screen to your Arduino. Available with or without touchscreen functionality, they also add the ability to load bitmap files from an on-board microSD card slot.

Arduino have an official guide for setting up their non-touchscreen TFT LCD screen. For a video tutorial teaching you the basics of setting up the touchscreen version, YouTuber educ8s.tv has you covered:

This article has covered most options available for Arduino displays, though there are definitely more weird and wonderful ways to add feedback to your DIY devices.

Now that you have an idea of what is out there, why not incorporate a screen into your DIY smart home setup? If retro gaming is more your thing, why not create some retro games on Arduino?

arduino tft lcd projects free sample

Hey guys, its Nick again, welcome to educ8s.tv a channel that is all about DIY electronics projects with Arduino, Raspberry Pi, ESP8266 and other popular boards. Today we are going to take a look at how to use the inexpensive, ILI9325 driver based, 2.8” touchscreen display designed for Arduino and at the end of this tutorial, you should be able to determine ifthis Touch Screen is a good option for your Arduino projects.

I first came across this touchscreen which offers a resolution of 320×240 pixels, and an easy to use micro SD slot among several other great features on banggood.com and decided to buy it for use in some of my projects since it was inexpensive as it only costs around $11.

As demonstrated the touch screen is working fine! Finally, we can start building projects with a touch screen which are much more interesting and easier to use.

The display comes as a shield which makes the connection with Arduino extremely easy, thus all that needs to be done for this project is to plug the display into the Arduino board since we won’t be adding any other sensor or actuator.

One of the few downsides to this display is that it uses almost all of the digital and analog pins of the Arduino Uno which means when using this shield, we are left with only 2 digital pins and 1 analog pin for connections to other components that the project we are building might require.

Fortunately, this display works fine with the Arduino Mega, so when working on projects with more pin requirements and size is not really an issue, we can use the Arduino Mega instead of the Arduino Uno. Unfortunately, this display does not work with some other Arduino Uno form factor based boards like the Arduino Due or the Wemos D1 ESP8266 board due to pin compatibility and library Issues.

In order to use this Arduino Touch Screen easily, we will need three libraries. We will need a modified version of the Adafruit TFTLCD library, the familiar Adafruit GFX library, and the Touchscreen library. All these libraries can be downloaded by following the links below.

With the Libraries installed, we can test the display by trying out the examples which came with the libraries. Two favorite examples are the graphicstext example and the tftbmp example whose demonstration can be seen in the tutorial video.

To explore the Touchscreen functionality of the display, I have developed a sample code, which you can extend for use in any of your projects. it can be downloaded via the download link below.

Next, we declare the colors to be used with their hexadecimal values after which we create an object of the Adafruit TFTLCD library class indicating the variables used to represent the pins to which the screen is connected on the Arduino.

We start the function by initializing the serial monitor and the LCD, after which we set the orientation of the LCD and fill the screen with a black color to serve as the background.