tft lcd mega shield v1 2 quotation

Spice up your Arduino project with a beautiful touchscreen display shield with built in microSD card connection. This TFT display is 2.2" diagonal and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. As a bonus, this display has a optional Capacitive Touch Panel Controller FT6236 and resistive touch panel with controller XPT2046 attached by default.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

tft lcd mega shield v1 2 quotation

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (2" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 320x240 pixels with individual pixel control.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560). This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

tft lcd mega shield v1 2 quotation

We downloaded the libraries "UTFT and UTouch" and imported libraries to the program. Then we added to the code the type of TFT"s controller(ITDB32S for SSD1289).

tft lcd mega shield v1 2 quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

tft lcd mega shield v1 2 quotation

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

tft lcd mega shield v1 2 quotation

Arduino 3.2" TFT LCD Touch shield V1 is an Arduino Mega compatible, multicolored TFT display with touch-screen and SD card socket. It is available in an Arduino MEGA shield compatible pinout for attachment. The TFT driver is based on SSD1289 with 8bit data and 4bit control interface.

tft lcd mega shield v1 2 quotation

Grove expansion module designed for boards compatible with Arduino Mega and Google ADK. It is equipped with connectors to which you can attach modules and sensors compatible with the Grove standard. This allows you to quickly design device prototypes and test the capabilities of the sensors. The board is equipped with 21 Grove connectors, including connectors with analog inputs, digital pins, UART and I2C interface. Besides, the user has available 3-pin connectors with PWM signal for controlling servos, reset button and extended Arduino connectors and ICSP connector. Full documentation of the module with examples of use is available on the product page.

tft lcd mega shield v1 2 quotation

The SainSmart TFT LCD module works in 3.3V voltage level and you need to use cables to connect with Arduino Mega. And this shield can help you out of the bothers to use other cables. You just need to plug the module to Mega through this shield.

tft lcd mega shield v1 2 quotation

This TFT LCD Screen Module, 40pins interface, not just a LCD screen but include the Touch, SD card and Flash design. So it’s a powerful extension module for your project.

Because TFT01 LCD is working at 3.3V voltage, it cannot be used directly on top of a standard Arduino board, so in order to make TFT01 LCD compatible for using on standard Arduino board, designed section TFT Shield, can be directly plugged into the Arduino board that use TFT01 LCD module

TFT01 LCD 16 can support the current mode, since there is sufficient Mega2560 IO, while using only a touch screen interface or SD card interface, like in the case of face 328S will not exist.

The Mega 2560 is a microcontroller board based on the ATmega2560 .It has 54 digital input/output pins (of which 14 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button.

tft lcd mega shield v1 2 quotation

2.8" TFT Touch Shield is an Arduino / Arduino Mega compatible multicolored TFT display with a 4-wire resistive touch screen. It includes an Arduino shield compatible footprint for attachment. The TFT driver is based on professional Driver IC and with 8 bit data and 4 bit control interface.

The TFT library provides the following Application Programming Interfaces(API). The library makes use of direct access to PORT registers instead of Arduino APIs. This is to increase the speed of communication between MCU and TFT. At present, the library supports Arduino, Arduino Mega (1280 or 2560) and Seeeduino ADK Main Board compatible boards. In Mega the 8bit data port of TFT is distributed to different pins belonging to different ports. This decreases the speed of graphics drawing when compared to Arduino. The choice of port pins are purely based on Arduino / Mega port pin arrangement.

TFT Touch Shield uses the Adafruit Touch Screen Library. To understand the principle behind resistive touch screen refer External Links. In short, a 4-wire resistive touch screen provides two voltage divider each for X and Y axis. By applying proper voltages for each axis and scanning the ADC values the position of the touch can be detected. These values are always prone to noise. Hence a digital filter is used.

The Raw ADC value has to be converted to Pixel Co-ordinates. This is done with map function. This mapping changes for v0.9 and v1.0. The demo applications already takes care of this mapping.

tft lcd mega shield v1 2 quotation

This shield support 16-bit mode. Arduino Mega board have enough pins for one to use SD card and Touch function at the same time. The shield Support: TFT 3.2 4.3 5.0 7.0TFT01 LCD is work in 3.3V so that it can not be used directly on top of Arduino motherboard, in order to make the TFT01 LCD compatible use with Arduino board. Designed this section TFT Shield, it can be directly plugged into Arduino board Using the TFT01 LCD module.The TFT01 LCD is now supported 16-bit mode, it will not exist encounter like in 328S, only using a set of SD card interface or touch screen interface for Arduino Mega2560.

tft lcd mega shield v1 2 quotation

Louisiana-Lafayette softball: Cajuns" pitchers shine outside the spotlight NCAA.com CHAMPS PRESENTED BY LAFAYETTE, La. -- The Louisiana-Lafayette softball program might be the only one in the NCAA to have a top-five national ERA and have it be a complete afterthought. "I don"t really pay attention to numbers," said Cajuns right-hander Alex Stewart, who genuinely might not know she sports a sterling 17-1 record to go along with a 1.55 ERA. "I didn"t realize, I guess." Seriously, look it up. Cajuns pitchers have compiled a 1.52 ERA through 35 games, which is the fourth-best mark in all of college softball. They have allowed more than four earned runs in just one game this season. And they"re doing this with a staff that combined to start a grand total of 14 games last season. Anywhere else, those would be the numbers you lead with when discussing the team. Anywhere but Lafayette, home of the mashing Cajuns who lead the NCAA in home runs, runs and slugging percentage and also rank among the national leaders in batting average and runs per game. But that"s just fine for the Cajuns pitchers. They"ve carved out a nice niche for themselves outside of the spotlight. And besides, there"s not much room for ego in the Cajuns softball program anyway. "It"s been everybody contributing, everybody doing their jobs, everybody working hard," coach Mike Lotief said. "It"s been fun to watch the collective effort." That"s kind of the key to the pitching staff"s success this season. All those great numbers have been a

product of all nine players on the field. The Cajuns pitchers have 215 strikeouts in 217 innings this year, meaning almost exactly a third of their outs have come by strikeout. It"s not a bad number by any stretch, but it"s not exemplary, either. Former Cajuns pitcher Jordan Wallace struck out more on her own (220) in 63 fewer innings last season. What this group of pitchers has done is rely on the defense behind them, something Lotief believes they"re able to do with full confidence because of the close-knit relationship his pitchers have with their teammates. "It"s easier to trust somebody as a pitcher when I have a relationship with them," Lotief said. "I"ve visited with them and I"ve talked to them and I"m around them and I know what"s going on with them, rather than I"m always over here in the bullpen, then I get into the game and I"m supposed to flip a light switch and trust the shortstop. "It"s a lot easier to do when you"ve built that relationship. This year, this group has invested in each other to be able to do that. I think that"s why we"re more collective." Oh, and it also doesn"t hurt to have that offense at your back. Cajuns pitchers are frequently working with big cushions, outscoring teams by an average of 6.5 runs per game. The Cajuns staff goes into every game with confidence that its teammates will have its back both at the plate and in the field. "They"re doing awesome and it puts way less pressure on us knowing that as long as we go out there and do our job, our defense has our