wii lcd screen pricelist

I received the screen quickly and the screen it working perfectly as far as the touch response and seeing thing on the Gamepad. The only problem I have which is unfortunate is that the screen has one blue horizontal line across the screen. Looks like a dead pixel. The quality of the screen should be better not having dead pixels. My daughter tolerated the line but still not the best quality screen other than that I was somewhat satisfied with the replacement screen.

wii lcd screen pricelist

Dangerously Low Prices! Compare and Save a lot on Nintendo Wii U Gamepad LCD Screen Repairs.Replacement of the LCD screen in your Nintendo Wii U Gamepad

Your Wii U Gamepad LCD Screen Replacement service will be performed while you wait. If you are in the area of DC, Maryland and Northern VA, we welcome you to stop by.

wii lcd screen pricelist

Dangerously Low Prices! Compare and Save a lot on Nintendo Wii U Gamepad LCD + Touch Screen Repairs.Replacement of the LCD and touch screen in your Nintendo Wii U Gamepad

Your Wii U Gamepad LCD + Touch Screen Replacement service will be performed while you wait. If you are in the area of DC, Maryland and Northern VA, we welcome you to stop by.

wii lcd screen pricelist

If you"ve exhausted all of your resources and still can"t seem to whip up your very own Wii Laptop, Chinavasion"s out to make sure you have the second (albeit a distant one) best alternative. Granted, the CVSN-901 isn"t the first of its breed, but it does provide a marginally less unsightly design. As for specs, you"ll find a 7-inch 480 x 234 resolution display, built-in stereo speakers, auxiliary stereo AV connection, adjustments for contrast / brightness / etc. and a fan grill hole thrown in just to ensure that "your Wii won"t overheat." For what it"s worth, it seems the requisite IR emitters are sitting just above the speakers (though it"s not spelled out on the product page), and at least the unit itself will only set you back a Benjamin and change (or way less if you order enough for your entire community).

wii lcd screen pricelist

Now you can play your Wii games wherever you are with this ultra portable Nintendo Wii Screen. Fitting this unit is easy just attach the base of this unit to the back of the Wii. All of the ports on the back of your unit are cloned (barring the AV connection as it goes to the screen) so you can simply plug in your Nintendo power cable and keep all of your USB accessories. A ventilation hole is even cut in to the unit to provide correct ventilation to the Wii"s OEM fan. Extra AV ports are provided if you wish to hook up a DVD, Media player or another console and a car cigar lighter adaptor is provided for in car use. The screen is made on a ball and socket design to create freedom of movement an allow for an incredible array of viewing angles, a reverse/up/down picture control is available to for fixing the picture if you plan to mount your Wii in the roof of a car and have this unit fold down instead of up for example. When not in use your monitor is protected by folding perfectly flat against the wii. Another exciting new product that is sure to sell, order now at Chinavasion"s wholesale prices with no MOQ or just get one for yourself so you can Wii anywhere!

wii lcd screen pricelist

The Wii U is the first Nintendo console to support HD graphics. The system"s primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo"s Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.

Response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and price; however, it was criticized for its user interface and functionality, and the GamePad"s short battery life.low sales, primarily credited to a weak lineup of launch games,tablet device for the Wii.Nintendo Switch, which retained and refined concepts introduced with the Wii U.

The system was first conceived in 2008Wii, such as the general public"s perception that the system catered primarily to a casual audience.core gamers.Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3 and Xbox 360, the Wii"s competitors.VMU for Sega"s Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.

Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive.Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.adoption rates of 3D televisions should increase to at least 30% first.Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.

In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation.tablet-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, and triggers.

On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera.Reggie Fils-Aimé; he explained that the Wii U would be "a system we will all enjoy together, but also one that"s tailor-made for you".Electronic Arts" then-CEO John Riccitiello appeared on-stage to discuss the company"s prospective plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a

In the two days following the unveiling of the Wii U, Nintendo"s stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.3D televisions, Iwata stated that it was "not the area we are focusing on."Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games.NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to take place wirelessly using credit cards with NFC support.

On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012.Nintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with Bill Trinen admitted that Nintendo"s pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.

The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the Sensor Bar (except Japan).US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers.¥26,250 for the Basic Set and ¥31,500 for the Premium Set.

On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged.(U.S.) / Premium (WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.Triforce and other thematic symbols, a download code for the game and, in North America, a digital copy of

On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad, Wii Remote, a Wii Sensor Bar, and a 30-day trial of the pedometer (with the Wii Balance Board available separately).Ubisoft"s Just Dance 2014 and Nintendo Land.Wii Party U and Nintendo Land.Activision"s Skylanders Swap Force game, a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game disc.

On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region.high cost of doing business in the country.(U.S.) / Premium (WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel (North America only). Additionally, registering the game on Club Nintendo before July 31, 2014 presents the buyer a free Wii U game from a selection of four in North America and ten in Europe.

Nintendo had planned to diminish production of the Wii U ahead of the release of the Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2017.

The Wii U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip.PowerPC 750-based tri-core processor with 3 MB of shared L2 cache memory and clocked at approximately 1.24 GHz.POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node.Wii games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550 MHz.L3 cache for the CPU.ArtX, contains a 1 MB and a 2 MB bank of eSRAM cache memory.ARM9 processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.GB of DDR3 system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the Wii.(NA) / Premium (WW)) internal eMMC flash memory, expandable via SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB.

The Wii U features 802.11 b/g /n wireless network connectivity and support for Fast Ethernet with an accessory, Bluetooth 4.0, a total of four USB 2.0 ports, and an SD/SDHC memory card slot.Wii Sensor Bar, an auxiliary infrared emitter used by Wii Remote peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI 1.4 and component video anamorphic widescreen through composite video (S-Video, SCART and D-Terminal). Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The console also supports stereoscopic (3D) images and video.

The Wii U GamePad is the console"s primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as a companion to games being played on a television, or as a means of playing games on the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players.

The GamePad"s display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.near field communications;Amiibo line, can be used with the GamePad to interact with games. In Japan, it can also be used for contactless payments from eShop with Suica cards.

A new Wii U Pro Controller was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii"s Classic Controller that is designed to appeal to "hardcore" players, with a more traditional gamepad design that resembles those used by the PlayStation and Xbox lines (and in particular, the Xbox 360"s controller), and a claimed 80-hour battery life.

The Wii U is compatible with existing Wii Remote and Wii Remote Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes.GameCube controllers – while a USB adapter accessory allows GameCube controllers to be used on the console in

The Wii U"s main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users" Miis. The two displays can be switched between the television screen and GamePad.

Pressing the controller"s "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo eShop, Miiverse, download manager, a web browser,Wii games, the user must enter "Wii Mode", a legacy mode that emulates the Wii"s system software and Wii Menu interface. Initially, Wii Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used.

The Wii U uses the Nintendo Network platform for online services (replacing the friend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using the GamePad"s camera and the Wii U Chat service, and other services.

A social networking service known as Miiverse is integrated into the Wii U"s system software; it allows players to interact and share content in game-specific communities using their Mii as an avatar. Miiverse allows users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in graffiti on walls in its settings).human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.

The Wii U supports online video services through apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube.DVDs or Blu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own.

Wii U games can be downloaded digitally through Nintendo eShop, or at retail on physical media. Retail copies of Wii U games are distributed on Wii U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format is similar in design and specifications to a Blu-ray, with a capacity of 25 GB per layer, but the discs themselves have a soft, rounded rim.region locked; software purchased in a region can be only played on that region"s hardware. New games in Nintendo"s flagship franchises (including Super Mario, Donkey Kong and The Legend of Zelda), as well as several Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision Blizzard and Capcom, and various independent developers such as Two Tribes. As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.

The Wii U was launched with 23 games in North America,Nintendo eShop. An additional 30 games were announced for release during the system"s launch window, which included the three months after the system"s launch date.

In January 2013, Nintendo announced that NES and Super NES games would be made available for the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play on the GamePad.Game Boy Advance games were confirmed and started to appear on the eShop the following month.Nintendo 64 and Nintendo DS games were added in April 2015.

The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.

The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support.GameCube controller adapter with four ports was released exclusively for use with

The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process of porting games to the Wii U"s GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U.Unity package to allow game developers to quickly make games on Unity for the Wii U.

John Teti of "s Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act[ing] in service of the technology".Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch.eighth-generation console,Wii first launched.PlayStation 4 and Xbox One, in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals.Mario game in years". Despite the praise, he noted that "one great game won"t save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin".Time writer Matt Peckham said that the Wii U was the system of choice to pick up during that Christmas season, praising the console"s game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup.CNET also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.

During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 unitsNPD Group.Wii sold 435,000 in January 2007, also two months after launch.fiscal year 2013 by 17%, from 5.5 million to 4 million;

In May 2013, Electronic Arts announced that it was reducing support for the Wii U and had no games in development for it,E3 2013, Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved,Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".Activision has stated that it will "do everything they can" to support the system.Asda, the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis".Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."

Following the system"s $50 price cut and the release of The Legend of Zelda: The Wind Waker HD.Play.com announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One, among children during the holiday season.NPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month.

In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million.Xbox 360 in Japan.GameCube and 90% less than the Wii during equivalent time periods.PlayStation 4 surpassed those of the Wii U.(March 2015).Mario Kart 8 being Nintendo"s biggest game launch,Mario Kart 8 console bundle representing 82% of the region"s Wii U console sales for the week.

In July 2015, Nintendo announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded sales of ten million units after approximately one year from their respective launches.

The future of the Wii U was left unclear with Nintendo"s announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 2017. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U or 3DS product lines; in an interview with the Tatsumi Kimishima reiterated this position and stated that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii U".

The new platform, now known as the Nintendo Switch, was officially announced on October 20, 2016; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in a docking station with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2017, Nintendo will ship 800,000 Wii U hardware units to the global market for this fiscal year."

In an interview with Reggie Fils-Aimé commented that the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the GameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales.

In mid-January 2017, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March 2017, would be Nintendo"s final first-party game for the Wii U.

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"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.

"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer"s needs, so that"s also something I wanted to resolve. [...] The keyword for our presentation at this year"s E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea

"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that, there are things like issues with the controller and the challenges that it brings, network functionalities, and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.

"Iwata Asks: E3 2011 Special Edition". p. 2. Archived from the original on December 11, 2013. Retrieved December 11, 2013. Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."

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"Iwata: Wii successor will surprise people". QuickJump. August 4, 2010. Archived from the original on August 21, 2010. Retrieved August 7, 2010. We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it. I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo"s continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.

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wii lcd screen pricelist

As most people know by now, Nintendo has a special deal for anyone who’s a Wii U owner and already owns a Wii Balance Board. If you download the free 31-day trial version of Wii Fit U from the Nintendo eShop, all you have to do is purchase this $19.99 Fit Meter and register it in-game to convert the trial version into the full version. Considering that the retail bundle of the physical game + Fit Meter will cost $49.99, you can save $30 right away. (This deal is only good until 1/13/14).

The Wii Fit Meter comes packaged in a small blue box. Opening the box revealed the Fit Meter itself carefully wrapped in a thin foam sleeve, all inside a small bubble wrap bag. There’s also a one-sheet instruction manual with basically one instruction: remove the plastic tab in the unit to activate the battery–and then refer to the Wii Fit U online manual for the rest. This sheet also has Nintendo’s standard 12-month warranty.

While early reports were that the Fit Meter would come in a variety of colors, for North America the only color you can get right now is black and grey. There are some rumors that they will be coming in red and green to match the upcoming Mario and Luigi Wii Remotes, and that other colors are already available in Europe. I’m sure they’ll be coming in multiple colors soon enough and the good news is, even in black and grey the unit looks really sharp and blends in with clothing when you wear it on your waist.

The Wii U logo is on top, and there are three buttons on the bottom, a left and right arrow and a large button in the middle. The middle of the unit is a 1″ x 3/4″ LCD screen; it looks like it can scratch easily, so I’d definitely cover the area with clear tape or a screen protector of some kind. For such a light object it seems pretty durable; I’ve dropped it about 3-4 times already each time expect it to come flying apart, but so far it’s stayed together. YMMV, of course.

When you power up the unit (basically by removing the plastic battery tab), you’ll see an icon of the Fit Meter next to an icon of the Wii U GamePad on the LCD screen, basically telling you to register it to your Wii U.

The first thing you have to do is start up Wii Fit U, but make sure that you’re signed in to the profile that you want associated with the Fit Meter. While multiple users in Wii Fit U can use a Fit Meter, each person has to have their own.

To get started with the registration process, you can go under User Settings on Wii Fit U, or simply click on the bouncing Fit Meter. You’ll get a description of the Fit Meter, as well as the option to register it.

Click on the “Register” button. You’ll be told to point the Fit Meter to your Wii U Gamepad. It took me a few tries before I realized I had to point the *top* of my Fit Meter to the *top* of the GamePad, basically pointing the Wii U logo to the dark and shiny infrared sensor at the top of the unit (take a very close look at the diagram on your TV to see how things should line up).

You then press and hold the middle (round) button on the Fit Meter (making sure not to move the unit). It may take a little trial and error to get the alignment right–the trick is to hold the Fit Meter reallysteady and parallel to the Wii U GamePad.

If you get an error message on your Fit Meter saying “Cannot Find Connection” or a message on your GamePad saying “Unable to connect with the Fit Meter. Shall I try again?”, chances are either the Fit Meter isn’t lined up just right, your hand might have moved, or you may not have kept the button held down. In any case, try again and it should work once you get the hang of it. When all goes well, you’ll see a “Transferring Data” screen as the system’s high-pitched voice repeats “transmitting data”.

On your TV, you’ll see the message “Your profile has been applied to the Fit Meter”, followed by a message from the animated Balance Board (with a new friend, the Fit Meter next to him) saying “I’ve put your information on the Fit Meter! Now you can record activity you do outside of Wii Fit U on the Fit Meter. When you’re training in Wii fit U, you won’t need your Fit Meter since I’ll keep track of the calories you burn. But be sure to wear the Fit Meter at your waist as you go about your daily activities! Then we can track the calories you burn throughout the day. To conserve power, the Fit Meter goes into sleep mode when not in use. Hold down the middle button to take the Fit Meter out of sleep mode. ”

Caution! Before deleting save data in Wii U System Settings, you must first reset and delete any Fit Meter registrations from Fit Meter in User Settings.

Lo and behold, when you look at your Fit Meter, you’ll see your Mii’s face magically appear on the LCD screen! Not only this, but with the typical Nintendo sense of humor, the Mii’s facial expressions will change as you exert more or less energy, which kind of reminded me of those old Tomagatchi pocket pets of many years ago.

To save battery, the unit will go to sleep mode and shut off its display, but will continue to track you. It’s unclear how long the battery will last, but as long as the majority of the time you keep the screen off it should last for a very long time–many months if not longer. And when the battery does finally go out, the good news is that it appears to be easily replaceable. You unscrew a single Phillips screw on the back of the unit, which reveals a standard CR 2032 watch battery, which you can purchase on eBay or at just about any drug store or retailer.

There’s actually a surprising amount of information you can get on the unit alone. Pressing the left and right buttons simultaneously appeared to reset the altitude. Pressing and quickly releasing the middle button lets you scroll through various tiny graphs on the unit, including a METs (Metabolic Equivalents, basically a measure of exertion) graph, an altitude chart (great if you’re hiking up a mountain), a chart of calories burned by week, and settings for volume (of the various chirps the unit makes) and for contrast of the LCD display.

Moving forward, whenever you start up Wii Fit U and select your profile with the registered Fit Meter, the system will ask you to point your Fit Meter to the GamePad and sync the data (note that you can’t sync data once you’re in the game–you would need to exit out of the game first to the Wii Fit Plaza and then re-enter).

After you register your device you’ll notice that some of the things in Wii Fit U change as well, which is confirmation that you’ve officially gone from the “31 Day Trial” version to the full, unlocked version of the game. First, you’ll notice that your Mii is now wearing the Fit Meter on his or her waist. There’ll also be two new menu options:

If you have exercise goals set up, Wii Fit U will determine from the synced data if you’ve met those goals through your daily activity, and if not, will suggest additional activities within the game for you to complete your goals.

wii lcd screen pricelist

Even though many gems of the short-lived Wii U have been migrated over to the Nintendo Switch, many retro-minded collectors are starting to accumulate quality Wii U games when they can find them.  Not that long ago, we covered some of the very affordable games that are on the Wii U, but here we will be digging into the early front-runners of the holy grail race for the console.

As part of an easing into the market, Gamestop only received 420 copies of the game for its entire online US sales. However, there was soon a restock of the game on Amazon to feed some of the demand. It has been reported that only 3,000 copies of the game sold in its first month. Nintendo paced supply as a result of both the game’s lackluster reviews (ranking as the worst game of 2015 on multiple sites) and the Wii U’s slow traction in the States. They eventually even shut down the online servers for the game just 16 months after the game’s release.

It was released on two generations of Xbox, Playstation and Nintendo platforms — with a physical edition on the Xbox One, Playstation 4, Nintendo Switch and Wii U.

At the time of its 2015 release, the game sold for a “budget” price of $20 for most platforms (with the exception of $30 for the digital 360 version). To this day, you can score most of the physical versions for under $20 (and some for less than $10). Even the PAL Wii U version can be found for less than $50 complete. However, this North American version of The Book of Unwritten Tales 2 is harder to find in the wild, so it’s got quite the premium.

However, at this point, there are still quite a lot of copies on eBay — including in sealed condition. So at this point, it’s very much a bit of speculation with supply and demand for those that want to build complete Wii U collections. The copies didn’t really start spiking in value until late 2021. Prior to that, it had a gradual rise to the $70 range.

And, much like some others, the Wii U version is the hardest to track down. All the other versions are quite cheap — you could find most of them for $10 or less. The PAL Wii U version can be found for around $30, but this North American version is, again, quite at a premium.

The Wii U hardware (especially the Gamepad) gave Nintendo’s team a lot more possibilities with which to adapt different sporting events, resulting in Wii Sports Club. Unfortunately, the additional purchase price of Wii Sports Club alongside the needed hardware was more than what most gamers were willing to pay for a new installment. Despite the great brand equity in the Wii Sports name, Wii Sports Club didn’t even crack the top 20 best-selling Wii U games.

Twilight Princess was the Legend of Zelda installment that was released originally on both the Gamecube and the Wii, but this Wii U port brings the game into full HD resolution, some graphical upgrades and some gameplay changes. It also downplays the Wii remote functionality and uses the Wii U Gamepad for better map utilization.

This was the second of the Zelda HD remasters on the Wii U (after Wind Waker) and was released in 2016, a year before the Nintendo Switch was release, so it understandably didn’t get a big of a print run as Wind Waker — therefore leading to a higher resale value in the aftermarket.

There’s always been pretty solid demand for the game in fans collections and, on average, the values have been rather steady on average. It kinda dipped down to $30-$40 ranges in 2019 (a great time to pick up Wii games, in general) and has slowly increased back up to where it was in 2017.

Thankfully I have the games I want from this list already. The only one that I didn’t have that surprised me was Wii Sports Club. If I’m remembering correctly, the game is kinda bad, right?

Quick glance at Metacritic shows lackluster scores, but also seems partly due to just an enhancement of Wii Sports in general without a lot of new stuff. Some maybe not bad — just was hard to justify the price — especially if you’re content with “old school” Wii Sports.

Wii Sports Club is a lazy product, but it does give us an update to my favourite – bowling. Slightly different feel but very intuitive, well worth playing if you enjoyed the original. Switch Sports bowling is atrocious. I don’t know how they managed to screw up bowling so bad. So far, the only thing good about Switch Sports is the tennis, and even that could have been executed much better.

I think the WII U to some degree will be what the Sega Saturn or Dreamcast was to Sega for collecting purposes. I have a good amount of those listed and got them cheap before they blew up in price, especially Devil’s Third. I told a couple of my friends that it would be the Wii U’s Panzer Dragoon Saga in terms of rarity and price one day (low print run and word of mouth), and sure enough that’s the direction its headed. I doubt that game will ever get a Switch port at all, and I would be surprised if it did.

It would be interesting to see the value of some of the JPN Wii U games that were released and the value of some of those games in the coming years, once the system gets into the collecting spotlight more. For example, did you know that Yakuza 1 & 2 HD was physically released in JPN for the Wii U? Wonder if that or other games will rise in price, just like Ikaruga or Radiant Silver gun did for the Dreamcast or Saturn?