lcd touch screen arduino quotation
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (5" diagonal) bright (18 white-LED backlight) and colorful 800x480 pixels with individual pixel control. As a bonus, this display has a capacitive touch panel attached on screen by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino Mega2560.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (7" diagonal) bright (14 white-LED backlight) and colorfu 800x480 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560). This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
For 7 inch screen,the high current is needed.But the current of arduino uno or arduino mega board is low, an external 5V power supply is needed. Refer to the image shows the external power supply position on shield ER-AS-SSD1963.
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.
The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.
The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.
Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:
Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:
All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.
In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:
This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.
The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:
Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:
Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:
This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):
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When autocomplete results are available use up and down arrows to review and enter to select. Touch device users, explore by touch or with swipe gestures.
This module is designed to plug directly into Arduino UNO R3 (or its clone) boards. It is compatible with CH340 and Atmega16u2 version boards, as well as Mega 2560. This LCD shield may also work with other boards, but the compatibility can"t be guaranteed.
We’ve done quite a number of tutorials on the use of several displays with Arduino boards and today we will add another tutorial to that list. We will look at the ILI9325 based 2.8″ touchscreen display shown below and how it can be used with the Arduino to deliver a better user experience for your projects.
For today’s tutorial, we will use the ILI9325 driver based, 2.8″ display from Geekcreit. The display comes as a shield so it’s ready to be used for Arduino based projects. It is an 18-bit color display with a total of 262,000 different color shades. The display has a resolution of 240 x 320 pixels with individual pixel control.
Today’s project involves some very simple tasks which we will use to demonstrate the capabilities of the display. We will create a button which when touched, will trigger the Arduino to display a message on the screen. At the end of today’s tutorial, we would have gone through how to create a user interface on the touchscreen, how to detect when the screen is touched and how to display data on the screen.
The Arduino Mega or any of the other Arduino board can be used for this project and the power bank comes in handy when the project is to be used in a standalone mode. As usual, the exact components used for this tutorial can be purchased via the links attached to each of them.
The 2.8″ TFT display used for this project comes as a shield with the form factor of the Arduino Uno. This makes it easy to connect the shield to boards like the Uno, Mega and Due, as all we need to do, is plug it directly into the board, eliminating all the mess made by wires. Plug the display to the Arduino as shown in the image below.
The fact that the display comes as a shield becomes a disadvantage when its used with the Arduino Uno as it occupies almost all the pins leaving just 2 digital pins and one analog pin for other uses. This can however, be overcome by using either the Arduino Mega or Due as they both work perfectly well with the display.
The code for this tutorial is heavily reliant on a modified version of Adafruit’s TFT LCD,GFX and touchscreen libraries. These libraries can be downloaded from the links attached to them.
As mentioned earlier, our focus for this tutorial will be to demonstrate, how UI can be created on the display and interpret touches to trigger actions. To achieve this, we will develop a simple sketch which displays a Youtube subscribe button. When the subscribe button is pressed, a text is displayed on the screen.
Calibration needs to be done before the touchscreen functionality of this display can be used. To calibrate the screen, we upload the code and Open the Serial Monitor to obtain the values of the display’s edges. Click (touch) on the top left corner of the display and write down the X and Y values displayed on the serial monitor. Then we edit the code to reflect those values. The X value goes to the TS_MAXX variable and the Y value goes to the TS_MAXY variable. Next, click on the bottom right corner of the display and enter the values displayed on the serial monitor for the TS_MINX and TS_MINY variables. With this done our display is now calibrated and ready for use.
Next, we declare the colors to be used with their hexadecimal values and we create an object of the Adafruit TFTLCD library, indicating the variables used to represent the pins of the Arduino to which the display is connected.
We start by initializing the serial monitor and the display. After this, we set the orientation of the LCD and fill the screen with a black color to serve as the background.
next, we draw a white frame on the display, set the text cursor to the desired location, change its color to white, and print the “Hello” text on the screen. By following the same procedure, we display the red YouTube text as well.
With the setup function all done, we move to the loop function, the algorithm in operation for the loop section is simple, each time the user clicks on the screen, we convert the point coordinates of the touch point into pixels using the Map function. After conversion, if that point is inside the red rectangle area, it means that the user has pressed the button, so we disable the button by setting this variable to false and we clear the screen so to display the “Thank you for Subscribing” message on the screen.
Copy the code above and create a new Arduino sketct. Ensure the libraries are installed and upload the code to the setup described under the schematics section. Once the upload is complete, you should see the display come up as shown below.
Incidentally, everything works out of the box for a Nucleo board. The Arduino A2 pin is correctly defined. The Arduino D8 pin is correctly defined.
Let"s get started with this creative Arduino project, where you"ll learn about the TFT LCD touch screen and how to use it to create your own colourful calculator. For a basic understanding of touch screen & LCD, a cheap TFT 2.4" Arduino shield is used to create this project. For creating a similar project, one should follow the steps and edit the code for better understanding.
Touch-screen devices using resistive technology, a two-dimensional membrane potentiometer provides x and y coordinates. The top layer is thin glass spaced close to a neighboring inner layer. The underside of the top layer has a transparent conductive coating; the surface of the layer beneath it has a transparent resistive coating. A finger or stylus deforms the glass to contact the underlying layer. Edges of the resistive layer have conductive contacts. Locating the contact point is done by applying a voltage to opposite edges, leaving the other two edges temporarily unconnected. The voltage of the top layer provides one coordinate. Disconnecting those two edges, and applying a voltage to the other two, formerly unconnected, provides the other coordinate. Alternating rapidly between pairs of edges provides frequent position updates. An analog to digital converter provides output data.
The shield connects ILI9341"s data pins 0-7 to Arduino"s digital pins 2-8 (allowing parallel communication, not SPI. ILI9341"s RESET goes to Arduino analog pin A4. CS (chip select) to A3. RS (CD command/data) to A2. WR and RD to A1 and A0.
ILI9341 is integrated inside the display. It drives the display and has nothing to do with the touchscreen (Although the shield connects some pins of ILI9341 together with pins of the touchscreen).
Now, open Arduino IDE and select Sketch -> Include Library -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful.
The touchscreen I tested sometimes wrongly detects a touch, outside of the touched point. To prevent this I added some delays and the X and Y analog value is read repeatedly and touch is approved only if values do not differ a lot.
You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with BMP image files, and these images can be displayed on our TFT LCD screen using the Arduino Program.
The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the programming terminal of your Arduino UNO with some insulator, just in case if the terminal comes in contact with your TFT LCD screen.
The calculator here is based on the simple logic that, you have to divide the screen according to touch coordinates values and write a program accordingly. Every digit or symbol visible on-screen have a defined area.
The 2.4 Inch TFT LCD Touch Screen LCD Display Module for Arduino is a beautiful large touchscreen display shield with built in microSD card connection. The LCD has excellent vivid color contrast. This TFT display is big (2.4″ diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades). It has 240×320 pixels with individual pixel control which is way more resolution than a black and white 128×64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.